• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 15:55
CEST 21:55
KST 04:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Voting9[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9Maestros of the Game: Live Finals Preview (RO4)5
Community News
BSL Team A vs Koreans - Sat-Sun 16:00 CET4Weekly Cups (Oct 6-12): Four star herO85.0.15 Patch Balance Hotfix (2025-10-8)80Weekly Cups (Sept 29-Oct 5): MaxPax triples up3PartinG joins SteamerZone, returns to SC2 competition32
StarCraft 2
General
Stellar Fest: StarCraft II returns to Canada The New Patch Killed Mech! herO Talks: Poor Performance at EWC and more... TL.net Map Contest #21: Voting Revisiting the game after10 years and wow it's bad
Tourneys
SC2's Safe House 2 - October 18 & 19 $1,200 WardiTV October (Oct 21st-31st) WardiTV Mondays RSL Offline Finals Dates + Ticket Sales! SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers Mutation # 492 Get Out More
Brood War
General
BW General Discussion BSL Team A vs Koreans - Sat-Sun 16:00 CET Question regarding recent ASL Bisu vs Larva game [Interview] Grrrr... 2024 Pros React To: BarrackS + FlaSh Coaching vs SnOw
Tourneys
[ASL20] Semifinal B SC4ALL $1,500 Open Bracket LAN [Megathread] Daily Proleagues [ASL20] Semifinal A
Strategy
BW - ajfirecracker Strategy & Training Relatively freeroll strategies Current Meta Siegecraft - a new perspective
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Path of Exile Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
SPIRED by.ASL Mafia {211640} TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Men's Fashion Thread Sex and weight loss
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Heroism of Pepe the Fro…
Peanutsc
Rocket League: Traits, Abili…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1562 users

Simple Questions, Simple Answers - Page 3

Forum Index > Brood War Strategy
Post a Reply
Prev 1 2 3 4 5 482 483 484 Next
Armathai
Profile Joined October 2007
1023 Posts
May 09 2011 18:15 GMT
#41
On May 10 2011 01:09 zulu_nation8 wrote:
Show nested quote +
On May 09 2011 10:28 hacklebeast wrote:
If that's what he was asking, it would look something like this:

3 hatch>14cc>12hatch>1 rax fe>12pool>overpool>2 rax>9 pool>bbs>5pool


this is wrong

Correct me if I'm wrong here, but isn't it more like
3hatch before pool = 14 CC > 12hatch=1rax FE >12pool >overpool = 2rax CC >9pool > BBS >5pool


economically speaking.
Looking for ArcticCerebrate formerly from @USEast
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 09 2011 20:07 GMT
#42
12hatch doesn't explain anything. If you go 2hatch tech then you're going to be economically behind any 1rax fe build. Just saying "1rax fe" doesn't explain things enough either, as there are different 1rax fe openings. I'm also very, very certain that 2rax cc > overpool.
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
May 09 2011 20:39 GMT
#43
On May 09 2011 22:09 Frigo wrote:
60 drones on 3 bases? That's 17 drones on minerals for each base, meaning 4 or perhaps 3 hatcheries per base, or 10 to 17 overall (5 to 3 drones on minerals per hatch). That drone count is more appropriate for 4 bases, with 2 hatcheries at each base, increased to 3 hatcheries if the money allows it. And a 4 base zerg with 60 drones and time to power up completely OWNS a 2-base terran, no matter how many SCVs he has.

A more realistic comparison would be 42 drones (3*[11+3]) vs somewhere between 42 and 60 SCVs (2*[9*2..3+3]).

Of course the question itself is silly, you can't make a straight comparison due to several factors, including the different mechanics of the races, different unit costs, different unit mixes, time available to power up, timing windows, etc.

Yeah, that part is wrong. Sorry, I meant to say 48 workers for both.
zulu_nation8
Profile Blog Joined May 2005
China26351 Posts
May 09 2011 23:47 GMT
#44
On May 10 2011 03:15 Armathai wrote:
Show nested quote +
On May 10 2011 01:09 zulu_nation8 wrote:
On May 09 2011 10:28 hacklebeast wrote:
If that's what he was asking, it would look something like this:

3 hatch>14cc>12hatch>1 rax fe>12pool>overpool>2 rax>9 pool>bbs>5pool


this is wrong

Correct me if I'm wrong here, but isn't it more like
3hatch before pool = 14 CC > 12hatch=1rax FE >12pool >overpool = 2rax CC >9pool > BBS >5pool


economically speaking.


