• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:19
CEST 11:19
KST 18:19
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence2Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups0WardiTV TL Team Map Contest #5 Tournaments0SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time
Tourneys
Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series WardiTV TL Team Map Contest #5 Tournaments Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
ASL20 General Discussion Playing StarCraft as 2 people on the same network [ASL20] Ro16 Preview Pt2: Turbulence Pros React To: SoulKey's 5-Peat Challenge BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Borderlands 3 Nintendo Switch Thread Path of Exile General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1537 users

[Guide]early game TvZ 2rax tech

Forum Index > Brood War Strategy
Post a Reply
1 2 Next All
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 07 2005 01:07 GMT
#1
My goal


- Inspiring you on how to create a thread in the strategy forum

- Act as a "FAQ" to eliminate repetitive questions, hopefully improving this forum

- Fill up my Recommended threads thread


Naturally mistakes will be inevitable in my guide(s), I hope I will accomplish my goals regardless. If you notice any mistakes I will be glad to edit them out.

This thread's subject: standard TvZ build; 2rax into fast tech early game




Order of buildings


To give you a better idea on what I'm talking about. Depots and addons are almost always excluded. Nothing is listed after the point where you have the possibility to fork the build (where you have options).


depot
barracks
send a scout
barracks
academy
research stim
factory
engineering bay
starport
upgrade infantry weapons
upgrade marine range




The strategy: When does this work?



This is not what I consider a cheese strategy. That means you are making very few assumptions when using it, maybe even the minimum of assumptions. Unfortunately it also means you will not be scoring a lot of easy wins with it, because you are not willing to gamble.

In the unlikely event the zerg player doesn't fast expand, forget all about this strat.

If the zerg player has multiple easy exits from his natural expansion, making it impossible for you to contain lurkers with m&m, then this strat loses it's viability IMO as well.

On a map like LT where there is gas at the natural, containable lurkers (and a cliff that tempts zerg players into going mutalisks), this is a good build.

When you scout the zerg player you can take notice of wether he gets his third hatchery before starting his lair, or wether he gets his lair first. If he gets his lair quickly, this strategy can beat anything he does. IF he gets 3 hatcheries first, you can still beat multiple of his options but I don't recommend this strategy anymore as I think you have better options. (tank push, fast expansion, whatever)




The forks



When you head ot his base with your first m&m force, I recommend throwing your first scan at his natural. This gives you a look at his sunkens (or lack thereof hopefully!) and the highest chance of revealing his tech on the first scan, especially if you kept your scv alive in his main long enough. This is obviously where the forking comes in as he will most likely either have chosen muta or lurker tech. I'm only going to cover muta tech fully for now because that's the most common and most viable strategy on LT.


The muta fork:


move your containing m&m force back to base
send 2 scvs out to scout the other mains (unlikely that you'll get any out when he has mutas flying around your base)
control tower
science facility
science vessel
command center (if you're going to get it this early build it in the middle of your base so it can't be attacked easily by mutas, floating it over doesn't take long)
research irradiate


the Lurker fork:


continue to contain with the m&m force
send an scv out to scout, or one of your containing rines
machine shop
control tower
static defense (lurker first makes drops much more likely and you won't have vessels for detection)
get a dropship, tnaks and a cc




The tactics



I'm covering mutas only in this section for earlier mentioned reasons.

Starting where we left off, you are being harassed by mutalisks and are scouting the other gas expansions on the map. Don't build any turrets or bunkers, the thing I like most about this build is that you can avoid blowing money on static defense until you decide to move out again, which will be soon but not yet. Here are the most common situations:


1: One of your scvs sees he is already expanding to another main


Odds are very likely that he doesn't have lurkers yet. Throw a scan at his natural anyway. No sign of lurkers? Keep your cc where it is. It feels weird having a ready to lift cc in your base and voluntarily not using it, but that's what you want to do for now. He is most likely getting a lot of mutalisks.and you can't survive a muta/ling counterattack with this build if you expand already. Get a whole bunch of turrets around your cc and a bunker and another turret on your choke, and rally your barracks to your choke so reinforcements go there. This is also the only situation where getting a second vessel is viable, though still risky. Leave a few marines behind (2-3-4) and move out with your science vessel that is ready to irradiate and your 1-0 m&m. You don't have tanks so go for his morphing hatchery. Kill it while getting tanks and surviving his almost inevitable counterattack, then expand and play out the rest of the TvZ.



