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Zerg Build Orders - Retail Version

Forum Index > StarCraft 2 Strategy
Post a Reply
nicke10
Profile Joined August 2010
Sweden114 Posts
Last Edited: 2010-10-15 08:50:03
October 14 2010 17:37 GMT
#1
Ahoy TL, with the semi-success of the "Zerg Standard Build Order"-thread I'm reviving it and making a new one. The original thread was outdated and there was mostly tactics for beta and not how the game is today.

As in the previous thread, I'm compiling all the "standard" build orders versus each race. I will collect them all in the original post and update it frequently.

Please reply with proper and clean format so I don't have to edit everything forever. Try follow my template I used in the Speedling Expand to Mutalisks build. Note: This build orders are for Platinum and nothing else. I will try to add most build orders but obviously I can't add them all. Also, feel free to leave feedback on already posted builds to make them better.

Zerg vs Terran
Speedling Expand to Mutalisks
+ Show Spoiler +
Build Order
9 Overlord
14 Extractor
14 Spawning Pool
15 Overlord
15 Queen
17 1 Zergling
20 Hatchery

Notes
* Spawn larva as soon as queen pops, next 25 energy goes to creep tumor.
* Scout the front, always scout the front with your first lings.
* @ 100 gas, research Zergling Speed.
* @ 100 gas again, upgrade to Lair.
* As soon as Lair finishes, build a Spire.

Prefered maps:
Any


Zerg vs Protoss
3 Hatch Muta/Ling
+ Show Spoiler +
Build Order
10 Overlord
15 Hatchery
14 Pool
16 Overlord
17 Queen
19 Queen (At Natural)
21 Double Gas
20 2 Zerglings
24 Overlord
27 Overlord
@ 100 Gas, Metabolic Boost
36-40 Lair
38 Roach Warren
40 Overlord
@ 100% Lair, Hatchery

Notes
From the article:
+ Show Spoiler +
[image loading]

Replays
http://www.teamliquid.net/blogs/viewblog.php?id=156907 by VelRa-G.


Zerg vs Zerg
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
Xedat
Profile Joined October 2010
Germany358 Posts
October 14 2010 17:46 GMT
#2
Hi, it is nice of you to compile this, but I have two questions.
Firstly, isn't Liquipedia already covering the build orders and secondly, don't you think 15 Overlord 15 Queen is a bit off ? You can at least go 16 Queen and then pump more drones and it does not have a setback.
nicke10
Profile Joined August 2010
Sweden114 Posts
October 14 2010 17:49 GMT
#3
On October 15 2010 02:46 Xedat wrote:
Hi, it is nice of you to compile this, but I have two questions.
Firstly, isn't Liquipedia already covering the build orders and secondly, don't you think 15 Overlord 15 Queen is a bit off ? You can at least go 16 Queen and then pump more drones and it does not have a setback.


1. Liquipedia is outdated.
2. If you want speed, queen and two zerglings as soon as pool finishes you need to save minerals at 15. But you can build them at 16 or 17 and delay either.
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
B34ST
Profile Joined August 2010
United Kingdom150 Posts
Last Edited: 2010-10-14 22:16:49
October 14 2010 19:17 GMT
#4
I'd go for 15 overlord and 15 queen as you said, I always do - lets me get out those 2 crutial zerglings and the overlord pops just after the zerglings.

I dont understand how it is a setback..



I'll contribute. What I use. I'm a 1150 Plat.


Zerg VS Terran

Speedling Expand to MutaLing
+ Show Spoiler +

9 Overlord
15 Extractor
14 Spawning Pool
15 Overlord
15 Queen
1 Zergling
20 Hatchery

Notes
-First 25 energy from queen goes to a creep tumor.
-Use first 2 zerglings to scout the enemy out, if you see the threat of a push produce spinecrawlers and use queens to defend. Don't waste larva on zerglings yet, get both bases saturated.
-Build spinecrawlers - more cost effective then zerglings.
-First 100gas on zergling speed.
-Second 100gas on Lair
-When lairs complete, get Spire, and then mutas. Producing zerglings when ready.