This is better but there are too many variations to compile a simple ranking out of.
Release
Profile Blog Joined October 2010
United States4397 Posts
May 09 2011 23:57 GMT
#45
I've seen that a single lurker takes absolutely no damage under a swarm, but

Do clumped lurkers under swarm take damage?
☺
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
May 10 2011 00:10 GMT
#46
On May 10 2011 08:57 Release wrote:
I've seen that a single lurker takes absolutely no damage under a swarm, but

Do clumped lurkers under swarm take damage?

Lurkers under swarm, even clumped, take no damage from sieged tanks. If you irradiate a single lurker in a clump, only that irradiated lurker will take damage.

Dark swarm prevents direct damage from ranged attacks on units.
Burrow prevents indirect splash damage.
Magus
Profile Blog Joined April 2010
Canada450 Posts
May 10 2011 00:39 GMT
#47
Guys, did you just miss the huge discussion on dark swarm where we proved lurkers can be hurt under swarm while burrowed in certain circumstances?
Release
Profile Blog Joined October 2010
United States4397 Posts
Last Edited: 2011-05-10 01:33:45
May 10 2011 01:26 GMT
#48
I read that and im confused. Some people saying lurkers cant be killed from under swarm. Some people say they can. This is supposed to be simple answers. SO:

Can clumped lurkers be damaged under swarm from sieged siege tanks? yes or no
☺
hauton
Profile Joined March 2009
Hong Kong743 Posts
Last Edited: 2011-05-10 02:44:50
May 10 2011 02:34 GMT
#49
Edit: from Liquipedia

Dark Swarm
Under Dark Swarm, the projectile is shifted to the side. Therefore, the point of impact is also shifted to the side. Since the point of impact is shifted to the side, units under Dark Swarm are only affected by the splash damage of those units with radial splash. In addition, if a unit is on top of the shifted point of impact, it takes full damage from the attack. Burrowed units do not take damage from radial splash under Dark Swarm. There are a few exceptions to this effect, and they are the: Reaver, Infested Terran, Firebat, and Spider Mine. In the case of these units, they don't have a projectile attack sprite, so their attacks are not shifted at all. The two airborne radial splash damage dealers both do not attack ground, thus they never come into conflict with Dark Swarm.


So I think this is conclusively saying that Siege Tanks do not do any damage to Lurkers. They are a ranged damage whose radial splash does not fall within the list of these exceptions.
keep it up, youll either be famous or homeless one day
Rustymike
Profile Blog Joined December 2009
Finland327 Posts
May 10 2011 03:54 GMT
#50
Ok. This is kinda semiofftopic but.
Has anyone besides me tried this in ZvT? After the standard 3hatchmuta opening into lurkerling, where you inch by inch move back slowly, take one or two of your lurkers and put them on hold position behind Terrans possible 2nd expansion mineral lines (since he is only on two bases at this point). After the game moves towards late game and he has saturated the expansion, remove the hold command. It's like an invisible drop. I've tried it against two terrans and they didn't know what hit them.
I think I've never seen in any provods either the Terran scanning their possible expansions before taking them (well only if there is a ling blocking them burrowed).
Magus
Profile Blog Joined April 2010
Canada450 Posts
May 10 2011 04:22 GMT
#51
On May 10 2011 11:34 hauton wrote:
Edit: from Liquipedia

Show nested quote +
Dark Swarm
Under Dark Swarm, the projectile is shifted to the side. Therefore, the point of impact is also shifted to the side. Since the point of impact is shifted to the side, units under Dark Swarm are only affected by the splash damage of those units with radial splash. In addition, if a unit is on top of the shifted point of impact, it takes full damage from the attack. Burrowed units do not take damage from radial splash under Dark Swarm. There are a few exceptions to this effect, and they are the: Reaver, Infested Terran, Firebat, and Spider Mine. In the case of these units, they don't have a projectile attack sprite, so their attacks are not shifted at all. The two airborne radial splash damage dealers both do not attack ground, thus they never come into conflict with Dark Swarm.


So I think this is conclusively saying that Siege Tanks do not do any damage to Lurkers. They are a ranged damage whose radial splash does not fall within the list of these exceptions.

You forgot the part I bolded in there, which means lurkers in front of the targeted lurker can be killed if the tank shot is on top of them.
Release
Profile Blog Joined October 2010
United States4397 Posts
May 10 2011 05:58 GMT
#52
On May 10 2011 13:22 Magus wrote:
Show nested quote +
On May 10 2011 11:34 hauton wrote:
Edit: from Liquipedia

Dark Swarm
Under Dark Swarm, the projectile is shifted to the side. Therefore, the point of impact is also shifted to the side. Since the point of impact is shifted to the side, units under Dark Swarm are only affected by the splash damage of those units with radial splash. In addition, if a unit is on top of the shifted point of impact, it takes full damage from the attack. Burrowed units do not take damage from radial splash under Dark Swarm. There are a few exceptions to this effect, and they are the: Reaver, Infested Terran, Firebat, and Spider Mine. In the case of these units, they don't have a projectile attack sprite, so their attacks are not shifted at all. The two airborne radial splash damage dealers both do not attack ground, thus they never come into conflict with Dark Swarm.


