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Forum Index > TL Mafia
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1 2 3 4 Next All
Jackal58
Profile Joined November 2010
United States4264 Posts
September 28 2011 03:28 GMT
#5
/in it to win it.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 01 2011 13:44 GMT
#73
Game name needs to be changed to "Watch Foolishness Masturbate Play With Himself"
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 06 2011 23:51 GMT
#123
Let's get this bitch started. I'm tired of being dead.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 08 2011 23:32 GMT
#148
On October 09 2011 05:06 Kavdragon wrote:
On that topic,

Show nested quote +
On August 13 2011 09:03 flamewheel wrote:
On August 13 2011 09:00 Meapak_Ziphh wrote:
On August 13 2011 08:55 flamewheel wrote:
GMarshal I'll lend you my icon when you make Pony Mafia.

This just in, FW admits his icon is my little pony!

Did I every deny it? I simply said girls love ponies.


Holy Check! FW is a girl? I will always refer to you as a she now, FW.


If that' s the case the image of Flamewheel playing with herself in this game has most certainly changed. For the better.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 02:15 GMT
#217
Let's get this thing going. I wanna make shit go boom.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 11:44 GMT
#257
If you call me getting lynched on day 1 reasonably successful then ya it was reasonably successful.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 14:36 GMT
#263
Attempting to assign value and picking order to roles is useless. Scum will take what they want in any order that they want. RoLs picking order did not work in PYP 1 it won't work here.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 15:59 GMT
#280
On October 13 2011 00:18 chaoser wrote:
Show nested quote +
One problem with "accountability" guidelines from previous PYP games has been that a scum will draft a defensive role near the top and then bury the power role near the bottom of the draft, where its identity is hidden.


This is made worse by the fact that there are different mafia factions in this game so things get even more confusing with them all going for the same roles and possibly same strats and soon you'll have to deal with the mess that happened in PYP2 where a traitor said someone picked his role in the top 5 and we ended up losing two days to that alone except this time it will probably be worse when we try to control the role list.

Sandroba hits the nail on the head. This game is about outlasting, not about trying to win the game as early as possible as town. The longer the game goes on, the more mafia will have to start worrying about each other and the more information and time town has to figure everything out. Let the mafia deal with fighting over roles, we should focus on getting as many protective roles as possible. Look at how LOTR played out: Two medics basically bought town enough time to lynch the last three mafia. I'd say protective roles are #1 picks and then investigative roles and then KP roles. Mafia will probably be going for as many KP as possible to try to overcome our defensive roles if we play like this so we can just lynch anyone suspicious that also has KP.

That was me. I wasn't a traitor. I was vanilla townie. We were supposed to follow some daft pick order. I was #6. Somebody else took the power I was supposed to pick. You all lynched me to prove I wasn't lying. So I'm not playing that game again. Lists don't work. Picking in a particular order doesn't work. Assigning values to roles doesn't work. There are 3 different scum factions that are already working on choosing roles that will compliment each other. What makes you guys think there is any thing we can do to ensure roles are denied to the scum teams? Oh I know. Scum teams put out lists of roles and who should take them when.
This is madness.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 16:21 GMT
#283
On October 13 2011 01:12 sandroba wrote:
Jackal, my plan involves no lists or assignments, are you okay supporting it?

Yours isn't a plan as much as it's common sense.

On October 13 2011 01:12 chaoser wrote:
Show nested quote +
On October 13 2011 00:59 Jackal58 wrote:
On October 13 2011 00:18 chaoser wrote:
One problem with "accountability" guidelines from previous PYP games has been that a scum will draft a defensive role near the top and then bury the power role near the bottom of the draft, where its identity is hidden.


This is made worse by the fact that there are different mafia factions in this game so things get even more confusing with them all going for the same roles and possibly same strats and soon you'll have to deal with the mess that happened in PYP2 where a traitor said someone picked his role in the top 5 and we ended up losing two days to that alone except this time it will probably be worse when we try to control the role list.

