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[BR/D] PvT Aztec (SWL Spoilers!)

Forum Index > Brood War Strategy
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GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
Last Edited: 2011-04-15 04:17:05
April 10 2011 17:51 GMT
#1
SPOILER ALERT:
This is a BR of the recently concluded SWL Finals, specifically Set 5 between Flash (KT) and Bisu (SKT). Results will be discussed later, so if you don't want to get spoiled, please leave now. Otherwise. let the [D] begin!

About the Players and Metagame
+ Show Spoiler +
GodFlash has raped BisuAngel again and again over the past few games. But Bisu is currently in top form in this SWL. Flash is his usual self, just a bit more cocky. Bisu sees this as a chance to redeem himself and get some groove back especially for the coming MSL Group Death.

About the Set
+ Show Spoiler +
It's set 5, STK 3-1 KT. SKT wins and SWL Gold is theirs. KT wins and It goes at least 1 more set, probably for God vs Terrorist matchup. Because of the map (Aztec), SKT wisely sends Bisu to snipe Flash.

About the Map (Aztec)
+ Show Spoiler +
Aztec is notoriously 65% PvT, so sending Bisu made all sense. The middle and natural exit is terrible for mech as Protoss can surround them easily. Ridges in the map make is Carrier heaven, but as we all know, Bisu doesnt like Carriers. But he is very strong in this league, and he has said that he has a special build vs Flash.

Why?
+ Show Spoiler +
I have 3 concerns here:
  1. Did God lose because of map (mainly)? Why? Should this be the standard PvT in Aztec? Should Aztec be removed from all future tournaments?
  2. What did Bisu do to win this game?
  3. What did Flash do and did not do to lose this game so horribly?

BR
+ Show Spoiler +
Bisu @8, Flash @12
[image loading]


Bisu goes forward early pylon gate.
Bisu puts his Gate to narrow the entrance to his expo.
[image loading]

God goes depot-expo barracks
He builds preventive gas as Bisu probe continues to harass
Here is the infamous Bisu probe in action
[image loading]

God goes Rax-Double 2nd depot.
He scouts in the wrong direction.
[image loading]

Seing rax-double, Bisu goes for double before core,
knowing he'll be safe from early vulture harass.
Is this the Flash snipe build he is talking about?
[image loading]

Bisu's 1st harass zealot arrives, send Flash's natural in mini-chaos
After 3 zealots go rampaging on Flash's main and nat,
killing marines and scvs left and right, God builds a bunker
to help stop the disarray.
(Note: PrTSc doesnt do justice to Bisu's micro.
Please watch the VOD to see how he supermicros the zealots
to chase down the marines and scvs. It's a beautiful thing.)
[image loading]

First vulture goes out.
Meets 3 Goons. (Goon micro prevents vult from barely exiting ramp)
Dies a meaningless life.
[image loading]

BisuAngel goes Robo/Cita. DT drop?
Meanwhile, ranged Goons pound on the bunker.
Flash pulls scv for repair, wasting more econ time.
Seige tank arrives later, scares off goons.
[image loading]

Flash builds scan.
Bisu build more macro Gates, Archives, and Observatory
[image loading]

Bisu starts 3rd.
God feels strong a DT drop and obs is coming, transitions to Goliath.
[image loading]

Bisu, having Flash in a contain, starts 4th.
2 ninjas enter Flash's natural. Flash has no turrets. Not even Ebay.
[image loading]

But scan allows Flash to kill DT without taking any damage.
[image loading]

Flash moves out with recon vults in Bisu's nat.
Sees Bisu maynarding, proceeds to 3rd instead.
But goons are everywhere. 1 vult almost sees 4th,
but dies before going the ramp.
[image loading]

Deciding he has turtled enough has enough troops,
Flash moves out and sets a contain of his own in the attack path
[image loading]

But Bisu is on 4 bases now, and working off 100 gates
[image loading]

