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Active: 8095 users

Race UI Problems. (Confirmed Imbalance?)

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Highwinds
Profile Joined August 2010
Canada955 Posts
Last Edited: 2011-08-22 01:20:49
August 22 2011 01:13 GMT
#1
I was playing a lot of games and it always seemed to me that the UIs for each race seemed to be different. Today I finally took the time to figure it out and see just how different each races UI is. I did 2 Test set ups. The first one I am going to post but it doesn't show much because it has some human error in it. The 2nd test I did shows a somewhat shocking result (shocking to me at least). One of the Races UI's is unable to see something that the other two races can.

First I started off with a very poor quality side by side view of all 3 races screens.


+ Show Spoiler +
[image loading]


Then I placed a line on top of the Terran UI going through all 3 of the UI's completely.

+ Show Spoiler +
[image loading]


After all of this I felt like those were also my error or something. It didn't seem like that could be correct, but at the same time I always felt like it was true that Zerg could see less. I kept going from there. I did 2 full tests for the Races.

Test One:

+ Show Spoiler +
For this test I used the same map for each of the tests. I would place my Hydralisks in the same (or at least I tried to) positions. I felt like this test doesn't really show anything because I probably made an error in the positioning somewhere. I used the infestation pit as Hotkey 3 so I could position the screen in the same location for the screenshots each time.

Zerg:+ Show Spoiler +
Here is the Result for it: + Show Spoiler +
[image loading]
.

Here is my attempt at numbering it out: + Show Spoiler +
[image loading]


For the Zerg test I felt like I had messed up so I did an extra one: + Show Spoiler +
[image loading]


Terran:+ Show Spoiler +
Here is my Result for Test one: + Show Spoiler +
[image loading]

And here is my failed numbering of it: + Show Spoiler +
[image loading]


Protoss:+ Show Spoiler +
Here is the Result for it: + Show Spoiler +
[image loading]

And the sad numbering job: + Show Spoiler +
[image loading]

I felt like this test showed that Zerg could see less than the other races. But I also felt like the angle of the Hydras effects it a lot. I felt like this test was ruined due to human error so I did another similar test.


Test one did back my idea that Zerg could see less.... but It was too full of errors for me to accept that. I did another Test.

Test Two:+ Show Spoiler +
For test 2 I used supply depots (No chance of error there!). They are positioned in the same location for all of the races. After looking I double checked the Zerg because I thought maybe I messed up or something (I didn't). I used the hotkey 3 for my factory to center the screenshot each time. (The tank is not in the same spot every time ignore that)

Terran: + Show Spoiler +
[image loading]


Protoss: + Show Spoiler +
[image loading]


Zerg: + Show Spoiler +
[image loading]


After looking at all three it becomes very obvious that the Zerg UI is blocking a lot. And if you look closely there is one depot that is showing its health bar in the bottom right for Protoss and Terran, but for Zerg it is blocked by the UI.


The Zerg UI is too bulky and it blocks a lot of things. And after looking at this I found it very shocking that it blocks entire health bars! I feel this is a wake up call for Blizzard to shrink the Zerg UI to better match that of Terran and Protoss.
Yes It's a Good Day. 저는 아이유 사랑해요!
FinestHour
Profile Joined August 2010
United States18466 Posts
August 22 2011 01:16 GMT
#2
This really does not create any game breaking scenarios :/ Hardly imbalance...
thug life.                                                       MVP/ex-
Dommk
Profile Joined May 2010
Australia4865 Posts
August 22 2011 01:16 GMT
#3
Even the Terran UI is OP!
Arterial
Profile Blog Joined August 2010
Australia1039 Posts
August 22 2011 01:17 GMT
#4
intradesting..
savior & jaedong
Empirimancer
Profile Joined July 2011
Canada1024 Posts
August 22 2011 01:18 GMT
#5
Wow, nice find. Weird that Blizzard would make such a huge mistake.


