• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:02
CEST 22:02
KST 05:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
[$1250] International ShieldBattery League32Weekly Cups (October 5-11): Farewell to 5.0.162Rollback Netcode in Brood War1295.0.17 Patch Notes - October 7, 202624Weekly Cups Results (Sep 28-Oct 4)0
StarCraft 2
General
Server Blocker No more sc2 streamers on team liquid? SCII needs to put more weight on strategy and tact Terran AddOns placement How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) Master Swan Open (Global Bronze-Master 2) $3,500 WardiTV Not-Summer Championship
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Rollback Netcode in Brood War Hands of Pluto Mineral gathering rate (boosted) for each patch Practice Partners (Official) [Megathread] Daily Funny Videos
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Megathread] Daily Proleagues 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread Dawn of War IV Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread General RTS Discussion Thread
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion!
Sports
MLB/Baseball 2023 Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
ShieldBattery on Mac
Kraekkling
The Link Between Gaming and …
TrAiDoS
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10978 users

TL Mafia XXXV

Forum Index > TL Mafia
Post a Reply
1 2 3 Next All
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 23 2010 21:51 GMT
#59
/in
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 26 2010 00:14 GMT
#90
3 more.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 26 2010 02:07 GMT
#98
GOGOGO.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 26 2010 03:12 GMT
#102
GOGOGO.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 01:51 GMT
#137
Lets discuss about the game. Framer is the only role new to me and the role is damn powerful. If we focus on a small group of people, the framer can easily frame someone who dts will check. We should try to focus on a bigger group of people so the framer could not misled the town easily.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 02:03 GMT
#140
I think the framer role encourages dts to use check on lurkers.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 02:10 GMT
#143
On December 27 2010 11:08 Mr.Zergling wrote:
Show nested quote +
On December 27 2010 11:03 LunarDestiny wrote:
I think the framer role encourages dts to use check on lurkers.


why would it do that?

Because it is unlikely that mafia would frame a lurkering town. So if dts check lurkers, then it will reduce the risk of them mischecking a framed target.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 03:25 GMT
#190
On December 27 2010 11:50 Pandain wrote:
WHAT TO DO FOR TODAY
I say to do this ery day, I say to do this now. Town should lynch inactives. This is actually a somewhat complicated process. Right now in the beginning I will just begin voting people(pressuring) until they make enough of a meaningful post and then I’ll vote someone else. Now, the point is to lynch those who “contribute without really contributing” not those who are just going to get modkilled. That is why at the end it’ll end up being one of the “semi lurkers”, not the dead ones.
SUMMARY
1.Contribute without spamming
2.Be active, make well thought out posts.
3.Lynch the semi inactives, inactives for now.


On December 27 2010 11:51 Pandain wrote:
##Vote: Mr. Wiggles

Contradiction? Pandain say we should lynch inactive for day1 then vote for Mr. Wiggles?

Pandain, please explain.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 05:17 GMT
#227
Since there are many new players in the game, they will probably base their night actions, if they have blue roles, on advices of others.

Pandain did give out many good advices but I'll nitpick this one:
Vigi- I still think this should really be a town decision who to shoot. There are so many times when town is going to need that extra certain kp in situations in the future, in addition to the fact that most likely you will shoot a town. Only shoot if we tell you too, or(and I’m being very cautious on this) you just know

I like the idea that vig's shot should be decided by town. Unless vigs are veteran, the town are better figuring out who is scum. Also, shots from vigs aren't wasted if more than one shots at the same person are made.
I also want to discuss should vigs use their shots early to try to get lucky and kill mafia? Reducing mafia KP is very important and we also have two double lynch to compensate for lack of vig in the later in the game.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 05:33 GMT
#230
Vigs can only hit on night 2. At that time, we will most likely have multiple suspects. These suspects are likely to be our main lynch targets on day3. So if they are not killed, we have to deal with them anyway. The risk is that they are town and can be proven innocence on night 2 by a dt. But the existence of the framer discourage dts to check on suspects. So dt checks on suspected people returning town aren't convincing information.

Also in most of the games I played, vigs are killed before they were able to make shots.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 05:35 GMT
#231
EDIT on first line:
Vigs can only hit on or AFTER night 2
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 05:55 GMT
#233
I was trying to give people someone to discuss. There is no better topic that I can find.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 08:00 GMT
#239
People will ask what your opinion is on something and it is safe to respond on these pm. Just don't tell anyone your role. If you strongly sense that someone is trying to fish out your role, you should tell town since it is good indication that the person is mafia.

After night 1, dts would have checked some townies and pms are encouraged between them. There is a slight chance that a mafia will take the risk to fake the dt role, but it would be hard for them to do since they have to predict but role that person is.