Goons snipe Vessel.
Arbiter arrives, and Bisu moves down to face the mech line
moving down the narrow ramp to face a tank line.)
[image loading]

Look at how Bisu managed to gain advantage from a disadvantageous position
[image loading]

Mech carnage
[image loading]

And more...
[image loading]

Bisu happy!
[image loading]

Too late for that now
[image loading]

The final push, aka RAPE. Too good. Too good.
[image loading]

Flash not happy. Not at all.
[image loading]


Here is a great analysis from Ryshi

On April 15 2011 12:46 Ryshi wrote:
Spoilers Alert:
This is the SWL Finals 2011 set 5 on Aztec.

I know there is another thread that exists discussing this game, but that thread is more of a battle report. Unlike the other report, this is an objective analysis on game strategy to explain why the players played the way they did in the opening. I've read the discussion on this game in GG.NoRe's BR, Mystlord's BR on the main page, and a few pages in the live games thread. I wish to highlight on things which were not addressed or addressed wrongly that were critical in the game's direction.

+ Show Spoiler +

Opening Analysis:
This is a game between Bisu and Flash, on the map Aztec.
[image loading]The interesting aspect of this map is that the main is on lower ground to the nat. This feature makes it difficult to break out if the opponent is able to contain from the high ground at the entrance. Simply imagine yourself in the lower ground with an FD or dragoons and your opponent has dragoons or an FD in the higher ground. A lack of vision and a 30% miss rate makes it difficult to fight upwards. The map is quite similar to Reverse Temple and Neo Requiem (except for a larger distance) which are maps that favor early pressure. Hence, it is quite normal of Bisu to build the gateway at the nat despite the vulnerability of it being attacked and also for Flash to opt for some above ground build.

[image loading]
Bisu begins with building his gateway at his nat. The placement of the pylon and gateway has actually a few things to it. The usual reason for the gateway to be placed in the front of the nat is to assist in walling should a vulture runby come later and also to reach the opponent quickly for his zealot strategy. The pylon's placement also has an importance. At first glance, it would have made more sense to put the pylon at the top of the gateway to assist the wall-in, leaving only a small space for units to get through. However, by doing that, it becomes more vulnerable to bunker rush and it would be harder to defend.

A bunker rush is not completely unlikely due to the incentive for early pressure for a contain based on the map. Although the map is big, if Flash did a successful early attack through a proxy rax and by bringing scvs, Flash could easily build a bunker at the top of the ramp that would be difficult to break. This is a definite possibility as there has been quite a history of Flash cheesing Bisu (e.g. Hitchhiker, Monty Hall), and also because the map is quite difficult to TvP, Flash may want to end it early. Hence, the pylon was probably built there from this possibility.

[image loading]
The scouting probe arrives when Flash is building the barracks. Based on the position of the barracks and the percentage complete, Bisu has more assurance Flash is not doing a cheese. It harasses the scv a little bit before moving into Flash's main when Flash sends scv to defend.

[image loading]
The probe scouting the main confirms Flash is not cheesing, this can be done by looking at the scv count. The probe going near Flash's gas causes Flash to take his gas in response. This move actually slowed down Flash's FE quite a bit, but it was needed in case Bisu steals his gas. Recall that Flash lost a game to Stork on Bloody Ridge due to gas steals, and this map also favors the early goon pressure should Bisu choose such a strategy.

[image loading]
Flash's scv goes the wrong way and misses the incoming zealot. All that can be said is luck is entirely in Bisu's favor.

[image loading]
Bisu's zealot arrives when Flash is building his 2nd marine. His first marine is busy trying to kill the probe in the main.This allows Bisu to walk around the wall freely without taking damage. An important note here is that the depot at the nat is Flash's second depot. Flash is already slowed down from the gas before cc build, and flash would have to cut scvs a bit earlier to squeeze out that marine due to the lack of minerals and also supply cap.

