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[M] Force Field Funmap - Page 2

Forum Index > SC2 Maps & Custom Games
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MadChem
Profile Blog Joined January 2011
Germany218 Posts
Last Edited: 2011-03-21 21:28:19
March 21 2011 05:00 GMT
#21
Ok, first alpha version is online on EU server

Please Ignore non Multiplayerunits. I will remove them later.
Please look if any abbillities are missing or dont work.
SCVs can cast FF for sure.

at a Mod, plz rename this Thread to: "[M] Force Field Funmap" thx
"I am become death, the destroyer of worlds." - Oppenheimer
ClockToweR
Profile Joined March 2011
United States61 Posts
March 21 2011 05:02 GMT
#22
>.> I have trouble seeing this working very well. Terran would be so imbalanced...
Pendulum.161 "Please ignore the burrowed banelings..."
MadChem
Profile Blog Joined January 2011
Germany218 Posts
March 21 2011 05:07 GMT
#23
On March 21 2011 14:02 ClockToweR wrote:
>.> I have trouble seeing this working very well. Terran would be so imbalanced...


Zerg can for example use Overlords, too.
I made the energy reg half of the reg of normal caster units for non caster
and each noch caster unit can only gather energy for max 1 FF.
In addition to this the energy for non casters starts at 1.
Clearly meele units will have a problem, but I'm thinking of adding tunneling claws
for all zerg meele units later and making the tunneling a bit faster then normal,
but this is just a first alpha version and I only start to learn how to use the Map Editor
"I am become death, the destroyer of worlds." - Oppenheimer
Maynarde
Profile Joined September 2010
Australia1286 Posts
March 21 2011 06:17 GMT
#24
All maps in the current Quick Match map pool are Forcefield Funmaps :D
CommentatorAustralian SC2 Caster | Twitter: @MaynardeSC2 | Twitch: twitch.tv/maynarde
AnxiousHippo
Profile Blog Joined January 2011
Australia1451 Posts
March 21 2011 08:13 GMT
#25
6 pools would be INSANE
An apple a day keeps the Protoss away | TLHF
Blurb
Profile Joined November 2010
Denmark55 Posts
March 21 2011 08:33 GMT
#26
Worker harassment just got a lot more scary.
I have a signature.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 10:34:14
March 21 2011 13:40 GMT
#27
MadChem
Profile Blog Joined January 2011
Germany218 Posts
March 21 2011 14:51 GMT
#28
On March 21 2011 22:40 adso wrote:
Sorry, need sleep too...

The cp player would/should work, but the ai will not be using said ff with other units (only the sentry will, (you would need more work on the ui for that to happen !?) and furthermore the ui does not "respond" well to "custom" units since it has no coding reference on how to react to them..

... you need someone to test your mod online with you (remember to add a second player in map/player properties).+ Show Spoiler +
(sorry yet something else you needed )


okokok+ Show Spoiler +
that's loads of extra stuff i never mentioned, galaxy is what it is


well, the first step for me is to get the ability on all units and removing bugs which relate to FF from the game. May be I will work on the AI later, but my first goal is to make it playable for humans.

What do you guys think should all zerg units be able to cast ff while borrowed?
"I am become death, the destroyer of worlds." - Oppenheimer
MadChem
Profile Blog Joined January 2011
Germany218 Posts
March 21 2011 21:27 GMT
#29
Ok, the first version is online:
search for
Metalopolis Forcefield Funmap

All units can do FF, but some abilities seem to be deleted or got lost.
Please post all abilities, which dont work properly or are not featured.
Non caster units can reg energy for 1 FF at max, but start at 1 Energy
and only have half of the standard regspeed.
Sentry got faster reg and higher max energy.
Plz give some Feedback, if it is fun to play and may be at some replays.
"I am become death, the destroyer of worlds." - Oppenheimer
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
March 21 2011 22:30 GMT
#30
if I were to play this I'd make a rule of no non-trasport air units, just so that it didn't turn into complete no ground units and thus not have the awesome related to this
Tektos
Profile Joined November 2010
Australia1321 Posts
March 21 2011 23:04 GMT
#31
Thor rush ?
MadChem
Profile Blog Joined January 2011
Germany218 Posts
Last Edited: 2011-03-21 23:08:34
March 21 2011 23:05 GMT
#32
I thought so to at first, but it is not like you got unlimited forcefields and the energy doesnt replenish fast for non casters, and your units have gather the energy first...

another thing:
Any1 who is interested in playing some matches on the map with other TLers, leave your
[Server], ID and #

Later when the Funmap is nearly bug free I want to import the data to a mappool and host a tournement. What will you get if you win? You want a specific fun map, I will create it for you or if you are a map creator too I will help you with your project.

P.S.: JimmyJingle will publish the map on US and SEA but I dont know when it will be online
"I am become death, the destroyer of worlds." - Oppenheimer
jimmyjingle
Profile Blog Joined November 2010
United States472 Posts
Last Edited: 2011-03-22 02:49:37
March 22 2011 02:48 GMT
#33
I don't have a SEA account! but it's up on NA. same title.

thanks for making the map madchem!
I get brain like a skull
DropBear
Profile Blog Joined January 2011
Australia4400 Posts
March 22 2011 04:02 GMT
#34
Hi, I just had a go against the AI on NA. Was fun, used stalkers to trap enemy workers in the mineral line
Nexus chrono-boost was missing.
I may/may not be on in a few hours to help test some more! Thanks for the map!
Sucker for nostalgia
Tennet
Profile Joined January 2010
United States1458 Posts
Last Edited: 2011-03-22 04:38:16
March 22 2011 04:25 GMT
#35
I can't make an orbital, and marines don't have stim, 250mm canon icon is missing in tech lab
"The harder it gets, the more you need to focus on the basics." - Seo Gyung Jong
FudgeMunkey
Profile Joined March 2011
Australia59 Posts
March 22 2011 05:39 GMT
#36
Phoenix harassment would be INSANE!!!
phoenix are really fast so you could just forcefield the workers to trap the and pick them all up or you could forcefield the minerals to stop them from mining and just retreat...
and yes 6 pools would be op...
also mass marine against Brotoss and Zerg (MASS FORCEFIELD!!!)
"Those who brag are the real losers" :D
Jetaap
Profile Blog Joined November 2010
France4814 Posts
March 22 2011 08:57 GMT
#37
I can't find the map on eu .
MadChem
Profile Blog Joined January 2011
Germany218 Posts
March 22 2011 12:17 GMT
#38
If you use create game and search for Metalopolis Forcefield Funmap, you should find it.
May be try only Forcefield.
"I am become death, the destroyer of worlds." - Oppenheimer
Jetaap
Profile Blog Joined November 2010
France4814 Posts
Last Edited: 2011-03-22 12:37:25
March 22 2011 12:35 GMT
#39
Wieird... if I search for Metalopolis forcefield funmap I don't find it , but I find it looking for forcefield only... Forcefield funmap works but it's in the 10th position , with maps like Funamp_124421 ,lava fun map Coc's Funmap before it , bnet search algorythm sucks...
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-03-22 13:01:40
March 22 2011 12:48 GMT
#40
On topic:
The players should play and then comment
Love the tunneling claws (should add smash forcefields ability first )

More or less off topic (sorry)
bnet custom map search is the "great unifier"... a random w3 remnant perhaps?
lol,
in all seriousness, i don't get it either.. should be plain as cookies and milk (and as glorious...)
and
it's more of a "snails with rhubarb and blue cheese"
edit:


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