• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:43
CEST 02:43
KST 09:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Neeb returns to progaming; rejoins ONSYDE6Weekly Cups (July 20-26): Early returns on 5.0.16b5IntoTheTV X SOOP SC2 League : Weekly & Monthly4Clem: "I don't have that much hope in Blizzard"7ZeroSpace Early Access is Now Live!40
StarCraft 2
General
Weekly Cups (July 20-26): Early returns on 5.0.16b Neeb returns to progaming; rejoins ONSYDE Terran or Protoss 3kb/s downloading patch..... are we back to 1998? Daily SC2 Player Grid - feedback wanted
Tourneys
RSL Revival: Season 6 - Qualifiers and Main Event Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 8.0! (13 - 23 August) IntoTheTV X SOOP SC2 League : Weekly & Monthly INu's Battles#18 - Cure, herO, Rogue & ByuN
Strategy
[G] Having the right mentality to improve
Custom Maps
[M] (2) Industrial Park New Map Maker - Looking for Advice - Love or Hate
External Content
Mutation # 536 Railroad Switch The PondCast: SC2 News & Results Mutation # 535 Assembly of Vengeance Mutation # 534 Burning Evacuation
Brood War
General
screpdb: new Starcraft reporting tool BW General Discussion ASL22 General Discussion ASL 22 Proposed Map Pool Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Star Con San Diego 2026 Escore Tournament - Season 3
Strategy
Odyssey Mineral Stack Saturation Fighting Spirit mining rates Simple Questions, Simple Answers PvT advise for noobs
Other Games
General Games
Nintendo Switch Thread ZeroSpace Early Access is Now Live! Path of Exile Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread European Politico-economics QA Mega-thread How to buy a book - shipping from Korea to Europe
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread 2026-27 Football Thread placeholder TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
Northern Ireland Global Starcraft The Automated Ban List
Blogs
Games, Hormones, and "Dark" …
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
An Exploration of th…
waywardstrategy
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6234 users

Simple Questions, Simple Answers - Page 2

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 486 487 488 Next
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
May 09 2011 03:59 GMT
#21
On May 09 2011 12:33 Magus wrote:
A lurker will take damage under dark swarm only from irradiate or a splash attack targeted at an adjacent unit.

A direct tank shot will not hurt a single lurker, but it will hurt clumped lurkers.


No.

The way swarm works is that it blocks primary damage from ranged units, but not splash. If the lurker pack is unburrowed, then they will all take splash damage

Burrow only takes damage from direct attacks, so if the lurker pack is all burrowed, than they will all take no damage.

I just tested to confirm. Whether the unit is directly targeted or not is irrelevant under swarm.
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
May 09 2011 06:47 GMT
#22
Burrowed lurkers under swarm do not take damage from siege tank blasts but they also take damage from AoE and not just direct damage.

If I recall correctly, burrowed lurkers also take damage from mines and nukes so therefore, they take AoE damage as well.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
Magus
Profile Blog Joined April 2010
Canada450 Posts
May 09 2011 07:06 GMT
#23
On May 09 2011 12:59 hacklebeast wrote:
Show nested quote +
On May 09 2011 12:33 Magus wrote:
A lurker will take damage under dark swarm only from irradiate or a splash attack targeted at an adjacent unit.

A direct tank shot will not hurt a single lurker, but it will hurt clumped lurkers.


No.

The way swarm works is that it blocks primary damage from ranged units, but not splash. If the lurker pack is unburrowed, then they will all take splash damage

Burrow only takes damage from direct attacks, so if the lurker pack is all burrowed, than they will all take no damage.

I just tested to confirm. Whether the unit is directly targeted or not is irrelevant under swarm.

I've tested this too, and just confirmed what I said is true right now.

The Dark Swarm makes the unit shoot in front of their target, which means any lurkers burrowed in front of the lurker targeted will be hit by the shot but the splash radius does not hit the lurker that is actually being shot at.

Something funny I just saw, if you aim it right you can get a tank to one-shot a ling under swarm that is standing just far enough in front of your target. Otherwise it's always a two-shot kill with no upgrades.
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
May 09 2011 07:08 GMT
#24
The thing about dark swarm comes up every few months for some reason.

On May 09 2010 07:01 Bwenjarin Raffrack wrote:
(Wiki)Splash Damage

Burrowed units do not take radial splash damage, not even from nukes (it will still do its primary damage in a large area, however, which the burrowed units are subject to).

Under dark swarm, the tank's attack sprite is shifted so that it will do no damage to a burrowed lurker. However, if the tank attacks something else under the dark swarm, such as a zergling, and the point of impact is shifted so that it is on top of a burrowed lurker, it will take the primary damage incidentally. If there is only one lurker under a swarm, it will take no splash or incidental damage whatsoever.

