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United States37500 Posts
Twisted Fate, the Card Master
Twisted Fate is a jack of all trades. Viable in both the AP and DPS spectrum, he possesses a stun, a poke, and the infamous global ulti. He has the potential to turn any team fight into a successful gank.
AP TF Summoner Skills: Teleport/Flash (preferred), Flash/Ghost, Cleanse/Flash Teleport may seem a little redundant if you consider TF’s ultimate. However, backdooring is a very strong strategy mid and late game. Having Teleport allows TF to bounce between top and bottom lanes very easily. Despite having one of the slowest move speeds in the game, Flash is taken over Ghost since Flash + Gold Card has so many advantages on the offensive front.
Masteries: Standard 9 0 21 for Casters. Teleport and Flash Masteries selected.
Runes: Quints: Magic Pen Red: Magic Pen Yellow: Mana per 5 per Level Blue: Ability Power per Level
Skill Order: WQQEQR, R > Q > E > W Item Build: Doran’s Ring => Sheen + Boots => Lich Bane => Sorc Boots => Zhonya’s => Void Staff => Banshee’s Veil => Deathfire Grasp A very glass cannon build early on. Veil over GA for spell block. DFG to help bring down tanks during late game.
Playstyle Playing TF, first thing you need to be able to do is to lock cards with W. Be aware that when you activate W, the 3 cards show up both above TF’s head, as well as the skill icon in the user interface. I tend to watch the icon at the bottom, especially during team fights when a lot of spells and projectiles are flying, not to mention all the champion life bars. You start out with W for both possible level 1 team fights as well as lane control. You can zone enemy players simply by activating W, not even having to lock on gold. (If they run away, lock a Blue Card instead and get that mana back) AP TF starts becoming effective early game after he has Sheen. Sheen proc allows TF to mow down unguarded towers with ease.
At level 6, start using your ultimate wisely. Most obvious is to gank side lanes with odds in your favor. Lock a Gold Card, Ulti, then port ahead of your target. It is vital to communicate well (even with just ping spam) to indicate to your team who you are planning to gank. 1v1 solo top can become a 3v1 first blood with your top laner, your team’s jungle and TF porting in. If your lanes are pushed and there are no gank opportunities, start looking for towers to damage instead. If bottom lane is pushed in your favor and one of the enemies at bot is returning home to heal. Port bottom and force a 3v1 situation again and push that bottom tower down asap before the enemy at fountain can return.
Use Q to rapidly farm creep waves (get up close to them to ensure maximum card spread damage). Q is also a handy poke spell when you are sieging an enemy tower.
Level E over W simply because of the CD and magic damage procs. W is primarily used for the on-hit effects, not the actual damage.
Late game, force 4 + 1 pushes as often as possible. With a global Ulti, TF can jump into a team fight at well, push alternate lanes, or simply use it to escape. When solo pushing lanes, be sure to ward paths where you can see enemies incoming. It is most effective to use Ulti and Teleport offensively and blue pill to retreat. However, you need an early warning to pill safely in those 8 seconds.
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United States37500 Posts
DPS TF Summoner Skills: Teleport/Flash (preferred), Flash/Ghost, Cleanse/Flash Slightly different playstyle with DPS TF but masteries remain the same.
Masteries: 9 0 21 still to capitalize on Presence of the Master. Invest in Alaracity instead of Sorcery as you’re playing DPS
Runes: Quints: Armor Pen Red: Armor Pen Yellow: Mana per 5 per Level Blue: Mana per 5 per Level
Skill Order: WEEQER, R > E > Q > W Item Build: Doran’s Blade => Doran’s Blade + Boots => Zerker’s Greaves => Sword of the Divine / Youmuu’s Ghostblade / Last Whisper (Choose two, I tend to lean SotD and Ghostblade) Mallet for Slow and HP, IEdge / Bloodthrister for damage, Bloodrazor against tanky team
DPS TF has a larger variety of item choices than AP TF. Damage-wise, TF is one of the few champions where stacking Attack Speed first is very profitable, thanks to his E passive. You want at least one purely damage item, preferably IEdge for crit purposes. Glass cannon builds are usually the best but in case the enemy has a lot of CC, Mallet and Banshee are there for surviviability.
Playstyle You play DPS TF much like AP TF, except you are far less pokey. DPS TF has a strong sustainable damage output, as opposed to AP TF, which comes in bursts (W Gold Card followed up by a Q). If an enemy is stunned, TF can barrage the enemy down in a matter or seconds. TF benefits greatly from any item’s on-hit effect, like SotD and GB.
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United States37500 Posts
AP vs DPS When should you play AP TF vs DPS TF? For the most part, AP TF functions very well when your team is unorganized (non 5 man premade). His Q allows him to harass with little worry for retaliation. Building into a Zhonya’s provides additional survivability if he’s caught in the middle of a fight. DPS TF does more damage over all but DPS TF has to get into much closer proximity with the enemy than AP TF does. Having one of the worst base move speeds in the game, a TF getting caught by CC typically means death, which is why Flash is recommended.
