• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:07
CEST 04:07
KST 11:07
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence5Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
Weekly Cups (Sept 8-14): herO & MaxPax split cups3WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia7Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues29LiuLi Cup - September 2025 Tournaments3
StarCraft 2
General
Team Liquid Map Contest #21 - Presented by Monster Energy #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups SpeCial on The Tasteless Podcast Team TLMC #5 - Finalists & Open Tournaments
Tourneys
WardiTV TL Team Map Contest #5 Tournaments Maestros of The Game—$20k event w/ live finals in Paris RSL: Revival, a new crowdfunded tournament series Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
Diplomacy, Cosmonarchy Edition [ASL20] Ro16 Preview Pt2: Turbulence BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 General Discussion
Tourneys
[ASL20] Ro16 Group C [IPSL] ISPL Season 1 Winter Qualis and Info! Is there English video for group selection for ASL [ASL20] Ro16 Group B
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile General RTS Discussion Thread Nintendo Switch Thread Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
The Personality of a Spender…
TrAiDoS
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
RTS Design in Hypercoven
a11
Evil Gacha Games and the…
ffswowsucks
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1295 users

Vulture and mine usage in TvT

Forum Index > Brood War Strategy
Post a Reply
Normal
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 02 2004 18:41 GMT
#1
ok we all know early on vult mine openings do work, the questions are :

1-how bout mid game? worth it for a player who did not open with vult mine to get them at this time?
2-for a player who opened with vult mine, how is it possible for the player to continue using them? so far what i can think of is to put 2 scv + 2 vults and turret mine the cliff to stop bigger drops + use some vults to kill scvs making random turrets around the map + mine up opponent's 2nd nat



Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
Taguchi
Profile Joined February 2003
Greece1575 Posts
September 02 2004 18:51 GMT
#2
heavily depends on map

vults are worth it many times since they build real fast and are super fast so since opponents usually go for dropships they wont be easily able to defend at many points at once, and vults with mines win vs small numbers of units, like units just off the facts, so u'll do lots of damage

but never fight more than 7-8 units head on unless ur micro is seriously good, vults die fast vs tank/gol

or u can just get them if u have lots of minerals and want something in return fast

and they dont cost gas so u can go wraiths too, they are great for the time u need to make the switch/mass the wraiths
Great minds might think alike, but fastest hands rule the day~
illuZion
Profile Joined June 2004
Canada9 Posts
September 02 2004 18:58 GMT
#3
"oh, that's ez" =P
Ppl use vult mine opening to save up gas and harrass (if they can), then follow up with tanks. As the game progresses, vult mine gets harder to use (control the map / attack with). It works in the opening cuz terran is a race where detection is slow to get near the start of the game (50energy to scan / bay => turrets) . When u get to mid/late game, vults are usually for raiding only / making fun of ur opponent.
Sadist
Profile Blog Joined October 2002
United States7255 Posts
September 02 2004 20:21 GMT
#4
if you are playing temple, mines suck at every position except 12v3 ;o so dont bother trying to do it at the other positions ;d
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
September 03 2004 04:01 GMT
#5
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
PiNk[SpiDeR]
Profile Joined September 2004
United States89 Posts
September 03 2004 04:07 GMT
#6
Mines/vults are useful on temple for scouting purposes. And if the guy mass expands a lot vults are a good harassing unit, that are very cheap so you can save more gas for tanks/air. Overall, I'd say unless you have godly vult micro with mines you are better off going with gol/tank drops.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
September 03 2004 04:09 GMT
#7
do not go vultures in TvT midgame imo...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 03 2004 04:49 GMT
#8
On September 03 2004 13:01 itzme_petey wrote:
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.


TvT not TvP lol
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
September 03 2004 06:03 GMT
#9
On September 03 2004 13:49 EndlessWiz wrote:
Show nested quote +
On September 03 2004 13:01 itzme_petey wrote:
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.



oO im sorry, heh. Well its a good thing to lay mines outside your chokes so he cant just sneek and siege outside your base.
TvT not TvP lol
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
illuZion
Profile Joined June 2004
Canada9 Posts
September 03 2004 07:33 GMT
#10
Put mines on expo ledge incase some silly guy decided to drop 4 tanks on ur ledge

