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Active: 1500 users

Vulture and mine usage in TvT

Forum Index > Brood War Strategy
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NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 02 2004 18:41 GMT
#1
ok we all know early on vult mine openings do work, the questions are :

1-how bout mid game? worth it for a player who did not open with vult mine to get them at this time?
2-for a player who opened with vult mine, how is it possible for the player to continue using them? so far what i can think of is to put 2 scv + 2 vults and turret mine the cliff to stop bigger drops + use some vults to kill scvs making random turrets around the map + mine up opponent's 2nd nat



Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
Taguchi
Profile Joined February 2003
Greece1575 Posts
September 02 2004 18:51 GMT
#2
heavily depends on map

vults are worth it many times since they build real fast and are super fast so since opponents usually go for dropships they wont be easily able to defend at many points at once, and vults with mines win vs small numbers of units, like units just off the facts, so u'll do lots of damage

but never fight more than 7-8 units head on unless ur micro is seriously good, vults die fast vs tank/gol

or u can just get them if u have lots of minerals and want something in return fast

and they dont cost gas so u can go wraiths too, they are great for the time u need to make the switch/mass the wraiths
Great minds might think alike, but fastest hands rule the day~
illuZion
Profile Joined June 2004
Canada9 Posts
September 02 2004 18:58 GMT
#3
"oh, that's ez" =P
Ppl use vult mine opening to save up gas and harrass (if they can), then follow up with tanks. As the game progresses, vult mine gets harder to use (control the map / attack with). It works in the opening cuz terran is a race where detection is slow to get near the start of the game (50energy to scan / bay => turrets) . When u get to mid/late game, vults are usually for raiding only / making fun of ur opponent.
Sadist
Profile Blog Joined October 2002
United States7328 Posts
September 02 2004 20:21 GMT
#4
if you are playing temple, mines suck at every position except 12v3 ;o so dont bother trying to do it at the other positions ;d
How do you go from where you are to where you want to be? I think you have to have an enthusiasm for life. You have to have a dream, a goal and you have to be willing to work for it. Jim Valvano
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
September 03 2004 04:01 GMT
#5
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
PiNk[SpiDeR]
Profile Joined September 2004
United States89 Posts
September 03 2004 04:07 GMT
#6
Mines/vults are useful on temple for scouting purposes. And if the guy mass expands a lot vults are a good harassing unit, that are very cheap so you can save more gas for tanks/air. Overall, I'd say unless you have godly vult micro with mines you are better off going with gol/tank drops.
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
September 03 2004 04:09 GMT
#7
do not go vultures in TvT midgame imo...
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 03 2004 04:49 GMT
#8
On September 03 2004 13:01 itzme_petey wrote:
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.


TvT not TvP lol
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
itzme_petey
Profile Blog Joined February 2004
United States1400 Posts
September 03 2004 06:03 GMT
#9
On September 03 2004 13:49 EndlessWiz wrote:
Show nested quote +
On September 03 2004 13:01 itzme_petey wrote:
Mines are good in mid game to prevent getting flanked. Dont place them too close infront of tanks, the P will just use that against you. Mines are meant to take hits while the tanks DISH out on the Goons. Mines also play a big part in preventing or seeing expos. Place them infront of the P base to have vision that they dint move out when you move your tanks straight up to thier choke. Doesnt work too much, but if u did it its GG for you.



oO im sorry, heh. Well its a good thing to lay mines outside your chokes so he cant just sneek and siege outside your base.
TvT not TvP lol
"Last night, I played a game.. as I recall it was a strategy game.. Peeked around and what did I see, a girl playing starcraft better than me.. and I jizzed in my pants.."
illuZion
Profile Joined June 2004
Canada9 Posts
September 03 2004 07:33 GMT
#10
Put mines on expo ledge incase some silly guy decided to drop 4 tanks on ur ledge

