• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 06:34
CEST 12:34
KST 19:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL, and the Limitations of Standard Play0Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8
Community News
[TLMC] Summer 2026 Ladder Map Rotation05.0.16 patch for SC2 goes live (8 worker start)63ZeroSpace at Steam NextFest - Last free demo31Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611
StarCraft 2
General
Enough with this crap patch: boring and suck! 5.0.16 patch for SC2 goes live (8 worker start) Possible bug in the new patch? Map Pool Suggestion For 1v1 HackErIsTop take on Patch 5.0.16
Tourneys
Douyu Cup 2026: $20,000 Legends Event (June 26-28) INu's Battles#17 <BO.9> RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament GSL CK #4 20-21th June
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 531 Experimental Artillery Mutation # 530 One For All Mutation # 529 Opportunities Unleashed
Brood War
General
ASL 22 Proposed Map Pool Quality of life changes in BW that you will like ? [BSL22] Non-Korean Championship from 13 to 28 June BSL Season 22 BW General Discussion
Tourneys
[Megathread] Daily Proleagues The Casual Games of the Week Thread [BSL22] GosuLeague Casts - Tue & Thu 22:00 CEST CSLAN 4 is Coming!
Strategy
Why doesn't anyone use restoration? Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds
Other Games
General Games
Nintendo Switch Thread ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Games for Kids The Perfect Game
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8813 users

Calling MULES On Close Patches is Bad

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 7 8 9 Next All
STS17
Profile Joined April 2010
United States1817 Posts
Last Edited: 2011-06-26 06:38:53
June 25 2011 22:14 GMT
#1
Not sure if this is public knowledge or not but I often see players calling MULES on the closest mineral patches instead of the farther ones. I wanted to know if doing this was necessarily better or just a false truth, so I did an experiment.

Calling a MULE on a close mineral patch will return 270 minerals, but the MULE will actually mine 300 minerals, and die in transit to the command center, thereby causing you to lose these 30 minerals. Calling it on a far patch will still yield 270 minerals over its lifespan but the MULE dies on its way back to the mineral patch so you don't lose anything.

Just wanted to let everyone know if they didn't already that calling a MULE on a closer patch actually harms you as the game goes longer and your bases begin to mine out.

MOD EDIT:
To clear up all the misinformation flying around here..
On June 26 2011 12:20 Xapti wrote:
Show nested quote +
On June 26 2011 07:24 Xxazn4lyfe51xX wrote:
I was under the impression that the opposite was true. By calling down a mule on a far patch, he dies on the way back from returning a load, thus you lose 30 minerals.
Yes, this. I heard that a long time ago, and it was by quite well-respected people as far as I remember.

Something like 240 and a wasted trip if you went on far patch, 270 and no wasted trip if you went on a close one.

Maybe Blizzard did some sort of hidden update? or is someone just mistaken?

One thing I do know though... it's it is not as simple as close patch and far patch... there are close patches and far patches, but there are also patches inbetween, some which are more shorter, others which are more further, and probably some (not sure how many) that are truely in between them both.

EDIT: OK this makes perfect sense and it's what I remember
Show nested quote +
LIQUIPEDIA: MULE
It has been noted that depending on the mineral patch a MULE has been ordered to mine, it may make eight or nine trips. Specifically, on mineral patches with optimal efficiency (usually the ones closest to the Command Center) the MULE will mine and return its cargo nine times providing the largest possible income. On the farthest mineral patches, the MULE will only make eight trips returning a total of 240 minerals before being destroyed. The last (and worse) case are mineral patches that have an average distance from the main building. When mining these minerals, the MULE will gather nine times but will be destroyed before it returns its last cargo, wasting 30 minerals completely.
Therefore it is recommended that players take note of which mineral patches are "optimal" on each map to ensure maximum efficiency from the use of MULEs.


So It is MEDIUM distance patches that will cause this problem. Far distance patches will only make 8 trips and die, which is still very bad. Close distance patches will yield 9 trips and should not be dying with minerals in their arms.