[image loading]
The depot is necessary for the supply and Flash would have built it anyway rather than a bunker if he saw the zealot. He could have built a bunker after, but remember he is low on minerals. Also, placing a bunker is difficult as his units may be in the way and Bisu would try to block it. Putting the bunker left of the depot above the barracks is only a temporary solution. It takes time to complete and Bisu's current zealots could just run in main (unless Flash could block it in time). It also leaves the left side vulnerable to dragoon harass should they come, as Flash have yet to scout Bisu. The fact that a zealot came one at a time means it is not dual gate, which means Bisu could be using his resources to tech. Putting a bunker on the right side would just allow zealots to run pass.

[image loading]
The situation at Flash's base is just a micro battle where Bisu tries to kill scvs/marines while Flash defends utilizing his wall by running marines through them. This picture here is just to highlight the minimap to show Flash did scout Bisu. The camera does not show it but the scv is killed by a zealot without even making it to see the forward gateway. This actually doesn't have that big of an impact except not being able to scout if Bisu is expanding or teching. Based on Bisu's zealots and the map, Flash could have probably already guessed it's a forward gateway.

[image loading]
Flash later builds bunker quite soon right after starting his factory before even any dragoon has arrived. This bunker is not to counter zealots, as zealots could just run past and it is difficult to wall with scvs based on the large gaps. The timing is for dragoons. It is not necessary a miscalculation although it was built way before a dragoon even came, only because Bisu expanded first. If Bisu had chosen to tech to goons without FE to try and end the game, the bunker is more or less right timing. This bunker prevents goon from walking by, because if it passes through, the scvs will wall off the goon above the gas area so it will take hits from the bunker without able to pass through. By preventing a dragoon to pass, Flash was able to make a vulture before his machine shop to take care of the zealots in base.

Conclusion
Flash was put into a disadvantage due a few cases of bad luck: Bisu was able to scout Flash first causing Flash to slow down his build and also Flash scouting wrong. The micro battles also put Flash behind. Bisu played this advantage out by expanding rather than teching quickly to end the game.

Flash's Alternative
Looking back at the game, I think the best thing Flash could have done is build a temporary depot at the location in this image. Although minerals is scarce and Flash does not know if a continuous stream of zealots is coming, if he had known and had the resources building it here would be much better than placing a bunker to fend off the zealots. The depot here is zealot proof, it cannot be placed any lower because zealots can walk pass the right side of the gas. The depot does not need to be complete and can be cancelled later if needed. It may or may not have worked but I think this would have been the best solution.
[image loading]


I've read some people said Flash was unprepared for this game by being sent out this early. While this is true to a certain extent, Flash's building placement was definitely well suited for the map. However, I can't say whether it's simply because he knows this map or he specifically prepared for it.

I hope my analysis is insightful and clarifies on things of why the players did certain things. I wished to have posted this sooner when it was more relevant but I had my exams this past week. Feel free to discuss whether my insights are correct or wrong, and if I am missing anything important.

DONGJWA!
renzy
Profile Joined April 2010
Canada781 Posts
April 10 2011 18:02 GMT
#2
I think, Bisu's initial zealot harass was absolutely devastating to Flash. Bisu's zealot raped lots and lots of marines and SCVs. If you check the VOD, the commentators were highlighting how little Flash's SCV count is compared to Bisu, although Flash's cc was done earlier. Then, after he barely held off Bisu's zealot rampage with a vulture, the crucial vulture needed to scout was raped by Bisu. Then Flash had to build comsats, and not use it in fear of DTs. By the time Flash realizes wtf is going on, Bisu's 4th base is running already, Vs. Flash's 2. In a desperation attempt, which I think is a horrible decision from Flash, he half-ass pushed and tried to contain Bisu, off of 5 factories...with a science vessel in there as well. =.=. Then, Flash focused too much on the wide choke, and Bisu came down from the narrow one where 2 tanks are present with 12346548794 units...and thats GG. So, from that, we learned that it is not wise to try to contain a 4 base protoss off of 2 bases, even if you're Flash.
Bisu is the man
ghrur
Profile Blog Joined May 2009
United States3786 Posts
Last Edited: 2011-04-10 18:05:59
April 10 2011 18:05 GMT
#3
The map is 65% overall, it's closer to 70% in Standard Leagues (IE no amateur players)
darkness overpowering
salito
Profile Joined May 2010
1647 Posts
April 10 2011 18:29 GMT
#4
You failed to mention Flash's build, which was 5 fact. Flash would never use that on a balanced map. Flash felt the urge to end it quickly because Aztec is completely unplayable in the late-game.

