• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:00
CEST 13:00
KST 20:00
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo14Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview Daily SC2 Player Grid - feedback wanted TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
Master Swan Open (Global Bronze-Master 2) GSL CK #4 20-21th June Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule !
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser BGH Auto Balance -> http://bghmmr.eu/ Data needed BW General Discussion
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace at Steam NextFest - Last free demo Nintendo Switch Thread Path of Exile ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 11008 users

[GSL] Can we blame the maps? *possible spoilers* - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 9 Next All
KDot2
Profile Blog Joined March 2011
United States1213 Posts
October 12 2011 15:10 GMT
#81
On October 12 2011 22:02 Gamegene wrote:
Show nested quote +
On October 12 2011 22:02 Tppz! wrote:
No the maps arent the problem.
BUT you can make them imbalanced to reduce the number of terrans. Dunno how but it is somehting where the community could work on. Dunno if that is the right way


ROFL.

NO. What a horrible idea.

Too many zergs on NA ladder, blizzard should put rocks at the natural in all maps now.


actually .... wasnt that how it was done in brood war ? why wouldnt it work for sc2 ?
NotSorry
Profile Blog Joined October 2002
United States6722 Posts
Last Edited: 2011-10-12 15:16:38
October 12 2011 15:13 GMT
#82
The game at it's core has issues and imbalances that certain maps allow to be exploited more than others.

All balance and map issues aside right now I feel Terran has by far the largest chunk of the best skilled players using the race.
We have now sunk to a depth at which restatement of the obvious is the first duty of intelligent men. - Orwell
TeH_CaRnAg3
Profile Joined March 2010
United States239 Posts
October 12 2011 15:15 GMT
#83
On October 13 2011 00:07 meadbert wrote:
I blame GSL and the Maps. Basically Blizzard must balance for all levels of play. GSL can be very different from other levels and might be left somewhat imbalanced.
The fix is for GSL to pick maps that favor Toss and Zerg.

Regarding "All the best players are terran."

As a viewer I do not care. As a viewer I want to see a diverse set of games, not just TvT every game. I would say make Terran UP enough that these best players who all play Terran either switch races or start to lose.


You can't make it balanced on all levels, strats and maps have to be designed with the highest level in mind, otherwise the pro level would be a joke if things were catered to everyone. The reason starcraft is amazing all around is that things are thought about on a pro level, a level of impeccable play, that is the only way to truly balance anything, otherwise david kim and others would go down a fucking rabbit hole because most of us online players aren't always losing cuz of imbalance, a lot of it is our own play and execution, but that isn't the case as much on a pro level. So how can you balance a strat or a map or a race correctly while your trying to keep all the random variables of online players game when a lot of it doesn't come down to maps it's just plain our execution.

everything has to be balance on a pro level, strats, maps, everything. As players we obviously want to strive to be and play that good, so everything should be balanced around the highest level of play, not balanced for high level of play and trying to cater to the entire games population where as a lot of them aren't playing the game correctly, or are, but are improving execution.

They balance pro level, we learn what we should be doing, and work on it = the game evolves
I stole leonardo dicaprios ladder points
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
October 12 2011 15:16 GMT
#84
You all don't understand how balance works. Balance is unrelated to design, something can be designed well and still be too weak. If terran is overpowered all that might need to happen is, say, a small tweak to the marine. Instead you want to remove units, strategies, all in the name of balance, when that should happen because of design concerns.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
BronzeKnee
Profile Joined March 2011
United States5221 Posts
Last Edited: 2011-10-12 15:37:24
October 12 2011 15:19 GMT
#85
Your confusing correlation with causation. Let's take a look at the numbers:

GSL January had this map pool:

Blistering Sands
Delta Quadrant
Jungle Basin
Lost Temple
Metalopolis
Scrap Station
Shakuras Plateau
Steppes of War
Xel'Naga Caverns

These were the ladder maps and they had not been modified, so close spawns and ramp blocking was possible. Thus with these maps the initial breakdown was 18 Protoss, 28 Terran, and 18 Zerg (Liquidpedia has it incorrectly listed as 15 Protoss, 24 Terran, and 17 Zerg which only adds up to 56).