A tank's attack sprite is similarly shifted when missing a unit on top of high ground and thus will do no splash damage to a burrowed unit that it misses.

Also, units burrowed close together can both be under the point of impact and thus be hit by the tank's primary 70 damage, but they will take none of the secondary or tertiary radial splash damage.

And while I'm here, damage is reduced by armor before it is scaled down by size, e.g., a dragoon will deal (20-1)/2 instead of (20/2)-1 to a +1 carapace zergling, and a fully upgraded goliath will do 13 damage to a fully upgraded mutalisk rather than just 10.


On May 09 2010 07:30 bearbuddy wrote:
In a nutshell

[image loading]


Spider mines damage burrowed units under swarm because their attack is not affected by swarm, insofar as they chase down the unit and do their full damage on contact. Again, burrowed units would not take the 50% and 25% radial splash damage, but they will be damaged if they are in range of the primary damage. Similarly, imagine an infested terran running up to a unit, exploding on contact, and dealing its full damage. In effect, the infested terran, spider mine, and reaver scarab are all melee splash units.

To reiterate, burrowed units take no radial splash damage, not even from nukes. They will either take the full, primary damage or none.
I'm not as thunk as dreople pink I am.
Ideas
Profile Blog Joined April 2008
United States8174 Posts
May 09 2011 07:29 GMT
#25
one thing i dont get is the nature of the sprite-shifting. is it just random or is there some arbitrary distance it moves to? or does it always move to another target under the swarm?
Free Palestine
Bwenjarin Raffrack
Profile Joined November 2008
United States322 Posts
Last Edited: 2011-05-09 07:42:54
May 09 2011 07:39 GMT
#26
On May 09 2011 16:29 Ideas wrote:
one thing i dont get is the nature of the sprite-shifting. is it just random or is there some arbitrary distance it moves to? or does it always move to another target under the swarm?


[image loading]

+ Show Spoiler [More Pictures] +

[image loading]
[image loading]
[image loading]
[image loading]
I'm not as thunk as dreople pink I am.
Magus
Profile Blog Joined April 2010
Canada450 Posts
May 09 2011 07:49 GMT
#27
On May 09 2011 16:29 Ideas wrote:
one thing i dont get is the nature of the sprite-shifting. is it just random or is there some arbitrary distance it moves to? or does it always move to another target under the swarm?

I believe it's 1 matrix (width of a dragoon) towards the unit that fired.
]343[
Profile Blog Joined May 2008
United States10328 Posts
May 09 2011 08:47 GMT
#28
whew ok I'm glad people cleared this up... I remember getting into a livestream argument about this before -.-; but yeah I think it's shifted about a dragoon width (idk if that's "1 matrix"?) back toward the tank. So a lurker will still take direct damage there (but no splash!)
Writer
DarkSaieden
Profile Blog Joined July 2008
South Africa254 Posts
Last Edited: 2011-05-09 09:12:34
May 09 2011 09:03 GMT
#29
edit: replaced with more useful post

On May 09 2011 10:02 Murderotica wrote:
Show nested quote +
On May 09 2011 08:48 Frigo wrote:
On May 09 2011 08:30 ytter wrote:
i have a very relevant question:
Does a mind controlled overlord give protoss supply?

It only gives zerg type of supply, which is pointless if you do not have any zerg units. You can however, use it for detection if for some twisted reason you have Mind Control and a Dark Archon with enough energy, but no Observer. I believe you can use it as transport for protoss units as well if the zerg researched it. Need confirmation on this one though.


Q: Does Dark Swarm protect static defense buildings like sunks and spores the same way it protects units?
On May 09 2011 06:50 Kassploj wrote:
No, buildings are not affected by dark swarm, only units.


Mind you that sunkens use a type of ranged attack, and dark swarm neutralizes this attack. For these two reasons it is HIGHLY inadvisable to cast dark swarm on a sunken farm.

You are right about the overlord. Any MC'd unit will retain any spells already researched for it, such as storm, siege, etc.


and you also "keep" the research; so in pvp, you could get any arbiter, templar, or capacity upgrade for "free" (free in the sense that you not counting the darchon and mc upgrades)
if for some crazy reason, you want to mc a drone and tech zerg, snagging an overlord for supply would be a good idea to steal ovi speed and be able to make drones immediately.
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
May 09 2011 09:19 GMT
#30
On May 09 2011 16:08 Bwenjarin Raffrack wrote:
The thing about dark swarm comes up every few months for some reason.

Show nested quote +
On May 09 2010 07:01 Bwenjarin Raffrack wrote:
(Wiki)Splash Damage

Burrowed units do not take radial splash damage, not even from nukes (it will still do its primary damage in a large area, however, which the burrowed units are subject to).