IcedEarth
Profile Blog Joined January 2004
United States3661 Posts
September 03 2004 07:41 GMT
#11
I have a vulture fetish.
Guardian guardian guardian of the blind
striker
Profile Joined August 2004
France51 Posts
September 03 2004 08:38 GMT
#12
mass vult in mid game owns : 24 vult 8/10 tanks after fast expand and ggogo (iloveoov style)
striker
Profile Joined August 2004
France51 Posts
September 03 2004 08:40 GMT
#13
ops sorry i did not read " for tvt", so i would say vult helps to take the map and to contain opponent in many situations ( bcs tank push , goliath vs bcs , map control), also it s a good way to harras and to low eco opponent by killing vcs , since expo are less defended i n mid game
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
September 03 2004 09:37 GMT
#14
It does depend on the map but also i wouldn't get mines in mid-game.. i'd rather slowly change to BC's
An eye for an eye only makes the whole world blind - Gandhi
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 03 2004 11:05 GMT
#15
On September 03 2004 16:33 illuZion wrote:
Put mines on expo ledge incase some silly guy decided to drop 4 tanks on ur ledge



kekekekekkeke ty =P
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
MPXMX
Profile Joined December 2002
Canada4309 Posts
Last Edited: 2004-09-03 11:09:19
September 03 2004 11:08 GMT
#16
Mine contain delays your opponent very much and you should be well off if you choose the right tech according to your opponent's decision. In mid game vultures are rarely good except when your numbers are low and you don't have gas. I sometimes use 6-12 vultures to support tanks and goliaths when taking down mains from ground. The mines cut off enemy reinforcements, and vults are quick and cheap to take the damage. So often a terran sieges 3-4 tanks and turrets in a base and thinks it belongs to him...
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
September 03 2004 23:17 GMT
#17
vult mine builds are ALL about containment. and to break out of a vult/mine build u need to sacrifice scans, or risk ur units running it. not pretty choices. once u have the advantage by going hard vults and mining ur enemy up the wazoo (by the way you DONT need to harass. not even close) you want to get an expand, or solidify your containment with tank/turret. then hopefully if u can defend ur ass from attacks you consolidate (meaning expand and power hard) and keep him contained, leading in the eventual GG by bcs or mass dropship or mass nuke, choose your dish...
A firebat to your Zergling.
RaGe
Profile Blog Joined July 2004
Belgium9947 Posts
September 04 2004 02:11 GMT
#18
Mid-game or late game I only use them in combination with Battlecruisers

BCS are slow,so vults can do some ecodamage while your bcs are bashing his main
Moderatorsometimes I get intimidated by the size of my right testicle
MPXMX
Profile Joined December 2002
Canada4309 Posts
September 04 2004 04:14 GMT
#19
Too bad 2 tanks, some well placed supplies/turrets and a handful of scvs can kill about 57 vultures
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
September 04 2004 04:25 GMT
#20
On September 04 2004 13:14 MPXMX wrote:
Too bad 2 tanks, some well placed supplies/turrets and a handful of scvs can kill about 57 vultures


:D that's what I thought
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Efendi
Profile Joined July 2004
Turkey16 Posts
September 04 2004 14:41 GMT
#21
I always used vultures to lay on mines infront of the goons which are messing with my deployed tanks and if you have a good micro you can inflict monster damamge by this way. If toss tries to attack your vult-mine combo, the tanks will hammer them.

Vult in tvt sux 'cause mines can be easily picked up by sending your army via attack+control
As humanly as possible
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
September 05 2004 20:02 GMT
#22
i love vulture/mine combinations early game tvt, exp since early game expandsions seems to be gaining popularity lately. With the map control gained from this you can expand yourself while keeping pressure.
ModeratorFather of bunnies
TanGo
Profile Joined March 2003
Sweden1019 Posts
September 06 2004 05:25 GMT
#23
I usually place some mines where my tanks are, if I have turrets of course (i usually do) because that will take out the zlots that do make it up to the tanks.
Kram
Normal
Please log in or register to reply.
Live Events Refresh
OSC
00:00
Mid Season Playoffs #2
CranKy Ducklings107
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SpeCial 127
Nina 113
CosmosSc2 47
Vindicta 36
StarCraft: Brood War
Artosis 842
ggaemo 116
sSak 19
Icarus 7
Dota 2
monkeys_forever198
NeuroSwarm174
Counter-Strike
Stewie2K605
Other Games
summit1g6502
shahzam927
JimRising 508
C9.Mang0340
Day[9].tv335
SortOf160
Maynarde126
Trikslyr73
Nathanias30
RuFF_SC214
Organizations
Other Games
gamesdonequick1055
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta30
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1218
• Day9tv335
Upcoming Events
Sparkling Tuna Cup
7h 53m
Afreeca Starleague
7h 53m
Light vs Speed
Larva vs Soma
2v2
8h 53m
PiGosaur Monday
21h 53m
LiuLi Cup
1d 8h
RSL Revival
2 days
Maru vs Reynor
Cure vs TriGGeR
The PondCast
2 days
RSL Revival
3 days
Zoun vs Classic
Korean StarCraft League
4 days
BSL Open LAN 2025 - War…
4 days
[ Show More ]
RSL Revival
4 days
BSL Open LAN 2025 - War…
5 days
RSL Revival
5 days
Online Event
5 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
MESA Nomadic Masters Fall
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.