Now in regards to Flash's execution, Flash merely went for a contain rather than the kill. This made little sense as his contain was when Bisu was on 4 bases and Flash on 2. I'm not sure why he did this, but I think it had something to do with the 6-7 vultures he lost for no gain just before he pushed out.

As far as the early zealot pressure went, it was clever from Bisu to find a weakness to rax cc. Most terrans would have just died. But Flash handled it ridiculously well and I don't think it had that large of an effect on the game. Flash's nat cc was running much earlier than Bisu's.

TLDR: 5 fact execution too passive.
Nature moves in the shortest way possible.
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 10 2011 19:01 GMT
#5
On April 11 2011 03:29 salito wrote:
You failed to mention Flash's build, which was 5 fact. Flash would never use that on a balanced map. Flash felt the urge to end it quickly because Aztec is completely unplayable in the late-game.

Now in regards to Flash's execution, Flash merely went for a contain rather than the kill. This made little sense as his contain was when Bisu was on 4 bases and Flash on 2. I'm not sure why he did this, but I think it had something to do with the 6-7 vultures he lost for no gain just before he pushed out.

As far as the early zealot pressure went, it was clever from Bisu to find a weakness to rax cc. Most terrans would have just died. But Flash handled it ridiculously well and I don't think it had that large of an effect on the game. Flash's nat cc was running much earlier than Bisu's.

TLDR: 5 fact execution too passive.


Not really. The initial harass lost Flash so much mining time that he barely had anything once the goon batch was out. Bisu could have finished it there, if not for Terran natural advantages of: 1. wall, 2. repair, and 3. seige tanks.
JAEDONG ÜBERBONJWA!
puppykiller
Profile Blog Joined August 2009
United States3128 Posts
April 10 2011 19:03 GMT
#6
On April 11 2011 03:29 salito wrote:
You failed to mention Flash's build, which was 5 fact. Flash would never use that on a balanced map. Flash felt the urge to end it quickly because Aztec is completely unplayable in the late-game.

Now in regards to Flash's execution, Flash merely went for a contain rather than the kill. This made little sense as his contain was when Bisu was on 4 bases and Flash on 2. I'm not sure why he did this, but I think it had something to do with the 6-7 vultures he lost for no gain just before he pushed out.

As far as the early zealot pressure went, it was clever from Bisu to find a weakness to rax cc. Most terrans would have just died. But Flash handled it ridiculously well and I don't think it had that large of an effect on the game. Flash's nat cc was running much earlier than Bisu's.

TLDR: 5 fact execution too passive.


becuase he clearly did not have enough units to kill toss. So he attempted to get in a good position with good mines and supply depots.. then perhaps slow push or exapand from their...do you play starcraft?
Why would I play sctoo when I can play BW?
guMmiwormz
Profile Blog Joined April 2008
United States312 Posts
Last Edited: 2011-04-10 19:13:03
April 10 2011 19:12 GMT
#7
A lot of people are making incorrect points about the game and i'll try to address them here.

First of all, the zealot harass from Bisu was pivotal to winning. Flash lost way more scv's then he should have and on top of that he lost way more marines then he wanted to. Bisu's harassment set him far ahead economically and slowed Flash's build to a halt. You can notice in the VOD that the commentators point out how much of a worse economy Flash has then Bisu even though Flash opened rax cc.

