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[MAP] (8)The Overmind.scm

Forum Index > BW General
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Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
Last Edited: 2005-06-03 19:53:20
June 03 2005 19:49 GMT
#1
This is a coalition between mapmakers. Map is developed by hefty and starparty, but the original concept is from peatza ( dont be mad at us :s). Its a 8 playermap constructed for 1on1's first hand with alot of different starting positions for variety (that was the concept). I do believe though, that it would make an excelent map for 3v3 and even more 4v4. check it out, comment our sollutions, does the mineral walls work between bases, etc. If you decide to try and play it, please save replay and send us. You will be on the "cool people"-list forever!

Edit: oh, mabye I should add the picture too
[image loading]

Download: (8)The Overmind.scm
The artist formerly known as Starparty
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
June 03 2005 19:56 GMT
#2
The face in the center looks fucking awesome. ^_^
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
exalted
Profile Blog Joined March 2004
United States3612 Posts
June 03 2005 20:05 GMT
#3
Can someone please port this to a Phantom? I would totally play it in that case - the only map available being Hunters for Phantom is totally boring = =
too easy
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 20:06 GMT
#4
what is phantom?
The artist formerly known as Starparty
MuShu
Profile Joined March 2005
United States3223 Posts
June 03 2005 20:08 GMT
#5
One problem I saw was that the top 2 and bottom 2 players' base ramp is right next to each other, which could cause some problems.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 20:12 GMT
#6
how do you mean? all ramps are supposed to be near. If you dont spawn neighbor to your oponent, then the adjacent hills is supposed to act like the 1nat gasexpansion..
The artist formerly known as Starparty
pfff
Profile Joined May 2004
Belgium1352 Posts
June 03 2005 20:20 GMT
#7
i would add gas to the nats in the middle
It ain’t no sin to be glad you’re alive
Smorrie
Profile Blog Joined September 2002
Netherlands2938 Posts
June 03 2005 20:20 GMT
#8
can you land units on the small area in the topleft corner?
It has a strong technique, but it lacks oo.
Smorrie
Profile Blog Joined September 2002
Netherlands2938 Posts
June 03 2005 20:22 GMT
#9
looks like a cool 4v4 or 8ffa map ;P
It has a strong technique, but it lacks oo.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 20:24 GMT
#10
a tank would probably fit there :o
The artist formerly known as Starparty
SatAere
Profile Joined April 2005
United States396 Posts
June 03 2005 20:41 GMT
#11
cool map ... and i must agree that that skull does totally rock :-O

dunno how regular game play would be on this map if they had adjacent bases ... i think it would just be 100% rushes :-O
which sometimes can be fun :-P
NWA 4 LYFE http://www.nerdswithattitude.net
boongee
Profile Joined November 2004
United States967 Posts
June 03 2005 20:53 GMT
#12
Looks fucking awesome. Not too many 8 player maps these days.

There might be some pathing issues with the mineral block, though, because it is the closest route to the adjacent base on all positions, it looks like. So, if you attack moved from main to main, the units would try to go through the minerals instead of down the ramps. This might be a bit annoying. When you guys playtest it, see if it's a problem.
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 21:12 GMT
#13
yea i figured that, any ideas for sollutions?
The artist formerly known as Starparty
boongee
Profile Joined November 2004
United States967 Posts
June 03 2005 21:19 GMT
#14
um... You could get rid of the ramp completely and just make it an island, or you could try making the minerals hallucinations >_> I dunno
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
June 03 2005 21:25 GMT
#15
yeah phantom version would rock
Moderatorsometimes I get intimidated by the size of my right testicle
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 03 2005 21:32 GMT
#16
does halucinations really work? doesnt they just work in ums setting. and btw, what ´did rose of dream say about techneticum? nj
The artist formerly known as Starparty
NeX-HamartiA
Profile Joined May 2005
United States244 Posts
Last Edited: 2005-06-03 22:02:34
June 03 2005 22:01 GMT
#17
Edit: I deleted phantom so I have no ideas on the triggers