Tips - Some overall uses for Pick a Card (W) Gold Card: provides TF with one of the longest range non-ulti stuns in the game. When laning bottom, practice locking a Gold in the brush and flash out for the stun, followed by Q. If your lane partner also has a stun, it makes for a great first blood combo Blue Card: replenishes an amount of mana after the card hits. Ideal to use when zoning enemies back to their tower (out of fear for a Gold Card) then locking Blue to conserve mana. Also use Blue for activating Sheen proc against Towers Red Card: best used for farming purposes. If there a 1.5 or more waves of creep at your tower, AP TF can use a Red followed by a Q to mow all the minions down. Red + Q is also very efficient at farming Wraiths and Wolves in the jungle. Takes 2-3 seconds to complete the camp and move on - Not as difficult as Pantheon’s Ulti but not as simple as Shen’s, TF ulti still requires a certain amount of precision. Always check the summoner spells of the champion you are planning to gank. Having the enemy Flash away in response to your port can end up as a waste (even though the enemy’s Flash CD is much longer than Destiny, you still want to try to net at least 1 kill or assist for every Destiny used) Also be wary of the attack potential of who you’re trying to gank. Setting up a 3v1 situation vs an Olaf can be dangerous for example. Being squishy, an Olaf can Ragnarok and ignore your Gold Card and proceed to tear you down before your two allies can take him out. - Late game, if your team has done a poor job warding, sometimes it is worth using Destiny simply to see where the enemies are and prevent a poor team fight. However, if you do use Destiny for purely scouting purposes, be sure to set wards down immediately afterwards. You don’t want to waste any future ulti’s to scout again. - In tandem with the previous point, be watchful of Baron immediately after you Destiny. I’ve stolen plenty of Barons because an enemy TF uses his ulti to scout where we are and they proceed to turtle right after.
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Question about dps in general, but if you have some as, would Cleaver be a good choice instead of IE, etc.
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United States37500 Posts
On November 08 2010 09:56 Wala.Revolution wrote: Question about dps in general, but if you have some as, would Cleaver be a good choice instead of IE, etc.
I've rarely found any situations where Cleaver would be better than IEdge. LW is more efficient imo.
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Backdoor TF
Goal is to build TF for optimal backdooring. So you want to avoid crit/lifesteal/armour penetration since those don't work on turrets.
Red: Attack Speed / AD Yellow: Mp5/lvl Blue: Mp5/lvl OR MR Quints: Attack Speed / AD
(In theory flat mana / manaperlvl in the blue slot should work too if you're running Manamune)
Items: Zerker Greaves Manamune Guinsoo's Rageblade
(the above still a WIP, need more testing)
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YAY!!!!!!!!!!!!!!!! I love DPS characters because of how funny they can be and Twisted Fate is awesome :D
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i practiced tf as my sole revive dps champ ( dunno panth or shen)
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AP Fate works extremely well with organized teams, the long range of wild cards can snipe those who run to their towers and turn an unsuccessful gank into a successful one. You should only play DPS Fate when your team lacks an auto attacker / physical carry or the rest of your team is primarily magical.
Also, I'm surprised you didn't put revive as a viable option in your guide. Revive allows TF to remain with his team, "tank" a bunch of damage then get back into the fight (or resume back dooring) with his ult and almost 0 downtime.
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United States37500 Posts
I'm ironically opposite of EzPz, I've only run Revive Panth before, never on TF or Shen. I rather not wing a section about a playstyle that I simply haven't tried before.
AP TF with pugs and DPS TF with premade is simply a mentality I have and I justified it with personal reasoning. But by all means, play AP TF with your premade and try out DPS TF in pugs. I never said my opinions were meant as dogma.
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United States4126 Posts
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I hate playing tf. I hate using pick a card and if you aren't good with it he's straight up the squishiest character in the game.
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Pretty sure this was pre-armour pen change.
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On November 09 2010 16:27 nyxnyxnyx wrote:Pretty sure this was pre-armour pen change.
All calculations are done assuming no armor so it doesn't matter anyways
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Time to troll:
Build: Sword of the Divine Malady Wit's End Sorc Shoes Blood Razors
Kill people with magic damage, deal nothing to towers.
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I've been building Guinsoos -> Malady -> banshees/bloodrazor (order dependent on situation) to try to squeeze as much as possible out of both TF's E and to maximize Q damage for pokes. Is this terribad?
If yes: please explain why. The aforementioned guide does not mention Guinsoo's - which intuitively to me seems like a core item for TF.
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I give you the BEST TF troll build: Tank Fate Priorities, in order: Get Warmogs for health, max CDR for more stuns (Frozen Heart!), get Banshee's Veil or Quicksilver Sash as appropriate to the enemy team comp, get some combination of Madred's Bloodrazor, Atmas Impaler and Guinsoo's Rageblade. TF farms so well that Warmogs will be full in no time at all, and Frozen Heart plus Stacked Deck gives you a 2 second stun on a 4? second cooldown. Quicksilver Sash makes you inefficient to focus first, while Madred's, Atma's, and Guinsoo's all give you impressive damage, and the last two are very cheap.
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On November 08 2010 14:24 HeavOnEarth wrote: i practiced tf as my sole revive dps champ ( dunno panth or shen) i dont use revive on tf because pushing a solo lane and ultying in is what i usually do.
Unless you run tele, too, but then you wouldnt have room for flash or ghost.
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most OP thing to do is push with TF bot while ur team does baron
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On November 14 2010 23:30 Tooplark wrote: I give you the BEST TF troll build: Tank Fate Priorities, in order: Get Warmogs for health, max CDR for more stuns (Frozen Heart!), get Banshee's Veil or Quicksilver Sash as appropriate to the enemy team comp, get some combination of Madred's Bloodrazor, Atmas Impaler and Guinsoo's Rageblade. TF farms so well that Warmogs will be full in no time at all, and Frozen Heart plus Stacked Deck gives you a 2 second stun on a 4? second cooldown. Quicksilver Sash makes you inefficient to focus first, while Madred's, Atma's, and Guinsoo's all give you impressive damage, and the last two are very cheap. port right in the middle of a fight-> radiuns
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