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V 1.3: Chronoboost and OC are back in. Unfortunately Terran is really buggy. Stim Packs still cant be used, mule and scan ability are missing... but i'm working on it. I will send the newest version again to some1 to upload it on NA So far i couldnt find any zerg bugs ;-), but I'm sure they will appear when I buff zerg...
Status: [EU]: up to date [US]: up to date
Update: Ok, the first version is online on EU and NA: search for Metalopolis Forcefield Funmap
All units can do FF, but some abilities seem to be deleted or got lost. Please post all abilities, which dont work properly or are not featured. Non caster units can reg energy for 1 FF at max, but start at 1 Energy and only have half of the standard regspeed. Sentry got faster reg and higher max energy. Plz give some Feedback, if it is fun to play and may be at some replays.
Later when the Funmap is nearly bug free I want to import the data to a mappool and host a tournement. What will you get if you win? You want a specific fun map, I will create it for you or if you are a map creator too I will help you with your project.
OP: Hey Guys, in the TSL Day 1 cast, Chill and Day[9] were joking about the FF ability and what would happen, if every Unit could cast that spell. Does anybody know if there is a FFFunmap? I couldnt find one. I'm no mapper so a map I would make would just suck. So if there is no such thing:
Dear Funmapcreators, PLZ create one. I would really love to see different awesome Versions THX alot. MadChem
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How about: overlords instead of pooping creep they would poop broodlings? ^^
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On March 21 2011 09:14 adso wrote:i don't hink there is one, here's your chance don't shortchange yourself All you gotta do is: + Show Spoiler + open galaxy download a blizz map you like copy it in your local files
for each unit (in their data lines) add mana/energy counts add the ability add the ability in the command card
and voila you got your fff fun map
you got the soft to do it... what are you waiting for, mapmakers will help  Don't forget to give the units energy regen and maximum energy to.
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On March 21 2011 09:27 EdSlyB wrote: How about: overlords instead of pooping creep they would poop broodlings? ^^
What? This is in no way related to the topic at hand.
Back on Topic, I would love to play this. Yes, Zerg imba imba, but more because what if LINGS all have FF O.O
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The games would probably consist of terrans owning zerg and protoss due to the impossibility of zerglings or zealots touching a marine-scv army. This would be so stupid, it's ridiculous to talk about it aside from spending 5 seconds saying how stupid it would be if it happened.
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On March 21 2011 09:32 iGrok wrote:Show nested quote +On March 21 2011 09:27 EdSlyB wrote: How about: overlords instead of pooping creep they would poop broodlings? ^^ What? This is in no way related to the topic at hand. Back on Topic, I would love to play this. Yes, Zerg imba imba, but more because what if LINGS all have FF O.O
You would do a run-by, forcefield his ramp, then proceed to watch his workers forcefield around his entire mineral line, at which point you would forcefield INSIDE the mineral line to disrupt mining time, at which enemy marines would forcefield your lings into a tiny little box and pew-pew you to death.
And then he would launch a counterattack, which would be repelled by your overlords, giving you enough time to build banelings with which to break the push, but then they get forcefielded, so you pull your drones and forcefield the natural again to buy more time.
I can see where this is going already O_o
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well, who gets strong air first wins!
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iNfeRnaL
Germany1908 Posts
On March 21 2011 09:41 Ooshmagoosh wrote:Show nested quote +On March 21 2011 09:32 iGrok wrote:On March 21 2011 09:27 EdSlyB wrote: How about: overlords instead of pooping creep they would poop broodlings? ^^ What? This is in no way related to the topic at hand. Back on Topic, I would love to play this. Yes, Zerg imba imba, but more because what if LINGS all have FF O.O You would do a run-by, forcefield his ramp, then proceed to watch his workers forcefield around his entire mineral line, at which point you would forcefield INSIDE the mineral line to disrupt mining time, at which enemy marines would forcefield your lings into a tiny little box and pew-pew you to death. And then he would launch a counterattack, which would be repelled by your overlords, giving you enough time to build banelings with which to break the push, but then they get forcefielded, so you pull your drones and forcefield the natural again to buy more time. I can see where this is going already O_o lolz
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ok guys, i'm currently doing it. I will upload a Metalopolis version on EU soon
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YYYYYYYEEEEEEYYYYY [insert Queen backround music]"aaaaanother one hooked on galaxy!
duplicating is long but quite easy...
gl
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What is the map called? I would really like to play it.
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please post for download so it can get published in NA/SEA! thanks!
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Seems that I will need some help and it will be a bit longer until it works.
So far I edited the stats, abilities and buttons for all units. I want it to be a standard game but with the ff for all units as should be obvious.
Now the Problem, when I test the map all units have the standard abillities. What do I miss? Its my first map so plz dont hate...
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Make sure you add both the ability to your units as well as create a new button for each unit and attach forcefield to that button.
There are literally millions of tutorials on youtube
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On March 21 2011 12:28 ZaplinG wrote: Make sure you add both the ability to your units as well as create a new button for each unit and attach forcefield to that button.
I did both and I also varied the stats but everything seems to be normal. After changing the values I just saved the map. Do I have to implement the unit in anyother way too?
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you should just ditch the idea of having every unit with FF and make every race able to get sentries.
