• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 10:40
CET 16:40
KST 00:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation10Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t [TLMC] Fall/Winter 2025 Ladder Map Rotation Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time?
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 3 Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle What happened to TvZ on Retro? BW General Discussion Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason Should offensive tower rushing be viable in RTS games?
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1741 users

Vulture and mine usage in TvT

Forum Index > Brood War Strategy
Post a Reply
Normal
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 02 2004 18:41 GMT
#1
ok we all know early on vult mine openings do work, the questions are :

1-how bout mid game? worth it for a player who did not open with vult mine to get them at this time?
2-for a player who opened with vult mine, how is it possible for the player to continue using them? so far what i can think of is to put 2 scv + 2 vults and turret mine the cliff to stop bigger drops + use some vults to kill scvs making random turrets around the map + mine up opponent's 2nd nat



Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
Taguchi
Profile Joined February 2003
Greece1575 Posts
September 02 2004 18:51 GMT
#2
heavily depends on map

vults are worth it many times since they build real fast and are super fast so since opponents usually go for dropships they wont be easily able to defend at many points at once, and vults with mines win vs small numbers of units, like units just off the facts, so u'll do lots of damage

but never fight more than 7-8 units head on unless ur micro is seriously good, vults die fast vs tank/gol

or u can just get them if u have lots of minerals and want something in return fast

and they dont cost gas so u can go wraiths too, they are great for the time u need to make the switch/mass the wraiths
Great minds might think alike, but fastest hands rule the day~
illuZion
Profile Joined June 2004
Canada9 Posts
September 02 2004 18:58 GMT
#3
"oh, that's ez" =P
Ppl use vult mine opening to save up gas and harrass (if they can), then follow up with tanks. As the game progresses, vult mine gets harder to use (control the map / attack with). It works in the opening cuz terran is a race where detection is slow to get near the start of the game (50energy to scan / bay => turrets) . When u get to mid/late game, vults are usually for raiding only / making fun of ur opponent.
Sadist
Profile Blog Joined October 2002
United States7291 Posts
September 02 2004 20:21 GMT
#4
if you are playing temple, mines suck at every position except 12v3 ;o so dont bother trying to do it at the other positions ;d
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
September 03 2004 04:01 GMT
#5
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
PiNk[SpiDeR]
Profile Joined September 2004
United States89 Posts
September 03 2004 04:07 GMT
#6
Mines/vults are useful on temple for scouting purposes. And if the guy mass expands a lot vults are a good harassing unit, that are very cheap so you can save more gas for tanks/air. Overall, I'd say unless you have godly vult micro with mines you are better off going with gol/tank drops.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
September 03 2004 04:09 GMT
#7
do not go vultures in TvT midgame imo...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 03 2004 04:49 GMT
#8
On September 03 2004 13:01 itzme_petey wrote:
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.


TvT not TvP lol
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
September 03 2004 06:03 GMT
#9
On September 03 2004 13:49 EndlessWiz wrote:
Show nested quote +
On September 03 2004 13:01 itzme_petey wrote:
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.



oO im sorry, heh. Well its a good thing to lay mines outside your chokes so he cant just sneek and siege outside your base.
TvT not TvP lol
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
illuZion
Profile Joined June 2004
Canada9 Posts
September 03 2004 07:33 GMT
#10
Put mines on expo ledge incase some silly guy decided to drop 4 tanks on ur ledge

IcedEarth
Profile Blog Joined January 2004
United States3661 Posts
September 03 2004 07:41 GMT
#11
I have a vulture fetish.
Guardian guardian guardian of the blind
striker
Profile Joined August 2004
France51 Posts
September 03 2004 08:38 GMT
#12
mass vult in mid game owns : 24 vult 8/10 tanks after fast expand and ggogo (iloveoov style)
striker
Profile Joined August 2004
France51 Posts
September 03 2004 08:40 GMT
#13
ops sorry i did not read " for tvt", so i would say vult helps to take the map and to contain opponent in many situations ( bcs tank push , goliath vs bcs , map control), also it s a good way to harras and to low eco opponent by killing vcs , since expo are less defended i n mid game
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
September 03 2004 09:37 GMT
#14
It does depend on the map but also i wouldn't get mines in mid-game.. i'd rather slowly change to BC's
An eye for an eye only makes the whole world blind - Gandhi
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 03 2004 11:05 GMT
#15
On September 03 2004 16:33 illuZion wrote:
Put mines on expo ledge incase some silly guy decided to drop 4 tanks on ur ledge



