What are the top 5 largest games in esports? and what games will be the top 5 a year from now?
Of course sc2 is among them, but I dont know of many others because im such a sc/sc2 guy.
Where do you think the next esports boom will be? america or europe? why?
I am very interested in this because in the future i want to support this scene and right now i have an opportunity to move to europe or anywhere in the us.
i've watched a lot of the latest e-sports games and tournaments and it's actually quite different if you see the scene in europe and if you see the scene in america... europes biggest e-sport games are still quake, cs or more and more css, sc2 of course and fifa (especially in mid-europe) i think. whereas america has just in the fps section a completely other focus with halo and cod, not even speaking about other genres (like ssf is way more wanted in the us than in europe) i think the only thing which they have in common right now is sc2 in the rts section...
i think america will have the next big "boom" because they are acting more united whereas in europe there are also a lot of bigger tournaments and stuff but still many smaller things going on (i think the esl is pretty much the only network that acts in whole europe - more or less) and if you watch europe with all it's countries then you can see that it is not that closed like the us
i may be completely wrong but i think that's pretty much it...
Starcraft broodwar has been the biggest esport in the past, is the biggest esport right now, and will be for years to come. Sc2 is catching pretty close. In terms of other games, Counter Strike 1.6, Quake Live, Warcraft 3, and Fifa are close.
Counter strike, Halo, Quake Live, Starcraft 2, perhaps CoD are probably the main ones with sc2 probably being the most promising for the future. Some fighting games are really big right now, but the biggest one ( Super street fighter 4 ) isn't getting the required support from it's creators, capcom and so it does not hold a big future apart from a few (huge ATM tho) community-run tournaments in the west, IMO. Some other fighting games are popular in Japan, but it's a very elitist, hardcore community so it is not very likely to spread.
Europe has been the stronger continent in western esports as a whole (sc guys might not agree but sc1 is only a small part of the games played here), but also a little bit more hardcore with their game choices so you always have to consider that. Halo is all MLG, which is an USA based company as you may know. Counter-strike has LAN all over the world but Europe has the, generally, stronger scene. It will have to die eventually if valve doesn't do anything and the community projects do not work out, but that has been said many times before. Quake's community stronger in EU, but funnily NA always has a few players able to contend for the top spots. Stacraft 2... you tell me It's big all over apparently. CoD, I have no idea. Japan>>USA>>>>>>EU in SF4 in my outdated, but most likely still correct knowledge.
Some other games are at least as popular (quake live actually has a pretty small community but has still managed to survive and attract sponsors throughout the years, 'the last big tournament' is a very famous quote used throughout the years), but don't have the long-lasting communities and appeal, IMHO. These include TF2 (yeah, big community, look how many tournaments it has tho), Smash etc.
Personally, I'm pretty elitist in the way I view these games, in the way that I only actually support the ones I consider hardcore like Quake, starcraft and some fighting games, even hating some of the others that I consider dumbed down - like TF2, CoD, the worst one - Halo and even, flame on, CS 1.6, (and don't get me started on MMOs, guitar or music and mobile phone games LOL) so I might not be the person to ask how big some of these games are but I do know a lot about the ones I follow and would love to clear a few things up, if you'd like me to.
counter-strike and q3 are the biggest non-starcraft related esports, always have been and probably always will be, at least for the next 5 years. if the fighting game community can actually stick to a game for longer than until the next one comes out, then something like SF4 could be huge.
thanks everyone for good responses, ive decided to start out in europe, i will be living in austria and defintly would like to know some people that know a lot about all games and tourneys in the next few months i can announce what my plan is but dont get too exited as it may not be what you expect lol
I think SC2 and Street Fighter 4 are the only games out there you can spectate with interest even if you don't play them.
Esports will never reach decent popularity if it's carried by gamers alone. Imagine if everybody into football actually had to play to find watching it fun.
So I would bet on those two. My hopes are also high for Diablo Arena ^_^
On November 20 2010 05:17 Kickboxer wrote: Esports will never reach decent popularity if it's carried by gamers alone. Imagine if everybody into football actually had to play to find watching it fun.
I kind of agree with you, but hear me out. CS and quake are definately much harder to spectate, you need a talented commentator whos good at following the action well, but it can be done. I've seen it a handful of times and its an absolute blast to watch. Some things happen in those games that can never happen in other games, i.e. tie game, next round takes the game. One guy alive vs 5 guys, has to kill all of em and defuse bomb in 30 seconds. If he pulls it off its freakin nuts, and with a good commentator nothing beats it. The CS scene needs a day[9] type guy imo, it would do a lot to keep the scene alive.
