• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:11
CEST 19:11
KST 02:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror4[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
Weekly Cups Results (Sep 28-Oct 4)0SC4ALL: II SC2 Complete Invited Player Lineup10StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)77Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? [Old] StarCraft 3 Reportedly in Development StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Weekly Cups Results (Sep 28-Oct 4) SC4ALL: II SC2 Complete Invited Player Lineup
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond)
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
BW General Discussion Sagi.gg Launcher Released SC4ALL II Brood War Complete Invited Player Lineup 20-year-old Valorant player starting StarCraft Bot on ladder
Tourneys
[ASL22] Semifinal B [ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4
Strategy
Simple Questions, Simple Answers Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do?
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8034 users

SWL Finals - Aztec Opening Analysis

Forum Index > Brood War Strategy
Post a Reply
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
April 15 2011 03:46 GMT
#1
Spoilers Alert:
This is the SWL Finals 2011 set 5 on Aztec.

I know there is another thread that exists discussing this game, but that thread is more of a battle report. Unlike the other report, this is an objective analysis on game strategy to explain why the players played the way they did in the opening. I've read the discussion on this game in GG.NoRe's BR, Mystlord's BR on the main page, and a few pages in the live games thread. I wish to highlight on things which were not addressed or addressed wrongly that were critical in the game's direction.

+ Show Spoiler +

Opening Analysis:
This is a game between Bisu and Flash, on the map Aztec.
[image loading]The interesting aspect of this map is that the main is on lower ground to the nat. This feature makes it difficult to break out if the opponent is able to contain from the high ground at the entrance. Simply imagine yourself in the lower ground with an FD or dragoons and your opponent has dragoons or an FD in the higher ground. A lack of vision and a 30% miss rate makes it difficult to fight upwards. The map is quite similar to Reverse Temple and Neo Requiem (except for a larger distance) which are maps that favor early pressure. Hence, it is quite normal of Bisu to build the gateway at the nat despite the vulnerability of it being attacked and also for Flash to opt for some above ground build.

[image loading]
Bisu begins with building his gateway at his nat. The placement of the pylon and gateway has actually a few things to it. The usual reason for the gateway to be placed in the front of the nat is to assist in walling should a vulture runby come later and also to reach the opponent quickly for his zealot strategy. The pylon's placement also has an importance. At first glance, it would have made more sense to put the pylon at the top of the gateway to assist the wall-in, leaving only a small space for units to get through. However, by doing that, it becomes more vulnerable to bunker rush and it would be harder to defend.

A bunker rush is not completely unlikely due to the incentive for early pressure for a contain based on the map. Although the map is big, if Flash did a successful early attack through a proxy rax and by bringing scvs, Flash could easily build a bunker at the top of the ramp that would be difficult to break. This is a definite possibility as there has been quite a history of Flash cheesing Bisu (e.g. Hitchhiker, Monty Hall), and also because the map is quite difficult to TvP, Flash may want to end it early. Hence, the pylon was probably built there from this possibility.

[image loading]
The scouting probe arrives when Flash is building the barracks. Based on the position of the barracks and the percentage complete, Bisu has more assurance Flash is not doing a cheese. It harasses the scv a little bit before moving into Flash's main when Flash sends scv to defend.

[image loading]
The probe scouting the main confirms Flash is not cheesing, this can be done by looking at the scv count. The probe going near Flash's gas causes Flash to take his gas in response. This move actually slowed down Flash's FE quite a bit, but it was needed in case Bisu steals his gas. Recall that Flash lost a game to Stork on Bloody Ridge due to gas steals, and this map also favors the early goon pressure should Bisu choose such a strategy.

[image loading]
Flash's scv goes the wrong way and misses the incoming zealot. All that can be said is luck is entirely in Bisu's favor.

[image loading]
Bisu's zealot arrives when Flash is building his 2nd marine. His first marine is busy trying to kill the probe in the main.This allows Bisu to walk around the wall freely without taking damage. An important note here is that the depot at the nat is Flash's second depot. Flash is already slowed down from the gas before cc build, and flash would have to cut scvs a bit earlier to squeeze out that marine due to the lack of minerals and also supply cap.

[image loading]
The depot is necessary for the supply and Flash would have built it anyway rather than a bunker if he saw the zealot. He could have built a bunker after, but remember he is low on minerals. Also, placing a bunker is difficult as his units may be in the way and Bisu would try to block it. Putting the bunker left of the depot above the barracks is only a temporary solution. It takes time to complete and Bisu's current zealots could just run in main (unless Flash could block it in time). It also leaves the left side vulnerable to dragoon harass should they come, as Flash have yet to scout Bisu. The fact that a zealot came one at a time means it is not dual gate, which means Bisu could be using his resources to tech. Putting a bunker on the right side would just allow zealots to run pass.

[image loading]
The situation at Flash's base is just a micro battle where Bisu tries to kill scvs/marines while Flash defends utilizing his wall by running marines through them. This picture here is just to highlight the minimap to show Flash did scout Bisu. The camera does not show it but the scv is killed by a zealot without even making it to see the forward gateway. This actually doesn't have that big of an impact except not being able to scout if Bisu is expanding or teching. Based on Bisu's zealots and the map, Flash could have probably already guessed it's a forward gateway.

[image loading]
Flash later builds bunker quite soon right after starting his factory before even any dragoon has arrived. This bunker is not to counter zealots, as zealots could just run past and it is difficult to wall with scvs based on the large gaps. The timing is for dragoons. It is not necessary a miscalculation although it was built way before a dragoon even came, only because Bisu expanded first. If Bisu had chosen to tech to goons without FE to try and end the game, the bunker is more or less right timing. This bunker prevents goon from walking by, because if it passes through, the scvs will wall off the goon above the gas area so it will take hits from the bunker without able to pass through. By preventing a dragoon to pass, Flash was able to make a vulture before his machine shop to take care of the zealots in base.

