Protoss
+ Show Spoiler +
nexus: When a probe is being produced a light will shoot up the horse shoe shape on the front of the structure.
When a mother ship is being produced a column of light will shoot from the sky to the top of the building.
![[image loading]](http://imgur.com/LT6qO.jpg)
Gateway: when a unit is being made two arms come out of the building, the crystal in the middle turns into a light that shines to the top of the building. When the gateway warps into a warpgate the top of the building folds down slowly and the crystal that was once in the middle turns into a ball of energy.
![[image loading]](http://imgur.com/jmL7V.jpg)
Warpgate: A light flies out of the top of the structure when a unit is warped in somewere else on the map.![[image loading]](http://imgur.com/3cpWg.jpg)
Forge: There are some "blades" near the rear that begin to spin while an upgrade is being researched. Also a ball of light appears on the side while the front of the building folds up to reveal a spinning light.
![[image loading]](http://imgur.com/mIFue.jpg)
Cybernetics Core: The middle of the building starts to spin, and the dials on the side twitch faster. The center and the dials also start to glow red.
![[image loading]](http://imgur.com/nyBqJ.jpg)
Assimilator: The front of the assimilator pumps slightly when probes are mining from it. When the geyser is out of gas the assimilator will turn red. A red light crystal will also appear near the middle of the structure.
![[image loading]](http://imgur.com/R3aqD.jpg)
Robotics Facility: When producing a unit the building rears up and creates a large hologram in in the middle of the building.
![[image loading]](http://imgur.com/iSrdL.jpg)
Stargate: When the building is producing a unit the sides swell outward. A hologram also appears in the middle of the building depicting the unit that is being warped in. (If a void wray is being warped in you will see a void wray, if a phoenix is being warped you will see a phoenix ect.)
![[image loading]](http://imgur.com/HZl51.jpg)
Fleet beacon: The large globe in the middle will glow brightly when upgrading.
![[image loading]](http://imgur.com/FwhhM.jpg)
Twilight Council: The three post in the middle of the building will move outward ever so slightly while upgrading. also the lights on the posts will start to shoot faster.
![[image loading]](http://imgur.com/6nF2y.jpg)
Templar Archives: When upgrading the middle of the building will raise up and glow red, while a white light blinks underneath the section.
![[image loading]](http://imgur.com/otrQp.jpg)
Robotics Bay: When upgrading the arms on the outside will begin to move wildly while a bright light appears in the center.
![[image loading]](http://imgur.com/13mmV.jpg)
A swirling blur will appear on a building that is being crono boosted by the nexus.
![[image loading]](http://imgur.com/CaCRJ.jpg)
When a Protoss building becomes damaged electricity spurts out around the edges of the protoss building.
![[image loading]](http://imgur.com/arg4b.jpg)
If a Protoss building still has shield it can be seen while being attacked.
![[image loading]](http://imgur.com/JOAIx.jpg)
Un-powered Protoss buildings lose their shinny gold paint job and trade it in for a dull brown. All animation on the building stops. Here is an un-powered gateway next to a shinny nexus.
![[image loading]](http://imgur.com/NOBv0.jpg)
This Tip is from mlgbx.
On the lowest "Shadows" setting, you can distinguish between similarly-sized Protoss buildings as they are warping in without clicking on them. Gateways do not have a shadow under the warp-in animation, but Stargates do. Dark Shrines do not have shadows, but Pylons do. There are also small differences in the heights of hit point bars: Stargate bars are higher than Gateway bars, and Dark Shrine bars are higher than Pylon bars.
dark shrine v pylon
![[image loading]](http://imgur.com/hG0r2.jpg)
Gateway right stargate left
![[image loading]](http://imgur.com/ryox4.jpg)
When a mother ship is being produced a column of light will shoot from the sky to the top of the building.
![[image loading]](http://imgur.com/FUHCO.jpg)
![[image loading]](http://imgur.com/nWjPk.jpg)
![[image loading]](http://imgur.com/LT6qO.jpg)
Gateway: when a unit is being made two arms come out of the building, the crystal in the middle turns into a light that shines to the top of the building. When the gateway warps into a warpgate the top of the building folds down slowly and the crystal that was once in the middle turns into a ball of energy.
![[image loading]](http://imgur.com/t8ejs.jpg)
![[image loading]](http://imgur.com/r15cU.jpg)
![[image loading]](http://imgur.com/jmL7V.jpg)
Warpgate: A light flies out of the top of the structure when a unit is warped in somewere else on the map.
