• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:13
CET 14:13
KST 22:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1601 users

[D] PTR 6s/1z 4-gate: just as fast

Forum Index > StarCraft 2 Strategy
Post a Reply
1 2 3 Next All
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-05-06 01:52:13
May 06 2011 01:17 GMT
#1
If this doesn't warrant it's own discussion, then please close this thread and/or point me in the right direction.

The latest changes to WG only add 20 seconds (140 live, 160 on PTR, was 180 initially). With reallocation of chronoboost and slight build order alteration, you can still hit the 4gate timing with ease, and with just as much (if not more) force.

The new timings allow you to warp in 2 stalkers and 2 zealots on the 2nd wave, rather than 1 stalker and 3 zealots.

replay here : http://drop.sc/9609

What I did:
build:+ Show Spoiler +
10 pylon
10 gate (scout, never returns)
11 assim (3 on gas)
12-14 nexus chrono x2
15 core (4x chrono)
18 gate
18 zealot
22 gate
22 stalker (stop probes at 20)
24 gate
24 stalker (2nd gate)
26 proxy pylon with scout
26 7th chrono on 2nd gateway to finish stalker.


[image loading]
6 stalkers and 1 zealot hitting the ramp

[image loading]
2nd wave warped in (2 stalkers, 2 zealots)


compare to the standard 6-stalker 1-zealot 4-gate
build:+ Show Spoiler +
9 pylon (scout, never returns)
11 nexus chrono
12 gate
13 nexus chrono
14 assim (3 on gas)
17 core
17 pylon
18 zealot
21 warp gate research (chrono x3)
22 stalker
24 gateway
24 gateway
24 gateway
24 stalker (chrono 1st gate)
26 proxy pylon with scout


[image loading]
6 stalkers and 1 zealot hitting the ramp

[image loading]
2nd wave warped in (1 stalker, 3 zealots) NOTE: this screenshot is from a 2v1 custom.



My comments
I was really happy with the 40 second addition to wg research time. I'm undecided about the 20 seconds, as the standard 4-gate can't really make use of that final chrono boost, whereas the new one can make complete use of it.

Thoughts?
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
CookieMaker
Profile Blog Joined November 2010
Canada880 Posts
May 06 2011 01:23 GMT
#2
Very nice OP, very informational and very, very disappointing for PvP
Micro your Macro
Sheekthief
Profile Blog Joined April 2010
United States267 Posts
Last Edited: 2011-05-06 14:33:24
May 06 2011 01:23 GMT
#3
While nerfing 4 gate, they buffed it. Only possible by Blizzard. Where fixing games is low priority.
/sarcasm....kind of...

But no really thats kind of funny that while trying to nerf it they made it better lol. Hope they figure out something that actually nerfs it like they intend. I already hate the current 4 gate tt

EDIT: Wow didn't even realize this was the strategy forums lol.

User was warned for this post
Commentator at RageQuit.tv | www.RageQuit.tv |
raf3776
Profile Blog Joined August 2010
United States1904 Posts
May 06 2011 01:23 GMT
#4
hmmm. thats really interesting. I wonder what blizzard will do with this info.
WWJD (What Would Jaedong Do)
Kammalleri
Profile Joined November 2010
Canada613 Posts
May 06 2011 01:26 GMT
#5
Well to hit as hard as before you're 10 times more all in with even lower economy. If you're seeing a 10 gate, you go standard 12-13 gate and it's a sure win from there unless you really fuck up.
Gooey
Profile Joined September 2010
United States944 Posts
May 06 2011 01:28 GMT
#6
I think it makes it much more obvious as to what you are doing, seeing a gateway and core with assimilator that early with that much chrono being saved up. The four gate is not going to go away, but it is very obvious what is going on. A 4wg push off of a 10 gate is really strong right now, but the chronoboosting will be a lot smoother now with this version. You will have to be diligently watching the assimilator to see if probes are pulled in lieu of a zealot only 4gate, and verify that it will be some sort of traditional zealot/stalker mix, as well as keeping track of how many chronos go onto the nexus. This makes the rush still as potent, but much easier to scout and prepare for than with an ambiguous 12 gate opening.
www.twitch.tv/Thatgooey
Zapdos_Smithh
Profile Blog Joined October 2008
Canada2620 Posts
May 06 2011 01:29 GMT
#7
Yeah 20 second increase with chrono boost is near nothing. Some map differences account for that time difference.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
Last Edited: 2011-05-06 01:31:50
May 06 2011 01:30 GMT
#8
From the replay it seems your timing is well 20 seconds slower. Your normal 4 gate hits at 6 minutes, this can be pushed to about 5:45 I think. The other picture is 6.20, which I assume may be pushed to 6:10 considering they way you slow your economy down with a 10 pylon 10 gate. So it hits 20 seconds slower?