kekekekekkeke ty =P
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
MPXMX
Profile Joined December 2002
Canada4309 Posts
Last Edited: 2004-09-03 11:09:19
September 03 2004 11:08 GMT
#16
Mine contain delays your opponent very much and you should be well off if you choose the right tech according to your opponent's decision. In mid game vultures are rarely good except when your numbers are low and you don't have gas. I sometimes use 6-12 vultures to support tanks and goliaths when taking down mains from ground. The mines cut off enemy reinforcements, and vults are quick and cheap to take the damage. So often a terran sieges 3-4 tanks and turrets in a base and thinks it belongs to him...
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
September 03 2004 23:17 GMT
#17
vult mine builds are ALL about containment. and to break out of a vult/mine build u need to sacrifice scans, or risk ur units running it. not pretty choices. once u have the advantage by going hard vults and mining ur enemy up the wazoo (by the way you DONT need to harass. not even close) you want to get an expand, or solidify your containment with tank/turret. then hopefully if u can defend ur ass from attacks you consolidate (meaning expand and power hard) and keep him contained, leading in the eventual GG by bcs or mass dropship or mass nuke, choose your dish...
A firebat to your Zergling.
RaGe
Profile Blog Joined July 2004
Belgium9949 Posts
September 04 2004 02:11 GMT
#18
Mid-game or late game I only use them in combination with Battlecruisers

BCS are slow,so vults can do some ecodamage while your bcs are bashing his main
Moderatorsometimes I get intimidated by the size of my right testicle
MPXMX
Profile Joined December 2002
Canada4309 Posts
September 04 2004 04:14 GMT
#19
Too bad 2 tanks, some well placed supplies/turrets and a handful of scvs can kill about 57 vultures
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
September 04 2004 04:25 GMT
#20
On September 04 2004 13:14 MPXMX wrote:
Too bad 2 tanks, some well placed supplies/turrets and a handful of scvs can kill about 57 vultures


:D that's what I thought
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Efendi
Profile Joined July 2004
Turkey16 Posts
September 04 2004 14:41 GMT
#21
I always used vultures to lay on mines infront of the goons which are messing with my deployed tanks and if you have a good micro you can inflict monster damamge by this way. If toss tries to attack your vult-mine combo, the tanks will hammer them.

Vult in tvt sux 'cause mines can be easily picked up by sending your army via attack+control
As humanly as possible
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
September 05 2004 20:02 GMT
#22
i love vulture/mine combinations early game tvt, exp since early game expandsions seems to be gaining popularity lately. With the map control gained from this you can expand yourself while keeping pressure.
ModeratorFather of bunnies
TanGo
Profile Joined March 2003
Sweden1019 Posts
September 06 2004 05:25 GMT
#23
I usually place some mines where my tanks are, if I have turrets of course (i usually do) because that will take out the zlots that do make it up to the tanks.
Kram
Normal
Please log in or register to reply.
Live Events Refresh
WardiTV Korean Royale
12:00
Group Stage - Group A, Day 2
WardiTV917
TKL 261
Rex116
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
TKL 261
Rex 116
SteadfastSC 63
MindelVK 22
BRAT_OK 13
StarCraft: Brood War
Britney 43018
Calm 3933
Rain 3601
Horang2 1197
Bisu 764
firebathero 462
Flash 244
Soma 240
Snow 180
Zeus 161
[ Show more ]
BeSt 92
Hyun 78
Rush 74
hero 74
Soulkey 73
Killer 54
sas.Sziky 46
Mind 45
Barracks 20
TY 19
Terrorterran 16
Free 16
Movie 12
Shine 12
Bale 10
JulyZerg 6
Dota 2
singsing4599
qojqva2763
Dendi1256
Counter-Strike
byalli457
oskar104
Super Smash Bros
Mew2King88
Other Games
B2W.Neo1298
hiko520
crisheroes403
Lowko321
RotterdaM238
Happy208
Sick140
Liquid`VortiX112
QueenE54
febbydoto11
Trikslyr0
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• poizon28 3
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
• Kozan
StarCraft: Brood War
• HerbMon 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 3297
League of Legends
• Nemesis5256
• TFBlade983
• Stunt664
Other Games
• WagamamaTV335
Upcoming Events
CranKy Ducklings
18h 20m
RSL Revival
18h 20m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
20h 20m
Cure vs Reynor
Classic vs herO
IPSL
1d 1h
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
1d 3h
BSL 21
1d 4h
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 18h
RSL Revival
1d 18h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 20h
WardiTV Korean Royale
1d 20h
[ Show More ]
BSL 21
2 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
2 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.