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When you change a unit, it automatically gets reassigned and designated as a copy in order to preserve the original unit. Like, if you change ANYTHING on a marine, it now is known as Marine(2), so make sure your buildings are using the new unit instead of the old one.
For your question: just saving it should work. No additional implementation necessary.
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Or could it be a problem, that I test the map vs AI? I checked in the data manager, the buildings refer to the changed units...
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Ok, first alpha version is online on EU server
Please Ignore non Multiplayerunits. I will remove them later. Please look if any abbillities are missing or dont work. SCVs can cast FF for sure.
at a Mod, plz rename this Thread to: "[M] Force Field Funmap" thx
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>.> I have trouble seeing this working very well. Terran would be so imbalanced...
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On March 21 2011 14:02 ClockToweR wrote: >.> I have trouble seeing this working very well. Terran would be so imbalanced...
Zerg can for example use Overlords, too. I made the energy reg half of the reg of normal caster units for non caster and each noch caster unit can only gather energy for max 1 FF. In addition to this the energy for non casters starts at 1. Clearly meele units will have a problem, but I'm thinking of adding tunneling claws for all zerg meele units later and making the tunneling a bit faster then normal, but this is just a first alpha version and I only start to learn how to use the Map Editor
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All maps in the current Quick Match map pool are Forcefield Funmaps :D
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Worker harassment just got a lot more scary.
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On March 21 2011 22:40 adso wrote:Sorry, need sleep too... The cp player would/should work, but the ai will not be using said ff with other units (only the sentry will, (you would need more work on the ui for that to happen !?) and furthermore the ui does not "respond" well to "custom" units since it has no coding reference on how to react to them.. ... you need someone to test your mod online with you (remember to add a second player in map/player properties). + Show Spoiler +(sorry yet something else you needed  ) okokok + Show Spoiler + that's loads of extra stuff i never mentioned, galaxy is what it is
well, the first step for me is to get the ability on all units and removing bugs which relate to FF from the game. May be I will work on the AI later, but my first goal is to make it playable for humans.
What do you guys think should all zerg units be able to cast ff while borrowed?
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Ok, the first version is online: search for Metalopolis Forcefield Funmap
All units can do FF, but some abilities seem to be deleted or got lost. Please post all abilities, which dont work properly or are not featured. Non caster units can reg energy for 1 FF at max, but start at 1 Energy and only have half of the standard regspeed. Sentry got faster reg and higher max energy. Plz give some Feedback, if it is fun to play and may be at some replays.
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if I were to play this I'd make a rule of no non-trasport air units, just so that it didn't turn into complete no ground units and thus not have the awesome related to this
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I thought so to at first, but it is not like you got unlimited forcefields and the energy doesnt replenish fast for non casters, and your units have gather the energy first...
another thing: Any1 who is interested in playing some matches on the map with other TLers, leave your [Server], ID and #
Later when the Funmap is nearly bug free I want to import the data to a mappool and host a tournement. What will you get if you win? You want a specific fun map, I will create it for you or if you are a map creator too I will help you with your project.
P.S.: JimmyJingle will publish the map on US and SEA but I dont know when it will be online
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I don't have a SEA account! but it's up on NA. same title.
thanks for making the map madchem!
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Hi, I just had a go against the AI on NA. Was fun, used stalkers to trap enemy workers in the mineral line  Nexus chrono-boost was missing. I may/may not be on in a few hours to help test some more! Thanks for the map!
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I can't make an orbital, and marines don't have stim, 250mm canon icon is missing in tech lab
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Phoenix harassment would be INSANE!!! phoenix are really fast so you could just forcefield the workers to trap the and pick them all up or you could forcefield the minerals to stop them from mining and just retreat...  and yes 6 pools would be op... also mass marine against Brotoss and Zerg (MASS FORCEFIELD!!!)
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I can't find the map on eu .
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If you use create game and search for Metalopolis Forcefield Funmap, you should find it. May be try only Forcefield.
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Wieird... if I search for Metalopolis forcefield funmap I don't find it , but I find it looking for forcefield only... Forcefield funmap works but it's in the 10th position , with maps like Funamp_124421 ,lava fun map Coc's Funmap before it , bnet search algorythm sucks...
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On topic: The players should play and then comment  Love the tunneling claws (should add smash forcefields ability first )
More or less off topic (sorry ) bnet custom map search is the "great unifier"... a random w3 remnant perhaps? lol, in all seriousness, i don't get it either.. should be plain as cookies and milk (and as glorious...) and it's more of a "snails with rhubarb and blue cheese" edit:
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loading screen says : metalopis forcefield funmap
just wanted to say that, so you can fix nice idea btw
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Haha, this look like it could be a lot of fun! Gotta try it out sometime. It be kinda fun and crazy to make a version of the micro tournament map except all units have forcefields. Not to mention it'd be a great way to practice as protoss.
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Chronoboost and OC are back in.
Unfortunately Terran is really buggy.
Stim Packs still cant be used, mule and scan ability are missing...
but i'm working on it.
I will send the newest version again to some1 to upload it on NA
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Added in OP where the map is published for sure and if it is uptodate...
For publishing on other servers PM me and I will send you the file via email
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to all mapmakers / PLAYERS who host maps crossrealm
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