![[image loading]](http://imgur.com/3cpWg.jpg)
Forge: There are some "blades" near the rear that begin to spin while an upgrade is being researched. Also a ball of light appears on the side while the front of the building folds up to reveal a spinning light.
![[image loading]](http://imgur.com/ewTN0.jpg)
![[image loading]](http://imgur.com/mIFue.jpg)
Cybernetics Core: The middle of the building starts to spin, and the dials on the side twitch faster. The center and the dials also start to glow red.
![[image loading]](http://imgur.com/oKVqV.jpg)
![[image loading]](http://imgur.com/nyBqJ.jpg)
Assimilator: The front of the assimilator pumps slightly when probes are mining from it. When the geyser is out of gas the assimilator will turn red. A red light crystal will also appear near the middle of the structure.
![[image loading]](http://imgur.com/yVLFW.jpg)
![[image loading]](http://imgur.com/R3aqD.jpg)
Robotics Facility: When producing a unit the building rears up and creates a large hologram in in the middle of the building.
![[image loading]](http://imgur.com/csxkX.jpg)
![[image loading]](http://imgur.com/iSrdL.jpg)
Stargate: When the building is producing a unit the sides swell outward. A hologram also appears in the middle of the building depicting the unit that is being warped in. (If a void wray is being warped in you will see a void wray, if a phoenix is being warped you will see a phoenix ect.)
![[image loading]](http://imgur.com/EiLdp.jpg)
![[image loading]](http://imgur.com/10aWT.jpg)
![[image loading]](http://imgur.com/HZl51.jpg)
Fleet beacon: The large globe in the middle will glow brightly when upgrading.
![[image loading]](http://imgur.com/b8HjM.jpg)
![[image loading]](http://imgur.com/FwhhM.jpg)
Twilight Council: The three post in the middle of the building will move outward ever so slightly while upgrading. also the lights on the posts will start to shoot faster.
![[image loading]](http://imgur.com/6aX4F.jpg)
![[image loading]](http://imgur.com/6nF2y.jpg)
Templar Archives: When upgrading the middle of the building will raise up and glow red, while a white light blinks underneath the section.
![[image loading]](http://imgur.com/u0ezN.jpg)
![[image loading]](http://imgur.com/otrQp.jpg)
Robotics Bay: When upgrading the arms on the outside will begin to move wildly while a bright light appears in the center.
![[image loading]](http://imgur.com/NQfOw.jpg)
![[image loading]](http://imgur.com/13mmV.jpg)
A swirling blur will appear on a building that is being crono boosted by the nexus.
![[image loading]](http://imgur.com/CaCRJ.jpg)
When a Protoss building becomes damaged electricity spurts out around the edges of the protoss building.
![[image loading]](http://imgur.com/arg4b.jpg)
If a Protoss building still has shield it can be seen while being attacked.
![[image loading]](http://imgur.com/JOAIx.jpg)
Un-powered Protoss buildings lose their shinny gold paint job and trade it in for a dull brown. All animation on the building stops. Here is an un-powered gateway next to a shinny nexus.
![[image loading]](http://imgur.com/NOBv0.jpg)
This Tip is from mlgbx.
On the lowest "Shadows" setting, you can distinguish between similarly-sized Protoss buildings as they are warping in without clicking on them. Gateways do not have a shadow under the warp-in animation, but Stargates do. Dark Shrines do not have shadows, but Pylons do. There are also small differences in the heights of hit point bars: Stargate bars are higher than Gateway bars, and Dark Shrine bars are higher than Pylon bars.
dark shrine v pylon
![[image loading]](http://imgur.com/hG0r2.jpg)
Gateway right stargate left
![[image loading]](http://imgur.com/ryox4.jpg)
Terran
+ Show Spoiler +
Command Center: When making an scv, lights in the main door will turn on and off while welding sparks shoot out of the door. Smaller lights on the top and side of the Command Center will begin to pulsate. This graphic remains the same whether the Command Center has been turned into an Orbital command or a Planetary fortress.
![[image loading]](http://imgur.com/98evU.jpg)
When the Command Center is being morphed into a Planetary fortress or Orbital Command, you can tell, by the graphic which one it will be before the morphing is complete.
![[image loading]](http://imgur.com/V9RJH.jpg)
Barracks: When making units lights on the sides of the barrack begin to flicker, while steam emits from the top vent.![[image loading]](http://imgur.com/ENlR4.jpg)
Engineering Bay: The pistons on the side will start to pump, while lights flash when upgrades are being researched.
