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Heres a replay, sorry I dont have a loss. but I just feel like I shouldnt have had such a tough time with as few void rays as he had out compared to my hydras.
Also...Any criticism on my play is happily accepted I would love to know what I should be working on improving as well.
I am a silver player.
http://www.sc2replayed.com/replays/155259-1v1-protoss-zerg-metalopolis
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FYI if you dont watch the replay.. What I usually do is scout them and build more hydras, evo and up damage and defense.. try to get a good arc on them and let the slime fly..
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Roaches apparently, mondragon fighting!
Nah but seriously, if its coupled with collsus you need MASS mutas to do decently, if alone, hydra/queen can defend u sufficiently, and mass hydra if you are commiting to an attack, which i again wouldnt advise if they have collosus
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Vs Phoenix harassment, basically just do what MonDragon did. If he has early Pheonix, he doesn't have a great ground army to speak of. So, either ignore the Phoenix and spam Roaches or mass expand everywhere, making more Drones/Queens than your opponent can pick off.
If it is instead a 3gate Stargate push, Roach/Queen on 2base can hold it off easily.
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queens.
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If you delay your lair, make sure you build extra queens. With a fast lair you can make do with hydras or mutas. Also, scout.
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Hydras are the most used counter to Void Rays. Of course, Hydras don't do well against Collosi, so you'll need to throw down a Spire as well so you can build Corruptors to kill his Collosi. Zerg players in lower leagues often find Mr. Bitter's 12 Weeks with the Pros series very helpful for this type of basic strategy. It is a set of videos where a professional player is coaching. Highly recommended!
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Is this 1 base or 2 base void rays?
For 1 base void rays, you need to make queens, at least 1 queen for each void ray. Make sure you scout for a proxy stargate, proxy void rays hit much faster than regular 1 base void rays. Most of the time the build will be 3 gate voids, and the protoss will use his gateway units to try and kill your queens so that the void rays can clean up everything else.
For 2 base void rays, you have a bit more resources, and you can afford to make some spores. Take a fast 3rd, 1 spore at each base, make 2-3 extra queens, then either hydras or corruptors depending on what he does after the initial void rays. Corruptors are usually a safe bet because protoss will usually transition to colossus afterwards.
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Problems weren't the void rays, you easily handled em. The problem was that you were sitting on 3.9k minerals (13 hatches) but you were not expanding. You also let him take a thrid base without you even scouting a single time, you just blindly go for hydra roach without thinking. Macro was okay, just expand and scout more, you should be fine.
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I agree im not the best scouter, but I did scout the voids, i had an overseer north of his base.
I did indeed have too many minerals.. im bad at spending minerals with gas heavy builds.. I always end up with 3 bases and 6 gasses and 3k minerals and no larva.. what should my minerals go towards? just more hatches to have more larva?
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Zergs get a standard overdose of minerals. You should sink those into bases where you start mining gas. Nothing wrong with a macro hatch either, it will allow you to make zerglings to counterattack, or just more gas units if you have enough gas for it. About the scout, I kept checking and only till about halfway game I saw that you spotted not a single building, which is very dangerous.
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You need to scout better against your opponents. Void rays normally come out around 6-7 minutes ,so if you are able to know that he is making void rays then you know what to do, which is get some anti air.Depending on your level you could just get enough hydras and defend the void rays before 6-7 minutes or get an extra queen if you cant get hydras in time.I almost always go fast expand ,so when I scout something like void ray rush ,I just quickly ,get my gas and tech to lair ,and get mutas or hydras.In order to defend against timing attacks such as void rays or cheeses like 4 gates you must have good scouting ability and mechanics to know what to do against it.
If you are ever scared that he might be going void rays just send an overlord into his base. Do not blindly sacrifice your overlord.Scout as much as his tech and try your best not to sacrifice your overlord. Sometimes you will need to sacrifice your overlord in order to see what his tech is. It is much better to have one less overlord and know what hes going for ,than guessing and having one extra overlord sometimes.
After a successful defense against void rays chances are he will only have a few gate way units, cannons and maybe 1 void ray, which lings hydras and roaches are relatively good against. So after the defense macro a few of those units up and rofl stomp him or her. If his last defense is on a ramp then you have to micro properly up the ramp ,or you could deny his expansion, then take the whole map for yourself.With complete map control he will eventually mine out and leave or he might stay to get kekekekeke'd by 200/200 zerg army.
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Why the fuck is everyone getting banned? I think everyone here is giving sound, well-informed advice...mods are just being assholes... Yup. Gonna get banned for this. But if they're going to ban everyone who's trying to help the player whos asking for help, this isnt really a forum i want to participate in...
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Well your scouting - or rather the complete lack of it - is what killed you. You can't reliably beat someone if you have no idea what they're doing. You *need* to know what your opponent is doing pretty much at all times. The importance cannot be overstated. Yours is the worst scouting I've ever seen, no offense.
As for dealing with the mass voids if it happens: mass hydra is obviously the core. Infestors are really good too, nail them down with fungal then kill them with the hydras.
You mention surprise that your hydra count wasn't enough: 3 reasons. One, you didn't actually have that many hydras at a time, only around 20. Two, you kept engaging him in pieces. Engage him with your full army or you just get picked off. Three, he had LOTS of voids. 16+ is a really strong void army.
On the plus side your macro isn't bad, and that's half the fight.
If you ask next how to stop void/colossi I have no idea, sorry ^_^ Just be glad that people at your level aren't good enough to abuse that.
@whoever asked, people are being banned because they didn't even watch the replay. Recommending queens against 16 void rays? Yeah, OK. Or giving terrible advice like making mutalisks. OP, do not make mutalisks against voids. They're ordinary against the voids and the Protoss has the infrastructure to switch to phoenix which do ugly things to mutas.