In The Arms Of.
BloodBath
Profile Joined May 2005
United States409 Posts
June 03 2005 22:49 GMT
#18
the map looks great and the face in the middle makes it even better.
West: Op Bloodbath- , East: Op Bbath
hefty
Profile Joined January 2005
Denmark555 Posts
June 03 2005 23:29 GMT
#19
On June 04 2005 05:20 pfff wrote:
i would add gas to the nats in the middle


Do you really believe this to be necessary? The other mains are pretty easily accessible - defending them of course is another issue.
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
June 03 2005 23:39 GMT
#20
More maps like that and people would play more 3v3s and 4v4s.
Victoria Concordia Crescit
hefty
Profile Joined January 2005
Denmark555 Posts
June 03 2005 23:46 GMT
#21
On June 04 2005 08:39 FireBlast! wrote:
More maps like that and people would play more 3v3s and 4v4s.


Appreciated. But the map was intended to work for 1v1s as well - the many start locations being the "tweak" to differ gameplay in 1v1s. Every fourth game will have the players starting on the same set of mains - hopefully creating a different, intense, game. Please playtest and give us some feedback!
.
decafchicken
Profile Blog Joined January 2005
United States20163 Posts
Last Edited: 2005-06-03 23:51:34
June 03 2005 23:51 GMT
#22
The only bad thing is it would be a bitch to scout. Other than that this map owns hunters
how reasonable is it to eat off wood instead of your tummy?
chrusher97
Profile Blog Joined October 2004
Canada811 Posts
June 03 2005 23:51 GMT
#23
yeah whats this phantom you guys are talking about?
Peatza
Profile Joined November 2003
Sweden393 Posts
Last Edited: 2005-06-04 00:05:39
June 03 2005 23:58 GMT
#24
-
Very good map Starparty, the concept of having more start positions to create variety in 1on1s do work in this map, but in the positions where the ramps face each other can make for boring 1on1s (Terran siege and everythings over for Protoss) or, it could be really fun games. I don't really know, this is a thing that has to be play tested. It could be changed for the better.

Anyway it is a great 3vs3 and 4vs4 map, much better then The Hunters.

You could as bongee said, remove the minerals and make the expansions into island. Or... remove those expansions all together. I don’t know if you really want to have the ramps pointing at one another, 6, 12, 9 and 3 o clock. Or if you've done it because you believe you don't have any other choice. Yellow and Whites ramps at 6 and Purple/Team at 12 can pretty easily have their ramps pointed away from each other. Positions 9 and 3 are a bit trickier.

My Idea was a bit different but I'm glad to help if I can.
gosu = high hand ; means who has superior technique
hefty
Profile Joined January 2005
Denmark555 Posts
June 04 2005 00:22 GMT
#25
Are the ramps really that much of a problem? If they are covered by tank fire you can always expo the other way around the map - and leave your base through another main. Or is this too demanding for toss/zerg?
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
June 04 2005 00:25 GMT
#26
Phantom is a melee-style UMS game where everyone is allied to each other. At the start, one person is randomly picked to be the 'Phantom' and has to kill everyone else. To help them with this, no one knows they are the phantom and they get extra resources. It's the ultimate backstabbing game. When you are the phantom, you can either hide and pretend like you aren't the phantom or you can just use your extra resources right away and hope you can take everyone out quick.
Don't believe the florist when he tells you that the roses are free
Peatza
Profile Joined November 2003
Sweden393 Posts
Last Edited: 2005-06-04 00:34:15
June 04 2005 00:32 GMT
#27
-
On June 04 2005 09:22 hefty wrote:
Are the ramps really that much of a problem? If they are covered by tank fire you can always expo the other way around the map - and leave your base through another main. Or is this too demanding for toss/zerg?


I'm pretty fine with it; Protoss can attack quickly and tear that wall to shreds. It will make for intense games but for people that aren't that good micro wise, it won't be easy. It's not that its to demanding for Protoss/Zerg it's just that it is not demanding at all for Terran, we do not need a new map that favors Terran.

I'm all in for ideas that destroy old norms and tries new things, people are by nature very lazy that's why we complain when things look hard. Get over it and try your best, that way you'll always win.