![[image loading]](http://imgur.com/FkNSe.jpg)
Bunker: When a bunker is occupied by one or more units the top of the bunker will sink down and a light will turn on inside. The door at the front of the bunker also closes.
![[image loading]](http://imgur.com/1lven.jpg)
Reactor: The graphic is the same no matter witch building it is attached to. When a unit is being produced (even if only one unit is being produced from the building) the reactor will glow bright green, while the center spins. Small clamp looking devices on the sides will also start to slightly go in and out.
![[image loading]](http://imgur.com/mxL4C.jpg)
Tech Lab: When in use the front fan will begin to spin and the rear piston will go out, becoming surrounded by a ball of green energy. The tech lab only becomes animated when an upgrade is being researched, and not when a unit is being produced.
![[image loading]](http://imgur.com/SHef9.jpg)
![[image loading]](http://imgur.com/5tDox.jpg)
When Tech labs and reactors are approximately 80% complete it can be told witch one it will be once construction is complete.
![[image loading]](http://imgur.com/0laQ1.jpg)
Factory: When units are in production, welding sparks will begin to shoot out of the front door, while lights turn on in off inside the door and on the out side of the building. The building begins to "bounce." The satellite will start to move back and forth, pistons on the roof will pump, and steam will come out of the side vent.
![[image loading]](http://imgur.com/xtYxr.jpg)
Starport: When units are being created the structure will start slightly bouncing, the center landing zone will lower as sparks fly and lights flash from the landing area.
![[image loading]](http://imgur.com/Wkibz.jpg)
Armoury: When the building is researching upgrades the circle in the center of the structure will start to spin rapidly.
![[image loading]](http://imgur.com/ZEpDc.jpg)
Refinery: When scvs are mining from a refinery arms on the sides of the building will begin to take cans out of the geyser. When the geyser is out of gas the refinery will turn bright red and a red strobe light will start going off.
![[image loading]](http://imgur.com/dtdHt.jpg)
Ghost Academy: When a nuke is being made or an upgrade is being researched a bright red column of light will shine from the sky down into the middle of the building. The buildings animation will greatly quicken, and lights will flash all over the building. From what i can tell, it can not be told weather a nuke is being stored in the silo or not, but it can be seen being launched.
![[image loading]](http://imgur.com/1AYWg.jpg)
Fusion core: When upgrading the fusion cores cylinders will start moving up and down, while the center of the building raises up.
![[image loading]](http://imgur.com/jEjH2.jpg)
Supply Depots: Supply depots obviously have different graphics when raised, lowered and, supply dropped.![[image loading]](http://imgur.com/gVeno.jpg)
Terran buildings smoke when damaged to yellow and burn when near the bottom of yellow and in red.![[image loading]](http://imgur.com/aSf6r.jpg)
![[image loading]](http://imgur.com/jx0w6.jpg)
![[image loading]](http://imgur.com/98evU.jpg)
When the Command Center is being morphed into a Planetary fortress or Orbital Command, you can tell, by the graphic which one it will be before the morphing is complete.
![[image loading]](http://imgur.com/r5ipV.jpg)
![[image loading]](http://imgur.com/V9RJH.jpg)
Barracks: When making units lights on the sides of the barrack begin to flicker, while steam emits from the top vent.
![[image loading]](http://imgur.com/ENlR4.jpg)
Engineering Bay: The pistons on the side will start to pump, while lights flash when upgrades are being researched.
![[image loading]](http://imgur.com/Q8d59.jpg)
![[image loading]](http://imgur.com/FkNSe.jpg)
Bunker: When a bunker is occupied by one or more units the top of the bunker will sink down and a light will turn on inside. The door at the front of the bunker also closes.
![[image loading]](http://imgur.com/tBAQp.jpg)
![[image loading]](http://imgur.com/1lven.jpg)
Reactor: The graphic is the same no matter witch building it is attached to. When a unit is being produced (even if only one unit is being produced from the building) the reactor will glow bright green, while the center spins. Small clamp looking devices on the sides will also start to slightly go in and out.
![[image loading]](http://imgur.com/jxQsA.jpg)
![[image loading]](http://imgur.com/mxL4C.jpg)
Tech Lab: When in use the front fan will begin to spin and the rear piston will go out, becoming surrounded by a ball of green energy. The tech lab only becomes animated when an upgrade is being researched, and not when a unit is being produced.