Unit Composition
Zergling/Baneling
Mutalisk




Zerg VS Protoss

Spinecrawler FE to Infestor Defense
+ Show Spoiler +

9 Overlord
15 Spawning Pool
15 Overlord
16 Hatchery
18 Extractor
21 Extractor

Notes
-First 25 energy from queen goes to a creep tumor.
-Use first 2 zerglings to scout the enemy out, if you see the threat of a push - spinecrawlers and use queens to defend.
-Build spinecrawlers - more cost effective then zerglings.
-First 100gas on Lair
-Second 100gas on Zerglings Speed.
-When lairs complete, get Infestor Pit, use infestors and spinecrawlers to defend.

Unit Composition
Zergling
Infestor
Ultralisk





Zerg VS Zerg

1v1 maps - Baneling Defense
+ Show Spoiler +

9 Overlord
14 Extractor
13 Spawning Pool
15 Overlord
15 Queen
17 1 Zergling
21 Baneling Nest

Notes
-First 25 energy from queen goes to a creep tumor.
-Use first 2 zerglings to scout the enemy out, if you see the threat of a push - make more zerglings and banelings.
-Build spinecrawlers - more cost effective then zerglings.
-If they go pure zerglings then get banelings, if they go banelings then get spinecrawlers and build a roach warren.
-First 100gas on zergling speed.
-Second 100gas on Lair
-When lairs complete, get Infestor Pit, use infestors and spinecrawlers to defend.

Unit Composition
Roach
Hydra
Infestor




2v2 maps - Roach Defense
+ Show Spoiler +


9 Overlord
14 Spawning Pool
15 Extractor
15 Overlord
15 Queen
1 Zergling
18 Roach Warren

Notes
-First 25 energy from queen goes to a creep tumor.
-Use first 2 zerglings to scout the enemy out, if you see the threat of a push - make more a few roaches and spinecrawlers.
-Build spinecrawlers - more cost effective then zerglings.
-First 100gas on Lair speed.
-When Lairs complete, get Infestor Pit, use infestors and spinecrawlers to defend.

Unit Composition
Roach
Hydra
Infestor


Important Notes in All Matches

Scout, Overseers - zerglings etc.. use them - scouting is everything!!

Important Notes in Protoss and Zerg VS's

Infestors and spinecrawlers are all you need to defend early pushes and mid game pushes. Infestors ARE the most powerful unit in the game - regardless of what you think, 1 fungal growth can destroy a full batch of banelings and refuse nearly all air attacks.

USE INFESTORS!


I do have replays but sc2replays wont let me upload.
nicke10
Profile Joined August 2010
Sweden114 Posts
October 14 2010 19:51 GMT
#5
+ Show Spoiler +
On October 15 2010 04:17 B34ST wrote:
I'd go for 15 overlord and 15 queen as you said, I always do - lets me get out those 2 crutial zerglings and the overlord pops just after the zerglings.

I dont understand how it is a setback..



I'll contribute. What I use.


Zerg VS Terran

Speedling Expand to MutaLing
+ Show Spoiler +

9 Overlord
15 Extractor
14 Spawning Pool
15 Overlord
15 Queen
1 Zergling
20 Hatchery

Notes
-First 25 energy from queen goes to a creep tumor.
-Use first 2 zerglings to scout the enemy out, if you see the threat of a push produce spinecrawlers and use queens to defend. Don't waste larva on zerglings yet, get both bases saturated.
-Build spinecrawlers - more cost effective then zerglings.
-First 100gas on zergling speed.
-Second 100gas on Lair
-When lairs complete, get Spire, and then mutas. Producing zerglings when ready.

Unit Composition
Zergling/Baneling
Mutalisk




Zerg VS Protoss

Spinecrawler FE to Infestor Defense
+ Show Spoiler +

9 Overlord
15 Spawning Pool
15 Overlord
16 Hatchery
18 Extractor
21 Extractor

Notes
-First 25 energy from queen goes to a creep tumor.
-Use first 2 zerglings to scout the enemy out, if you see the threat of a push - spinecrawlers and use queens to defend.
-Build spinecrawlers - more cost effective then zerglings.
-First 100gas on Lair
-Second 100gas on Zerglings Speed.
-When lairs complete, get Infestor Pit, use infestors and spinecrawlers to defend.