So I think this is conclusively saying that Siege Tanks do not do any damage to Lurkers. They are a ranged damage whose radial splash does not fall within the list of these exceptions.

You forgot the part I bolded in there, which means lurkers in front of the targeted lurker can be killed if the tank shot is on top of them.


Thinking about the discussion, the dark swarm works by moving the projectile 1 unit grid from the target, therefore nullifying any direct damage, and the burrow ignores splash damage. However, the projectile, now one unit grid away from the original target, will "directly" attack the spot, damaging, killing, even burrowed units. I think this is the most logical explanation.
☺
zatic
Profile Blog Joined September 2007
Zurich15353 Posts
May 12 2011 08:03 GMT
#53
On May 09 2011 06:42 Murderotica wrote:
I saw that the SC2 forum has created something good for a change and that is the SQ/SA thread.

Pah, elitists!
ModeratorI know Teamliquid is known as a massive building
koreasilver
Profile Blog Joined June 2008
9109 Posts
May 12 2011 13:53 GMT
#54
lol at the first two responses in the SC2 thread
[Cute]Pjnkje
Profile Joined December 2010
Vietnam50 Posts
May 15 2011 03:26 GMT
#55
...and the burrow ignores splash damage


Many say that splash damage cant hurt burrowed units, but I often see an Archon attack a zealot to kill the burrowed Lurker, so ...?
High APM is when you press the "gg + ctrl + Q + Q" combination before your opponent has chance to reply "gg"
Percutio
Profile Blog Joined April 2010
United States1672 Posts
May 15 2011 05:17 GMT
#56
Not under dark swam I'm guessing
What does it matter how I loose it?
fazek42
Profile Blog Joined April 2011
Hungary438 Posts
May 15 2011 09:20 GMT
#57
Is there a reson behind many BO-s in TvP saying you should build your rax at 12, as well as your refinery? I usually just build my rax at 11 and the refinery at 12. What is the reasoning behind building both at 12?
buhhy
Profile Joined October 2009
United States1113 Posts
May 15 2011 18:48 GMT
#58
Guys, I have tested. Tanks can indeed kill lurkers under swarm. Will post screenies later.
Magus
Profile Blog Joined April 2010
Canada450 Posts
May 15 2011 19:13 GMT
#59
On May 16 2011 03:48 buhhy wrote:
Guys, I have tested. Tanks can indeed kill lurkers under swarm. Will post screenies later.

We already tested and answered this.

Twice.

Does no one read page 2?
buhhy
Profile Joined October 2009
United States1113 Posts
May 15 2011 19:14 GMT
#60
[image loading]
[image loading]
[image loading]
[image loading]
[image loading]
Cool, no?
Prev 1 2 3 4 5 482 483 484 Next
Please log in or register to reply.
Live Events Refresh
Safe House 2
17:00
Round Robin
ZombieGrub351
TKL 258
CranKy Ducklings130
3DClanTV 82
EnkiAlexander 58
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub351
TKL 258
CosmosSc2 79
Nathanias 42
JuggernautJason34
Codebar 24
UpATreeSC 13
StarCraft: Brood War
Britney 34931
Calm 2629
Dewaltoss 131
Hyun 125
ZZZero.O 123
Dota 2
LuMiX1
Heroes of the Storm
Khaldor349
Other Games
Grubby1589
Beastyqt623
Skadoodle449
Pyrionflax243
ToD163
KnowMe155
Mew2King119
Trikslyr46
rGuardiaN30
fpsfer 0
Organizations
Other Games
gamesdonequick2500
BasetradeTV164
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• printf 60
• HeavenSC 21
• Adnapsc2 13
• Migwel
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Airneanach37
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler81
League of Legends
• Nemesis5691
Other Games
• imaqtpie1889
• Shiphtur305
• tFFMrPink 16
Upcoming Events
Sparkling Tuna Cup
14h 5m
Safe House 2
21h 5m
Monday Night Weeklies
1d 20h
WardiTV Invitational
2 days
WardiTV Invitational
2 days
Tenacious Turtle Tussle
4 days
The PondCast
4 days
WardiTV Invitational
5 days
Online Event
5 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
C-Race Season 1
IPSL Winter 2025-26
EC S1
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual

Upcoming

SC4ALL: Brood War
BSL Season 21
BSL 21 Team A
BSL 21 Non-Korean Championship
RSL Offline Finals
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
CranK Gathers Season 2: SC II Pro Teams
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.