Take a look at this link:
http://www.teamliquid.net/forum/viewpost.php?post_id=5015816
Look at the pictures of the mineral positions. The map screen shots are old, so they may not be accurate (aside from many of the maps not even being used anymore), but it is not very intuitive as to which patches are close and which are far.

Maybe... there are actually FOUR distances...
  1. 270 with wasted 30
  2. 270 (no waste)
  3. 240 with wasted 30
  4. 240 (no waste)

I find this somewhat hard to believe though, because liquipedia doesn't pick up on it, nor do those other people who peopled about this long ago. You'd think if they picked up on the 240+30 they would have picked up on the 270+30.

Maybe all that information is so old, it was before the patch that fixed worker micro trick to speed up mining time, which was enough to affect the mules from mining extra (or missing a trip) to being able to return that trip, or mining extra. This seems like the most probably explanation, but I'm suprized that no one would have picked up on it long ago. Maybe it's just that I don't play terran and hence don't follow this as much as others.
Platinum Level Terran - Take my advice from that perspective
Janar
Profile Joined February 2011
Netherlands96 Posts
June 25 2011 22:15 GMT
#2
Interesting I never knew this thanks for sharing.
Only the fittest of the fittest shall survive, stay alive.
ShrikeG
Profile Joined August 2010
Canada75 Posts
June 25 2011 22:16 GMT
#3
On top of that the closer patches naturally mine out faster anyways so by calling mules on the farther ones it should even it out more.
But only the weak, they lack the passion to prevail, but not us, only the weak.
seefour
Profile Joined May 2011
United Kingdom107 Posts
June 25 2011 22:16 GMT
#4
What? Your saying that calling mules on close patches is bad because it mines the same as calling on any other patch? People will still do this out of habit.
"All war is based on deception" - Sun Tzu
OzkanTheFlip
Profile Blog Joined January 2011
United States246 Posts
June 25 2011 22:16 GMT
#5
wait a mule mines 30 mins in one trip?
Make Moar Roaches
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
June 25 2011 22:18 GMT
#6
Good to know, thanks for this.
Arco
Profile Joined September 2009
United States2090 Posts
Last Edited: 2011-06-25 22:19:34
June 25 2011 22:18 GMT
#7
On June 26 2011 07:16 seefour wrote:
What? Your saying that calling mules on close patches is bad because it mines the same as calling on any other patch? People will still do this out of habit.

Minerals are limited at a patch. Calling MULEs on close spots gains nothing more except wasting minerals at your patches (30 are never returned after being harvested)

Calling MULES at the further spots gets the same amount of minerals, but it never has time to mine the 30 additional minerals that get wasted. Which is better.
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
Last Edited: 2011-06-25 22:19:45
June 25 2011 22:19 GMT
#8
Maybe a strategy forum post, I really don't know where this fits... Actually, simple question, simple answers or some form of simplistic thread. I don't really think this warranted a thread though, since common sense isn't that hard to come by, I could be wrong. That's why theres mods active, : P.

Good point though, but should be obvious, even without the 30minerals, theres less movement time so you want those to stay around longest.
"A bullet to the head will solve your problems."
Chocolate
Profile Blog Joined December 2010
United States2350 Posts
June 25 2011 22:19 GMT
#9
wow, nice find! you should post this in 1000 tips thread
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
June 25 2011 22:20 GMT
#10
On June 26 2011 07:19 Chocolate wrote:
wow, nice find! you should post this in 1000 tips thread