Now lets look at Flash's build. Its key to note that Flash's build was pretty much a copy of Fantasy's Build that Fantasy's been using for quite a while. Just take a look at recent Fantasy TvP's and you'll see this build used quite a lot. Bisu clearly had a ton of practice against this build.

What is fantasy's build anyway? The original build was essentially 1 rax cc --> 1 fact --> academy / armory + 1 wep --> 3 fact --> starport science vessel --> 5 fact. Then pushing out with the science vessel for map control. A lot of people have noted that since it was 5 fact, it was all in, but it really wasn't. Take a look at Fantasy vs Stork. Fantasy is a very similar situation as Flash, excluding how far Flash was behind. Both are at 2 base versus a soon to be 4 base. From there, Fantasy merely gains map control with the vulture, goliath vessel combo and double expands. Whats great about this build, is that you gain a lot of map control in the mid game without sacrificing any infrastructure. You'll note that Fantasy still has a +1 wep with +2 wep coming up and already has vessel tech with EMP.
Take a look at Fantasy vs Stats on Circuit Breaker, which is a much better example of how this works. Fantasy pushes out with 5 fact and sets up a contain./ push as he double expands.

If you actually read up to here I'll talk about what Flash did wrong. First of all, the zealot harass. For his skill, Flash should not have lost as much as he did. There were a couple times where if he had reacted a split second earlier, he would've saved a marine or two. Meanwhile Bisu just rallied zealots at little to no cost while taking his expansion. This in itself just broke Flash's whole plan. From there I would have advised him to switch to just the most turtling he's ever done, but he decided to go on with his plan, which wasn't necessarily a bad one.

When you think of it, Aztec is actually a very good map for Flash's/Fantasy's opening. He pretty much plans to contain Bisu at the bridges while he takes his own 3rd and 4th base. By containing the bridges, he makes sure there are no counterattack paths and the only options for P is to break the contain or recall. He assumes that no protoss wants to push down that tiny ramp near the natural to break this push, so he focuses all of his units at having a parallel siege line to the bridges. Had he not taken so much damage in the early game, I have no doubt it would have turned into that same situation. But at that point, it really didn't matter. Bisu could have easily broken through from the bridges and would come out with the same scenario.


So to conclude.

Flash loses way too much early game.
Does good build on a good map for it.
Loses because of the first point.


gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 10 2011 19:19 GMT
#8
On April 11 2011 04:03 puppykiller wrote:
Show nested quote +
On April 11 2011 03:29 salito wrote:
You failed to mention Flash's build, which was 5 fact. Flash would never use that on a balanced map. Flash felt the urge to end it quickly because Aztec is completely unplayable in the late-game.

Now in regards to Flash's execution, Flash merely went for a contain rather than the kill. This made little sense as his contain was when Bisu was on 4 bases and Flash on 2. I'm not sure why he did this, but I think it had something to do with the 6-7 vultures he lost for no gain just before he pushed out.

As far as the early zealot pressure went, it was clever from Bisu to find a weakness to rax cc. Most terrans would have just died. But Flash handled it ridiculously well and I don't think it had that large of an effect on the game. Flash's nat cc was running much earlier than Bisu's.

TLDR: 5 fact execution too passive.


becuase he clearly did not have enough units to kill toss. So he attempted to get in a good position with good mines and supply depots.. then perhaps slow push or exapand from their...do you play starcraft?


lol too harsh. take it easy
JAEDONG ÜBERBONJWA!
FyRe_DragOn
Profile Blog Joined November 2006
Canada2056 Posts
April 10 2011 19:24 GMT
#9
#1 flashes bunker was late, and he took too much damage from the first zealots
#2 he was unable to gain good scouting knowledge, because of the dts (wasted his scan while bisu took a 4th) and his vulture harass was blocked
#3due to the above, flash was too passive in his push while bisu gained a huge advantage and won easily
aka DragOn[NaS]
dRaW
Profile Blog Joined January 2010
Canada5744 Posts
April 10 2011 19:44 GMT
#10
Flash just played expecting bisu to play a certain way and he was way off. I noticed also that flash's game play was less flash-like today as he had to waste 2 scans for 1 ob, and his management early game vs s2 seemed very nervous.

