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[GSL] Can we blame the maps? *possible spoilers* - Page 7

Forum Index > SC2 General
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Noocta
Profile Joined June 2010
France12578 Posts
October 12 2011 17:49 GMT
#121
On October 12 2011 21:59 insolentrus wrote:
no
maps slightly change balance. in general no


Maps are a huge deal in balance.
Maps are basicly how people made BW balanced. ( because blizzard were not patching the game )
" I'm not gonna fight you. I'm gonna kick your ass ! "
Treemonkeys
Profile Blog Joined August 2010
United States2082 Posts
October 12 2011 18:05 GMT
#122
I would be skeptical that a map could be changed to nerf terran that wouldn't end up hurting protoss more in ZvP.
http://shroomspiration.blogspot.com/
Kanil
Profile Joined April 2010
United States1713 Posts
October 12 2011 18:21 GMT
#123
As noted, BW's balance is refined and somewhat controlled through map design. We can't expect Blizzard to do a perfect job of this, we're just going to have to help out and make maps to help keep the game a bit more balanced.

GOM should port Central Plains and Polaris Rhapsody, then introduce them into the GSL. :D
I used to have an Oz icon over here ---->
darkscream
Profile Blog Joined December 2010
Canada2310 Posts
October 12 2011 18:25 GMT
#124
On October 12 2011 23:55 DarkPlasmaBall wrote:
Show nested quote +
On October 12 2011 21:51 hahaimhenry wrote:
Crossfire is a really good map for Terran to say the least...


In theory, but obviously not in practice lol. Nestea have a winning record there, despite it looking like an ugly map for them.



fix'd
IMRandom
Profile Joined October 2011
Korea (South)34 Posts
October 12 2011 18:26 GMT
#125
On October 13 2011 02:49 Noocta wrote:
Show nested quote +
On October 12 2011 21:59 insolentrus wrote:
no
maps slightly change balance. in general no


Maps are a huge deal in balance.
Maps are basicly how people made BW balanced. ( because blizzard were not patching the game )

You're right, and I'd hate to see SC2 ending up in the same way.

About the Maps, they're obviously far more zerg favoured than the ladder, but there still are terran favoured maps. Terminus, Metal(late game) Crossfire(early game) and xnf(not that much, a bit exaggerated)
hjop
Profile Joined September 2011
Netherlands10 Posts
Last Edited: 2011-10-12 18:31:39
October 12 2011 18:30 GMT
#126
Maps actually have a huge role, because on a bigger map you might just have those 15 seconds extra to prepare for an attack, meaning you'll be able to hold it off while on a smaller map you would not have those extra 15 seconds making certain 'timing' or just general attacks much more effective.

In other words bigger maps mean you can play more reactionary based
branflakes14
Profile Joined July 2010
2082 Posts
Last Edited: 2011-10-12 18:36:56
October 12 2011 18:33 GMT
#127
When you have a unit with 13 range and obnoxious splash damage as well as a cheap ranged unit with high DPS and zero chance of any overkill, I don't really think the map matters all that much.


On October 13 2011 03:30 hjop wrote:
Maps actually have a huge role, because on a bigger map you might just have those 15 seconds extra to prepare for an attack, meaning you'll be able to hold it off while on a smaller map you would not have those extra 15 seconds making certain 'timing' or just general attacks much more effective.

In other words bigger maps mean you can play more reactionary based


I'd have to disagree. Yes it takes him another 15 seconds to reach you, but it also takes you another 15 seconds to scout his rush/timing. It's the reason you never see 6pools on 2 player maps, they're instantly scouted and stopped.
TrickyGilligan
Profile Joined September 2010
United States641 Posts
Last Edited: 2011-10-12 19:11:03
October 12 2011 19:03 GMT
#128


Finally, just remember how long Zerg was in a recession comparatively before they finally "figured it out." Protoss players just need more innovators, and more pros that try the new builds that people come up with. There are a lot of lesser Protoss players who use builds that are crazy scary, but the players themselves just haven't had as much success for whatever mechanic or technical reason. Inka's (spelling?) recent PvZ builds make it look so easy, and not gimicky. If a tip top pro picked up some of these strategies I immagine the metagame could easily shift drastically.


I'm sorry, but I'm fucking sick of hearing this argument. Zerg did not just magically "figure out" ZvP and suddenly turned the matchup around. Zerg got massive buffs (roach range, fungal) and Protoss got significant nerfs (zealot build time, void ray damage and speed, amulet, warp gate research time.)

If you really think that Zerg players just collectively woke up one morning and decided to stop losing, then why do we need all of these balance changes? Clearly since it was "figured out" they're completely unnecessary and we can revert back to the old balance, right?
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
GreyKnight
Profile Joined August 2010
United States4720 Posts
October 12 2011 19:06 GMT
#129
I think so, atleast for Protoss. maps like dual sight, bel'shir are so bad for protoss. you see great protoss players play really strange on those maps
InvXXVII
Profile Joined March 2011
Canada242 Posts
October 12 2011 19:12 GMT
#130
This is my take on the question.