Unit Composition
Zergling
Infestor
Ultralisk





Zerg VS Zerg

1v1 maps - Baneling Defense
+ Show Spoiler +

9 Overlord
14 Extractor
13 Spawning Pool
15 Overlord
15 Queen
17 1 Zergling
21 Baneling Nest

Notes
-First 25 energy from queen goes to a creep tumor.
-Use first 2 zerglings to scout the enemy out, if you see the threat of a push - make more zerglings and banelings.
-Build spinecrawlers - more cost effective then zerglings.
-If they go pure zerglings then get banelings, if they go banelings then get spinecrawlers and build a roach warren.
-First 100gas on zergling speed.
-Second 100gas on Lair
-When lairs complete, get Infestor Pit, use infestors and spinecrawlers to defend.

Unit Composition
Roach
Hydra
Infestor




2v2 maps - Roach Defense
+ Show Spoiler +


9 Overlord
14 Spawning Pool
15 Extractor
15 Overlord
15 Queen
1 Zergling
18 Roach Warren

Notes
-First 25 energy from queen goes to a creep tumor.
-Use first 2 zerglings to scout the enemy out, if you see the threat of a push - make more a few roaches and spinecrawlers.
-Build spinecrawlers - more cost effective then zerglings.
-First 100gas on Lair speed.
-When Lairs complete, get Infestor Pit, use infestors and spinecrawlers to defend.

Unit Composition
Roach
Hydra
Infestor


Important Notes in All Matches

Scout, Overseers - zerglings etc.. use them - scouting is everything!!

Important Notes in Protoss and Zerg VS's

Infestors and spinecrawlers are all you need to defend early pushes and mid game pushes. Infestors ARE the most powerful unit in the game - regardless of what you think, 1 fungal growth can destroy a full batch of banelings and refuse nearly all air attacks.

USE INFESTORS!

And you better add these as the 8pool that is in there is fucking awful, I can't believe you've added it.



I do have replays but sc2replays wont let me upload.


Thank you, will look into them.

Note to everyone: Please write your current league and points so I know what level you are.
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
whomybuddy
Profile Joined August 2010
United States620 Posts
October 14 2010 21:27 GMT
#6
I always do 10 Ovie. 15 Ovie is right because you need 2 supply for a queen and 1 supply for the lava you currently have. If you do 16 Ovie, sometimes you will morph that 1 lava and supply lock your queen 17/18.
Roaches all the way way way.
Shakes
Profile Joined April 2010
Australia557 Posts
October 15 2010 00:57 GMT
#7
On October 15 2010 02:49 nicke10 wrote:
1. Liquipedia is outdated.


If you feel it's outdated why not edit it? Isn't that the point of a wiki?
nicke10
Profile Joined August 2010
Sweden114 Posts
October 15 2010 08:49 GMT
#8
Added the 3 Hatch Muta/Ling build from the http://www.teamliquid.net/forum/viewmessage.php?topic_id=160200 article.
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
Zamiel
Profile Blog Joined August 2008
United States211 Posts
October 15 2010 14:16 GMT
#9
1. Liquipedia is outdated.


why don't you edit liquipedia then?
"Mech is at the store buying groceries and you attack him at home. You burn his house down. And then he comes home and puts out the fire, and then you burn down the grocery store so he can't buy more groceries."
nicke10
Profile Joined August 2010
Sweden114 Posts
October 15 2010 14:24 GMT
#10
On October 15 2010 23:16 Zamiel wrote:
Show nested quote +
1. Liquipedia is outdated.


why don't you edit liquipedia then?


I don't know all the builds myself.

I can and probably will submit stuff to Liquipedia once we get some build orders here.

How can I edit/submit when I don't have anything to work with?
"It's not that I'm dumb, I'm just Neural Parasited by a retarded Infestor." - Sean "Day[9]" Plott
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