Now Terran has received a lot of nerfs, and the GSL map the maps completely different yet the breakdown in GSL October was this: 17 Protoss, 28 Terran, 19 Zerg. Essentially the same. Terran has never held less than 27 of the 64 spots in GSL and peaked in GSL August with 32 of the 64 spots.

So this data might lead you to conclude that the number of Terran slots in the GSL has stayed the same despite nerfs, it must be changes in the map pool (introducing Terran favored maps) that is allowing the Terrans to effectively hold on to just under half the GSL spots.

So this data basically argues that we should return to the above listed map pool, allowing close spawns and ramp blocking, that this would balance out the game.

But why did the GSL change maps, and generally increase their size? Why did they not allow close spawns and ramp blocking? The reason was Bitbybit Marine/SCV all-ins and Bunker rushes (as well as pylon blocking ramps), which still happens to be incredibly effective on the ladder and in the GSL.

If anything, the GSL map pool has helped increase the power of Protoss and Zerg, yet despite this and individual unit nerfs, Terran continues to hold onto their GSL spots, leading us to believe something else is the cause (balance, player skill, ect.).
Acritter
Profile Joined August 2010
Syria7637 Posts
October 12 2011 15:19 GMT
#86
I'd like to see some mapmakers try to make a map where Protoss is extremely strong. If it's possible, then we have proof that Protoss is balanced and just needs better maps. If it's impossible, then Protoss has some serious, serious issues.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
flodeskum
Profile Joined September 2010
Iceland1267 Posts
October 12 2011 15:20 GMT
#87
No, I don't think maps are the cause.

Both the lead game designer and the game balance designer seem to share the opinion that terran is simply more complete. Saying that it is zerg and protoss that need to be fixed and not terran.

Just looking at winrates you can see just how unstable p and z have been (the zvp graph is just silly) compared to terran, I'd say there is probably some truth to this.

I don't think we'll see any real change until HotS, especially since blizzard seem to consider NA and EU stats to be just as relevant as Korean.

Until then I'll keep enjoying the lack of pvp on ladder \e/
IdrA: " my fans are kinda retarded"
usethis2
Profile Joined December 2010
2164 Posts
October 12 2011 15:20 GMT
#88
On October 13 2011 00:10 Kazeyonoma wrote:
Its ridiculous to me how much hate gom gets for the state of code s right now. Do terrans flood code a live report threads when it was mostly z and p with only gumiho to root for? Tvt is the most dynamic mirror and provides players with both macro and inventive aggression, something netizens say is fun to watch while timing based attacks and all ins are constantly whined against which is what pvp and zvz mostly ends up being.

There's simply no satisfying the internets sometimes...

News Flash: It's probably GOM that hates the current situation (TvTvTvT) more than anyone else. You would be surprised to learn how many people simply not tune in (and don't bother to post in the forums) when all scheduled matches are TvTs. It is GOM's own interest to have diverse match ups and I do give them credit for trying with those beautiful maps.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46079 Posts
October 12 2011 15:24 GMT
#89
On October 13 2011 00:10 Kazeyonoma wrote:
Show nested quote +
On October 12 2011 22:04 Mormagil wrote:
On October 12 2011 21:55 Nick_54 wrote:

And no, I think the terran players are just playing better than all the other races right now thanks to their broodwar background or training environment (Slayers/IM house)


I'm not saying you're wrong, but I'm curious where you would say the tipping point is. At what point do we finally cave in and say tarren is imba? When Ro8 is 100% tarren instead of merely 75%? When Nestea and DRG join MC down in code B and code S is pure TvT?

For myself, I think the maps are certainly a contributing factor... but there is a more fundamental reason we see this imbalance.


Wait so a largely zerg dominant ipl as well as a zerg champion for ipl iem code a and dreamhack means nothing? I mean if were going purely by tournament results everything except code s says balance is not as what all this whining is about. Its funny how people who want to complain can nitpick stats to make their arguments carry more weight.

Its ridiculous to me how much hate gom gets for the state of code s right now. Do terrans flood code a live report threads when it was mostly z and p with only gumiho to root for? Tvt is the most dynamic mirror and provides players with both macro and inventive aggression, something netizens say is fun to watch while timing based attacks and all ins are constantly whined against which is what pvp and zvz mostly ends up being.

There's simply no satisfying the internets sometimes...


Wait, just to be clear, IPL3 wasn't largely dominated by Zerg lol.