Under dark swarm, the tank's attack sprite is shifted so that it will do no damage to a burrowed lurker. However, if the tank attacks something else under the dark swarm, such as a zergling, and the point of impact is shifted so that it is on top of a burrowed lurker, it will take the primary damage incidentally. If there is only one lurker under a swarm, it will take no splash or incidental damage whatsoever.

A tank's attack sprite is similarly shifted when missing a unit on top of high ground and thus will do no splash damage to a burrowed unit that it misses.

Also, units burrowed close together can both be under the point of impact and thus be hit by the tank's primary 70 damage, but they will take none of the secondary or tertiary radial splash damage.

And while I'm here, damage is reduced by armor before it is scaled down by size, e.g., a dragoon will deal (20-1)/2 instead of (20/2)-1 to a +1 carapace zergling, and a fully upgraded goliath will do 13 damage to a fully upgraded mutalisk rather than just 10.


Show nested quote +
On May 09 2010 07:30 bearbuddy wrote:
In a nutshell

[image loading]


Spider mines damage burrowed units under swarm because their attack is not affected by swarm, insofar as they chase down the unit and do their full damage on contact. Again, burrowed units would not take the 50% and 25% radial splash damage, but they will be damaged if they are in range of the primary damage. Similarly, imagine an infested terran running up to a unit, exploding on contact, and dealing its full damage. In effect, the infested terran, spider mine, and reaver scarab are all melee splash units.

To reiterate, burrowed units take no radial splash damage, not even from nukes. They will either take the full, primary damage or none.


ah ok my bad on the dark swarm and nukes.
火心 Jealous. I always loved that feeling when I was young. Embrace it.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2011-05-09 10:19:07
May 09 2011 10:18 GMT
#31
I know Zerg generally under saturate their mineral lines relative to P and T because they are the most gas-needy race and need to take more expansions. However, what's an accurate metric for saying when the Zerg's economy is likely equivalent to the T or P's. I know 3 mining base zerg generally = 2 mining base T or P, but what about 6 vs 4 or something like that?

Also, has someone ever used stasis on a bunch of active mines, and if so how awesome was it?
I cheer for underdogs and Flash
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
Last Edited: 2011-05-09 11:17:26
May 09 2011 11:16 GMT
#32
On May 09 2011 19:18 deafhobbit wrote:
I know Zerg generally under saturate their mineral lines relative to P and T because they are the most gas-needy race and need to take more expansions. However, what's an accurate metric for saying when the Zerg's economy is likely equivalent to the T or P's. I know 3 mining base zerg generally = 2 mining base T or P, but what about 6 vs 4 or something like that?

Also, has someone ever used stasis on a bunch of active mines, and if so how awesome was it?

If the number of drones and probes is the same, then the two players are about equal. 60 drones on 3 bases ~= 60 scvs on 2 bases. The only difference is that the Zerg is more vulnerable, and the terran will run out of minerals first, making it so he can't turtle as effectively. Zerg also needs hatcheries to up production, so they expand more because they need the hatchery anyways. Zerg also gets 50% more gas on 3 bases vs 2. http://www.teamliquid.net/forum/viewmessage.php?topic_id=89939

You can do the calculations yourself. When a terran has 3workers/patch * 8patches * 2 bases = 48 workers, and the zerg has 2 workers/ patch * 8 patches * 3 bases = 48 workers, the zerg comes out with an approximately 14% faster harvest rate.
Frigo
Profile Joined August 2009
Hungary1023 Posts
May 09 2011 13:09 GMT
#33
60 drones on 3 bases? That's 17 drones on minerals for each base, meaning 4 or perhaps 3 hatcheries per base, or 10 to 17 overall (5 to 3 drones on minerals per hatch). That drone count is more appropriate for 4 bases, with 2 hatcheries at each base, increased to 3 hatcheries if the money allows it. And a 4 base zerg with 60 drones and time to power up completely OWNS a 2-base terran, no matter how many SCVs he has.

A more realistic comparison would be 42 drones (3*[11+3]) vs somewhere between 42 and 60 SCVs (2*[9*2..3+3]).

Of course the question itself is silly, you can't make a straight comparison due to several factors, including the different mechanics of the races, different unit costs, different unit mixes, time available to power up, timing windows, etc.
http://www.fimfiction.net/user/Treasure_Chest
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 09 2011 14:36 GMT
#34
On May 09 2011 19:18 deafhobbit wrote:
I know Zerg generally under saturate their mineral lines relative to P and T because they are the most gas-needy race and need to take more expansions. However, what's an accurate metric for saying when the Zerg's economy is likely equivalent to the T or P's. I know 3 mining base zerg generally = 2 mining base T or P, but what about 6 vs 4 or something like that?