2: He's not expanding yet


He is probably getting lurkers first so throw a scan and get tanks ASAP. You absolutely have to move out and contain his lurkers/drones that want to become exps while floating your cc and getting static defense. Leave your vessel and some of your marines at home so he can't kill your turrets while they are still under construction without eating an irradiate for it. When your base is safe from muta harass send your extra marines and science vessel in for the full containment and hold it as long as possible, making it a 2base vs 2base zerg game which is great for you. Float your science facility over your cliff if it's LT, keep your tanks at home and take any other actions to prevent drops. Once your contain is broken and he lost a lot of units for it and got his expands way too late, play out the rest of the TvZ.
DANCE ALL DAY
FroST(TE)
Profile Joined September 2004
United States909 Posts
April 07 2005 01:44 GMT
#2
very nice grot
PoorUser on LP
exalted
Profile Blog Joined March 2004
United States3612 Posts
April 07 2005 03:16 GMT
#3
Some thoughts:

When you send out two scvs to scout the other mains, highlight that scv along with a marine and you can get it to patrol between the main and natural. I also like to put an scv near their choke so that I can see when they move out with lurker/drone to expand and it gives you extra scouting in case they catch you offguard with lurker or something - if they don't seem to want to take middle, be wary of drops or fast other tech.

Interesting that factory is gotten before marine range, I nearly always get marine range right after stim, so I'll definitely have to try this basic build that was provided by Grot. Generally is 3rd depot gotten before academy (12 marine 4 medic fighting force) or academy first? (8 rine 2 firebat 2medic gogo) Small thing - start your science facility before your addon, that way they finish at the same time, of course if you're going dropship first because he opened lurker, then forget this - also note that dropship is golden vs 1 base zerg.

If he goes lurker without many lings, play it safer, becuase he's most likely going to try to slow drop past your contain and rape your choke // use his other overlord to ferry near your CC. An scv or marine patrolling the sides is always nice.

Love the two available options that grot mentions - Option 1 seems a little crazy as opposed to just expanding, building all your static, then moving out with say a bunker on your choke or whatnot, but that most likely woudln't hold a mutaling counterattack and with the extra time + building static defense probably will give him more of an advantage as opposed to Grot's keep playing 1 base + move out and attack and only have to build a little static and whatnot.



too easy
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 07 2005 03:24 GMT
#4
If you think the idle cc thing is too crazy, you can also play it the ret way; get a 3rd barracks against muta tech instead


this is very good and viable against all muta strats as well, I just happen to like building the cc fast better
DANCE ALL DAY
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 07 2005 03:25 GMT
#5
same thing with the 3rd depot before academy both are viable


I like 3rd depot first better but most top tier progamers get academy first
DANCE ALL DAY
FireBlast!
Profile Blog Joined January 2005
United Kingdom5251 Posts
April 07 2005 05:28 GMT
#6
Hmm Marine Range comes THAT late?
Victoria Concordia Crescit
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
April 07 2005 08:26 GMT
#7
speaking about LT of course i would like to mention the following. 80% (or more?) of zergs will expand fast and try to stop your m+m from going in his natural/main with sunkens/lings. therefore if i see a quick expo I go 2 rax, then factory THEN academy. i build a tank, THEN research siege while getting stim and a couple of medics and attack along with whatever rines i have so far (around 6 or 7). most often than not his natural goes down in the end as i keep sending reinforcements (or he loses a lot of sunkens which is still good). this has won me so many games in the first 5-6 minutes, it's hard for the zerg to stop.
if i see lurks i keep on building tanks and go vessel, if i see muta i go 3rd rax, stop tank production and get vessel/ira. I'm not really into fast expo vs Z on LT, i find 1 base to be enough fot the first push.

if i choose to go standard build whitout the quick siege tank, i like getting stim, then marine range and THEN weapons, i find range to be extrememly helpful vs both lurk and muta.
Cloud
Profile Blog Joined November 2004
Sexico5880 Posts
April 07 2005 09:38 GMT
#8
That build of yours school looks pretty weak, it will die to mass lings, it dies to muta, its such a hardcore sacrifice of mnm just to get a tank sooner which will take a lot of time to kill all sunks, zerg can just rebuild sunks and do whatever he wants in the meantime, dunno how can you win with that.
BlueLaguna on West, msg for game.
SchOOl_VicTIm
Profile Blog Joined September 2004
Greece2394 Posts
Last Edited: 2005-04-07 10:22:44
April 07 2005 09:53 GMT
#9
indeed, come to think about it mass ling would own that. but hardly anyone goes mass ling with fast expo they go either muta or lurk.
i actually just won a game to a guy who kept rebuilding sunkens and went muta, i had a hard time dealing with it (a few turrets, got a 3rd rax, starting building cc, and tech to vessel/ira), but i actually survived with minor losses, then took my natural and eventually won the game even though he had lurks vs my many rines at the time i got out (good micro needed). i think if you have good macro while pushing and react fast you can deal with it...
bigMommA
Profile Joined March 2003
1985 Posts
April 07 2005 10:10 GMT
#10
hmm.. good post but I think there's still only one reliable B.O. for TvZ, excluding the 12 vs. 2 positions, and that is rax, rax, CC.

it's unstoppable once you get it down.
cruel)angel
Profile Joined February 2005
Philippines253 Posts
April 07 2005 10:27 GMT
#11
On April 07 2005 19:10 bigMommA wrote:
hmm.. good post but I think there's still only one reliable B.O. for TvZ, excluding the 12 vs. 2 positions, and that is rax, rax, CC.

it's unstoppable once you get it down.