So while the map is seemingly imbalance (the statistics speak for themselves) Flash is very capable of winning TvP on any map, even vs bisu. You can thank the build order of bisu and flash going into auto pilot (+ some nervous play) to attribute to this loss. As for eliminating the map, as new seasons come they will always eliminate the map, I assume this one will be one of the first to be removed.
I don't need luck, luck is for noobs, good luck to you though
XenOsky
Profile Blog Joined March 2008
Chile2272 Posts
April 10 2011 19:53 GMT
#11
On April 11 2011 04:24 FyRe_DragOn wrote:
#1 flashes bunker was late, and he took too much damage from the first zealots
#2 he was unable to gain good scouting knowledge, because of the dts (wasted his scan while bisu took a 4th) and his vulture harass was blocked
#3due to the above, flash was too passive in his push while bisu gained a huge advantage and won easily


didn't thought about that, really clever tho.
when the dts where going towards the natural , i was like "dude, why are you going to waste 2 dts?"...
StarCraft & Audax Italiano.
ibreakurface
Profile Joined June 2010
United States664 Posts
April 10 2011 20:00 GMT
#12
Flash cut 100000 corners and that basically cost him the game. The zealot harrass won the game. Now the question is did flash cut corners because he knew the map was imbalanced and needed something to even the score? Also flashes attempt to contain was probably hindered by the massssiivveeee area he had to cover.

The game was already over after the zealot pressure, and flashes 5 fact all in was wise imo. He was simply too far behind economically it would have been silly for him to be passive.
:) I play zerg. FOX AND KT ROLSTER COASTER FAN! Because I love everyone. Except bisu.
ninini
Profile Joined June 2010
Sweden1204 Posts
April 10 2011 20:41 GMT
#13
The zealot harrass won the game.

Definately not. If a forward gateway could win you a game vs rax expand, everyone would do it. Flash could have dealt with it better, but he was only slightly behind, mainly because his bunker and siege tank was delayed.

I think the purpose of the build was to keep Flash defending, and then back off while double expanding to 4 bases. Bisu's build was very vulnerable to vulture drops, and he knew that, since he overdefended his new bases with dragoons. It's impossible to protect 4 bases at that time of the game though, so Flash could've easily done massive damage with drops. Maybe the point of the DT's was to make Flash waste scans and keep him guessing. I'm pretty sure when Flash saw the replay, he knew exactly what he did wrong.
Release
Profile Blog Joined October 2010
United States4397 Posts
April 10 2011 20:49 GMT
#14
On April 11 2011 05:41 ninini wrote:
Show nested quote +
The zealot harrass won the game.

Definately not. If a forward gateway could win you a game vs rax expand, everyone would do it. Flash could have dealt with it better, but he was only slightly behind, mainly because his bunker and siege tank was delayed.

I think the purpose of the build was to keep Flash defending, and then back off while double expanding to 4 bases. Bisu's build was very vulnerable to vulture drops, and he knew that, since he overdefended his new bases with dragoons. It's impossible to protect 4 bases at that time of the game though, so Flash could've easily done massive damage with drops. Maybe the point of the DT's was to make Flash waste scans and keep him guessing. I'm pretty sure when Flash saw the replay, he knew exactly what he did wrong.