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weird moderation going on in this forum, is there any place I can talk about moderation in TL.net forums?
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Holy crap that was a lot of Void Rays o_o
Anyhow, your gas was a little late so you had an excess of minerals. Also, you should focus on your macro, you had a lot of money in the bank as well as larva during the first void ray attack which could have all been spent on more hydras. Finally, you need to expand more - as a general rule you want to be one base ahead of the protoss or terran player, although with the 4th and 5th expansions you should be mostly focusing on gas and less on minerals, in terms of what you try and get out of the expansions.
Other stuff to focus on after your fundamentals are figured out are creep spread, focusing on the minimap and spreading overlords around the map, but macroing and expanding are more important than any of those.
P.S for future reference, it's generally frowned upon to post replays of you winning
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I will make a list of some things I see that you could have done to clean up the game. 1) Make a drone before you move the drones to the minerals
2)If you plan on making drones, just smash SDSDSDSDSD so you make them right away. Right off the start you had some delayed drone production and this can hurt your econ.
3) At 1:15 your drone scout was pacing your ramp. I am not really sure why. Use the scouting drone to do scouting, humping your ramp does nothing for you.
4) After your ovi you delayed drone production again.
5) You waited a long while to make your hatch first. You want to pull the drone off of mining when your around 210-220ish mins so you can make the hatch right when you get to the natural.
6) You never actually scouted. You have no idea what your opponent is doing. This is really dangerous, esp because your pool is SO late. If he did some double gate zealot pressure you would be so screwed.
7) At 4:30ish you are sitting on larva after your pool poped. Make drones or lings, but don't let your larva sit there or else they are wasted.
8)Around 7:10 I just noticed that you have a very low drone count and a very small army. This is because early game you did not make very many drones so your economy is lacking. You should really try to get some more drone production in so when the protoss does attack you can have a strong econ to produce many units to fight it.
9) I like that you took both of the watchtowers! Keep that up!
10) You made an evo chamber which is good, you should make an upgrade from it. Range attack is good and cheap, but armor is more versatile as it applys to your lings or range units. Start it early so you can have it when you need it.
11) You make overlords in large batches, you should keep the ovi production constant so you never cap your self and always can make more units.
12)Upgrades on your zerg units is REALLY important. Zergling speed, burrow, roach speed, and hydra range are very important upgrades. Work on getting these if you will be utilizing these units. 13) At 11ish you have overlord speed and an ovi on the north side of the protoss base. Use it to scout, you would have seen the mass stargate and had more time to react to it.
14)You did a pretty good job of keeping your queens lowish on energy. However it is important to get some creep tumors down, esp early. This gives you a lot of room by the mid game to have great speed on, as well as sight for scouting purposes. Also when your queens get more energy then they can handle, which was around the 12min mark, drop a tumor.
15)You are floating a ton of minerals and gas at 12 mins. Make an expo, produce units, get upgrades, tech, or make another hatch inbase for more production. Minerals sitting on you don't help you but the things you can buy with them can.
16)By 15 mins i saw great creep spread, an expo with saturation coming and a nice healthy sized army. Good work! Upgrades got up, things were looking good. Only problem is you still have never even seen the protoss or explored that area of the map. For all you know he could be AFK =P
17) 16mins, really confused. You left a shit ton of units behind as you pushed. Also you are on a ton of resources with a bunch of larva. If you are making a big roach/hydra army, get in the habit of going 1SRRRRRHHH or whatever and just do it all the time. It will help you spend your money.
18) It seems like your multi tasking skills are lacking. You are getting the right idea with creep spread, droning, making army, upgrading, expanding, and all that stuff. However the problem is all these things need to be done at the same time while managing other things. Its a bit difficult to handle all that stuff but its what needs to be done to be playing efficiently.
19) At 16:19 you dropped the changeling and saw that huge void ray army. Your responses was good, you started making some hydras and you pulled back. Lots of fighting ensues and you you seem to have weeded out his ray numbers.
20) At 24 mins you had some idle attackers at the watchtower as you were attacking. Try setting your rally point during attacks to where you will want the units, like at the base your attacking. This will help keep your army size large.
21) There wer ea few times when you backed your units off when you would have been better off just standing and fighting. ALso knowing that hes making zealots you should be mixing a few roaches in the army just to soak up some zealot damage.
Well, you won! Scout more was the biggest thing I saw. I hope that was not too much. GLHF
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On April 13 2011 10:25 lilky wrote: Why the fuck is everyone getting banned? I think everyone here is giving sound, well-informed advice...mods are just being assholes... Yup. Gonna get banned for this. But if they're going to ban everyone who's trying to help the player whos asking for help, this isnt really a forum i want to participate in...
Its the strategy forum purge. You are no longer allowed to respond to a strategy forum thread without having watched the replay that is in the OP, and you are not allowed to post an OP without a replay.
About time, I say.
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The reason you had a tough time is because your macro was bad, you didn't have enough drones/bases.
But you eventually won, so yeah hydra worked pretty well vs voids, I don't see why you come here, I feel like I wasted my time watching this replay.
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There is a simple answer. You are silver league therefor you suck ass. Go play some more dude look at unit counters and figure out what you need and think of the best ways to get there. There is no one build that will let you be fine against anything, the way you should play in any game is situational. Hyrdalisks are the first anti air unit you can tech to or least the cheapest to tech to other than queens. The only problem is void rays are a higher tech and can seemingly kill endless amount of hydralisks so mutalisks are a better option they are just more expensive and also fragile agaisnt other units. You really just have to play and practice to really learn.
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