The answer to "can we blame the map?" is "yes and no", and here is why (at least imo).

Yes: As maps get created and added to the gsl map pool, the terrain becomes more and more detailed and sophisticated. And generally speaking, that means that there are more and more opportunities for terrans to perform drops and for zergs to do muta harrass (or drop). Although warp prisms recently got buffed, most of the time, one will often find himsefl sacrificing his whole drop force to harrass, thus making prism drops less cost effective than terran/zerg drops. In this sense, the new maps are disadvantageous to protoss players. Our harrassing units are simply not the best.

No: In a straight up 200/200 fight, the outcome depends mostly on micro, army positionning, upgrades, etc.; there isn't a race that can simply a-move over someone else's army and still win no matter what the opponent does. Also in every matchup, theres always an army composition A that counters composition B, that counters C, that counters D, that counters A. In this sense, the three races are well balanced (again imo). The problem is that protoss dont have, or at least havent figured out, a cost effective way of harrassing. So, if you look at the problem this way, the races are imbalanced.

So in conclusion, yes the map pool somewhat puts protoss at a disadvantage, but i dont necessarily think that it is the map-maker's fault necessarily.
A good loser is still a loser.
shtdisturbance
Profile Joined February 2010
Canada613 Posts
October 12 2011 19:17 GMT
#131
Terran is good on any map. They have many different options allowing for them to adapt to different maps easier.
ChineseWife
Profile Joined August 2010
United States373 Posts
October 12 2011 19:24 GMT
#132
Poll: Do you think decision making is part of the GSL race imbalance?

No, protoss have shown GREAT DECISION MAKING (9)
 
60%

yes, Terrans and zergs just make less mistakes (6)
 
40%

15 total votes

Your vote: Do you think decision making is part of the GSL race imbalance?

(Vote): No, protoss have shown GREAT DECISION MAKING
(Vote): yes, Terrans and zergs just make less mistakes




Better poll imo
Oops I made no units
DarkPlasmaBall
Profile Blog Joined March 2010
United States46395 Posts
October 12 2011 19:26 GMT
#133
On October 13 2011 04:24 ChineseWife wrote:
Poll: Do you think decision making is part of the GSL race imbalance?

No, protoss have shown GREAT DECISION MAKING (9)
 
60%

yes, Terrans and zergs just make less mistakes (6)
 
40%

15 total votes

Your vote: Do you think decision making is part of the GSL race imbalance?

(Vote): No, protoss have shown GREAT DECISION MAKING
(Vote): yes, Terrans and zergs just make less mistakes




Better poll imo


That's the same as asking whether or not Zerg and Terran players are just naturally smarter and better at the game than Protoss players right?

lol -_______-
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
ZeromuS
Profile Blog Joined October 2010
Canada13418 Posts
October 12 2011 19:27 GMT
#134
I feel that maps would be the reason for GSL balance if at any point in the GSL we had a map that we could point to and say - YUP that Map is terrible for Terran. Unfortunately I can't think of a single one. Personally, I can think of maps that were Z or P favoured or bad for them but not one that was Terran unfavoured.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Zanno
Profile Blog Joined February 2007
United States1484 Posts
Last Edited: 2011-10-12 19:30:34
October 12 2011 19:29 GMT
#135
On October 13 2011 04:27 ZeromuS wrote:
I feel that maps would be the reason for GSL balance if at any point in the GSL we had a map that we could point to and say - YUP that Map is terrible for Terran. Unfortunately I can't think of a single one. Personally, I can think of maps that were Z or P favoured or bad for them but not one that was Terran unfavoured.

belshir 1.0

taldarim altar can be really bad for terran lategame

just look at what terrans veto in TvZ and TvP

so basically next time you can't think of a single one, you should try to think of one first :\
aaaaa
Penke
Profile Joined October 2010
Sweden346 Posts
October 12 2011 19:30 GMT
#136
I think the main reason why the terrans are doing so well is because the TvT mirror is the mirror matchup that favours the better player to the greatest extent while PvP and ZvZ are more fragile and creates a larger opportunity for a lesser player to advance which leads to the better protosses and zergs naturally having a higher chance of being knocked out earlier in tournaments.
EctoMimed
Profile Joined April 2011
United States38 Posts
October 12 2011 19:34 GMT
#137
On October 13 2011 04:03 TrickyGilligan wrote:
Show nested quote +


Finally, just remember how long Zerg was in a recession comparatively before they finally "figured it out." Protoss players just need more innovators, and more pros that try the new builds that people come up with. There are a lot of lesser Protoss players who use builds that are crazy scary, but the players themselves just haven't had as much success for whatever mechanic or technical reason. Inka's (spelling?) recent PvZ builds make it look so easy, and not gimicky. If a tip top pro picked up some of these strategies I immagine the metagame could easily shift drastically.