4 Zergs in round of 8, 3 Terrans.

Top 4 was 2 Terrans and 2 Zergs. Yes, finals was ZvZ.

And we also need perspective on some things here:

Lucky (Korean) helped roll over most of the Korean Terrans in IPL3. Other than that there weren't that many Korean Terrans. Stephano (the one guy that made this foreign tournament different than others at all) beat theSTC, sure. But that's really it.

Code A is special because it's Zerg favored? Well then the Up and Down matches prove that Protoss is still in the fight because there's plenty of Protoss in there -.-' See how that argument is flawed?

Also, when the versus percentages show that Terran is (and has been) keeping a higher winning percentage over the other two races, that says something. The statistics are useful. And Code S in the GSL (having a TvTvTvT semi-finals multiple times) is far more telling than Code A or a few foreigner tournaments.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
BadgerBadger8264
Profile Joined March 2011
Netherlands409 Posts
Last Edited: 2011-10-12 15:42:38
October 12 2011 15:25 GMT
#90
What are you talking about? Terrans have been dominating sind the early beta. What did terran ever explore?

Percentage wise? Yes. This is because they are and always have been the most played race. Looking at it this way is stupid at best.

Actually dominating? They dominated until the new maps were in place (Tal'Darim/etc) and have started dominating again last GSL (a month and a half ago), races were pretty even before, after the new maps were introduced protoss and when MC won his GSLs protoss was dominating pretty hard, and after the infestor change zerg was doing really well.
Trealador
Profile Joined August 2011
United States207 Posts
October 12 2011 15:31 GMT
#91
There are vetoes for each set of games, if the player really hates a map they won't play it. Maps like crossfire and daybreak are so good for counter attacking and picking tanks off with mutas so I really don't see it as incredibly imbalanced even though everyone believes it is.
Like a man.
CHOMPMannER
Profile Joined September 2011
Canada175 Posts
October 12 2011 15:31 GMT
#92
all these map are anti protoss
http://www.ipstarcraft.com/ --iPCHOMP
BronzeKnee
Profile Joined March 2011
United States5221 Posts
Last Edited: 2011-10-12 17:14:55
October 12 2011 15:32 GMT
#93
Let's look at the statistics to see how your argument holds up:

Global (982,670 team players)

Random 9.3% (91,091)
Protoss 32.3% (316,958)
Terran 33.2% (326,402)
Zerg 25.3% (248,219)

Source: http://www.sc2ranks.com/stats/region/all/1/all

So according to your logic, since there are 64 spots in the GSL, they should be divided up like this, if indeed a higher number of players playing a certain race does mean higher representation in the GSL:

6 Random players
21 Terran players
21 Protoss players
16 Zerg players

This is actually how those 64 players were divided up in GSL October:

0 Random players
28 Terran players
17 Protoss players
19 Zerg players

Despite there being more overall Terran players than any other race, they are vastly over represented in GSL (43% in the GSL are Terran when only 33% are Terran on the ladder ladder). Furthermore, Protoss is only slightly behind Terran in terms of number players and has far more players than Zerg, yet Zerg has more players in the GSL. These two cases show that there appears to be no correlation between the number of people who play a certain race, and how well said race is represented in the GSL. And before you discount GSL October as an abberation, you'd find that Terran has never had less than 27 player in the GSL (beginning in GSL January), and the number of Terrans in the GSL peaked in August at 32 (or half the total players).

So your argument has been proven false. And what did we learn? Arguments based on logic are superseded by arguments based on evidence. Though your argument made sense logically, it did not hold water when it was tested, leading us to believe there is something else causing the huge numbers of Terrans in the GSL (balance, player skill, ect).

Hopefully we can put that argument to rest finally.
TeH_CaRnAg3
Profile Joined March 2010
United States239 Posts
October 12 2011 15:38 GMT
#94
On October 13 2011 00:32 BronzeKnee wrote:
Show nested quote +
On October 13 2011 00:25 BadgerBadger8264 wrote:
What are you talking about? Terrans have been dominating sind the early beta. What did terran ever explore?

Percentage wise? Yes. This is because they are and always have been the most played race. Looking at it this way is stupid at best.