Sandroba hits the nail on the head. This game is about outlasting, not about trying to win the game as early as possible as town. The longer the game goes on, the more mafia will have to start worrying about each other and the more information and time town has to figure everything out. Let the mafia deal with fighting over roles, we should focus on getting as many protective roles as possible. Look at how LOTR played out: Two medics basically bought town enough time to lynch the last three mafia. I'd say protective roles are #1 picks and then investigative roles and then KP roles. Mafia will probably be going for as many KP as possible to try to overcome our defensive roles if we play like this so we can just lynch anyone suspicious that also has KP.

That was me. I wasn't a traitor. I was vanilla townie. We were supposed to follow some daft pick order. I was #6. Somebody else took the power I was supposed to pick. You all lynched me to prove I wasn't lying. So I'm not playing that game again. Lists don't work. Picking in a particular order doesn't work. Assigning values to roles doesn't work. There are 3 different scum factions that are already working on choosing roles that will compliment each other. What makes you guys think there is any thing we can do to ensure roles are denied to the scum teams? Oh I know. Scum teams put out lists of roles and who should take them when.
This is madness.


Different game dude, talking about PYP2. You weren't in that game

Sorry then. Sounds like the same type of scenario though. A list is put forth. Scum shit all over it.

Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 17:04 GMT
#287
On October 13 2011 01:44 sandroba wrote:
Show nested quote +
On October 13 2011 01:21 Jackal58 wrote:
On October 13 2011 01:12 sandroba wrote:
Jackal, my plan involves no lists or assignments, are you okay supporting it?

Yours isn't a plan as much as it's common sense.

On October 13 2011 01:12 chaoser wrote:
On October 13 2011 00:59 Jackal58 wrote:
On October 13 2011 00:18 chaoser wrote:
One problem with "accountability" guidelines from previous PYP games has been that a scum will draft a defensive role near the top and then bury the power role near the bottom of the draft, where its identity is hidden.


This is made worse by the fact that there are different mafia factions in this game so things get even more confusing with them all going for the same roles and possibly same strats and soon you'll have to deal with the mess that happened in PYP2 where a traitor said someone picked his role in the top 5 and we ended up losing two days to that alone except this time it will probably be worse when we try to control the role list.

Sandroba hits the nail on the head. This game is about outlasting, not about trying to win the game as early as possible as town. The longer the game goes on, the more mafia will have to start worrying about each other and the more information and time town has to figure everything out. Let the mafia deal with fighting over roles, we should focus on getting as many protective roles as possible. Look at how LOTR played out: Two medics basically bought town enough time to lynch the last three mafia. I'd say protective roles are #1 picks and then investigative roles and then KP roles. Mafia will probably be going for as many KP as possible to try to overcome our defensive roles if we play like this so we can just lynch anyone suspicious that also has KP.

That was me. I wasn't a traitor. I was vanilla townie. We were supposed to follow some daft pick order. I was #6. Somebody else took the power I was supposed to pick. You all lynched me to prove I wasn't lying. So I'm not playing that game again. Lists don't work. Picking in a particular order doesn't work. Assigning values to roles doesn't work. There are 3 different scum factions that are already working on choosing roles that will compliment each other. What makes you guys think there is any thing we can do to ensure roles are denied to the scum teams? Oh I know. Scum teams put out lists of roles and who should take them when.
This is madness.


Different game dude, talking about PYP2. You weren't in that game

Sorry then. Sounds like the same type of scenario though. A list is put forth. Scum shit all over it.


Okay, so you will follow it then? You cannot pick kp roles (exception is jack/capitalist) on the first 20 picks and no claiming "I was denying shit" if you get found having a role you were not supposed to have.

I'm not agreeing to follow or not follow anything. Last PYP game I did and it just got me dead.
The problem is even if everybody says they will half of them are lying. And that doesn't include scum. I will pick what I believe to still be available at the position I get placed in the draft.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 17:26 GMT
#291
On October 13 2011 02:18 wherebugsgo wrote:
Can someone explain to me how Assassin is a good role?

In order to kill someone as the Assassin you need their role, alignment, and in the case of mafia, family.

How the hell does one determine a scum member's family?