Also, has someone ever used stasis on a bunch of active mines, and if so how awesome was it?


There are too many factors to calculating advantage so you basically just wanna have at least one more base than T/P with enough workers. If T/P ever has 4 bases you should be focusing on other stuff like how to kill production facilities and the newer bases while protecting yours while fighting more efficiently than your opponent. You'll both be maxed out most likely at that point.
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2011-05-09 16:40:46
May 09 2011 15:42 GMT
#35
On May 09 2011 10:28 hacklebeast wrote:
If that's what he was asking, it would look something like this:

3 hatch>14cc>12hatch>1 rax fe>12pool>overpool>2 rax>9 pool>bbs>5pool

This really doesn't make much sense. Just saying "3hatch" doesn't mean anything because it could mean anything from the standard 12hatch 11pool 13hatch or no pool 3hatch (12hatch 14hatch 13pool) or overpool 11hatch 15hatch. Each one are a different opening. The term "3hatch" doesn't designate a specific opening besides an overarching build that goes 3hatch before teching.

double cc > no pool 3hatch > 1rax no marine cc > standard 3hatch = standard 1rax cc
moktira *
Profile Blog Joined October 2010
Ireland1548 Posts
May 09 2011 15:42 GMT
#36
On May 09 2011 06:48 XXGeneration wrote:
No, a lurker doesn't not take damage under swarm at all.

The double negative is confusing there, also it should point out that it's a burrowed lurker
If in doubt, differentiate and set equal to zero
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 09 2011 16:09 GMT
#37
On May 09 2011 10:28 hacklebeast wrote:
If that's what he was asking, it would look something like this:

3 hatch>14cc>12hatch>1 rax fe>12pool>overpool>2 rax>9 pool>bbs>5pool


this is wrong
hacklebeast
Profile Blog Joined April 2010
United States5090 Posts
May 09 2011 17:13 GMT
#38
ok
Protoss: Best, Paralyze, Jangbi, Nal_Ra || Terran: Oov, Boxer, Fantasy, Hiya|| Zerg: Yellow, Zero
Zyferous
Profile Joined September 2010
United States270 Posts
May 09 2011 17:18 GMT
#39
Correct me if I'm wrong, but I think buildings are protected under swarm (at least sunkens). I remember a game or two that I've played where a sunken under dark swarm was protected from marine fire.
Jaedong forever.
Snipinpanda
Profile Blog Joined October 2007
United States1227 Posts
May 09 2011 18:00 GMT
#40
On May 10 2011 02:18 Zyferous wrote:
Correct me if I'm wrong, but I think buildings are protected under swarm (at least sunkens). I remember a game or two that I've played where a sunken under dark swarm was protected from marine fire.


Buildings are never protected from swarm.
Prev 1 2 3 4 5 486 487 488 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
00:00
#92
davetesta27
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft469
ViBE157
ProTech82
CosmosSc2 56
StarCraft: Brood War
GuemChi 4944
Artosis 582
Larva 321
NaDa 113
Purpose 8
Dota 2
monkeys_forever232
League of Legends
JimRising 793
Counter-Strike
summit1g10591
minikerr89
adren_tv38
Super Smash Bros
hungrybox1062
C9.Mang0339
Other Games
tarik_tv5159
Day[9].tv1921
ToD278
Maynarde111
Livibee109
Trikslyr64
Mew2King64
Temp06
Organizations
Other Games
gamesdonequick1222
BasetradeTV175
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Hupsaiya 98
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21280
League of Legends
• Scarra1704
Other Games
• Day9tv1921
Upcoming Events
The PondCast
9h 17m
Kung Fu Cup
10h 17m
Patches Events
15h 17m
Replay Cast
1d 8h
CrankTV Team League
1d 10h
OSC
1d 12h
OSC
1d 16h
Replay Cast
1d 23h
Escore
2 days
CrankTV Team League
2 days
[ Show More ]
OSC
2 days
Replay Cast
2 days
Afreeca Starleague
3 days
RSL Revival
3 days
ByuN vs SHIN
Solar vs Lambo
WardiTV Summer Champion…
3 days
Afreeca Starleague
4 days
RSL Revival
4 days
Clem vs Serral
herO vs Rogue
WardiTV Summer Champion…
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

Proleague 2026-07-28
SCTL 2026 Spring
Eternal Conflict S2 Finale

Ongoing

CSL 2026 Summer (S21)
KCM Race Survival 2026 Season 3
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026

Upcoming

Escore Tournament S3: W5
ASL Season 22: Qualifier #1
ASL Season 22: Qualifier #2
Acropolis #5
Escore Tournament S3: W6
Escore Tournament S3: W7
Escore Tournament S3: W8
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Light Tournament 2026
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.