What I mean with all this is, keep the ramps I'm fine with it.
gosu = high hand ; means who has superior technique
ihatett
Profile Joined January 2005
United States2289 Posts
Last Edited: 2005-06-04 01:36:29
June 04 2005 01:26 GMT
#28
this map looks stolen from this one:

http://www.staredit.net/index.php?showtopic=15639

unless you guys are the same people...


edit: I guess I shouldn't make that accusation.

It looks a lot alike.
I love Protoss because it is tough and straight. Protoss is the race for men.
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
Last Edited: 2005-06-04 01:35:27
June 04 2005 01:34 GMT
#29
On June 04 2005 08:51 chrusher97 wrote:
yeah whats this phantom you guys are talking about?


[image loading]
Victoria Concordia Crescit
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 04 2005 02:09 GMT
#30
On June 04 2005 10:26 ihatett wrote:
this map looks stolen from this one:

http://www.staredit.net/index.php?showtopic=15639

unless you guys are the same people...


edit: I guess I shouldn't make that accusation.

It looks a lot alike.


Its a map based on the same principles: 8player 8 hills 128x128 size. there is not many other ways of solving the placement issue.. however our map is in no way based on that creation.

Just to pinpoint it out: If you doubt us, look closely for terrain resemblances and you will find absolutely nothing at all.
The artist formerly known as Starparty
boongee
Profile Joined November 2004
United States967 Posts
June 04 2005 02:36 GMT
#31
On June 04 2005 10:26 ihatett wrote:
this map looks stolen from this one:

http://www.staredit.net/index.php?showtopic=15639

unless you guys are the same people...


edit: I guess I shouldn't make that accusation.

It looks a lot alike.


Well, honestly, how many different layouts can you have on a 128x128 8 player map? The more players on a map, the more limited the design becomes, which is why I enjoy making 2 player maps. The Overmind is better than that 8 player LT anyway because the LT one is too Terran biased.
toy
Profile Joined January 2005
109 Posts
June 04 2005 05:21 GMT
#32
plz upload map again
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 04 2005 13:54 GMT
#33
so.. anyone tried it yet?

On June 04 2005 14:21 toy wrote:
plz upload map again


the link works?
The artist formerly known as Starparty
ieatkids5
Profile Blog Joined September 2004
United States4628 Posts
June 04 2005 14:20 GMT
#34
On June 04 2005 11:36 boongee wrote:
Show nested quote +
On June 04 2005 10:26 ihatett wrote:
this map looks stolen from this one:

http://www.staredit.net/index.php?showtopic=15639

unless you guys are the same people...


edit: I guess I shouldn't make that accusation.

It looks a lot alike.


Well, honestly, how many different layouts can you have on a 128x128 8 player map? The more players on a map, the more limited the design becomes, which is why I enjoy making 2 player maps. The Overmind is better than that 8 player LT anyway because the LT one is too Terran biased.

Yes, and both maps look nothing like LT.
I think the Overmind is a very nice map, but I wonder how the really close positions will affect games.
Sfydjklm
Profile Blog Joined April 2005
United States9218 Posts
June 04 2005 14:25 GMT
#35
close spots= T ownage T_T
twitter.com/therealdhalism | "Trying out Z = lots of losses vs inferior players until you figure out how to do it well (if it even works)."- Liquid'Tyler
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22259 Posts
June 04 2005 15:12 GMT
#36
Played a 2v3 on it tonight with a couple friends, mostly just a rush fest... you still want rep?
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
Starparty
Profile Blog Joined December 2004
Sweden1963 Posts
June 04 2005 16:46 GMT
#37
sure
The artist formerly known as Starparty
labcoated
Profile Joined May 2005
Canada392 Posts
June 06 2005 06:42 GMT
#38
u wont get close ramp in a 1v1 very often. i think this map is fun and worth balancing for 1v1
iNsaNe-
Profile Joined January 2005
Finland5201 Posts
June 06 2005 06:50 GMT
#39
FireBlast!

Phantom is a ums.

I wouldn't be fan of that map. Would be cool to have some other maps with more than 4 players. But I suppose it's ok.
It takes a fool to remain sane.
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