I don't like the idea of pressuring a certain person to speak up one at a time. If the mafia choose to pressure a townie and that townie is afk, then we are falling into mafia's trap. We should consider all inactive. When day1 is half way over, we should come up with a list of people who are inactive/all spam/suspected and discuss who to lynch. Maybe then, those people on list will speak up and defend themselves.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 18:43 GMT
#287
On December 28 2010 00:56 LSB wrote:
EBWOP
Show nested quote +
On December 28 2010 00:50 d3_crescentia wrote:
On December 28 2010 00:40 LSB wrote:
@LunarDestiny
On December 27 2010 17:00 LunarDestiny wrote:
I don't like the idea of pressuring a certain person to speak up one at a time. If the mafia choose to pressure a townie and that townie is afk, then we are falling into mafia's trap. We should consider all inactive. When day1 is half way over, we should come up with a list of people who are inactive/all spam/suspected and discuss who to lynch. Maybe then, those people on list will speak up and defend themselves.

What do you think we should do about inactives then?

Can you read his post?

It doesn't do anything about inactives.
It just says we make a list of inactives and see what happens. We've done this practically every single game.

Does it work? Not really.

LunarDestiny, can you elaborate a bit more then?

I don't like the idea of pressuring a certain person to speak up one at a time. If the mafia choose to pressure a townie and that townie is afk, then we are falling into mafia's trap.


Looking at the voting thread, there are 3 people that were voted.
Mr.Wiggies quickly responded after pandain voted on him.
Pandain also respond after the mass vote on him.
But Jackal had yet to respond after being voted by pandain.
Accusing someone encourages participation from that that person. But what if that person is afk? He won't be able to respond. Also, IF pandain is mafia, then town will be sidetracked. Other inactive mafia will go under the radar.

We should consider all inactive. When day1 is half way over, we should come up with a list of people who are inactive/all spam/suspected and discuss who to lynch. Maybe then, those people on list will speak up and defend themselves.


I am saying that we should not target inactive (afk/spam/suspect) at a time for day 1 lynch. At some point on day1, we should come up with a list of possible lynch and that will encourage those people on the list to speak up.

Again all of the above is for day 1's lynch when town have almost no information. I want to put pressure on all inactives to speak up and maybe contribution.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 19:08 GMT
#290
Also, I somewhat don't agree with Dr.H that dts should check the people they think are the most likely to be mafia. The people that seem to most likely to be mafia are a combination of:

-Lurkers who post bare minimum to stay alive.
There is a lower chance that framer will framer a lurking town. I encourage dts to check these people. There is the downside where these people are more likely to be modkilled because they might be people who lost interest in the game. Without more people as replacement, dt checks might be wasted. So dts have to judge between lurkers who lost interest in the game and those who are posting minimum to stay alive.


-People who have taken a huge stand on issues and are in long debates with others. These people are most likely to be framer's target since there are, at most, a few of people in this categories. The probability of successful framing of these people is higher than probability of successful framing on lurking town. And even if a dt check says that a person of these categories comes out to be mafia, this information is useful, but less compared to other mafia games where there are no framer

To summarize, dts should use checks on lurkers to avoid framer. But should judge between real lurkers and discouraged players.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 19:53 GMT
#298
I am not saying that we should go after inactive all game. On day 1 where very few information is available, we should pressure all inactive to speak up. Because this game have the role framer in it, we should let dts deal with inactive and discourage dt checks on people are suspicious because they are in heated debates.

I agree that behavior analyze is important. Especially in this game, mafia check by dt on people who are in long debates are less convincing compared to other games because they are likely to be a framed townie.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 20:20 GMT
#306
Yes, my posts are general and are related to how should we play this game because of minor difference (framer) compared to other mafia games.

@1)I want to ask you how should we put pressure on specific player to contribute. It would be bad if a mafia is calling out inactive townie. Also, who should we choose? Go to a list of inactive and randomly pick one of them and say "xxxx, please contribute."

@2)If the list is short enough (less than 10 people?), then the list is convincing enough to pressure people to speak up.

@3)Again, I am not trying to post to make me look town. Heck, I could have lurked from the beginning and not attract attention to myself.
By my "plan", I assume you mean me saying "who should dts check" and "on day 1, we should pressure inactive to speak". Yes, both requires almost no work on my part. The first is advice to dts and the second is relating to generating discussions.

As of now, I do not have good point of why or why not anyone is mafia. I do not want to accuse anyone without good point.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 20:23 GMT
#307
On December 28 2010 04:57 Barundar wrote:
I’m sorry to point it out, but I can’t help but notice how general and unproductive your posts are, LunarDestiny.

Show nested quote +
At some point on day1, we should come up with a list of possible lynch and that will encourage those people on the list to speak up

1) Lists are a good way to appear like you are contributing, without actually adding anything.
Show nested quote +
I want to put pressure on all inactives to speak up and maybe contribution.

2) Pressure is not done in general, pressure is specific to make the player unable to hide. Your list of pressuring “all” inactives is the same as pressuring none.