LegendaryZ
Profile Blog Joined May 2010
United States1583 Posts
August 22 2011 01:20 GMT
#6
How did you even notice this? o.O;
algorithm0r
Profile Joined May 2010
Canada486 Posts
August 22 2011 01:22 GMT
#7
This is not the kind of imbalance that can be exploited but you'd think that to be fair each race should have the same viewing area... *sigh*
kineSiS-
Profile Blog Joined September 2009
Korea (South)1068 Posts
Last Edited: 2011-08-22 01:22:27
August 22 2011 01:22 GMT
#8
Oh shayzus, the game is ruined. I know what the last patch before HotS will be: Terran Removed, game was overly imbalanced.

*sarcasm*

It hardly makes a difference.

However, I guess it was a decent observation.
Haegr9599
Profile Joined April 2011
United States210 Posts
August 22 2011 01:22 GMT
#9
i cant believe that you actually managed to find something like this

although i dont really believe that the 2-4 pixel difference in the UI will actually make a difference in gameplay, but still something note worthy for Bliz to fix (hopefully ) in HotS
I choose my friends for their good looks, my acquaintances for their good characters, and my enemies for their intellects. A man cannot be too careful in the choice of his enemies
Caloooomi
Profile Joined July 2010
Scotland188 Posts
August 22 2011 01:24 GMT
#10
Makes little difference to be fair. Cute find anyway.
Booga booga booga~
Nibbler89
Profile Blog Joined May 2011
884 Posts
August 22 2011 01:27 GMT
#11
Can't wait to hear this one after zerg loses :"Fuck your imbalanced race. You only won caus you can see more of the screen then me you pos!. Has left the game!"
Wiseman
Profile Joined May 2010
United States41 Posts
August 22 2011 01:29 GMT
#12
Protoss and Zerg UI's both have less visible screen area than Terran UI.

The Terran UI is the cleanest.

I wouldn't say that it is particularly "imbalanced" but at the absolute highest level this game is at it could keep people from doing a couple things.

1.) Counting Units Properly
2.) Spotting a building under construction at the edge of vision range on either extreme bottom left or extreme bottom left.

In the end though I think either of these two scenarios are highly unlikely. Nice find anyway.
"...you have to design strategies so that you see the flow of your opponent’s race and playstyle and make it difficult for him to proceed" - Nestea
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 22 2011 01:29 GMT
#13
The protoss UI is arguably only a few pixels off of the zerg one. Only the terran UI is really imbalanced, where they have a very noticeable area on the top left and top right areas of the UI where they can see more.
Porouscloud - NA LoL
IrOnKaL
Profile Joined June 2011
United States340 Posts
August 22 2011 01:30 GMT
#14
Lol if you think you lost because of the small difference in UI height then you might want to watch the replay and figure out what ACTUALLY made you lose.

User was warned for this post
ster
Profile Joined April 2011
Netherlands94 Posts
August 22 2011 01:31 GMT
#15
Looks like zerg can see more in the middle of the screen, though.
p0lyph0ny
Profile Joined July 2011
United States217 Posts
August 22 2011 01:31 GMT
#16
Isn't playing on a widescreen instead of 4:3 already considered imbalanced?
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
August 22 2011 01:35 GMT
#17
it probably doesnt effect the game much but i would like to see them all the same size anyway
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
August 22 2011 01:36 GMT
#18
I think you might be taking this game a little too seriously =/
Highwinds
Profile Joined August 2010
Canada955 Posts
August 22 2011 01:37 GMT
#19
On August 22 2011 10:31 ster wrote:
Looks like zerg can see more in the middle of the screen, though.


No. I had the tank and SCV in different spots every time. (not sure why i even put a tank in guess I was bored lol).
Yes It's a Good Day. 저는 아이유 사랑해요!
ScrubS
Profile Joined September 2010
Netherlands436 Posts
Last Edited: 2011-08-22 01:38:47
August 22 2011 01:38 GMT
#20
eventho the zerg can see the least on the left and right sides, they obviously have the most sight in the middle if you compare the distance between the UI and the tank (in test 2). guess its balanced taht way ^^
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