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ok we all know early on vult mine openings do work, the questions are :
1-how bout mid game? worth it for a player who did not open with vult mine to get them at this time? 2-for a player who opened with vult mine, how is it possible for the player to continue using them? so far what i can think of is to put 2 scv + 2 vults and turret mine the cliff to stop bigger drops + use some vults to kill scvs making random turrets around the map + mine up opponent's 2nd nat
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heavily depends on map
vults are worth it many times since they build real fast and are super fast so since opponents usually go for dropships they wont be easily able to defend at many points at once, and vults with mines win vs small numbers of units, like units just off the facts, so u'll do lots of damage
but never fight more than 7-8 units head on unless ur micro is seriously good, vults die fast vs tank/gol
or u can just get them if u have lots of minerals and want something in return fast
and they dont cost gas so u can go wraiths too, they are great for the time u need to make the switch/mass the wraiths
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"oh, that's ez" =P Ppl use vult mine opening to save up gas and harrass (if they can), then follow up with tanks. As the game progresses, vult mine gets harder to use (control the map / attack with). It works in the opening cuz terran is a race where detection is slow to get near the start of the game (50energy to scan / bay => turrets) . When u get to mid/late game, vults are usually for raiding only / making fun of ur opponent.
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if you are playing temple, mines suck at every position except 12v3 ;o so dont bother trying to do it at the other positions ;d
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Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.
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Mines/vults are useful on temple for scouting purposes. And if the guy mass expands a lot vults are a good harassing unit, that are very cheap so you can save more gas for tanks/air. Overall, I'd say unless you have godly vult micro with mines you are better off going with gol/tank drops.
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do not go vultures in TvT midgame imo...
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On September 03 2004 13:01 itzme_petey wrote: Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.
TvT not TvP lol
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On September 03 2004 13:49 EndlessWiz wrote: Show nested quote +On September 03 2004 13:01 itzme_petey wrote: Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you. oO im sorry, heh. Well its a good thing to lay mines outside your chokes so he cant just sneek and siege outside your base. TvT not TvP lol
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Put mines on expo ledge incase some silly guy decided to drop 4 tanks on ur ledge
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mass vult in mid game owns : 24 vult 8/10 tanks after fast expand and ggogo (iloveoov style)
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ops sorry i did not read " for tvt", so i would say vult helps to take the map and to contain opponent in many situations ( bcs tank push , goliath vs bcs , map control), also it s a good way to harras and to low eco opponent by killing vcs , since expo are less defended i n mid game
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It does depend on the map but also i wouldn't get mines in mid-game.. i'd rather slowly change to BC's
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On September 03 2004 16:33 illuZion wrote: Put mines on expo ledge incase some silly guy decided to drop 4 tanks on ur ledge
kekekekekkeke ty =P
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Mine contain delays your opponent very much and you should be well off if you choose the right tech according to your opponent's decision. In mid game vultures are rarely good except when your numbers are low and you don't have gas. I sometimes use 6-12 vultures to support tanks and goliaths when taking down mains from ground. The mines cut off enemy reinforcements, and vults are quick and cheap to take the damage. So often a terran sieges 3-4 tanks and turrets in a base and thinks it belongs to him...
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vult mine builds are ALL about containment. and to break out of a vult/mine build u need to sacrifice scans, or risk ur units running it. not pretty choices. once u have the advantage by going hard vults and mining ur enemy up the wazoo (by the way you DONT need to harass. not even close) you want to get an expand, or solidify your containment with tank/turret. then hopefully if u can defend ur ass from attacks you consolidate (meaning expand and power hard) and keep him contained, leading in the eventual GG by bcs or mass dropship or mass nuke, choose your dish...
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Belgium9947 Posts
Mid-game or late game I only use them in combination with Battlecruisers
BCS are slow,so vults can do some ecodamage while your bcs are bashing his main
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Too bad 2 tanks, some well placed supplies/turrets and a handful of scvs can kill about 57 vultures
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On September 04 2004 13:14 MPXMX wrote: Too bad 2 tanks, some well placed supplies/turrets and a handful of scvs can kill about 57 vultures
:D that's what I thought
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