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[GSL] Can we blame the maps? *possible spoilers*

Forum Index > SC2 General
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Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 12 2011 12:49 GMT
#1
With 2/3rds of the current GSL Code S players using Terran and 1/8th of them being Protoss(and that number will drop next season unless 4 Protoss make it out of the up&downs) I'm starting to think the map pool is partially to blame for this gross imbalance of races. I do realise that their are simply more Terran players anyways and thus they will always have a higher percentage of representation but this seems kinda silly.

I think the current map pool for GSL is partially to blame for this. Maps that were Zerg favored (Scrap Station being the main one and a moded Belshir Beach) have been removed from the pool and same with the Protoss homeworld of Jungle Basin. However we still have Xel'naga Fortress which is very terran favored in the line-up along with Duel Sight.

I feel that if their were a map or two in the line-up that Terran reallllly hated to play vs the top level zergs and protosses we would see more zerg and protoss in Code S. Do you agree?

Poll: Do you think the maps are part of the code race imbalance?

No. (355)
 
72%

Yes. (138)
 
28%

493 total votes

Your vote: Do you think the maps are part of the code race imbalance?

(Vote): Yes.
(Vote): No.



In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
hahaimhenry
Profile Blog Joined December 2008
Canada368 Posts
October 12 2011 12:51 GMT
#2
Crossfire is a really good map for Terran to say the least...
:]
robih
Profile Joined September 2010
Austria1086 Posts
October 12 2011 12:52 GMT
#3
i dont think so
its just the current state of the game where everyone in korea seems to fistpump when they meet a protoss
Pebbz
Profile Joined October 2010
United States84 Posts
October 12 2011 12:53 GMT
#4
Scrap Station was not Zerg favored.
Low APM is the cure to carpal tunnel.
FunnelC4kes
Profile Joined July 2010
Ireland462 Posts
October 12 2011 12:54 GMT
#5
I don't think it's the maps. Sure, maybe the maps play a part, but Korean Terrans have their shit together. Outside of GSL I feel that all three races are pretty well represented on the podium, despite that they use a lot of the same maps that are used in the GSL.

Believe me, I want to see better race distributions in Code S as well.
Scholar. Shaman. Starcraft Enthusiast.
Nick_54
Profile Blog Joined November 2007
United States2230 Posts
October 12 2011 12:55 GMT
#6
Really should wait a while before posting this or rename the title. I instantly knew Happy beat Curious.

And no, I think the terran players are just playing better than all the other races right now thanks to their broodwar background or training environment (Slayers/IM house)
Huragius
Profile Joined September 2010
Lithuania1506 Posts
October 12 2011 12:56 GMT
#7
On October 12 2011 21:51 hahaimhenry wrote:
Crossfire is a really good map for Terran to say the least...


No, it's definitely not.

On October 12 2011 21:53 Pebbz wrote:
Scrap Station was not Zerg favored.


At the metagame of that time, it was heavily zerg favored.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 12 2011 12:56 GMT
#8
On October 12 2011 21:51 hahaimhenry wrote:
Crossfire is a really good map for Terran to say the least...


Wrong.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 12 2011 12:56 GMT
#9
The Terran race is just better. maps are the least of the concern right now.
As it turns out, marines don't actually cost any money -Jinro
SnowyPsilocybin
Profile Joined March 2011
United Kingdom265 Posts
October 12 2011 12:56 GMT
#10
Scrap station wasnt Zerg favoured, and Terrans do not want to play a TvZ on Belshir Beach or Dual Sight.
Orcasgt24
Profile Joined August 2011
Canada3238 Posts
October 12 2011 12:57 GMT
#11
On October 12 2011 21:53 Pebbz wrote:
Scrap Station was not Zerg favored.

Zerg vs All on Scrap Station in GSL

Basiclly it says zergs won 58% of the games on Scrap Station(25w/18L)
In Hearthstone we pray to RNGesus. When Yogg-Saron hits the field, RNGod gets to work
insolentrus
Profile Joined January 2011
Russian Federation304 Posts
October 12 2011 12:59 GMT
#12
no
maps slightly change balance. in general no
ETisME
Profile Blog Joined April 2011
12782 Posts
October 12 2011 12:59 GMT
#13
of cause it is. Balance doesn't just include the race; the map and spawn location have quite a large impact too.

But it isn't the map that makes terran the stronger race, it is them able to utilise their units much better, especially siege tanks and drops
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
October 12 2011 13:00 GMT
#14
Don't blame the maps, blame the structure. The Code A / Code S structure is perfectly designed to result in stagnation in the player base. I'll take an OSL/MSL type format any day.
I cheer for underdogs and Flash
schmutttt
Profile Blog Joined November 2010
Australia3856 Posts
October 12 2011 13:00 GMT
#15
Don't think it is maps, just Terran is slightly better at the VERY highest level (Korea).

The amount of Terrans in every ro8/ro16 backs this up. It just keeps happening....
sVnteen
Profile Joined January 2011
Germany2238 Posts
Last Edited: 2011-10-12 13:01:32
October 12 2011 13:01 GMT
#16
to qoute obama on this:

YES WE CAN.

but i rly dont think we can
there is just no really really good protoss player out there and the zergs still play a kind off outdated/not so effective anymore style (same with protoss kinda)
MY LIFE STARTS NOW ♥
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 12 2011 13:02 GMT
#17
No the maps arent the problem.
BUT you can make them imbalanced to reduce the number of terrans. Dunno how but it is somehting where the community could work on. Dunno if that is the right way
tjosan
Profile Joined January 2010
Sweden120 Posts
October 12 2011 13:02 GMT
#18
Well you can always try to balance the game through maps, which is something I think GSL is trying to do (mainly changing maps to be less T favoured over P - like the Terminus changes).
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
October 12 2011 13:02 GMT
#19
On October 12 2011 22:02 Tppz! wrote:
No the maps arent the problem.
BUT you can make them imbalanced to reduce the number of terrans. Dunno how but it is somehting where the community could work on. Dunno if that is the right way


ROFL.

NO. What a horrible idea.

Too many zergs on NA ladder, blizzard should put rocks at the natural in all maps now.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Mormagil
Profile Joined May 2011
35 Posts
October 12 2011 13:04 GMT
#20
On October 12 2011 21:55 Nick_54 wrote:

And no, I think the terran players are just playing better than all the other races right now thanks to their broodwar background or training environment (Slayers/IM house)


I'm not saying you're wrong, but I'm curious where you would say the tipping point is. At what point do we finally cave in and say tarren is imba? When Ro8 is 100% tarren instead of merely 75%? When Nestea and DRG join MC down in code B and code S is pure TvT?

For myself, I think the maps are certainly a contributing factor... but there is a more fundamental reason we see this imbalance.
"You know, its at times like this that I really wish I had listened to what my mother told me when I was young." "Why? What did she tell you?" "I dont know, I didnt listen."
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