Exactly, thats the thread I was thinking of, couldn't put a name to it. Day saver Chocolate.
"A bullet to the head will solve your problems."
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
June 25 2011 22:20 GMT
#11
By calling down mules on a close patch you are essentially destroying 30 of your own minerals. wow, that's pretty cool. I think i'm going to test this out myself.
Proud member of the LGA-1366 Core-i7 4Ghz Club
NeWeNiyaLord
Profile Blog Joined September 2010
Norway2474 Posts
June 25 2011 22:22 GMT
#12
WOOT, I have never noticed =o Thank you!
This is where we begin. Show your true self, Battosai.
Keype
Profile Joined March 2010
Sweden455 Posts
June 25 2011 22:22 GMT
#13
thats pretty cool tbh. Will defineately try to get that into my habit! Big thanks!
Tornado Terran Fighting!
MrMotionPicture
Profile Joined May 2010
United States4327 Posts
June 25 2011 22:22 GMT
#14
Well this is certainly good to know! Thanks!
"Elvis Presley" | Ret was looking at my post in the GSL video by Artosis. | MMA told me I look like Juanfran while we shared an elevator with Scarlett
roflcopter420
Profile Joined July 2009
Sweden168 Posts
June 25 2011 22:22 GMT
#15
I just tried this and I found it not to be true
Its much the same as milking a cow
AxelTVx
Profile Joined May 2010
Canada916 Posts
June 25 2011 22:23 GMT
#16
Oh wow..... I always saw my MULES always dying half-way, but I forgot that they'd lose minerals! Great find!
Axel 145 Masters Protoss
Xxazn4lyfe51xX
Profile Joined October 2010
United States976 Posts
June 25 2011 22:24 GMT
#17
I was under the impression that the opposite was true. By calling down a mule on a far patch, he dies on the way back from returning a load, thus you lose 30 minerals.
rickybobby
Profile Joined October 2010
United States405 Posts
June 25 2011 22:26 GMT
#18
wow i never knew that i totally thought you were supposed to call it to the near ones
FinnGamer
Profile Blog Joined December 2010
Germany2426 Posts
Last Edited: 2011-06-25 22:30:49
June 25 2011 22:26 GMT
#19
I think it depends on how saturated the base is, meaning that the Mule does not switch patches

Edit: missinformation nvm
"hopefully swing the favor in your advantage." - Day[9]
MERLIN.
Profile Blog Joined December 2010
Canada546 Posts
June 25 2011 22:28 GMT
#20
On June 26 2011 07:26 FinnGamer wrote:
I think it depends on how saturated the base is, meaning that the Mule does not switch patches


The mule will never "switch" patches unless you que 2 mules on 1 patch, it runs out, or you personally move it...

I dont understand what your trying to say.
"A bullet to the head will solve your problems."
1 2 3 4 5 7 8 9 Next All
Please log in or register to reply.
Live Events Refresh
Douyu Cup 2020
05:00
2026 - Day 1
soO vs FanTaSy
TY vs Coffee
Ryung 1102
WardiTV792
CranKy Ducklings262
IndyStarCraft 149
3DClanTV 106
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Ryung 1102
Lowko209
SortOf 171
IndyStarCraft 149
ProTech125
StateSC2 69
StarCraft: Brood War
Britney 25782
Sea 1441
Horang2 1003
Hyuk 745
Soma 230
Zeus 191
actioN 180
Soulkey 177
Rush 173
ggaemo 113
[ Show more ]
Dewaltoss 76
Last 76
Leta 76
NaDa 74
Aegong 63
ToSsGirL 62
Movie 46
Free 42
Liquid`Ret 40
Hyun 39
Sharp 33
sorry 25
Sacsri 19
Bale 15
yabsab 9
Hm[arnc] 9
IntoTheRainbow 8
Dota 2
XaKoH 240
League of Legends
JimRising 427
Reynor14
Counter-Strike
shoxiejesuss1325
x6flipin223
Other Games
Liquid`RaSZi683
singsing302
crisheroes219
Mew2King184
Organizations
Other Games
gamesdonequick683
BasetradeTV272
StarCraft: Brood War
lovetv 10
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP22
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo2194
Upcoming Events
OSC
5h 26m
Douyu Cup 2020
18h 26m
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
1d 18h
Maestros of the Game
2 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
2 days
Douyu Cup 2020
2 days
BSL22 NKC (BSL vs China)
3 days
Online Event
3 days
RSL Revival
3 days
WardiTV Weekly
4 days
[ Show More ]
RSL Revival
4 days
RSL Revival
5 days
Kung Fu Cup
6 days
OSC
6 days
Liquipedia Results

Completed

Proleague 2026-06-24
WardiTV Spring 2026
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
CSL Season 21: Qualifier 2
SCTL 2026 Spring
Douyu Cup 2026
Maestros of the Game 2
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
BCC 2026
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E1
Heroes Pulsing #3
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.