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The Shield Buff in Numbers

Forum Index > SC2 General
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rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2011-10-26 15:53:17
October 26 2011 14:21 GMT
#1
The Protoss Upgrade Buffs in Numbers

Should have been the Topic, I seem to have screwed that up however. My point still stands.
Though if an admin reads this, feel free to Change the Topic and erase these first three lines or only change the Topic



As many of you already know, Patch 1.4.2 hit the PTR.
You can see and discuss all the changes in this thread.

I only want to discuss the Protoss Upgrade Buffs.
A lot of Terrans and Zergs feel that Protoss has gotten a huge buff and that Protoss now overall is so much stronger it might become OP due to the Changes.

Skip to the end if you are only interested in the results.

So what exactly changed?
Protoss Ground Armer, Protoss Ground Weapons and Protoss Shields!

Changelock of all the Protoss Upgrades:
+ Show Spoiler +
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200.

The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300.

The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400.

The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175.

The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250.

The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175.

The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250.



Almost everyone agreed that the Shield changes were reasonable and necessary.
I will not discuss the changes the Shield Upgrade Buff brings, if you want to, feel free to do so I might steal something later if I find it worthy

So to finally get to the point:
People say that +2 Weapons and +2 Armor or +3Weapon/+3Armor Timing-Pushes will hit a lot harder and faster.

First of all, this is wrong. If I design my strategy around getting +2/+2 or +3/+3 as fast as possible I will have the resources saved so that I can constantly Upgrade. Therefore my timing-push should not hit any faster because of this patch, as the Upgrade time remains the same. This is regarding a push based on the Forges not being idle until I push.

It is true however that someone who has his build not designes around getting the upgrades asap may research them a little quicker as before due to the reduced cost.

If however, the Push hits faster because of the reduced cost it will not hit harder because I did not save resources since I just used them earlier, resulting in less mining time during the research resulting in overall less units at the time my Upgrades finish. Or if they finish about ~2-3 Seconds earlier the Unit count might remain the same.
But again a +X/+XTiming-Push in my eyes is designed to hit right as the Upgrades finish and to not have idle forges at any point in time.

Now, "the push hits harder".

It is true that resources saved in the Upgrades will get put into either Economy or Army(since I will get the same amount of tech for my timing push either way)

Lets first see the +2/+2 Timing change!

It is -25 Minerals and Gas per Upgrade, granting me a total of 50/50.
I can not afford any Unit with 50/50 except for a Probe.
However, with the excess Gas and Minerals I could replace a single Zealot with one Stalker and still have 25 Minerals left.(for one Interceptor lateron maybe?)

So lets see what happens if I get a Probe instead!

A Probe Mines 50 Minerals in 87 Seconds
The Upgrade takes 190 Seconds without Chronoboost, I estimate a maximum of 8 Chronoboosts off of 2 Nexi to get out the Upgrades asap (I think this is a fair number, could be wrong however, I will change the calculation if you prove me wrong) One Chronoboosts speeds Production by 50% for 20 Seconds, hereby shortening the production by 10 Seconds if completely used.
190 - (80:2) = 190 -40 = 150
The Probe takes 20 Seconds to build so I have 130 Seconds of mining time.

So I have 130 Seconds of mining time, Note that this will result in less than 100 Minerals, still not giving me enough excess resources for a single Zealot.

Summary for +2/+2:
+ Show Spoiler +
I can replace a single Zealot with one Stalker and that is IT!



Now to get on +3/+3

I have now saved 150/150.
That is quite a bit more than for +2/+2 lets say I would have 25 unused Minerals at the time my push hits, then I can afford 1 Stalker 1 Sentry for my 150/150 OR
1 Zealot and 1 Templar (this works even without the excess 25 Minerals).

If I put all 150 Minerals in Probes, it will grant me roughly 80 Minerals from the +2/+2 Probe to my 100 at +3/+3+
Again I am doing this push off of 2 Bases or more, allowing me to produce both Probes at the same time!
+3 = 220 Seconds
220-50(Chronoboost)-20(Probe production) = 150 Seconds Mining Time = ~ 165 Minerals.

So, if I play 100% perfectly I would have an excess of 250 Minerals and 150 Gas at the time I finish +3+3


Summary for +3/+3:
+ Show Spoiler +
You have either
+1 Zealot +1 HT; +1 Sentry +1 Stalker right as you start +3/+3.
or
2 Stalkers; 2 Zealots and a Templar; one Immortal(actually the Immortal Production starts right as +3+3 finishs); one DT and one Zealot; 2 Observers(the second Observer starts right as +3+3 finishs) and 2 Zealots; 1 Observer 1 Stalker 1 Zealot as you finish +3/+3.




