This is such a minor difference that shouldn't be noticed by anyone. 4:3 against 16:10 against 16:9 resolution difference is a much bigger issue 'UI wise'.
Race UI Problems. (Confirmed Imbalance?) - Page 2
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Hoon
Brazil891 Posts
This is such a minor difference that shouldn't be noticed by anyone. 4:3 against 16:10 against 16:9 resolution difference is a much bigger issue 'UI wise'. | ||
theBOOCH
United States832 Posts
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Angra
United States2652 Posts
there will literally never be a game that this is going to affect. | ||
Mordoc
United States162 Posts
On August 22 2011 10:38 ScrubS wrote: eventho the zerg can see the least on the left and right sides, they obviously have the most sight in the middle if you compare the distance between the UI and the tank (in test 2). guess its balanced taht way ^^ (The tank is not in the same spot every time ignore that). @OP: Yeah, not exactly ab big deal; but every little thing like that is quite annoying. | ||
lcl
United Kingdom119 Posts
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FreezerJumps
Canada653 Posts
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zarepath
United States1626 Posts
On August 22 2011 10:49 Angra wrote: lol is this thread serious. there will literally never be a game that this is going to affect. At what point, then, would it affect a game? When it's a 5 pixel difference? 10 pixels? At what point does it become a problem? There's nothing wrong with pointing out that it SHOULD be exactly similar. Not being able to see or click on the banshee in the bottom left-hand corner of your screen just because your UI is a couple pixels bigger than it should be would be frustrating, I'm sure. Obviously this little thing will not affect that much in the game at all. What DOES affect SC2 as an esport, however, are tons of little things like this that reflect Blizzard's attitude of not needing to be exact. The lack of perfect symmetry on their maps, the different-sized starting locations, etc. These are all small things, but we'd all feel better about Blizzard leading this esport if they DID go the extra mile to make sure all the UIs were exactly the same and all the starting locations and doodads were mirrored instead of slightly different. It's more of a mindset issue than it is an actual gameplay issue. | ||
Golgotha
Korea (South)8418 Posts
On August 22 2011 10:36 Subversion wrote: I think you might be taking this game a little too seriously =/ yup. the difference is like a minuscule speck of dust | ||
Bengui
Canada775 Posts
It's pretty obvious just by looking at the UIs, you didn't need to waste all that time... | ||
Leeto
United States1320 Posts
I like how each race UI is different. It would be pretty boring if everyone had the same UI but just different colors or something just so that you could see the same amount of screen.. | ||
Shinrae
United Kingdom95 Posts
On August 22 2011 10:49 Angra wrote: lol is this thread serious. there will literally never be a game that this is going to affect. I'm going to call it now. That after saying this, there will be a huge drama filled tournament loss from a Zerg who doesnt see something by the smallest amount. And when that day comes, you're going to be left feeling really silly. | ||
Kiangani
United States122 Posts
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Bodzilla
Australia472 Posts
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Giwoon
Korea (South)431 Posts
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me_viet
Australia1350 Posts
lol. | ||
Duka08
3391 Posts
Christ. | ||
StatX
Canada343 Posts
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puzzl
United States263 Posts
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Yoshi Kirishima
United States10352 Posts
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Angra
United States2652 Posts
On August 22 2011 11:13 Shinrae wrote: I'm going to call it now. That after saying this, there will be a huge drama filled tournament loss from a Zerg who doesnt see something by the smallest amount. And when that day comes, you're going to be left feeling really silly. I sincerely doubt that. | ||
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