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Active: 1565 users

[M] Force Field Funmap

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 Next All
MadChem
Profile Blog Joined January 2011
Germany218 Posts
Last Edited: 2011-03-22 19:27:59
March 20 2011 23:35 GMT
#1
V 1.3:
Chronoboost and OC are back in.
Unfortunately Terran is really buggy.
Stim Packs still cant be used, mule and scan ability are missing...
but i'm working on it.
I will send the newest version again to some1 to upload it on NA
So far i couldnt find any zerg bugs ;-), but I'm sure they will appear when I buff zerg...

Status: [EU]: up to date [US]: up to date


Update:
Ok, the first version is online on EU and NA:
search for
Metalopolis Forcefield Funmap

All units can do FF, but some abilities seem to be deleted or got lost.
Please post all abilities, which dont work properly or are not featured.
Non caster units can reg energy for 1 FF at max, but start at 1 Energy
and only have half of the standard regspeed.
Sentry got faster reg and higher max energy.
Plz give some Feedback, if it is fun to play and may be at some replays.

Later when the Funmap is nearly bug free I want to import the data to a mappool and host a tournement. What will you get if you win? You want a specific fun map, I will create it for you or if you are a map creator too I will help you with your project.

OP:
Hey Guys,
in the TSL Day 1 cast, Chill and Day[9] were joking about the FF ability and what would happen, if every Unit could cast that spell.
Does anybody know if there is a FFFunmap? I couldnt find one.
I'm no mapper so a map I would make would just suck.
So if there is no such thing:

Dear Funmapcreators,
PLZ create one. I would really love to see different awesome Versions
THX alot.
MadChem
"I am become death, the destroyer of worlds." - Oppenheimer
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
March 21 2011 00:12 GMT
#2
LOL. Overlords imba
133 221 333 123 111
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 10:32:56
March 21 2011 00:14 GMT
#3
EdSlyB
Profile Blog Joined September 2010
Portugal1621 Posts
March 21 2011 00:27 GMT
#4
How about: overlords instead of pooping creep they would poop broodlings? ^^
aka Wardo
NickMP
Profile Joined February 2011
United States46 Posts
March 21 2011 00:31 GMT
#5
On March 21 2011 09:14 adso wrote:
i don't hink there is one, here's your chance
don't shortchange yourself

All you gotta do is:
+ Show Spoiler +

open galaxy
download a blizz map you like
copy it in your local files

for each unit
(in their data lines)
add mana/energy counts
add the ability
add the ability in the command card

and voila
you got your fff fun map

you got the soft to do it... what are you waiting for, mapmakers will help

Don't forget to give the units energy regen and maximum energy to.
I'm trying to learn how to play tetris A type music by lowering/raising my Supply Depots.
iGrok
Profile Blog Joined October 2010
United States5142 Posts
March 21 2011 00:32 GMT
#6
On March 21 2011 09:27 EdSlyB wrote:
How about: overlords instead of pooping creep they would poop broodlings? ^^


What? This is in no way related to the topic at hand.

Back on Topic, I would love to play this. Yes, Zerg imba imba, but more because what if LINGS all have FF O.O
MOTM | Stim.tv | TL Mafia | Fantasy Fighting! | SNSD
Xapti
Profile Joined April 2010
Canada2473 Posts
March 21 2011 00:41 GMT
#7
The games would probably consist of terrans owning zerg and protoss due to the impossibility of zerglings or zealots touching a marine-scv army.
This would be so stupid, it's ridiculous to talk about it aside from spending 5 seconds saying how stupid it would be if it happened.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
PineapplePizza
Profile Joined June 2010
United States749 Posts
March 21 2011 00:41 GMT
#8
On March 21 2011 09:32 iGrok wrote:
Show nested quote +
On March 21 2011 09:27 EdSlyB wrote:
How about: overlords instead of pooping creep they would poop broodlings? ^^


What? This is in no way related to the topic at hand.

Back on Topic, I would love to play this. Yes, Zerg imba imba, but more because what if LINGS all have FF O.O


You would do a run-by, forcefield his ramp, then proceed to watch his workers forcefield around his entire mineral line, at which point you would forcefield INSIDE the mineral line to disrupt mining time, at which enemy marines would forcefield your lings into a tiny little box and pew-pew you to death.

And then he would launch a counterattack, which would be repelled by your overlords, giving you enough time to build banelings with which to break the push, but then they get forcefielded, so you pull your drones and forcefield the natural again to buy more time.