On November 20 2010 05:17 Kickboxer wrote: I think SC2 and Street Fighter 4 are the only games out there you can spectate with interest even if you don't play them.
Esports will never reach decent popularity if it's carried by gamers alone. Imagine if everybody into football actually had to play to find watching it fun.
So I would bet on those two. My hopes are also high for Diablo Arena ^_^
Are you serious?
Diablo arena isn't going to be suited for competitive play at all. Not that some of these popular ''esports" games are...
People from all around seem to also agree that sc is a very hard game to follow (maybe a bit better than wc3 or something like that of course) while quake is a pretty easy one , if you're new to it that is.
Games aren't going to be fully understandable just for the sake of spectators of course, but the fact that you need to be able to understand them at least generally without prior experience is a good point.
Another one I'd like to make is that games need a very high skill-gap to become something like starcraft 1 is in South Korea, and a lot of these western games don't meet that standard unfortunately, as the easier ones usually get more casual players, thus more viewers and thus more tournaments. I hope the western esports scene will understand that at one point and stop having mobile phone games on the same stage as starcraft *cough* WCG *cough*.
On November 20 2010 06:01 heyoka wrote: Seems likely that Dota 2 will be huge when its released next year yes?
I wouldn't say so - no. Valve has a history of doing the wrong thing (1.6 --> Source transition) and there won't be as much company funding pumped into this one as was the case with the other DotA clones (HoN and Heroes of Avalon or w/e) which received massive backing from companies wanting to invest in a game with a strong playerbase.
In the end - it's a HORRIBLE game for spectating, LoL being the least terrible and sadly also the least funded meaning tournaments don't get much spotlight (only a couple of thousand views of WCG finals). HoN is completely unwatchable, DotA is close to it due to the subtlety of the mechanics and DotA 2 will have all the complicated mechanics of cancels and denies as the WC3 DotA.
Every one seems to forget LoL? Um they won multiple awards this year, 1 year after being released. They're gaining a VERY dedicated fan base. the supporters care so much about this game, they made it to WCG this year. Imo this sport has a HUGE future.
On November 20 2010 06:09 Ogna wrote: What about games like COD or LoL?
Extremely popular, both of them
The problem with CoD is that it has too many sequels actually, so that hinders the game a lot. Had it have stayed at Modern Warfare it would've been soo much better IMO.
LoL, on the other hand, is a sequel of DotA, which continues to refuse to die, has a good competitor in the name of Heroes of Newerth and also has some other games of the same type breathing down it's neck (as in, incoming) - including DotA 2 which is probably gonna be huge and the DotA map in sc2 from blizzard if the rumors(?) are true. Also, some of the biggest tournaments were sponsored by the company (Riot IIRC) itself, so you can't really expect too many of these in the future unless the game proves to be the one out of all these dota clones for the future, in my opinion.
But that's just the critical part of me, they're both too popular to not be promising in actuality.
Hoping the question wasn't rhetorical here :E
Edit here: mptj , the LoL tournament in WCG was sponsored by the game creators themselves AFAIK.
Thrill , but doesn't the community also worship Icefrog, and seeing that he now works with valve... But that's just what I heard
Being an industry professional thats followed Esports for 8+ years, these are the top 5 in terms of longevity, prize pools, international exposure, and overall LAN scene development. I sorted them into each series, because if I were to pinpoint the exact title, it would be a lot harder to base assumptions since some are dwindling away and others are rising into the scene. It's just easier to lump all the titles of a specific series together, since most of the time, the scene just evolves to the next title.
Top 5 eSports Games:
1) StarCraft
From the conception of Esports, StarCraft was the game that revolutionized competitive gaming. The TL community does not need to be told about the legend of "The Emperor" and evolution of the StarCraft scene in Korea. It is the first and greatest competitive gaming community to ever exist. I haven't even touched on SC2 and I feel like I don't need to.
2) Counter-Strike
If one game drew attention away from the growing RTS scene of StarCraft in the early 2000s, it was definitely Counter-Strike. CS was the first to create a complex mIRC community existing to grow the competitive community at large. It was also the first game to attract Western Gaming teams the sponsors to help fund 5 players to be flown around the world. Also, these gaming teams were carved into lucrative organizations (such as SK, Fnatic, etc.) whose sole purpose is to function as a coverage and competitive hub for gamers. Although the game is aging and the scene is virtually non-existent in NA, it's still surviving in EU and parts of Asia. Further more, even though CS's expansion was a catastrophic failure in the scene's eyes, the CoD franchise is looking to pick up with CS left off. I would say CS was a the perfect Esports of all-time for the FPS community, it was simple and very easy to pick up. The strategy and depth of skill between players existed at so many levels. Ron "Rambo" Kim works at MLG and I listened to him talk about CS mechanics, I never realized there was such depth in which different hand positions create for your game (he holds the mouse a different way depending on which gun/position he was in).