To sum everything up:
+2/+2 Timing push will be able to replace one Zealot with one Stalker due to the excess Minerals

+3/+3 Timing push will be able to add:

+1 Zealot +1 HT; +1 Sentry +1 Stalker right as you start +3/+3
or
2 Stalkers; 2 Zealots and a Templar; one Immortal; one DT and one Zealot; 2 Observers and 2 Zealots; 1 Observer 1 Stalker 1 Zealot as you finish +3/+3 (Remember that only Gateway units instantly spawn, making the Immortal and second Observer useless for your push)

I now let you judge wether this will completely break the game or not, remember though that this only applies if you Macro is 100% perfect the entire game, otherwise the Units that you can produce as +3+3 finishs will be less.

Remember that this Thread is aimed to discuss the Changes, not the differences in the Upgread Mechanics of all the races.


Edit: some minor cosmetic changes and I further addressed the idea of a timing push now hitting faster.
Rorschach
Profile Joined May 2010
United States623 Posts
October 26 2011 14:23 GMT
#2
thank you for taking the time to do the math on this.
people are definitely overreacting...........
En Taro Adun, Executor!
meadbert
Profile Blog Joined October 2010
United States681 Posts
October 26 2011 14:25 GMT
#3
Thank you for adding some sanity to this discussion.
Kira__
Profile Joined April 2011
Sweden2672 Posts
October 26 2011 14:27 GMT
#4
If something is cheaper than before, it means you can afford it earlier than before with the same builds. You get it faster.
The truth is, Yagami-kun, I suspect that you may in fact be Kira.
A x i o M
Profile Joined March 2011
United States78 Posts
October 26 2011 14:28 GMT
#5
I'm a Terran and I don't think it's that big of a deal. They hardly changed the amount of each upgrade. At least now everyone can see the actual numbers. Thanks!
"Get thee to a nunnery...dick." -Day[9] | "Sup son." -SelecT | “If anyone ever doubts your passion towards eSports, tell them you were here in 2011 at Blizzcon and watched the GSL Finals. Thank you very much. I love you all.” -Jun Kyu Park
FlaminGinjaNinja
Profile Blog Joined January 2011
United Kingdom879 Posts
October 26 2011 14:30 GMT
#6
I'll admit that when i saw the changes i nearly swore quite loudly. Tbh the shield buff as to be expected but am still not sure about the weapon/armor upgrades, it will mean that the more toss players will be upgrading, and i like having better upgrades then my opponent!
GinjaNinja.661 EU I'd like to thank my sh*t keyyboard for always messing up my 'Y's
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2011-10-26 14:33:53
October 26 2011 14:30 GMT
#7
On October 26 2011 23:27 Kira__ wrote:
If something is cheaper than before, it means you can afford it earlier than before with the same builds. You get it faster.


If you refer to getting the Upgrades faster:
As I already wrote in the OP this regards +2/+2 and +3/+3 timing pushes, those are evolved to have +2/+2 or +3/+3 ready asap and have saved up enough resources to continously Upgrade, otherwise they would be just bad imo. Since the research time remains the same a timing push should hit at the exact same second.

If you refer to getting additional Units/units faster:
That is exactly what the OP is all about


Thank you for posting without reading; People like you really make every Forum a little more worthless.
Firesilver
Profile Joined December 2010
United Kingdom1190 Posts
October 26 2011 14:36 GMT
#8
Thank you for the mathematical analysis on this, I think it will help put more people at ease regarding how "big" this change actually is.
Caster at IMBA.tv -- www.twitter.com/IMBAFiresilver -- www.youtube.com/FiresilverTV
Arkod
Profile Joined November 2010
Spain6 Posts
October 26 2011 14:36 GMT
#9
On October 26 2011 23:27 Kira__ wrote:
If something is cheaper than before, it means you can afford it earlier than before with the same builds. You get it faster.


It's true if we'r talking about forge cost, but since we'r not, it won't come a LOT earlier.

Talking about "perfect" build where we almost don't have extra resources because we'r getting gateways/robo for ++ push, then we'll get the forge at the same time as before, therefore we should have same resources when it finishes.