![[image loading]](http://imgur.com/SHef9.jpg)
![[image loading]](http://imgur.com/5tDox.jpg)
When Tech labs and reactors are approximately 80% complete it can be told witch one it will be once construction is complete.
![[image loading]](http://imgur.com/0laQ1.jpg)
Factory: When units are in production, welding sparks will begin to shoot out of the front door, while lights turn on in off inside the door and on the out side of the building. The building begins to "bounce." The satellite will start to move back and forth, pistons on the roof will pump, and steam will come out of the side vent.
![[image loading]](http://imgur.com/86TS8.jpg)
![[image loading]](http://imgur.com/xtYxr.jpg)
Starport: When units are being created the structure will start slightly bouncing, the center landing zone will lower as sparks fly and lights flash from the landing area.
![[image loading]](http://imgur.com/JEh0A.jpg)
![[image loading]](http://imgur.com/Wkibz.jpg)
Armoury: When the building is researching upgrades the circle in the center of the structure will start to spin rapidly.
![[image loading]](http://imgur.com/ZEpDc.jpg)
Refinery: When scvs are mining from a refinery arms on the sides of the building will begin to take cans out of the geyser. When the geyser is out of gas the refinery will turn bright red and a red strobe light will start going off.
![[image loading]](http://imgur.com/zW0oX.jpg)
![[image loading]](http://imgur.com/rGZcw.jpg)
![[image loading]](http://imgur.com/dtdHt.jpg)
Ghost Academy: When a nuke is being made or an upgrade is being researched a bright red column of light will shine from the sky down into the middle of the building. The buildings animation will greatly quicken, and lights will flash all over the building. From what i can tell, it can not be told weather a nuke is being stored in the silo or not, but it can be seen being launched.
![[image loading]](http://imgur.com/z0Rek.jpg)
![[image loading]](http://imgur.com/fVcwL.jpg)
![[image loading]](http://imgur.com/1AYWg.jpg)
Fusion core: When upgrading the fusion cores cylinders will start moving up and down, while the center of the building raises up.
![[image loading]](http://imgur.com/algEH.jpg)
![[image loading]](http://imgur.com/jEjH2.jpg)
Supply Depots: Supply depots obviously have different graphics when raised, lowered and, supply dropped.
![[image loading]](http://imgur.com/gVeno.jpg)
Terran buildings smoke when damaged to yellow and burn when near the bottom of yellow and in red.
![[image loading]](http://imgur.com/aSf6r.jpg)
Zerg
+ Show Spoiler +
With Zerg it is a little harder to tell especially with certain buildings. For the most part the swaying and breathing of the living Zerg building will quicken when something is going on.
Hatchery: When an upgrade is taken place the five claws at the top of the building move faster. (This goes for the lair and the hive too, all three structures have those five claws) the upgrade graphic is the same for when a queen is being produced. When a unit is being made an egg can be seen at the base of the building next to the larvae.![[image loading]](http://imgur.com/1Ao8w.jpg)
When the queen has injected the building four large green balls appear on the structure.
![[image loading]](http://imgur.com/xQCfq.jpg)
The Hatchery and lair also get covered with tissue and beats rapidly when morphing up to the next tier.![[image loading]](http://imgur.com/ulALx.jpg)
Spawning Pool: The breathing of the building quickens while the water in the pool trembles more violently, when upgrading.![[image loading]](http://imgur.com/G12Q2.jpg)
Evolution Chamber: Animation slightly quickens, appears to slightly "jiggle." (most noticeably around the pink spiked area.)![[image loading]](http://imgur.com/9f5ro.jpg)
Roach Warren: When upgrading the speed of animation quickens, while a small roach pops his head in and out of the tunnel opening.
![[image loading]](http://imgur.com/Kd6Qh.jpg)
Hydralisk Den: When the Hrydra Den is researching the tube that runs down the middle starts to buck while the mouth proceeds to chomp.![[image loading]](http://imgur.com/s2QhO.jpg)
Infestation Pit: When researching the animation will speed up while the center "mouth" glows red.
![[image loading]](http://imgur.com/IIY8V.jpg)
Baneling Nest: The building will straighten up when upgrading. The "legs" of the building will also start to twitch and fidget.![[image loading]](http://imgur.com/4QEqH.jpg)
Extractor: The extractor will turn bright red once all gas is mined from the geyser.![[image loading]](http://imgur.com/hV9ES.jpg)
Spire: The Spire appears to bob up and down once upgrades have started. The top of the spire will start to pulsate six bright red dots from underneath the skin.![[image loading]](http://imgur.com/JysuT.jpg)
![[image loading]](http://imgur.com/nR4o3.jpg)
The Spire winds down while it morphs into a Greater Spire.![[image loading]](http://imgur.com/iKd9L.jpg)
Greater Spire: The Greater Spire appears to "breath" harder when researching upgrade. It also becomes brightly flushed underneath its horns.