Let's look at the statistics to see how your argument holds up:

Global (982,670 team players)

Random 9.3% (91,091)
Protoss 32.3% (316,958)
Terran 33.2% (326,402)
Zerg 25.3% (248,219)

Source: http://www.sc2ranks.com/stats/region/all/1/all

So according to your logic, since there are 64 spots in the GSL, they should be divided up like this, if indeed a higher number of players playing a certain race does mean higher representation in the GSL:

6 Random players
21 Terran players
21 Protoss players
16 Zerg players

This is actually how those 64 players were divided up in GSL October:

0 Random players
28 Terran players
17 Protoss players
19 Zerg players

Despite there being more overall Terran players than any other race, they are vastly over represented in GSL (43% in the GSL are Terran when only 33% are Terran on the ladder ladder). Furthermore, Protoss is only slightly behind Terran in terms of number players and has far more players than Zerg, yet Zerg has more players in the GSL. These two cases show that there appears to be no correlation between the number of people who play a certain race, and how well said race is represented in the GSL. And before you discount GSL October as an abberation, you'd find that Terran has never had less than 27 player in the GSL (beginning in GSL January), and the number of Terrans in the GSL peaked in August at 32 (or half the total players).

So your argument has been proven false. And what did we learn? Arguments based on logic are superseded by arguments based on evidence. Though your argument made sense logically, it did not hold water when it was tested, leading us to believe there is something else causing the huge numbers of Terrans in the GSL (balance, player skill, ect).

Hopefully we can put that argument to rest finally.

well said sir. I agree with that defence. Just because terran is the most played race has nothing to do with a crap ton of terrans in gsl. QUALITY POST BRO
I stole leonardo dicaprios ladder points
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
October 12 2011 15:40 GMT
#95
Random isn't a viable option, so your numbers are incorrect. The gist of it is right, but you should present them better.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
windsupernova
Profile Joined October 2010
Mexico5280 Posts
October 12 2011 15:43 GMT
#96
Ummm, well yeah we can.

As for the Terran ¨domination¨(TvZ is balanced at GSL, its just that there are more Terrans at the moment in Code S) I think the blame is mostly on the Up and down format, its BO1 and really Terran is a very sturdy race which I´d say doesn´t suffer as much as other races in a BO1.

If you assume that both T and Z have 50% chances to advance(Not going to talk about P) its really makes sense that because there are more Terrans there are more chances that Terran will advance. And even then out of group stages

50% of T made it out
70% of Z made it out

Which doesn´t mean anything about balance, its just that on those matches Zerg played better.And if we look at other tourneys Zerg are doing fine(P are doing slightly better than in GSL but not that much).

And more importantly if you want to talk about Terran OP(which by itself doesn´t make much sense you have to talk about MUs) I must ask, did you watch the games? Seriosuly none of the TvZ looked one sided at all nor felt as if the Z had no chance to win.

And seriously stop with the whinning, we just had a ZvZ final at IPL, P as 2nd place at IEM, Z with a 48% winrate at GSL (which was at 52% before the RO8 matches) this season.

Its nto being a Terran apologist its watching the freaking games, TvZ is fine, PvT and PvZ may need some tweaking or new strategies but taking into account other tourneys, overall winrate at GSL and watching the freaking games Its stupid to just take GSL semifinals and say that T is OP overall. If anything it just talks about the format(which as I said I blame it on the Up and Down formats)
"Its easy, just trust your CPU".-Boxer on being good at games
brassmonkey1211
Profile Joined December 2010
United States68 Posts
October 12 2011 15:43 GMT
#97
Do zergs just need to be walling off the front for hellions??
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 12 2011 15:43 GMT
#98
On October 12 2011 23:55 TeH_CaRnAg3 wrote:
Show nested quote +
On October 12 2011 23:47 Hassybaby wrote:
I think it sort of comes down to the matchup. From a Terran perspective, lets have a look at things

vT: For a significant period of time, marine/tank/medivac was the favoured style of play. recently, mech has come forward as well, and the odd few people still go MMM

vZ: Its basically the same as vT, if you think about it. Yes the openers are different, but the mid-game armies, the timing attacks etc are almost the same

vP: Forget exact armies, you make something that involves marauders and ghosts/vikings depending on what you see right?


