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Vatican City State2594 Posts
PEOPLE ARE ENCOURAGED TO SEARCH TL BEFORE ASKING QUESTIONS!
I have realized that I don't have the time or patience to format the OP with every question update. So, please remember to use the search function, and to read through the thread before asking a question! Thanks!
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I have another question
Can a single lurker isolated from any other units, under a dark swarm, be kill by sieged tank?
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No, a lurker doesn't not take damage under swarm at all.
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Q: Does Dark Swarm protect static defense buildings like sunks and spores the same it protects units? I.E. can dragoons/marines still not do any damage to sunks under swarm, does archon splash still get nullified? No, buildings are not affected by dark swarm, only units.
Q: Can a single lurker isolated from any other units, under a dark swarm, be kill by sieged tank? No, siege tanks only deal splash damage under dark swarm.
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In pro ZvZ muta-scourge vs muta-scourge battles, do the players use patrol micro?
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Vatican City State2594 Posts
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i have a very relevant question: Does a mind controlled overlord give protoss supply?
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On May 09 2011 08:30 ytter wrote: i have a very relevant question: Does a mind controlled overlord give protoss supply? It only gives zerg type of supply, which is pointless if you do not have any zerg units. You can however, use it for detection if for some twisted reason you have Mind Control and a Dark Archon with enough energy, but no Observer. I believe you can use it as transport for protoss units as well if the zerg researched it. Need confirmation on this one though.
Q: Does Dark Swarm protect static defense buildings like sunks and spores the same way it protects units? Show nested quote +On May 09 2011 06:50 Kassploj wrote: No, buildings are not affected by dark swarm, only units. Mind you that sunkens use a type of ranged attack, and dark swarm neutralizes this attack. For these two reasons it is HIGHLY inadvisable to cast dark swarm on a sunken farm.
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How do the professionals micro their wraiths in different situations (e.g. sniping drones when there's a spore nearby, running away from scourge/muta, and chasing mutas with cloak on)?
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What are the economic equivalent build for ZvT? (like 12 hatch, overpool, 3 hatch b4 pool, 14cc, 1 racks expo, etc.)
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On May 09 2011 10:00 Release wrote: What are the economic equivalent build for ZvT? (like 12 hatch, overpool, 3 hatch b4 pool, 14cc, 1 racks expo, etc.)
What do you mean, economic equivalent? What is equivalent to what?
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Vatican City State2594 Posts
On May 09 2011 08:48 Frigo wrote:Show nested quote +On May 09 2011 08:30 ytter wrote: i have a very relevant question: Does a mind controlled overlord give protoss supply? It only gives zerg type of supply, which is pointless if you do not have any zerg units. You can however, use it for detection if for some twisted reason you have Mind Control and a Dark Archon with enough energy, but no Observer. I believe you can use it as transport for protoss units as well if the zerg researched it. Need confirmation on this one though. Show nested quote +Q: Does Dark Swarm protect static defense buildings like sunks and spores the same way it protects units? On May 09 2011 06:50 Kassploj wrote: No, buildings are not affected by dark swarm, only units. Mind you that sunkens use a type of ranged attack, and dark swarm neutralizes this attack. For these two reasons it is HIGHLY inadvisable to cast dark swarm on a sunken farm. You are right about the overlord. Any MC'd unit will retain any spells already researched for it, such as storm, siege, etc.
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Vatican City State2594 Posts
On May 09 2011 10:01 xxpack09 wrote:Show nested quote +On May 09 2011 10:00 Release wrote: What are the economic equivalent build for ZvT? (like 12 hatch, overpool, 3 hatch b4 pool, 14cc, 1 racks expo, etc.) What do you mean, economic equivalent? What is equivalent to what? I think he means in what builds is there no economic advantage for either side, like 3 hatch before pool vs. 14cc, 12 pool vs 2 rax, something like that (I'm not sure myself). As opposed to say 5 pool vs 14cc, where 14cc has an advantage. So he wants like, what are the economic equivalents of all Z builds.
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If that's what he was asking, it would look something like this:
3 hatch>14cc>12hatch>1 rax fe>12pool>overpool>2 rax>9 pool>bbs>5pool
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United States11390 Posts
3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage.
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Maybe, but I disagree. liquipedia says it's a soft counter, although I don't have any other way to support that point.
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Vatican City State2594 Posts
On May 09 2011 11:09 Harem wrote: 3hat before pool doesn't put you ahead of double CC. It only negates some of the advantage. What would you say is a build that would put Z at par or ahead of that build then?
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A lurker will take damage under dark swarm only from irradiate or a splash attack targeted at an adjacent unit.
A direct tank shot will not hurt a single lurker, but it will hurt clumped lurkers.
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On May 09 2011 10:28 hacklebeast wrote: If that's what he was asking, it would look something like this:
3 hatch>14cc>12hatch>1 rax fe>12pool>overpool>2 rax>9 pool>bbs>5pool
It's debatable but I would agree this is a reliable reference.
On May 09 2011 09:36 DTK-m2 wrote: How do the professionals micro their wraiths in different situations (e.g. sniping drones when there's a spore nearby, running away from scourge/muta, and chasing mutas with cloak on)? Wraiths handle like mutas. You can use right click on unit/attack move/hold similarly except you should only hit 1 unit at a time, so only use right click if there's a group of units. When chasing, do moving shot by attacking with right click on unit or attack ground/unit followed by a quick move in the direction you are chasing.
Patrol is used for angled attacks or vs scourge, see guides for mutas vs scourge and the chinese triangle.
Generally, if you open wraith in TvZ you should first kill overlords before drones. Spore is usually a committed strong counter to wraith as opposed to hydra because your wraiths will go down faster. You should only attack a mineral line with spore when you have an adequate wraith count (enough to kill drone in 1 hit).
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Vatican City State2594 Posts
On May 09 2011 12:33 Magus wrote: A lurker will take damage under dark swarm only from irradiate or a splash attack targeted at an adjacent unit.
A direct tank shot will not hurt a single lurker, but it will hurt clumped lurkers. The question asked for an isolated unit so this doesn't apply I think but it's still good to know (: Thanks!
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