IcedEarth
Profile Blog Joined January 2004
United States3661 Posts
September 03 2004 07:41 GMT
#11
I have a vulture fetish.
Guardian guardian guardian of the blind
striker
Profile Joined August 2004
France51 Posts
September 03 2004 08:38 GMT
#12
mass vult in mid game owns : 24 vult 8/10 tanks after fast expand and ggogo (iloveoov style)
striker
Profile Joined August 2004
France51 Posts
September 03 2004 08:40 GMT
#13
ops sorry i did not read " for tvt", so i would say vult helps to take the map and to contain opponent in many situations ( bcs tank push , goliath vs bcs , map control), also it s a good way to harras and to low eco opponent by killing vcs , since expo are less defended i n mid game
SpiriT-DemoN-
Profile Joined January 2003
United States684 Posts
September 03 2004 09:37 GMT
#14
It does depend on the map but also i wouldn't get mines in mid-game.. i'd rather slowly change to BC's
An eye for an eye only makes the whole world blind - Gandhi
NeverTheEndlessWiz
Profile Joined November 2003
Singapore827 Posts
September 03 2004 11:05 GMT
#15
On September 03 2004 16:33 illuZion wrote:
Put mines on expo ledge incase some silly guy decided to drop 4 tanks on ur ledge



kekekekekkeke ty =P
Retired Brood War player / WCG SG Top 8 for 2002, 2003, 2004, retired, then made minor comeback to Top 8 at 2008. 2009 = bleh xD
MPXMX
Profile Joined December 2002
Canada4309 Posts
Last Edited: 2004-09-03 11:09:19
September 03 2004 11:08 GMT
#16
Mine contain delays your opponent very much and you should be well off if you choose the right tech according to your opponent's decision. In mid game vultures are rarely good except when your numbers are low and you don't have gas. I sometimes use 6-12 vultures to support tanks and goliaths when taking down mains from ground. The mines cut off enemy reinforcements, and vults are quick and cheap to take the damage. So often a terran sieges 3-4 tanks and turrets in a base and thinks it belongs to him...
SpuniasauR
Profile Joined September 2003
Australia1500 Posts
September 03 2004 23:17 GMT
#17
vult mine builds are ALL about containment. and to break out of a vult/mine build u need to sacrifice scans, or risk ur units running it. not pretty choices. once u have the advantage by going hard vults and mining ur enemy up the wazoo (by the way you DONT need to harass. not even close) you want to get an expand, or solidify your containment with tank/turret. then hopefully if u can defend ur ass from attacks you consolidate (meaning expand and power hard) and keep him contained, leading in the eventual GG by bcs or mass dropship or mass nuke, choose your dish...
A firebat to your Zergling.
RaGe
Profile Blog Joined July 2004
Belgium9950 Posts
September 04 2004 02:11 GMT
#18
Mid-game or late game I only use them in combination with Battlecruisers

BCS are slow,so vults can do some ecodamage while your bcs are bashing his main
Moderatorsometimes I get intimidated by the size of my right testicle
MPXMX
Profile Joined December 2002
Canada4309 Posts
September 04 2004 04:14 GMT
#19
Too bad 2 tanks, some well placed supplies/turrets and a handful of scvs can kill about 57 vultures
Orome
Profile Blog Joined June 2004
Switzerland11984 Posts
September 04 2004 04:25 GMT
#20
On September 04 2004 13:14 MPXMX wrote:
Too bad 2 tanks, some well placed supplies/turrets and a handful of scvs can kill about 57 vultures


:D that's what I thought
On a purely personal note, I'd like to show Yellow the beauty of infinitely repeating Starcraft 2 bunkers. -Boxer
Efendi
Profile Joined July 2004
Turkey16 Posts
September 04 2004 14:41 GMT
#21
I always used vultures to lay on mines infront of the goons which are messing with my deployed tanks and if you have a good micro you can inflict monster damamge by this way. If toss tries to attack your vult-mine combo, the tanks will hammer them.

Vult in tvt sux 'cause mines can be easily picked up by sending your army via attack+control
As humanly as possible
ToKoreaWithLove
Profile Blog Joined September 2002
Norway10161 Posts
September 05 2004 20:02 GMT
#22
i love vulture/mine combinations early game tvt, exp since early game expandsions seems to be gaining popularity lately. With the map control gained from this you can expand yourself while keeping pressure.
ModeratorFather of bunnies
TanGo
Profile Joined March 2003
Sweden1019 Posts
September 06 2004 05:25 GMT
#23
I usually place some mines where my tanks are, if I have turrets of course (i usually do) because that will take out the zlots that do make it up to the tanks.
Kram
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