• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 18:41
CET 00:41
KST 08:41
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Behind the Blue - Team Liquid History Book13Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8herO wins SC2 All-Star Invitational14
Community News
LiuLi Cup: 2025 Grand Finals (Feb 10-16)0Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker7PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)9Weekly Cups (Jan 26-Feb 1): herO, Clem, ByuN, Classic win2
StarCraft 2
General
Rongyi Cup S3 - Preview & Info Behind the Blue - Team Liquid History Book Nexon's StarCraft game could be FPS, led by UMS maker Terran Scanner Sweep How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game?
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Sparkling Tuna Cup - Weekly Open Tournament RSL Season 4 announced for March-April PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) WardiTV Mondays
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 512 Overclocked The PondCast: SC2 News & Results Mutation # 511 Temple of Rebirth Mutation # 510 Safety Violation
Brood War
General
[ASL21] Potential Map Candidates Gypsy to Korea BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Liquipedia.net NEEDS editors for Brood War
Tourneys
[Megathread] Daily Proleagues Escore Tournament StarCraft Season 1 Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Fighting Spirit mining rates Zealot bombing is no longer popular? Simple Questions, Simple Answers Current Meta
Other Games
General Games
Diablo 2 thread Battle Aces/David Kim RTS Megathread ZeroSpace Megathread EVE Corporation Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Sex and weight loss Russo-Ukrainian War Thread YouTube Thread The Games Industry And ATVI
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
Play, Watch, Drink: Esports …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1695 users

[M] Grizzly Power

Forum Index > SC2 Maps & Custom Games
Post a Reply
MAPPoVe
Profile Joined September 2010
86 Posts
Last Edited: 2011-04-21 21:37:29
April 21 2011 21:31 GMT
#1
A new map using swamp like areas. Due to the use of triggers this map is labeled a custom map. However, it is intended for melee play.

  • Grizzly Power
  • EU version: 1.3



specs:
  • 4 player, 1v1 map
  • rotational symmetry
  • playable 174x168
  • center Xel'Naga Tower


Areas marked in green below are swamp areas with characteristics:
  • lots of LOS Blockers
  • area is not buildable
  • slow movement speed (factor 0.5) for massive units inside the swamp (Thor, Ultralisk, Colosuss)
  • tanks cannot siege


[image loading]

[image loading]

analyzer pics
+ Show Spoiler +

[image loading]
[image loading]


changelog
+ Show Spoiler +

  • V 1.3 released



my maps -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=160218
WniO
Profile Blog Joined April 2010
United States2706 Posts
April 21 2011 21:55 GMT
#2
that name is just... epic
Superouman
Profile Blog Joined August 2007
France2195 Posts
April 21 2011 22:00 GMT
#3
On April 22 2011 06:31 MAPPoVe wrote:Due to the use of triggers this map is labeled a custom map. However, it is intended for melee play.


Set the mode to melee instead of custom.
Search "[SO]" on B.net to find all my maps ||| Cloud Kingdom / Turbo Cruise '84 / Bone Temple / Eternal Empire / Zen / Purity and Industry / Golden Wall / Fortitude / Beckett Industries / Waterfall
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
April 21 2011 22:52 GMT
#4
Why didn't you pick a tile set that actually fits with swamps?^^

Gotta try out right now
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
lefix
Profile Joined February 2011
Germany1082 Posts
April 21 2011 22:58 GMT
#5
haha i was thinking the same. that must be a pretty dry swamp :D
Map of the Month | The Planetary Workshop | SC2Melee.net
MAPPoVe
Profile Joined September 2010
86 Posts
April 22 2011 10:30 GMT
#6
Well think of it as mud then..
or a lava swamp^^
my maps -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=160218
EatThePath
Profile Blog Joined September 2009
United States3943 Posts
April 24 2011 22:19 GMT
#7
Mmmmm can I see how you did the triggers?

This layout is pretty interesting, I like the ideas. You should do another map just to try out the swamps more directly, though. Simplify and put them in the center where they're bound to be played on. Maybe copy Xelnaga caverns and put a swamp in the middle instead of a hole, and put swamp on the low ground 3rds? You need to overdo it for the sake of seeing how it plays. I'll host it on NA if you want, I'd like to play. ^^
Comprehensive strategic intention: DNE
MAPPoVe
Profile Joined September 2010
86 Posts
April 25 2011 20:05 GMT
#8
Here you go: download map. You can publish it on NA of course. The Triggers can be copied with copy-paste from mapfile to mapfile.
my maps -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=160218
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 25 2011 20:15 GMT
#9
I like the Swamp idea. I already thought about making certain areas where you are slower or lose health. I hope we will see more innovative stuff like this in the future, I could probably write a list of 50 or so ideas I have now :D
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
adso
Profile Joined March 2011
718 Posts
April 25 2011 23:41 GMT
#10
do do do!
Forums are idea wishing wells
StuBob
Profile Joined March 2010
United States373 Posts
April 25 2011 23:45 GMT
#11
Interesting... I think Ill try it
I play RANDOM!
I)etox
Profile Joined April 2011
1240 Posts
April 26 2011 05:22 GMT
#12
Couple of things:

1) The swamp idea is neat, but if you are trying to make this a map for competitive play it may not be a good idea. The swamp areas are also easily bypassed which brings up my next point:

2) The swamp areas aren't realistically going to be used at all. Why would anyone bring their army through the swamp when there is a path right next to it? I suppose that if you A-move your units to an adjacent spawn location the unit will attempt to go through the swamp instead of the path next to it, but any decent player would avoid the swamp at all costs.