If your scum buddies have DT roles it's a great role to have.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 17:28 GMT
#292
On October 13 2011 02:26 Radfield wrote:
Show nested quote +
On October 13 2011 01:27 JimboSilvers wrote:
Just a note for IF we decide that assigning a few roles to the top is necessary:
Thief should be forced to steal the most imba mafia role immediately, as this will both confirm that he is thief, that thief can't be used again, and whether or not the person who was supposed to pick the imba role actually picked it or not.

That being said, I'm still mulling over the possible advantages of assigning the top 4-5 spots. I originally thought that it was a bad idea, because mafia will likely deny themselves powerful combinations, but it might be a good idea to try to assign a role that is really imba by itself. (The part that I'm still looking over is whether or not there is actually a role that powerful by itself that we need to assign it.)


This is very very smart. I fully agree with having thief immediately swipe, as it confirms two dangerous roles at once.

The two roles that are imba on their own merits are: Inventor, Assassin. Inventor can give his teammates anything, Assassin has infinite immediate hidden kills. Thief and Roleswapper are assigned only by virtue of keeping track on the first two.

Show nested quote +
On October 13 2011 02:04 Jackal58 wrote:
I'm not agreeing to follow or not follow anything. Last PYP game I did and it just got me dead.
The problem is even if everybody says they will half of them are lying. And that doesn't include scum. I will pick what I believe to still be available at the position I get placed in the draft.


Cool. We'll see you on Day 1, as I guess there is no need for you to participate in the next two days.

Some of us are trying to use the in game mechanics to get town on the best possible footing, some players are not. Which one are you?

Show nested quote +
On October 13 2011 01:48 sandroba wrote:
NOT denying is the superior denying strategy this game. Mafia is not guaranteed to get what they want unless they get first pick AND the first picks already have a lot of focus on them. Letting mafia fight over the best roles for them will ensure we end up with several vanilla mafia. If we deny mafia the best roles they might pick roles town would want and they would be denying town instead.
DO NOT DENY.


This doesn't make any sense. We're discussing this tonight on skype as I assure you, this makes no sense. Assigning several dangerous picks to the top slots actually increases the likelihood of mafia overlapping on the other pro-mafia roles


As an aside, Mafia will not draft town roles in an effort to deny town, as that puts them at a severe disadvantage to the other mafia teams.

Mafia Team A takes powerful town roles
Mafia Team B takes powerful mafia roles


Guess which team is more likely to win?

I'm the realist that has watched scum and dumb townies shit up this same plan twice before. You immune to scummies and dummies?
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 18:07 GMT
#298
On October 13 2011 02:33 Radfield wrote:
Show nested quote +
On October 13 2011 02:28 Jackal58 wrote:
On October 13 2011 02:26 Radfield wrote:
On October 13 2011 01:27 JimboSilvers wrote:
Just a note for IF we decide that assigning a few roles to the top is necessary:
Thief should be forced to steal the most imba mafia role immediately, as this will both confirm that he is thief, that thief can't be used again, and whether or not the person who was supposed to pick the imba role actually picked it or not.

That being said, I'm still mulling over the possible advantages of assigning the top 4-5 spots. I originally thought that it was a bad idea, because mafia will likely deny themselves powerful combinations, but it might be a good idea to try to assign a role that is really imba by itself. (The part that I'm still looking over is whether or not there is actually a role that powerful by itself that we need to assign it.)


This is very very smart. I fully agree with having thief immediately swipe, as it confirms two dangerous roles at once.

The two roles that are imba on their own merits are: Inventor, Assassin. Inventor can give his teammates anything, Assassin has infinite immediate hidden kills. Thief and Roleswapper are assigned only by virtue of keeping track on the first two.

On October 13 2011 02:04 Jackal58 wrote:
I'm not agreeing to follow or not follow anything. Last PYP game I did and it just got me dead.
The problem is even if everybody says they will half of them are lying. And that doesn't include scum. I will pick what I believe to still be available at the position I get placed in the draft.


Cool. We'll see you on Day 1, as I guess there is no need for you to participate in the next two days.

Some of us are trying to use the in game mechanics to get town on the best possible footing, some players are not. Which one are you?

