The Shield Buff in Numbers - Page 3
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KAmaKAsa
Finland210 Posts
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dignity
Canada908 Posts
On October 27 2011 02:21 KAmaKAsa wrote: this is actually pretty big, now you can fit upgrades even more easily to your builds... terrans and zergs pretty fucking much have to go double evo or ebay. I don´t see the point in this... why should toss have cheaper upgrades than zerg and terran? I thought we already established that protoss units costed more than the other 2 races? If you want to trade unit cost for more costly upgrades I think every toss in the world would rather take that. | ||
flowSthead
1065 Posts
On October 27 2011 02:21 KAmaKAsa wrote: this is actually pretty big, now you can fit upgrades even more easily to your builds... terrans and zergs pretty fucking much have to go double evo or ebay. I don´t see the point in this... why should toss have cheaper upgrades than zerg and terran? It still costs 300 minerals to build two forges, and the cost saved on 2/2 is 50/50, so yes you can fit it in more easily, but it's not game breaking. Did you read the OP at all? | ||
KevinIX
United States2472 Posts
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stokes17
United States1411 Posts
On October 27 2011 02:06 avilo wrote: You get the upgrades faster than you previously would...that's what the huge deal is. Explain this to me.... If i build my 2 forges at the same time in 1.4.2 as i did in 1.4.1 (which i will because forge cost wasn't changed) and i start my 1/1 as soon as my forges finish and i start my 2/2 as soon as my 1/1 finishes How in the world will i get my upgrades faster? | ||
wDDelete
103 Posts
On October 27 2011 02:21 KAmaKAsa wrote: this is actually pretty big, now you can fit upgrades even more easily to your builds... terrans and zergs pretty fucking much have to go double evo or ebay. I don´t see the point in this... why should toss have cheaper upgrades than zerg and terran? Stop crying you'll still get your 3-3 marauders way before we max our upgrades. We pour so much gas into the sentry its not even funny, so gimme a break. These changes make sense and maybe we'll finally see some evenly upgraded armies fight during the mid late game! | ||
Jerubaal
United States7684 Posts
On October 27 2011 02:29 stokes17 wrote: Explain this to me.... If i build my 2 forges at the same time in 1.4.2 as i did in 1.4.1 (which i will because forge cost wasn't changed) and i start my 1/1 as soon as my forges finish and i start my 2/2 as soon as my 1/1 finishes How in the world will i get my upgrades faster? You will get your 12th stalker out faster. Duh. Oh and I'm not sure if the OP had this info, but according to my calculations, it takes ~14 seconds (game time?) to mine 50 gas off of 2 geysers and ~9.3 seconds off of 3. EDIT: I thought I was going to be a smarty pants and make a cute little chart of how much time these cost reductions would 'save' you, but then I realized that the only Level 1 Upgrade that was reduced was shield. Who gets shield first? You're going to be on at least 4 geysers by the time you start Ground Level 2. The time saved will be mere seconds. | ||
Logros
Netherlands9913 Posts
On October 27 2011 02:29 stokes17 wrote: Explain this to me.... If i build my 2 forges at the same time in 1.4.2 as i did in 1.4.1 (which i will because forge cost wasn't changed) and i start my 1/1 as soon as my forges finish and i start my 2/2 as soon as my 1/1 finishes How in the world will i get my upgrades faster? I was just about to make the exact same post. Your upgrades do not come any faster you're just gonna have a little bit extra resources. | ||
dignity
Canada908 Posts
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Talack
Canada2742 Posts
WTB long-term solutions >< | ||
Halcyondaze
United States509 Posts
On October 27 2011 02:29 stokes17 wrote: Explain this to me.... If i build my 2 forges at the same time in 1.4.2 as i did in 1.4.1 (which i will because forge cost wasn't changed) and i start my 1/1 as soon as my forges finish and i start my 2/2 as soon as my 1/1 finishes How in the world will i get my upgrades faster? This is a little something I like to call Logic. Rarely used or seen, but when it is, it blows my fucking mind | ||
dignity
Canada908 Posts
This must make protoss timing attacks gamebreaking. | ||
stokes17
United States1411 Posts
On October 27 2011 02:44 Talack wrote: They added one range to the immortal and made the 1-1-1 build much weaker. So even little changes like taking some resources off upgrades could have huge consequences. If anything I think this just makes protoss-all-in timing attacks that much stronger which is not what the game or the race needed. WTB long-term solutions >< everyone will agree that one range is A HUGE BUFF (see roach, archon, void ray in beta, and now immortal) But how is 50/50 at 2/2 and 150/150 at 3/3 anywhere remotely as huge? What possible HUGE consequences could occur from having 50/50 more resources available for a 2/2 timing attack? Yes a Protoss 2/2 allin timing attack (which actually rarely happens... usually 2/2 is used to secure a 3rd because attacking a terren in a defensive position is usually a bad call) will have 50/50 more resources to be allocated to econ/units/or additional tech. Which as the OP stated translates to about 1 more stalker instead of a zealot (idn if i even want to make that trade ) can we please stop being so sensationalist? Pretty Please??? | ||
grs
Germany2339 Posts
and still have 25 Minerals left.(for one Interceptor lateron maybe?) ![]() | ||
KobyKat
United States111 Posts
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stokes17
United States1411 Posts
On October 27 2011 02:51 KobyKat wrote: I don't think people are mostly concerned with the amount of units Protoss will be able to make due to the decrease in the upgrades costs. I'm more worried about how the actual upgrades will affect the game because they can already double forge and get super fast upgrades with chronoboost. Blizzard is mainly making the hellion transformer in HotS to deal with 3-3 chargelots and they basically just made it that much easier for Protoss to get to that point. so the extra resources we get from the decreased upgrade cost is not your concern? .....that's literally the ONLY thing that changed .......wtf | ||
Jerubaal
United States7684 Posts
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stokes17
United States1411 Posts
I ask this with consideration to the EMP nerf (which is, in a way, a shield buff). It seems like going shields with armor may increase the longevity of a gateway army more so than +1 weapons increases the potency. Thoughts? | ||
infinity2k9
United Kingdom2397 Posts
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Arolis
United States496 Posts
On October 26 2011 23:21 rEalGuapo wrote: A lot of Terrans and Zergs feel that Protoss has gotten a huge buff and that Protoss now overall is so much stronger it might become OP due to the Changes. Do people really think this? I haven't been paying attention to the reaction to this change because to me it seemed almost negligible. It's like when slavaging bunkers got changed from 100% to 75% mineral return. It changes a very small amount of resource availability but ultimately does nothing to the overall strength of the race. | ||
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