3) There is a fine line between a plan, and suggestions that make you appear to be active while sending the town on a goosechase. Your plan requires no work from yourself (“we” should do this and that), is very general (“at some point”), and it’s limited to inactives instead of scumhunting, making it mechanic, so even when we hit town, the mafia is not guilty.

In general, the player list is a little more stacked with active players than Pokemafia/HPmafia, so inactives shouldn’t be as much as a problem (even if I just replaced one…)

My respond is above. (Thought I could post right under without quoting)
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 20:34 GMT
#314
On December 28 2010 05:23 LSB wrote:
Show nested quote +
On December 28 2010 05:20 LunarDestiny wrote:
@1)I want to ask you how should we put pressure on specific player to contribute. It would be bad if a mafia is calling out inactive townie. Also, who should we choose? Go to a list of inactive and randomly pick one of them and say "xxxx, please contribute."

@2)If the list is short enough (less than 10 people?), then the list is convincing enough to pressure people to speak up.

What's the difference between the two scenarios?

In both we are putting pressure on people to contribute. In both we need to make a list of inactives.

Because if we do something like "xxxx you have not been contributing and that makes you look mafia, please contribute."
We get contribution like Mr.Wiggle which is good. But if the mafia is the one pointing fingers, then other mafia will be left alone. Also, we are targeting a smaller group of people compared to having a list of people.

I also like to say that I am not discouraging pointing fingers at non-inactive. Having debates between active players especially useful since it is the best way to find mafia because a mafia dt checks on these people are less convincing than other mafia games.
LunarDestiny
Profile Blog Joined August 2008
United States4177 Posts
December 27 2010 20:46 GMT
#321
On December 28 2010 05:26 LSB wrote:
Show nested quote +
On December 28 2010 05:23 LunarDestiny wrote:
On December 28 2010 04:57 Barundar wrote:
I’m sorry to point it out, but I can’t help but notice how general and unproductive your posts are, LunarDestiny.

At some point on day1, we should come up with a list of possible lynch and that will encourage those people on the list to speak up

1) Lists are a good way to appear like you are contributing, without actually adding anything.
I want to put pressure on all inactives to speak up and maybe contribution.

2) Pressure is not done in general, pressure is specific to make the player unable to hide. Your list of pressuring “all” inactives is the same as pressuring none.

3) There is a fine line between a plan, and suggestions that make you appear to be active while sending the town on a goosechase. Your plan requires no work from yourself (“we” should do this and that), is very general (“at some point”), and it’s limited to inactives instead of scumhunting, making it mechanic, so even when we hit town, the mafia is not guilty.

In general, the player list is a little more stacked with active players than Pokemafia/HPmafia, so inactives shouldn’t be as much as a problem (even if I just replaced one…)

My respond is above. (Thought I could post right under without quoting)

Okay, now your post makes a bit more sense.
But the point still stands. Why is it so bad to put pressure on one person and then move? Why is this better than RNG?

I think I answered your first question in my post above.

For your second question:
The list is better because it will affect more inactive. Now I think RNG people to pressure them can be use in combination with having a list because I don't see why we can't use them together.

To rephrase what I was saying, only RNG people and accuse them is not a good choice to pressure inactive. Having a list will pressure on a bigger group of people. You can RNG people and pressure them, BUT the list is needed because RNGing people is not enough.
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
BSL Open Qualifier
04:00
Pro & Gosu - Last Chance #2
LiquipediaDiscussion
IPSL
01:00
Quali #3
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ProTech128
BRAT_OK 102
EmSc Tv 15
StarCraft: Brood War
Britney 13824
Calm 2471
Shuttle 382
Mini 246
Soulkey 181
ZZZero.O 119
Dewaltoss 111
ggaemo 61
NaDa 9
Hm[arnc] 8
[ Show more ]
yabsab 8
Dota 2
Gorgc11759
420jenkins351
League of Legends
JimRising 489
Counter-Strike
fl0m5012
Heroes of the Storm
Grubby3894
Liquid`Hasu451
MindelVK16
Other Games
summit1g6764
FrodaN1249
crisheroes120
IndyStarCraft 88
ToD43
Organizations
Other Games
gamesdonequick894
StarCraft 2
angryscii 32
EmSc Tv 15
EmSc2Tv 15
[ Show 16 non-featured ]
StarCraft 2
• Adnapsc2 26
• HeavenSC 24
• Reevou 14
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 6863
League of Legends
• Nemesis3095
• Jankos2583
Other Games
• imaqtpie1017
• Shiphtur513
Upcoming Events
Replay Cast
2h 58m
WardiTV Weekly
14h 58m
IntoTheTV X SOOP
1d 14h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
IntoTheTV X SOOP
3 days
FEL
5 days
FEL
6 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
Copium Cup

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
HCC Season 3
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.