I can see where this is going already O_o
"There should be no tying a sharp, hard object to your cock like it has a mechanical arm and hitting it with the object or using your cockring to crack the egg. No cyborg penises allowed. 100% flesh only." - semioldguy
freestalker
Profile Joined March 2010
469 Posts
March 21 2011 01:18 GMT
#9
well, who gets strong air first wins!
iNfeRnaL *
Profile Blog Joined August 2005
Germany1908 Posts
March 21 2011 01:22 GMT
#10
On March 21 2011 09:41 Ooshmagoosh wrote:
Show nested quote +
On March 21 2011 09:32 iGrok wrote:
On March 21 2011 09:27 EdSlyB wrote:
How about: overlords instead of pooping creep they would poop broodlings? ^^


What? This is in no way related to the topic at hand.

Back on Topic, I would love to play this. Yes, Zerg imba imba, but more because what if LINGS all have FF O.O


You would do a run-by, forcefield his ramp, then proceed to watch his workers forcefield around his entire mineral line, at which point you would forcefield INSIDE the mineral line to disrupt mining time, at which enemy marines would forcefield your lings into a tiny little box and pew-pew you to death.

And then he would launch a counterattack, which would be repelled by your overlords, giving you enough time to build banelings with which to break the push, but then they get forcefielded, so you pull your drones and forcefield the natural again to buy more time.

I can see where this is going already O_o

lolz
MadChem
Profile Blog Joined January 2011
Germany218 Posts
March 21 2011 02:13 GMT
#11
ok guys,
i'm currently doing it.
I will upload a Metalopolis version on EU soon
"I am become death, the destroyer of worlds." - Oppenheimer
adso
Profile Joined March 2011
718 Posts
March 21 2011 02:25 GMT
#12
YYYYYYYEEEEEEYYYYY [insert Queen backround music]"aaaaanother one hooked on galaxy!

duplicating is long but quite easy...

gl
Tandinel
Profile Joined October 2010
66 Posts
March 21 2011 02:37 GMT
#13
What is the map called?
I would really like to play it.
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
March 21 2011 03:03 GMT
#14
please post for download so it can get published in NA/SEA! thanks!
I get brain like a skull
MadChem
Profile Blog Joined January 2011
Germany218 Posts
March 21 2011 03:19 GMT
#15
Seems that I will need some help and it will be a bit longer until it works.

So far I edited the stats, abilities and buttons for all units.
I want it to be a standard game but with the ff for all units as should be obvious.

Now the Problem, when I test the map all units have the standard abillities.
What do I miss?
Its my first map so plz dont hate...
"I am become death, the destroyer of worlds." - Oppenheimer
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
Last Edited: 2011-03-21 03:30:07
March 21 2011 03:28 GMT
#16
Make sure you add both the ability to your units as well as create a new button for each unit and attach forcefield to that button.

There are literally millions of tutorials on youtube
Don't believe the florist when he tells you that the roses are free
MadChem
Profile Blog Joined January 2011
Germany218 Posts
March 21 2011 03:30 GMT
#17
On March 21 2011 12:28 ZaplinG wrote:
Make sure you add both the ability to your units as well as create a new button for each unit and attach forcefield to that button.


I did both and I also varied the stats but everything seems to be normal.
After changing the values I just saved the map. Do I have to implement the unit in anyother way too?
"I am become death, the destroyer of worlds." - Oppenheimer
emc
Profile Joined September 2010
United States3088 Posts
March 21 2011 03:36 GMT
#18
you should just ditch the idea of having every unit with FF and make every race able to get sentries.
ZaplinG
Profile Blog Joined February 2005
United States3818 Posts
March 21 2011 03:40 GMT
#19
When you change a unit, it automatically gets reassigned and designated as a copy in order to preserve the original unit. Like, if you change ANYTHING on a marine, it now is known as Marine(2), so make sure your buildings are using the new unit instead of the old one.

For your question: just saving it should work. No additional implementation necessary.
Don't believe the florist when he tells you that the roses are free
MadChem
Profile Blog Joined January 2011
Germany218 Posts
Last Edited: 2011-03-21 03:43:34
March 21 2011 03:42 GMT
#20
Or could it be a problem, that I test the map vs AI?
I checked in the data manager, the buildings refer to the changed units...
"I am become death, the destroyer of worlds." - Oppenheimer
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