Edit: This 20 second difference means everything in the world in PvP. It is 1.3 less forcefields, meaning you won't run out of them until you get your immortal out, perhaps you may even get 2 immortals out. Since the 4 gate nerf was intented for PvP mostly this seems like exactly the thing to aim for.
really?
lifeangelus
Profile Joined September 2010
51 Posts
Last Edited: 2011-05-06 01:35:46
May 06 2011 01:31 GMT
#9
Been through testing alot on PTR myself. Can get the 4 gate to hit at 5:57 at my best( warped in and running up ramp). This timing is still good on no ramp maps but gets destroyed by sentrys on a ramp. So easy to have enough units out by this point. I always did a 3 gate with whatever tech I wanted on ramp maps and it still works on GM level.

This change will make 4 gate almost obselete at decent levels of play. Not gone but its soo weak on ramp maps now


edit: my timing was also done with a 12 gate/ 13 gas and only 1 chrono on nexus, rest on WG. Lines all the gates and wg up perfectly. a 10 gate is pointless because it screws your already screwed economy and it actually makes getting the 4wg push slower. As shown by your pictures.
Ravomat
Profile Joined September 2010
Germany422 Posts
Last Edited: 2011-05-06 01:32:57
May 06 2011 01:32 GMT
#10
its good that 4gate isnt completely gone. you sacrifice a lot of economy for this with the 10pylon 10gate plus 4 chronoboost and that extremely early gas. now you can scout you're being rushed and react accordingly. which is good.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 06 2011 01:34 GMT
#11
Also what Ravomat said rings true for the other races. Where 4 gate really is a non issue compared to PvP. If you can scout the intention of a 4 gate that early, either the protoss purposely disadvantaged his economy to trick you into thinking he 4 gated, or you just hold it with ease. Which people manage to do now while only scouting it leaving their base.
really?
Datum
Profile Joined February 2011
United States371 Posts
May 06 2011 01:35 GMT
#12
The problem with this is that by throwing down a gateway at 10 supply, you broadcast that you are going 4-gate. While I don't really consider myself qualified to theorycraft, I imagine ways to counter the 4-gate will emerge, if the opponent is given so much time to prepare.
GHOSTCLAW
Profile Blog Joined February 2008
United States17042 Posts
Last Edited: 2011-05-06 01:39:38
May 06 2011 01:37 GMT
#13
this is a good PTR op ; moved to strategy
PhotographerLiquipedia. Drop me a pm if you've got questions/need help.
Ravomat
Profile Joined September 2010
Germany422 Posts
May 06 2011 01:40 GMT
#14
On May 06 2011 10:35 Datum wrote:
The problem with this is that by throwing down a gateway at 10 supply, you broadcast that you are going 4-gate. While I don't really consider myself qualified to theorycraft, I imagine ways to counter the 4-gate will emerge, if the opponent is given so much time to prepare.