I'm sorry, but I'm fucking sick of hearing this argument. Zerg did not just magically "figure out" ZvP and suddenly turned the matchup around. Zerg got massive buffs (roach range, fungal) and Protoss got significant nerfs (zealot build time, void ray damage and speed, amulet, warp gate research time.)

If you really think that Zerg players just collectively woke up one morning and decided to stop losing, then why do we need all of these balance changes? Clearly since it was "figured out" they're completely unnecessary and we can revert back to the old balance, right?

A few issues I have before continuing

You say Zerg got massive buffs but....
-Roach range was to address reapers and really now do you think that buff was even a question or decision at all? Also, Zergs did not figure out the matchup until LONG after the roach buff, so that isn't really a valid point..

-Fungal was buffed in damage, but it was nerfed back on 1.4, and furthermore the damage has never been the main problem for protoss, the problem is generally accepted from what I observe to be the stun (or root, idk what would be best to use) factor in combination with baneling drops or other such units that benefit from the protoss army being stuck. Mind you that the root time was decreased. The root time decrease made fungal dps better yes but the stun loss time is a huge nerf in the ZvP matchup.

Anyways... I never once ever said they woke up one morning and decided to stop losing.. Maybe you are just trolling? I said clearly that it took around 10 months or a year for Zerg's to really transition their ZvP playstyles. My point was actually that you have to give the metagame space to move itself.

Zealot build time has been switched back and forth but I really doubt anyone would want the zealot time reduced again, as it hurts pvp as well. Void ray damage and speed lol does anyone actually believe that those could possibly be considered bad changes? That's already been discussed to death.

I agree amulet may have been a bad nerf and I wouldn't mind it making a return. Although really it hasn't changed much other then ability to warp in a HT and defend in a situation you should not be able to defend.. but thats a change that is debateable for sure

Warpgate research time was a good change in my opinion because it helped with the fact that players like Naniwa could just 4gate a whole tournament and win flawlessly. Apart from that it also helps PvP and really the early game ZvP feels much more balanced now from what is going on in pro games.

Bleh



In a 4v4 ladder match, me "hey you have a thor at 1 health exactly :o maybe you should repair it" mass thor guy "naaaaaww he's a trooper"
iamke55
Profile Blog Joined April 2004
United States2806 Posts
October 12 2011 19:36 GMT
#138
On October 13 2011 04:30 Penke wrote:
I think the main reason why the terrans are doing so well is because the TvT mirror is the mirror matchup that favours the better player to the greatest extent while PvP and ZvZ are more fragile and creates a larger opportunity for a lesser player to advance which leads to the better protosses and zergs naturally having a higher chance of being knocked out earlier in tournaments.


Terrans should have the lowest winrate in a balanced game because they spend the lowest percentage of their practice time in non-mirror matchups.
During practice session, I discovered very good build against zerg. -Bisu[Shield]
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 12 2011 19:38 GMT
#139
On October 13 2011 04:26 DarkPlasmaBall wrote:
Show nested quote +
On October 13 2011 04:24 ChineseWife wrote:
Poll: Do you think decision making is part of the GSL race imbalance?

No, protoss have shown GREAT DECISION MAKING (9)
 
60%

yes, Terrans and zergs just make less mistakes (6)
 
40%

15 total votes

Your vote: Do you think decision making is part of the GSL race imbalance?

(Vote): No, protoss have shown GREAT DECISION MAKING
(Vote): yes, Terrans and zergs just make less mistakes




Better poll imo


That's the same as asking whether or not Zerg and Terran players are just naturally smarter and better at the game than Protoss players right?

lol -_______-


With a poll phrased like that, you'll get a lot of "YES" votes, because of the way the "I'm in Bronze but I understand the game very well" demographic judges decisions - by their outcome. A Protoss loses, therefore he made bad decisions, therefore he is a bad player. The result validates anything. I mean, after the infamous hero vs Puma game 3 in IPL3, there were posters in the LR thread who thought Puma won because of his superior decision-making. There is no end to the nonsense that can be supported by the result of 1 game. If a player loses, their decisions were awful, and Mr "I don't really play the game but I watch GSL a lot!" will be quick to point out better alternatives.

Sigh.

"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Escoffier
Profile Joined May 2010
United States120 Posts
October 12 2011 19:43 GMT
#140
The only reason code S has too many T is because T used to be imba, and now they're not. Unfortunately too little players get kicked out of code S so these terrans stay in code s forever. I heard a rumor that there will be less code S seeds so hopefully this will be fixed
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