Conclusion
Flash was put into a disadvantage due a few cases of bad luck: Bisu was able to scout Flash first causing Flash to slow down his build and also Flash scouting wrong. The micro battles also put Flash behind. Bisu played this advantage out by expanding rather than teching quickly to end the game.

Flash's Alternative
Looking back at the game, I think the best thing Flash could have done is build a temporary depot at the location in this image. Although minerals is scarce and Flash does not know if a continuous stream of zealots is coming, if he had known and had the resources building it here would be much better than placing a bunker to fend off the zealots. The depot here is zealot proof, it cannot be placed any lower because zealots can walk pass the right side of the gas. The depot does not need to be complete and can be cancelled later if needed. It may or may not have worked but I think this would have been the best solution.
[image loading]


I've read some people said Flash was unprepared for this game by being sent out this early. While this is true to a certain extent, Flash's building placement was definitely well suited for the map. However, I can't say whether it's simply because he knows this map or he specifically prepared for it.

I hope my analysis is insightful and clarifies on things of why the players did certain things. I wished to have posted this sooner when it was more relevant but I had my exams this past week. Feel free to discuss whether my insights are correct or wrong, and if I am missing anything important.
The World God Only Knows
gongryong
Profile Blog Joined October 2010
Korea (South)1430 Posts
April 15 2011 04:03 GMT
#2
maybe the other op can quote this, paste in his op, and credit you.
that way we only have 1 thread. everything here was discussed there already anyways
JAEDONG ÜBERBONJWA!
JMave
Profile Blog Joined December 2007
Singapore1806 Posts
April 15 2011 04:11 GMT
#3
good analysis. it was nice how you pointed out some subtle things that were in fact very important. though i would like to give some input as well.

the build that bisu used was specifically designed to counter 1 rax fe. one very important aspect is how it fully abuses the early-game vulnerability of the 1 rax fe and also to counter its economic advantage.

it really wasn't so much related to luck but the genius of the build and how well it works on the map. since it is a 3 player map, if bisu doesn't scout first try, then flash is in the next spot. this doesn't affect the arrival timing of the first zealot, which is when the second marine is building.

also, bisu used a forward 1 gate followed by a nexus. he delayed the gas to get the nexus. this is the next unseen key that negates the economic advantage from 1 rax fe.

i may be wrong though but that's just my observation lol
火心 Jealous. I always loved that feeling when I was young. Embrace it.
GG.NoRe
Profile Blog Joined January 2011
Korea (South)1051 Posts
April 15 2011 04:14 GMT
#4
Hi Ryshi, can i quote this also.
You have vwery good analysis.
Thank you for mention.
DONGJWA!
Ryshi
Profile Blog Joined June 2004
Canada361 Posts
April 15 2011 04:17 GMT
#5
Hi, sure you can quote this. I just wished to share some insight anyway.

JMave, yes I agree with you that it is designed to counter the 1 rax fe. I also agree it's not entirely luck based, just that Flash might have been able to prepare better if he saw it sooner (I don't know how he would, but probably better reaction by knowing a zealot is coming and also tech or expand).
The World God Only Knows
Please log in or register to reply.
Live Events Refresh
Patches Events
01:00
Patch Clash Monthly #2
RotterdaM701
TKL 249
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 701
ByuN 289
TKL 249
ProTech154
UpATreeSC 70
mouzHeroMarine 18
BRAT_OK 9
MindelVK 1
StarCraft: Brood War
Britney 26654
Calm 3379
Shuttle 1124
Horang2 508
Soulkey 208
Rush 147
Dewaltoss 102
Mind 70
Zeus 64
hero 57
[ Show more ]
Free 40
sorry 37
Hyun 35
PianO 22
Trap 22
ToSsGirL 20
Killer 18
Bale 18
JYJ 16
Rock 15
Aegong 15
scan(afreeca) 12
Hm[arnc] 11
Sacsri 7
Noble 5
Dota 2
Gorgc7445
Dendi1190
League of Legends
KnowMe45
Counter-Strike
fl0m4482
Fnx 586
x6flipin479
pashabiceps9
Super Smash Bros
Mew2King95
ChuDatz28
Other Games
singsing1950
Liquid`RaSZi1420
Beastyqt532
ceh9487
C9.Mang0323
Khaldor295
crisheroes227
420jenkins187
dupreeh183
IndyStarCraft 151
QueenE94
Trikslyr94
JuggernautJason10
Organizations
Dota 2
PGL Dota 2 - Main Stream23
[ Show 18 non-featured ]
StarCraft 2
• Berry_CruncH283
• Hinosc 15
• Reevou 4
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Michael_bg 6
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3173
• WagamamaTV484
League of Legends
• Nemesis3125
• TFBlade490
Other Games
• Shiphtur758
• imaqtpie236
Upcoming Events
The PondCast
16h 49m
INu's Battles
17h 49m
Percival vs SHIN
Zoun vs herO
OSC
19h 49m
OSC
1d 5h
Replay Cast
1d 5h
OSC
2 days
BSL: Ladder Tournament
3 days
Sparkling Tuna Cup
3 days
Patches Events
3 days
BSL Open Qualifier
4 days
[ Show More ]
BSL Open Qualifier
4 days
WardiTV Weekly
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
HCC Season 3
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.