MAPPoVe
Profile Joined September 2010
86 Posts
April 26 2011 13:27 GMT
#13
To address some of your points, I'll give you my intentions for this swamp idea.

First of all it is mainly intended for flanking routes. Early Colossus/Thor pushes are a bit more difficult to pull of due to the fact that you need to go through the middle of the map.
Secondly players are able to move beneath natural expansions and the swamp bypasses the problem of tanks sieging underneath the natural. If the swamp wasn't there you would have to make unpassable terrain behind the naturals because otherwise tanks could siege there, which is considered unfair for obvious reasons.

And yeah it is absolutely designed for competitive play.
my maps -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=160218
SacredSoul
Profile Joined February 2011
United States76 Posts
April 26 2011 14:08 GMT
#14
Is it cross positions only to keep it fair, or is there a chance one player will have an air advantage?

(It takes less time for one player to get air from his NAT. where it would be most likely sitting, to the enemy's main)
"This is my card castle you ungrateful B****!" - Sean "Day[9]" Plott
Ragoo
Profile Joined March 2010
Germany2773 Posts
April 26 2011 17:34 GMT
#15
On April 26 2011 23:08 SacredSoul wrote:
Is it cross positions only to keep it fair, or is there a chance one player will have an air advantage?

(It takes less time for one player to get air from his NAT. where it would be most likely sitting, to the enemy's main)


Why would anyone make a 4 player rotational symmetry map and then restrict it cross spawn? That doesn't make sense.
Member of TPW mapmaking team/// twitter.com/Ragoo_ /// "goody represents border between explainable reason and supernatural" Cloud
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
April 26 2011 19:32 GMT
#16
On April 27 2011 02:34 Ragoo wrote:
Show nested quote +
On April 26 2011 23:08 SacredSoul wrote:
Is it cross positions only to keep it fair, or is there a chance one player will have an air advantage?

(It takes less time for one player to get air from his NAT. where it would be most likely sitting, to the enemy's main)


Why would anyone make a 4 player rotational symmetry map and then restrict it cross spawn? That doesn't make sense.


if you spawn next to each other, one person either expands awkwardly outward or has to expo towards the opponent while the other can expo as the map was designed AND away simultaneously
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
MAPPoVe
Profile Joined September 2010
86 Posts
April 28 2011 14:51 GMT
#17
The map currently allows all spawning positions. I think players have to deal with certain inequalities in positioning, because cross position only on both rotational and standard symmetry kind of negates the positive effects that 4 player maps have which is better cheese resistance, more variety in strategies depending on spawn etc.
my maps -> http://www.teamliquid.net/forum/viewmessage.php?topic_id=160218
Please log in or register to reply.
Live Events Refresh
Next event in 1h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft271
SteadfastSC 167
ForJumy 73
CosmosSc2 61
SpeCial 8
StarCraft: Brood War
Artosis 536
910 31
Dota 2
syndereN427
monkeys_forever192
Counter-Strike
shahzam449
taco 235
Foxcn144
Super Smash Bros
hungrybox511
AZ_Axe81
PPMD21
Other Games
summit1g7993
Grubby3953
tarik_tv1990
FrodaN1237
C9.Mang0248
ToD234
Liquid`Hasu164
Maynarde74
ROOTCatZ68
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• davetesta38
• mYiSmile137
• musti20045 36
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 13
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV462
League of Legends
• Doublelift3867
• Scarra211
Other Games
• imaqtpie1714
• Shiphtur178
Upcoming Events
PiGosaur Monday
1h 19m
Replay Cast
9h 19m
LiuLi Cup
11h 19m
Clem vs Rogue
SHIN vs Cyan
Replay Cast
1d
The PondCast
1d 10h
KCM Race Survival
1d 10h
LiuLi Cup
1d 11h
Scarlett vs TriGGeR
ByuN vs herO
Replay Cast
2 days
Online Event
2 days
LiuLi Cup
2 days
Serral vs Zoun
Cure vs Classic
[ Show More ]
Big Brain Bouts
2 days
Serral vs TBD
RSL Revival
3 days
RSL Revival
3 days
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
LiuLi Cup
4 days
Replay Cast
5 days
Replay Cast
5 days
LiuLi Cup
5 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
6 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

Proleague 2026-02-09
Rongyi Cup S3
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
LiuLi Cup: 2025 Grand Finals
Nations Cup 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8

Upcoming

Escore Tournament S1: W8
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
WardiTV Winter 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.