![[image loading]](http://imgur.com/zX3jw.jpg)
Ultralisk Cavern: When upgrading the Ultralisk Cavern's green sacks begins to pump as it's side claws twitch quickly. The little mouth in the center of the building also begins to chomp open and shut.
![[image loading]](http://imgur.com/owFuo.jpg)
Creep Tumors: Creep tumors lose their pink spot after they are used. They are replaced by small eyes that open from time to time.
![[image loading]](http://imgur.com/RPe68.jpg)
Contaminated Buildings: When contaminated a building becomes covered in crusty goo.
![[image loading]](http://imgur.com/zKrLX.jpg)
Zerg buildings bleed when they are damaged, the more they are hurt the more they bleed.![[image loading]](http://imgur.com/GJfo5.jpg)
Hatchery: When an upgrade is taken place the five claws at the top of the building move faster. (This goes for the lair and the hive too, all three structures have those five claws) the upgrade graphic is the same for when a queen is being produced. When a unit is being made an egg can be seen at the base of the building next to the larvae.
![[image loading]](http://imgur.com/1Ao8w.jpg)
When the queen has injected the building four large green balls appear on the structure.
![[image loading]](http://imgur.com/xQCfq.jpg)
The Hatchery and lair also get covered with tissue and beats rapidly when morphing up to the next tier.
![[image loading]](http://imgur.com/ulALx.jpg)
Spawning Pool: The breathing of the building quickens while the water in the pool trembles more violently, when upgrading.
![[image loading]](http://imgur.com/G12Q2.jpg)
Evolution Chamber: Animation slightly quickens, appears to slightly "jiggle." (most noticeably around the pink spiked area.)
![[image loading]](http://imgur.com/9f5ro.jpg)
Roach Warren: When upgrading the speed of animation quickens, while a small roach pops his head in and out of the tunnel opening.
![[image loading]](http://imgur.com/YZP5E.jpg)
![[image loading]](http://imgur.com/Kd6Qh.jpg)
Hydralisk Den: When the Hrydra Den is researching the tube that runs down the middle starts to buck while the mouth proceeds to chomp.
![[image loading]](http://imgur.com/s2QhO.jpg)
Infestation Pit: When researching the animation will speed up while the center "mouth" glows red.
![[image loading]](http://imgur.com/dmB3l.jpg)
![[image loading]](http://imgur.com/IIY8V.jpg)
Baneling Nest: The building will straighten up when upgrading. The "legs" of the building will also start to twitch and fidget.
![[image loading]](http://imgur.com/4QEqH.jpg)
Extractor: The extractor will turn bright red once all gas is mined from the geyser.
![[image loading]](http://imgur.com/hV9ES.jpg)
Spire: The Spire appears to bob up and down once upgrades have started. The top of the spire will start to pulsate six bright red dots from underneath the skin.
![[image loading]](http://imgur.com/JysuT.jpg)
![[image loading]](http://imgur.com/nR4o3.jpg)
The Spire winds down while it morphs into a Greater Spire.
![[image loading]](http://imgur.com/iKd9L.jpg)
Greater Spire: The Greater Spire appears to "breath" harder when researching upgrade. It also becomes brightly flushed underneath its horns.
![[image loading]](http://imgur.com/DZ8zY.jpg)
![[image loading]](http://imgur.com/zX3jw.jpg)
Ultralisk Cavern: When upgrading the Ultralisk Cavern's green sacks begins to pump as it's side claws twitch quickly. The little mouth in the center of the building also begins to chomp open and shut.
![[image loading]](http://imgur.com/gqcVV.jpg)
![[image loading]](http://imgur.com/owFuo.jpg)
Creep Tumors: Creep tumors lose their pink spot after they are used. They are replaced by small eyes that open from time to time.
![[image loading]](http://imgur.com/eSefX.jpg)
![[image loading]](http://imgur.com/RPe68.jpg)
Contaminated Buildings: When contaminated a building becomes covered in crusty goo.
![[image loading]](http://imgur.com/zKrLX.jpg)
Zerg buildings bleed when they are damaged, the more they are hurt the more they bleed.
![[image loading]](http://imgur.com/GJfo5.jpg)