There are already ways developed to deal with a 4gate. It's just that it is relatively hard to scout and you can be easily mislead into thinking a 4gate is coming and be forced to overcompensate for something that never comes. Now Protoss actually has to sacrifice something to do such a strong rush.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
May 06 2011 01:41 GMT
#15
On May 06 2011 10:35 Datum wrote:
The problem with this is that by throwing down a gateway at 10 supply, you broadcast that you are going 4-gate. While I don't really consider myself qualified to theorycraft, I imagine ways to counter the 4-gate will emerge, if the opponent is given so much time to prepare.
Ways to "counter" it has emerged, it's only that they are ridiculously harder to pull off (in PvP). The other races have perfectly fine ways to deal with it (perhaps not a 5 gate cancel nexus as zerg), unless they don't see it coming until it hits their base. The normal 4 gate really is uneffective if you can scout it 30 seconds before the move out happens, with scouting it with thier first worker 4 gating should never work unless they mindgame the shit out of you (I fake faked faking a fake 4 gate, and you thought I only faked it ).
really?
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
May 06 2011 01:41 GMT
#16
On May 06 2011 10:37 GHOSTCLAW wrote:
this is a good PTR op ; moved to strategy


ah thanks, wasn't sure where it should go.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
ZealotKiller
Profile Joined September 2010
Canada161 Posts
May 06 2011 01:41 GMT
#17
I believe that, simply with the pylon radius change, which I believe will remain reduced, the 4gate's power will be reduced. I don't think Blizzard intended the 4gate to disappear, but rather to simply make it a little bit weaker, which is what the pylon radius change did.

Very good OP and very informative
I just like liking things.
iSTime
Profile Joined November 2006
1579 Posts
Last Edited: 2011-05-06 02:51:25
May 06 2011 02:51 GMT
#18
Why do people keep saying that 4 gate is just as strong if not stronger?

It was nerfed. It is strictly inferior to what it was before. It cannot be stronger.
www.infinityseven.net
sAfuRos
Profile Joined March 2009
United States743 Posts
May 06 2011 03:17 GMT
#19
^This
This 4wg is, at best, not only extremely recognizeable but also slightly weaker in its timing
sAfuRos // twitch.tv/sAfuRos // contact for coaching
zyglrox
Profile Joined August 2010
United States1168 Posts
Last Edited: 2011-05-06 03:28:18
May 06 2011 03:27 GMT
#20
you can still 13 gate and do it just as fast, can just cut your cboost on your stalker which will obviously let him scout you longer. pretty much same as 10 gate as you are broadcasting you are 4 gating, but the builds still as strong and hits the same timing. can get sub 5:40 warp gates up still with 10/13 gate builds. (20 probes/7 units)

the pylon nerf is the biggest thing as you won't be able to warp up top as easily.
champagne for my real friends, and real pain for my sham friends.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
CranKy Ducklings
10:00
Sea Duckling Open #140
CranKy Ducklings79
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 299
Lowko244
ProTech118
RotterdaM 37
Railgan 22
StarCraft: Brood War
Sea 7108
Horang2 4059
GuemChi 1441
Jaedong 948
Larva 833
Rush 323
actioN 318
Soma 277
Mini 246
BeSt 239
[ Show more ]
Killer 230
EffOrt 154
ToSsGirL 110
Hyun 80
Backho 53
Mind 43
Sharp 41
PianO 31
JYJ27
sas.Sziky 25
Terrorterran 18
Icarus 17
Bonyth 13
zelot 10
soO 9
sorry 8
HiyA 7
Sacsri 7
Bale 7
Dota 2
Gorgc5834
singsing2261
qojqva1115
XcaliburYe205
Dendi127
BananaSlamJamma38
Counter-Strike
zeus803
edward77
Heroes of the Storm
Khaldor174
Other Games
B2W.Neo1132
Sick267
Fuzer 158
XaKoH 81
nookyyy 41
MindelVK16
Organizations
StarCraft 2
WardiTV649
Counter-Strike
PGL123
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• Berry_CruncH206
• StrangeGG 67
• Dystopia_ 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1072
League of Legends
• Stunt763
• HappyZerGling78
Upcoming Events
IPSL
4h 47m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
4h 47m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
6h 47m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
9h 47m
Sparkling Tuna Cup
20h 47m
WardiTV Korean Royale
22h 47m
LAN Event
1d 1h
IPSL
1d 4h
JDConan vs WIZARD
WolFix vs Cross
BSL 21
1d 6h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 19h
[ Show More ]
Wardi Open
1d 22h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.