On October 13 2011 01:48 sandroba wrote:
NOT denying is the superior denying strategy this game. Mafia is not guaranteed to get what they want unless they get first pick AND the first picks already have a lot of focus on them. Letting mafia fight over the best roles for them will ensure we end up with several vanilla mafia. If we deny mafia the best roles they might pick roles town would want and they would be denying town instead.
DO NOT DENY.


This doesn't make any sense. We're discussing this tonight on skype as I assure you, this makes no sense. Assigning several dangerous picks to the top slots actually increases the likelihood of mafia overlapping on the other pro-mafia roles


As an aside, Mafia will not draft town roles in an effort to deny town, as that puts them at a severe disadvantage to the other mafia teams.

Mafia Team A takes powerful town roles
Mafia Team B takes powerful mafia roles


Guess which team is more likely to win?

I'm the realist that has watched scum and dumb townies shit up this same plan twice before. You immune to scummies and dummies?



The thing is Jackal, NOT having a plan doesn't put us on any better footing. We still have all the potential downside, but we lose all our potential upside. Scummies and dummies can still shit things up, only we just have plain LESS info.

My challenge to you: Give me a scenario involving my pick-assignment plan that is worse than if we had done no pick assignment at all. I'm not saying there isn't one, but I can't see it right now. Prove me wrong.

That's my point. There is no plan that is going to work. There are 5 or 6 people discussing the merits of various plans. There are another 20 or so people that are going to do whatever they want to. Some scum. Some town. My challenge to you - Get everybody to sign on to your plan. Or any plan. And then remain calm as the game progresses and you realize 80% of the people that said "great idea let's do it" didn't. I'm not saying your plan is bad. I'm not saying anybodies plan is bad. I'm saying it's not going to work because most people aren't going to follow it. It creates a scenario of false expectations that gets townies lynched.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 19:11 GMT
#316
On October 13 2011 03:21 Radfield wrote:
This means that a player tried to take JOAT at 5, but it was already taken. We should not have had to wait for his flip, as he should have immediately blew the whistle that his role was swiped by a player above him. Really it would be a null tell though, as JOAT is a pro-town choice(and coveted), and someone may have wanted it for themselves. Cops would look into the top 4 slots, and the discovered JOAT would be placed under more scrutiny. If the role that was not taken(assassin or Inventor or whatever) starts being used for evil, then we can lynch the JOAT given the likelihood that he is scum and let the role slip down. Or not, either way we have important information.

Assuming we had no assignment list though, this is a non-starter. So what if the player at 5 flips VT, it just means he doubled up with someone else. We learn nothing in this situation.

Honestly, I would say neither option has a distinct option in this scenario. Certainly does not fit the bill of a situation where no role allocation is better than a bit of role allocation.

That scenario is what got me lynched day 1 as a townie in PYP 1. I followed the plan. My supposed choice was already taken. I blew the whistle and got lynched. The 4 above me were never looked at again. Town lost. So forgive me if I have no faith in your plan.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 20:08 GMT
#324
So how are you going to compel people to reveal what their draft pick number is?
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 12 2011 20:11 GMT
#326
On October 13 2011 05:11 kitaman27 wrote:
Draft pick orders are public?

Are they? I don't remember.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 13 2011 12:18 GMT
#424
9/13
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 13 2011 23:12 GMT
#476
Qatol can ban daily. It's not a one off power.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 13 2011 23:30 GMT
#480
On October 14 2011 08:24 JimboSilvers wrote:
Sorry, I've been busy in irc and forgotten to look at your plan in detail Rad, but my first thoughts looking though it are:

DT roles are not that useful to mafia (except in special cases like wbg pointed out) This means that they will be relatively easy to get. DT roles should NOT be prioritized in the top. I'd say maybe the low mid should grab these roles.

Top picks should be uber town roles and self defense (so that it's dangerous to shoot in there)

Mid-high picks should be KP, IF we want it.

I'll be back about an hour before the deadline to read more.

How do you figure? There are 3 different scum teams all trying to identify their competition. Each one of those teams will be trying to pick a DT role.
Life can only kill you once.
Jackal58
Profile Joined November 2010
United States4264 Posts
October 13 2011 23:42 GMT
#484
BB may be but NKVD and Parity cop aren't.
Life can only kill you once.
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