I agree.
i die, i die, but ill kill you first
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
April 07 2005 21:48 GMT
#12
if you contain with m&m, you really NEED that marine range earlier
Moderatorsometimes I get intimidated by the size of my right testicle
GroT
Profile Blog Joined January 2004
Belgium3003 Posts
April 07 2005 21:50 GMT
#13
you'll have the range when you need it


if you insist on getting it earlier then don't try to play like this guide suggests, you'll fail
DANCE ALL DAY
Phlash
Profile Joined March 2006
United States43 Posts
March 08 2006 02:48 GMT
#14
Alright, youre in the middle of getting a second rax in this build, and you're opponent isn't building a second hatch and is instead getting a quick pool and pumps out 6 - 8 lings initially, which just overrun you because you have 1 - 2 rines. I know you should use your SCVs, but what if they just overrun them?
I pwn noobs like you for breakfast
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
March 08 2006 02:58 GMT
#15
then you need to practice your scv+rine micro a bit
Moderatorsometimes I get intimidated by the size of my right testicle
Kami5909
Profile Joined November 2005
United States157 Posts
March 08 2006 05:31 GMT
#16
On March 08 2006 11:48 Phlash wrote:
Alright, youre in the middle of getting a second rax in this build, and you're opponent isn't building a second hatch and is instead getting a quick pool and pumps out 6 - 8 lings initially, which just overrun you because you have 1 - 2 rines. I know you should use your SCVs, but what if they just overrun them?

If you can't stop a ling rush with a 2 rax build and a ramp after scouting it, you shouldn't be playing terran.
rsvp
Profile Blog Joined January 2006
United States2266 Posts
March 08 2006 09:18 GMT
#17
My thoughts:

Against muta tech, I throw up a 3rd rax and tech to vessels. After defending against harass, I'll move out with ~20 rines and a vessel. Sometimes I don't even scout, I just go straight for his nearest expo. I'll put up a bunk and turrets near my cc, and rally my units to my cc instead of the choke. I don't know what kind of zerg doesn't try to expo at around this time.

Against lurks, you're right about the contain, but if you contain him for too long and he doesn't try to break it, then I get extremely worried because it probably means a big drop is coming. But then again, maybe he's just massing up for a break attempt. If he doesn't try to break the contain within a minute or so, I usually just abandon the contain lol. I also get vessel at the same speed I would against mutas. However, I don't get irridiate, and I use the extra gas on tanks.

If you expo according to Grot and are afraid of counterattack, don't be afraid to build bunks. Not just 1. Build like 2-3+, then surround them with depots and turrets. It kinda reminds you of newbie days where you mass static defense, but it's worth it here.
CaucasianAsian
Profile Blog Joined September 2005
Korea (South)11583 Posts
March 08 2006 09:20 GMT
#18
i personally like to 3 rax and use my micro to my advantage, get control of an expansion, and from there make 2 ports and go the style that i just found out In_Dove does pretty decently. It's pretty viable against C+ and higher zergs as they mostly get 1 expo and get fast ultra/guards, or atleast the ones I have played recently...
Calendar@ Fish Server: `iOps]..Stark
b_unnies
Profile Blog Joined March 2006
3579 Posts
March 08 2006 10:55 GMT
#19
wow nice bump
sonny_c
Profile Joined May 2005
Romania44 Posts
March 09 2006 13:13 GMT
#20
u forgot to mention more suplydepous...thar are cotin 100 each....!!!!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 41m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 169
ProTech69
StarCraft: Brood War
Sea 1951
actioN 734
Hyuk 463
Flash 432
Stork 377
Zeus 288
firebathero 128
Rush 125
Hyun 95
Mind 82
[ Show more ]
Dewaltoss 63
Aegong 58
Noble 22
sSak 22
Bale 14
Liquid`Ret 5
Dota 2
BananaSlamJamma247
League of Legends
JimRising 433
Counter-Strike
olofmeister953
shoxiejesuss324
allub203
Other Games
ceh9546
XaKoH 196
crisheroes175
Happy167
NeuroSwarm57
Mew2King48
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• LUISG 23
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• HappyZerGling117
Upcoming Events
Afreeca Starleague
41m
Snow vs Sharp
Jaedong vs Mini
Wardi Open
1h 41m
Monday Night Weeklies
6h 41m
OSC
14h 41m
Sparkling Tuna Cup
1d
Afreeca Starleague
1d
Light vs Speed
Larva vs Soma
PiGosaur Monday
1d 14h
LiuLi Cup
2 days
RSL Revival
3 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
3 days
[ Show More ]
RSL Revival
4 days
Zoun vs Classic
Korean StarCraft League
4 days
RSL Revival
5 days
[BSL 2025] Weekly
5 days
BSL Team Wars
5 days
RSL Revival
6 days
Online Event
6 days
Liquipedia Results

Completed

BSL 20 Team Wars
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL Polish World Championship 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Constellation Cup
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.