Yes and i bet when Bisu practiced this strategy against Fantasy, Bisu lost.
I'll say this much: Flash's marine SCV micro was far less than the usual godlike micro.
☺
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
Last Edited: 2011-04-10 20:56:17
April 10 2011 20:50 GMT
#15
Don't make threads about maps just cause someone lost. Aztec isn't that bad as some of the really really bad maps over the years, not even close. salito, trying to claim it's unplayable is just ignorant. Flash is flash for a start and he just didn't respond or play particularly well except handling the zealots quite well which even then put him behind, because he was willing to risk blind Rax CC against an SKT1 player in a game where something unusual could obviously happen, and did not even go for a safety bunker behind the depot at least temporarily until he could make one in the front. The map played no part in the original event that cost him the game, so what's the point of this thread?

After that it's just eco advantage into win. But Flash still could have done a better job if you really must discuss it, there's an expo right below that can be easily held with his style mech and then hold out until a later stronger push that he's so good with. If you get a mech ball up the big ramp behind the P natural, they are fucked. The distance isn't even that far. So saying it's unplayable is ridiculous, the 3rd gas isn't that far away or hard to hold in that position.

Think about it, If it's truly that bad why the hell is he going for such a blind risk opening when every P is trying to punish it these days? Just 2fac or something instead if it's apparently terrible. The low down main helps any early T push like that.

We didn't see threads made for every crazy stats TvZ map from last year every time Zergs lost to insane mech walls that couldn't be broken with twice the apm of the defender.
Nazza
Profile Blog Joined August 2010
Australia1654 Posts
Last Edited: 2011-04-10 21:13:13
April 10 2011 21:10 GMT
#16
Bisu is able to get into Flash's main with the zealots and is able to see the vulture coming out. He's able to tell that his zealot harass alone won't win the game, and switches to goons, which proceed to deny any scouting vultures. Furthermore, he followed up the denial of scouting information through DTs and Goons (and Flash's mistake of wasting two scans for a observer), along with his economical damage with a double expansion. Flash wasn't able to scout it soon enough, and when he scouted it, he didn't have enough money to execute a proper 5 fact.

My question is, if Flash had invested in an earlier ebay and some turrets to stop DTs, would he have been able to use his scan to scout?

Also Flash went 1 armory and starport/science facility. If he had just gone 5 fact from the beginning, would his push been quicker and more effective?

I admit though, Bisu's sniping of the science vessel was pretty baller, and that engagement into that setup of Flash was pretty epic.
No one ever remembers second place, eh? eh? GIVE ME COMMAND
Mortality
Profile Blog Joined December 2005
United States4790 Posts
April 10 2011 21:20 GMT
#17
The map is clearly bad for TvP but it's nowhere near unplayable. Bisu played the better game of Starcraft, that's all.
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
April 10 2011 21:27 GMT
#18
I'm pretty sure the primary purpose for the bunker flash built was not for the zealots, but to prepare for goon harass to come, hence it was built at that location. The timing of this bunker is evidence for this. It was quite late vs the zealots but in time for the goons. This bunker was also needed so he could build a vulture first rather than a tank.
The World God Only Knows
reincremate
Profile Blog Joined May 2009
China2213 Posts
Last Edited: 2011-04-10 21:54:38
April 10 2011 21:43 GMT
#19
It was a bad decision by Flash to go 1 rax FE when SKT said they had some special strat prepared. And Flash didn't demonstrate the beastly marine micro needed to effectively defend 1 rax FE against zealot aggression. And he cut marines after making 1 while still in the dark about Bisu's build. Not to detract from Bisu's zealot micro and build preparation, but a key factor in Flash's loss was his own greed.
kidcrash
Profile Joined September 2009
United States620 Posts
April 10 2011 21:58 GMT
#20
On April 11 2011 06:20 Mortality wrote:
The map is clearly bad for TvP but it's nowhere near unplayable. Bisu played the better game of Starcraft, that's all.


Pretty much this.. I happen to like Aztec quite a bit and although it is hard for TvP I think it's an interesting map that should be kept in the map rotation. Also PvZ is really fun to play on and watch on this map.
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