it is pretty good when it is in the ball
The Shield Buff in Numbers - Page 5
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Roxy
Canada753 Posts
it is pretty good when it is in the ball | ||
rauk
United States2228 Posts
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Myles
United States5162 Posts
On October 27 2011 06:50 rauk wrote: if we reduced stim's cost to 50/50, hey that's only 1 more marine or scv. but are you willing to accept such a stim buff? That's a much bigger change as rushing for stim can be done much quicker then rushing for lvl 2/3 upgrades for toss. | ||
dragonblade369
Canada464 Posts
On October 27 2011 06:50 rauk wrote: if we reduced stim's cost to 50/50, hey that's only 1 more marine or scv. but are you willing to accept such a stim buff? What? did you just compared the availability of stim with lv2 upgrades? | ||
darkscream
Canada2310 Posts
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AnachronisticAnarchy
United States2957 Posts
Although I do wonder how much free time you have considering you bothered to do this much math for a relatively simple issue. | ||
ljdljd
Canada15 Posts
You need to understand that units have more value ealier in time. A player need to allocate a percentage of resources to make units for defence or offence. The earlier they have the unit, the more valuable the unit is. A player need to allocate a certain amout of their total income to units in order to survive or feel comfortable enough to survive. They will then save the remaining resources until they for an upgrade. When a player first starts an upgrade, thats the time it took them to save up enough money for that upgrade. Therefore, by cutting the upgrade cost from 100 to 75, the upgrade can be started when your "excess" money hits 75, which can be much sooner. | ||
rpgalon
Brazil1069 Posts
On October 27 2011 08:15 ljdljd wrote: If blizzard made +2/+2 upgrades free, do you think thats equivalent to 2 stalkers and some gas at the timing push? You need to understand that units have more value ealier in time. A player need to allocate a percentage of resources to make units for defence or offence. The earlier they have the unit, the more valuable the unit is. A player need to allocate a certain amout of their total income to units in order to survive or feel comfortable enough to survive. They will then save the remaining resources until they for an upgrade. When a player first starts an upgrade, thats the time it took them to save up enough money for that upgrade. Therefore, by cutting the upgrade cost from 100 to 75, the upgrade can be started when your "excess" money hits 75, which can be much sooner. yes, it equals 2 stalkers and 2 sentries, but that was not the case, why the hell are you using a 350/350 buff to compare with a 50/50 buff??? | ||
The Final Boss
United States1839 Posts
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Amui
Canada10567 Posts
On October 27 2011 10:35 The Final Boss wrote: The problem isn't that it's going to break the game, the problem is that it's unnecessary and there is no reason for Blizzard to do it. Protoss already has the advantage with upgrades due to Chronoboost, they don't need some sort of incentive for getting more upgrades. Blizzard might be trying to encourage more double forge play. IMO double forge is one of the safest ways to get through the mid-game on even footing with a Terran. Combined with the ghost nerf, if you spread well, they should be far less scary when there's just 2 of them(average 2base stim+1 ghost push). I do agree though that it's a bit superfluous. I didn't really see the need for this buff. | ||
rEalGuapo
Germany832 Posts
On October 27 2011 08:15 ljdljd wrote: If blizzard made +2/+2 upgrades free, do you think thats equivalent to 2 stalkers and some gas at the timing push? You need to understand that units have more value ealier in time. A player need to allocate a percentage of resources to make units for defence or offence. The earlier they have the unit, the more valuable the unit is. A player need to allocate a certain amout of their total income to units in order to survive or feel comfortable enough to survive. They will then save the remaining resources until they for an upgrade. When a player first starts an upgrade, thats the time it took them to save up enough money for that upgrade. Therefore, by cutting the upgrade cost from 100 to 75, the upgrade can be started when your "excess" money hits 75, which can be much sooner. The change does not make the upgrade available a lot earlier if it is 150/150 instead of 175/175 If I am at about 100/150 I will have to wait for 50 Minerals mined instead of 75. It is true that a Unit's value is higher the earlier it is in the game(in general, this changes ofc with the amount of resources left on the map etc. etc.) But, if I am at 100 Minerals and 140 Gas, I will either decide that I need another Unit or that I can wait a little for my Upgrade. The decision wether I need an additional Unit to survive or not has nothing to do with the cost!! And as I wrote, this might give lower level players the idea of Upgrading their Units more. Which would influence the Protoss gameplay in a direction that is more Protossy. Namely: fewer elite Units! 150 Gas instead of 175 Gas is not gamechanging, since a +2 Upgrade requires a Forge, that brings no other advantage except for Cannons and +1 to be already researched, that pretty much restricts the point at which you can get +2 entirely. The cost are not as interesting for your decision when to research. The cost are only determinating whether or not it is a good idea to get +2 in time for a certain push (again making this push come 3 seconds earlier but losing 3 seconds worth of mining time, thus hitting earlier with less units wich you can always make happen[cutting units for an earlier attack that is]) On October 27 2011 10:35 The Final Boss wrote: The problem isn't that it's going to break the game, the problem is that it's unnecessary and there is no reason for Blizzard to do it. Protoss already has the advantage with upgrades due to Chronoboost, they don't need some sort of incentive for getting more upgrades. First of all I made this Thread because hundreds of People screamed this Patch would make Toss unbeatable... Just wanted them to know what they talk about. Saying Protoss has an Upgrade advantage because of Chronoboost is like saying Terran has one due to MULES. The Upgrades get cheaper if you calculate one or two Super-Harvesters that are almost free. Zerg has a huge Upgrade advantage, I mean they do not need extra Production buildings, they can spawn 20 Units off of their 3 Mining bases with one tech building. Saves a lot of money for your Upgrades compared to building 3 Factories, doesn't it? No. All 3 Races have a Macro speciality. Only because Chronoboost on a Forge can be seen compared to a MULE, that works in the Mineral Line, doesn't mean it is infinitely stronger. | ||
Koshi
Belgium38797 Posts
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Narxes
Belgium11 Posts
It's not like the cost of zealots or stalkers has decreased or that their hit points have increased. That is what you can call major changes as the benefit of those buffs build up throughout the game. | ||
KOtical
Germany451 Posts
at least protoss can now start upgrading the shield against zerg, coz imo the shield upgrade against Terran is still unusable, cause in lategame 3 to 5 ghosts emps still hit alot even with the range nerf... | ||
kron0s
Philippines57 Posts
On October 26 2011 23:46 mizU wrote: hahaha. this is hilarious. made me imagine frodo in a zealot costume.Half a zealot. OMGGGGGGGG. Lol. i agree that this isn't game breaking. funny how many non-protoss players overreacted to this in the first place. | ||
ljdljd
Canada15 Posts
On October 27 2011 09:52 rpgalon wrote: yes, it equals 2 stalkers and 2 sentries, but that was not the case, why the hell are you using a 350/350 buff to compare with a 50/50 buff??? Ok I'll take my +2/+2 upgraded 150 food army against your 0/0 army with a 2 more stalkers and lets see who wins.... | ||
Acnologia
Australia410 Posts
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