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Building Animation Guide - Page 2

Forum Index > StarCraft 2 Strategy
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OsoVega
Profile Joined December 2010
926 Posts
April 21 2011 06:05 GMT
#21
On April 21 2011 14:22 ScythedBlade wrote:
Show nested quote +
On April 21 2011 13:52 Chahta wrote:
On April 21 2011 13:29 ScythedBlade wrote:
How come Blizzard made Protoss so underpowered that Protoss is the only race that has TWO buildings that have different animations for what unit its building.

Seriously, it looks cool, but I feel like Protoss Air units deserve more disreprencies that people don't know which one is being made.

Am I supposed to take this seriously?

Racks with no addon or reactor = marine
Factory with no addon or reactor = hellion
Zerg are simply predictable based on timings and building structures they have.

Besides it doesn't matter what Protoss is producing from a stargate, it's gonna wreck something


Yes, but once you do have a tech lab, you don't know whether a siege tank or a thor is coming out. But with a Stargate, you always know if you're going phoenix, voidray, or carrier is coming out.

You can't scout zerg. I mean, yes it doesn't matter, but seriously, why can you see all of Toss' air units from stargates before they're created.

Yes, you're supposed to take it serious when you're response is pretty wrong.

With all the other races, you have to figure out. But with Toss air units, you already know.

Every race has strength's and weaknesses. They don't all need to be the same in every aspect. Anyway, that's completely off topic. I had heard the spawning pool started to bubble when upgrading but that may not be true.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
April 21 2011 06:16 GMT
#22
Is there no difference between when a barracks with techlab is making a marauder and if the techlab is upgrading stim? Or even if a starport with techlab is upgrading cloak before actually producing a banshee does it look different?

oh and you spelled terran as "terrain" in the OP haha
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
FinalForm
Profile Joined August 2010
United States450 Posts
Last Edited: 2011-04-21 06:27:53
April 21 2011 06:24 GMT
#23
Does the animation from the hatchery between building a queen and researching differ or is it the same?

I remember in a GSL game, one player started researching medivac energy upgrade on the starport tech lab early in the game to give the impression of cloak researching when he was scouted. Medivac energy is only 100/100 is easier to allocate for the fake. Of course it was cancelled later.
emeralddawn
Profile Joined January 2011
United States10 Posts
April 21 2011 06:41 GMT
#24
@ mamuto i always look at the water rippling. its the most obvious part of the speed animation. (although still not to obvious)
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 21 2011 06:49 GMT
#25
Are these differences visible in lower qualities?
if happy ever afters did exist <3 @watamizu_
emeralddawn
Profile Joined January 2011
United States10 Posts
April 21 2011 07:08 GMT
#26
The tech lab only becomes animated when an upgrade is being researched. It does not activate when a unit is being made from its attached building. The hatch, lair, and hive have the same animation for upgrades and queens. Thanks for the questions and forcing me to make the thread more clear. I edited the thread to reflect.

Genesis128
Profile Joined April 2010
Norway103 Posts
April 21 2011 09:57 GMT
#27
This is not only useful for scouting and guessing timing attacks but also for zerg players looking for good contaminate targets. No use in contaminating buildings that aren't even researching anything. I do suspect however that some of the animations change in different graphics settings. Have previously been fooled by tech labs which seemed to upgrade things in low graphics mode, but it turned out that they didn't.
I would rather have a bottle in front of me than a frontal lobotomy
Slyce
Profile Joined December 2010
United Kingdom173 Posts
April 21 2011 10:26 GMT
#28
Thanks, great post.
http://www.fm-esports.org/
Morphs
Profile Joined July 2010
Netherlands645 Posts
Last Edited: 2011-04-21 10:48:59
April 21 2011 10:40 GMT
#29
Great topic, nice to see all those little details on the buildings!

Protoss addition:

When a warpgate finishes its cooldown, a short flash appears around the black sphere to indicate it is ready to warp in another unit.
Navillus
Profile Joined February 2011
United States1188 Posts
April 21 2011 11:11 GMT
#30
I knew most of that but the differences in the Toss buildings being built are actually very interesting and could be useful if you don't click in time to see what's being built also I have thought about whether it's sort of unfair that you can see what's being built from a Stargate but really in the big picture that's never going to have a major impact on a game of any import so I don't really care anymore, also you already have a 50-50 chance of guessing since there are only two reasonable units that come from the stargate.
"TL gives excellent advice 99% of the time. The problem is no one listens to it." -Plexa
michaelhasanalias
Profile Joined May 2010
Korea (South)1231 Posts
Last Edited: 2011-04-21 11:45:11
April 21 2011 11:44 GMT
#31
Thanks a ton for posting this.

I feel pretty ashamed for not knowing some of this stuff, especially the starport graphic. I often wonder when I aggress whether I need to destroy a port or not.




Also, the graphic for queen production is very slightly different, it is not the same.
KR NsPMichael.805 | AM Michael.2640 | SEA Michael.523 | 엔에스피 New Star Players
DarthLeader
Profile Joined May 2010
Canada123 Posts
April 21 2011 17:56 GMT
#32
This is incredibly awesome !!! Huge thanks for posting !
You will be assimilated. Resistance is futile.
emeralddawn
Profile Joined January 2011
United States10 Posts
Last Edited: 2011-04-21 18:23:31
April 21 2011 17:59 GMT
#33
Hey michaelhasanalias was anything being made or produced in the hatch on the left of your video? thanks for posting.


edit: just noticed that it says hatch empty on the video title. I didn't mean that the queen production animation was the same as an empty hatch, lair, or hive. It is the same (or at least indistinguishable by me) as a lair or hive that is researching an upgrade. So if you make a queen and an upgrade in side by side lairs it will look the same. Thanks for taking the time to make that video i will check out my wording in the thread.
Evoshadow
Profile Joined December 2010
United States88 Posts
April 21 2011 18:31 GMT
#34
The thing I didnt know was twilight council, but it seems so subtle I dont know if it will help in game
ReiKo
Profile Blog Joined September 2007
Croatia1023 Posts
April 21 2011 18:36 GMT
#35
Nice, but it's not "Terrain" but "Terran".
Fredoq
Profile Joined May 2010
Sweden206 Posts
April 21 2011 18:38 GMT
#36
Isn't it supposed to say Terran instead of terrain? ^^
emeralddawn
Profile Joined January 2011
United States10 Posts
April 21 2011 18:54 GMT
#37
Fixed the Terran miss spelling. I feel like i am in high school getting my papers corrected. I apologize in advance for all the other rampant punctuation and grammar issues.
propagare
Profile Joined April 2013
Germany93 Posts
July 28 2016 12:06 GMT
#38
We need a Mod or an Arcade Trainer for that like the famous Hotkey Trainer with its stats.
„Great men are forged in fire. It is the privilege of lesser men to bring the flame, whatever the cost.” ~
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