People are more than welcome to call me out on this, but that's how its felt for me. Now all the Terrans know how to marine/tank by now, and so they're sort of set for 2 of the matchups. The third involves them being slightly more reactionary, but its still a tactic you use in TvT from time to time (MMM) but with added ghosts/vikings

Now lets look at Zerg and Protoss. Won't go into details, but you have different units for all 3 matchups. There are overlaps, but in general there are units that are key in one set, but are barely used in others. Whether that's right or not, for now its the case (once again, I'm only talking mid-game here, where a lot of matches are decided)

I think that Terran has an established setup for the matchups because their current builds for TvT are perfectly viable in the others, but that's not the case the other way round. Sure, you can use a ZvT build against Z or P, but its not as well establish, or is generally not considered as good.

My thoughts

As a zerg player I agree with you bro. This is true, we can't just use the same army in zvt as we do in zvp or zvz most of the time. I do think what you've stated has something to do with terran dominance. As you can practice unit compositions that are more across the board sorta speak. Why i'm trying to get roaches in zvt down >.<


Exactly. If I was Terran (I'm random) I'd be practicing my marine/tank, because I can use that in 2 of the matchups well, and to a point, the third.
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 12 2011 15:45 GMT
#99
We can't conclude this-- Just given the population of races currently in code S, the current results are completely statistically predictable even if there were no underlying imbalance.

Maps affect balance pretty profoundly in Brood War, but just because this is likely also true in sc2, the fact that it is true doe not negate the possibility of imbalance not related to map design.
Salvation a la mode and a cup of tea...
flodeskum
Profile Joined September 2010
Iceland1267 Posts
Last Edited: 2011-10-12 15:48:59
October 12 2011 15:46 GMT
#100
On October 13 2011 00:25 BadgerBadger8264 wrote:
Show nested quote +
What are you talking about? Terrans have been dominating sind the early beta. What did terran ever explore?

Percentage wise? Yes. This is because they are and always have been the most played race. Looking at it this way is stupid at best.

Actually dominating? They dominated until the new maps were in place (Tal'Darim/etc) and have started dominating again last GSL, races were pretty even before, after the new maps were introduced protoss and when MC won his GSLs protoss was dominating pretty hard, and after the infestor change zerg was doing really well.

Yes, overall, by a tiny margin over protoss, zerg being a few percentages behind. Also, it should be noted that there are significantly more protoss and terran players in bronze/silver than zerg. So most of those extra players p/t are gold and below.

If we only look at masters and grandmasters the race distribution is extremely close. Protoss actually has the most masters league players with 32.18%, terran have 31.43% and zerg have 31.75%. GM has a bit more terrans but not anywhere near a significant margin.

If you actually think that terrans are dominating because they just have more players then... well you don't actually think that though. It's just something people say to excuse a trend that has been going on for far too long to be a coincidence.
IdrA: " my fans are kinda retarded"
Prev 1 2 3 4 5 6 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 58
trigger 48
TKL 0
StarCraft: Brood War
Britney 25455
Calm 13525
Mini 1894
Shuttle 1544
Horang2 690
Hyuk 579
firebathero 405
Larva 302
Zeus 207
Soma 191
[ Show more ]
actioN 171
Sharp 117
Last 113
PianO 105
Leta 102
Pusan 91
ggaemo 85
ToSsGirL 62
Liquid`Ret 57
JulyZerg 44
Hyun 30
HiyA 26
910 25
Aegong 23
Sacsri 20
Movie 17
Shine 16
ajuk12(nOOB) 11
League of Legends
JimRising 404
Other Games
crisheroes208
KnowMe188
B2W.Neo108
Trikslyr22
Organizations
Dota 2
PGL Dota 2 - Secondary Stream8719
Other Games
gamesdonequick765
StarCraft 2
WardiTV144
TaKeTV 96
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• StrangeGG 64
• Sammyuel 16
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2421
Upcoming Events
WardiTV Spring Champion…
1m
GSL
1h 1m
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
IPSL
5h 1m
Bonyth vs Dewalt
BSL22 NKC (BSL vs China)
8h 1m
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
Replay Cast
13h 1m
WardiTV Spring Champion…
1d
GSL
1d 1h
IPSL
1d 5h
Hawk vs Julia
Patches Events
1d 6h
BSL22 NKC (BSL vs China)
1d 8h
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
[ Show More ]
Replay Cast
1d 13h
WardiTV Weekly
2 days
Monday Night Weeklies
2 days
Sparkling Tuna Cup
2 days
The PondCast
3 days
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.