3) Street Fighter
This is probably the franchise I know the least about but I'm absolutely certain that this is one of the biggest scenes out there (especially in Japan and the West Coast). It's fair to say that Japanese and Korean culture are the most technologically advanced in all of Asia. The huge difference between the two their social norms in parenting. The Japanese fringe upon a child that stays at home all day and plays video games, every Japanese parent pushes their children to go outside and get off the computer. Where do the nerdy gamer kids end up? At the ARCADE, of course! Bound with the stereo-type that maybe the Japanese just like fighting and fighting games in general, Street Fighter is the closest game to an Esport that the Japanese have. Names like Daigo and Justin Wong are synomous with the SF scene, players like to trash talk in this scene but all have a level of respect for one another.
I know very little about Street Fighter (probably comparable to a Bronze League player), but what happens in this video is absolutely incredible. Daigo (considered the BoxeR of SF) vs. Justin Wong, the greatest rivalry in Fighting Games, was about to be defeated at 1% hp. Jwong unleashes a ultimate combo and if Daigo just blocked 1 hit, it would have killed him. The only way to have survived the 20 hit combo was to parry each one (a technique that requires you to point the joystick at each move in the combo at lightning speed), which is absolutely incredible in the fashion he did it.
4) Halo
The Halo scene is pretty small of NA, but it's absolutely crazy what's happened at MLG with the talent and monopoly they have over the game. The prize pool and contracts offered to the pros are the only ones that can rival those made by Koreans.
Halo has ways of creating absolutely amazing plays by either sheer luck, crazy skill, or a combination of both. Seeing a pro player throw a sticky grenade onto another while being launched off into the sky seems quite normal among the top tier. The level of skill that the current pros have achieved is something that takes years of practice and building muscle memory to get to.
There is also a dynasty built into the pro scene that trumps every team that's ever emerged in competitions. The ORGE twins of Final Boss have dominated each Halo title tremendously, there's only one player that comes close to matching their achievements and he was actually their former teammate (Walshy, a SC2 fanatic by the way). There was an interesting article about ORGE2 on MLGpro today, it's quite interesting if you want to have an idea about how much this guy dominated the Halo scene. Here's some statistics on him:
Ogre 2 By the Numbers Exited every Halo title in the franchise as National Champion. Won four out of seven National Championships (the only player to ever do so). Has 24 tournaments wins (three more than Walshy, the closest contender) Final Boss is the only team to threepeat in Halo 3. One of two players (with Walshy) to win a title in four games (Halo 1, 2, 3 and Shadowrun) From 2003-2008, placed in the Top 2 in 38 straight tournaments. Won 30 titles during the 38 tournament streak From 2004-2005, won 10 straight tournaments From 2005-2006, won nine straight tournaments
It was honestly a toss up between WC3 and Quake for me, but given the longevity of the Quake scene and it's popularity in EU and NA, I had to give it to Quake... Besides, the Quake Live is FREE to play now (what other Esport game can you play for free online?).
Quake is considered the highest form of FPS in which it's a solo player's game, most other competitive FPS are team-based games, but Quake is the reigning Solo FPS game that trumps all others. The community and game have forged some of the greatest personalities and characters in the Esports scene. We're truly lucky to have attracted these characters into Esports, as they've evolved into helping SC2 and others scenes now.
The three people that can put it into perspective of how important Quake was into bringing them into Esports: Fatal1ty, Slasher, and 2GD. These three figures have helped grow Esports and multiple gaming scenes after beginning their careers in Quake. Fatal1ty just being an all-around badass and creating the first commercially marketed brand name based off an Esports figure, Slasher being the ultimate social networking champion of the internet, and 2GD serving as a commenting personality for Quake, WoW, and now BLC (this guy is honestly one of the best shoutcasters of all-time, esp for a Brit. I highly recommend listening to some of his old Quake or WoW commentaries, I'm not even sure how he got away with saying the things he said in-front of hundreds of thousands of people.)
In this match, Fatal1ty starts at 0-8 and comes back to rape... This video basically shows the competitive aspects at the top tier, which is basically memorizing spawn timers for players, weapons, and armor.
Honorable Mentions: Warcraft III, WoW: Arena, DotA, HoN, LoL, CoD, SSMB, FIFA