Assuming this, we'll have some extra money, which we'll dump into army. That's the point of this thread I think...
Bagration
Profile Blog Joined October 2011
United States18282 Posts
October 26 2011 14:36 GMT
#10
It is not a huge change, but it does provide more incentive for Protoss to get shield upgrades, which in my opinion are underused. A player with good unit control can maximize the effectiveness of shield upgrades much more than armor, and with the EMP nerf, shield upgrades will be even more viable.
Team Slayers, Axiom-Acer and Vile forever
unsaintly
Profile Joined April 2010
Germany687 Posts
October 26 2011 14:42 GMT
#11
It's funny to see how Zergs and Terrans go apeshit because Protoss saves the gamebreaking 50/50 for 2/2. The overreacting is ridiculous and I hope those people read this and understand that it's a subtle change and not the doom of Terran and Zerg.
mizU
Profile Blog Joined April 2010
United States12125 Posts
October 26 2011 14:46 GMT
#12
Half a zealot. OMGGGGGGGG. Lol.
if happy ever afters did exist <3 @watamizu_
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2011-10-26 14:59:07
October 26 2011 14:54 GMT
#13
well it will allow timing pushes to be executed a few seconds earlier, with the same strength then before, or a few seconds later with a bit extra. But thats not the main point of the change, cost changes will always affect timings, saying something different is just ignoring some factors.
The real change is the shield upgrade, making it a viable upgrade if you use stargate units along with ground units.
And the other change is to encourage protoss players to get upgrades, since many don't get a forge unless they want canons and wonder why they lose with a 0/0 army (mostly like zerg some time ago).

And a +2 timing push doesn't have to start +3 asap, you can also commit the resources into more units to be more effective with your push and delay the +3 for some extra damage (which is not a bad thing to do)

As to the changes all i have to say. shield upgrade is evil now 150 and it will affect buildings, air units and ground units, I will skip +1 armor now in most of my builds :p. And the prism got even more imbalanced now with their shields.

PS: its not terran or zerg that doesn't like this change, its mostly the upgraders the people that love to win with having an upgrade advantage and then getting the rant of their opponents of an imbalanced game.
Jerubaal
Profile Blog Joined June 2010
United States7684 Posts
October 26 2011 14:56 GMT
#14
As much as I jumped for joy when I saw this, it really is quite a small change. What I think it allows for is some more wiggle room in the build. As you must build quite a few gas heavy units on two bases and must also tech, finding room for upgrades is rather burdensome.
I'm not stupid, a marauder just shot my brain.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 26 2011 15:00 GMT
#15
On October 26 2011 23:56 Jerubaal wrote:
As much as I jumped for joy when I saw this, it really is quite a small change. What I think it allows for is some more wiggle room in the build. As you must build quite a few gas heavy units on two bases and must also tech, finding room for upgrades is rather burdensome.


yeah, its just to give it a little bit more wiggling room to the strategy.
"Its easy, just trust your CPU".-Boxer on being good at games
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 26 2011 15:01 GMT
#16
While I never thought this would be necessary, the fact that it is dissappoints me. I saw the shield buffs and got excited. I saw the other buffs and thought "well thats kind of nice".

I think the only people who are over reacting about this don't really understand SC2 and/or don't play protoss. Either way good on you for making a thread to educate and inform people
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
turamn
Profile Blog Joined October 2010
United States1374 Posts
October 26 2011 15:01 GMT
#17
Menial changes. People are just freaking out because something changed. Nothing to see here, move along.
francoskiyo
Profile Joined September 2010
United States10 Posts
October 26 2011 15:08 GMT
#18
I imagine that this buff is in response to P armies being so resource heavy in comparison to Z orT. This will only slightly help P incentivize getting an upgrade while paying for say a colossus or an immortal.
Hide yo kids
SoKHo
Profile Joined April 2011
Korea (South)1081 Posts
Last Edited: 2011-10-26 15:12:07
October 26 2011 15:11 GMT
#19
Yeah I was watching sotg and I think tyler pointed that out. People on the PTR thread are wayyyyyyyy overreacting to this change (wah wah zvp, tvp imba). Call me bias, but I think this will have little effect on the match ups.
"If you don't understand my silence, you won't understand my words"|| Big Nal_rA fan boy!! Nal_rA, Bisu, Huk, MC, Hero fighting! SKT1---->
dignity
Profile Blog Joined May 2010
Canada908 Posts
Last Edited: 2011-10-26 15:16:04
October 26 2011 15:15 GMT
#20
People need to realize this is reducing the cost of an UPGRADE, which is a one time deal. You spend the resource to upgrade it once, unless for some reason your forge gets killed midway through it, but then you get the majority of the resources back anyways. The amount of money saved is exactly how much they reduced it by, which is more or less one stalker and one sentry worth of resources.

Its not like they are reducing zealot costs by 10 or something. At worst this change shaves off a few seconds off of timing attacks.
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