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[D] PvT - Assaulting a planetary fortress

Forum Index > StarCraft 2 Strategy
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kevmo
Profile Joined September 2010
United States38 Posts
October 12 2010 15:43 GMT
#1
A problem I have encountered, and from what I have read to be a general issue for many players, is taking down a planetary fortress. The issue arises when the terran player uses all the SCVs at the base to repair the planetary fortress. These SCVs are low on the attack priority, so unit specifically targeted they won't be attacked.

I have figured out a few strategies for dealing with this problem, but I would like to hear what other solutions people have come up with as well.

1. Air units - In particular, void rays. Planetary fortresses can't shoot up, so air units are good at taking them out. If I was already going a stargate build, then I a few void rays seem a good choice for taking out a planetary fortress. After charging up on the command center, the void rays can easily wipe the floor with as many SCVs as necessary in order to overcome the repairs. I typically don't favor this strategy, however, as I find robo/templar builds much more effective against terran.

2. Colossi - With the range upgrade colossi outrange planetary fortresses, and can attack without taking significant damage. It can still be difficult to take the fortress down without first targeting SCVs, but having a colossus or two targetting SCVs can take enough out fairly quick. The problem I have with this strategy is that it can be difficult to control if the terran army is nearby - you have to make sure the bulk of your units don't get drawn too close to the planetary fortress, while making sure your colossi don't get sniped, and while making sure to target fire SCVs that may be being microed. Overall a fairly effective method though.

3. Force fields - This is the method I have recently started using. I almost always have sentries in my army, especially against terran. 4 or so force fields surrounding the command center on the mineral side will either prevent SCVs from approaching or push them away if they are already repairing. I find this to be a lot easier to micro (I only have about 50 APM in most of my games) than target firing SCVs. Even if SCVs have a full surround, removing half is usually enough to take down the fortress.

4. Chargelots / hold position - I have had success in getting a full surround with chargelots before the SCVs can start repairing. I have read that if SCVs have already started repairing, you can "hold position" with your zealots while they are frantically trying to get to the command center and they will attack the SCVs. I have never used the hold position method, as usually when I have that many zealots I can get a partial or full surround before the enemy tries surrounding with SCVs (I am pretty low in Diamond league, so I'm not facing top notch play).

Does anyone have any other good strategies for assaulting a planetary fortress without taking massive damage while it gets infinitely repaired?
sikyon
Profile Joined June 2010
Canada1045 Posts
October 12 2010 15:48 GMT
#2
Storm the SCV's
Skyro
Profile Joined May 2010
United States1823 Posts
October 12 2010 16:06 GMT
#3
The better question is why attack his planetary fortress with his army there. I don't think I've ever seen a planetary fortress earlier than on their 3rd base, so just attack their main if they are guarding their expo.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 12 2010 16:08 GMT
#4
There really aren't many cases where you can't just ignore his PF and attack him somewhere else. When you simply must attack the PF, colossi are probably the best/easiest option. Obviously rays/carriers trash them too.
MalVortex
Profile Joined May 2010
United States119 Posts
October 12 2010 16:11 GMT
#5
+1 for the storm option. If your whole army is there wailing on the PF, every one of those SCVs are going to be needed to try to keep it up. You drop two storms and either obliterate some 20+ scvs in an instant, or the scvs run and the PF is run over. Either way there is a dead PF very very quickly. While storming like this generally requires you to commit with your army, its also the most surefire way to drop one quickly.
People are like the stars - There are bright ones and those that are dim
freshjive
Profile Joined August 2010
United States32 Posts
October 12 2010 16:34 GMT
#6
I usually will bring in DTs to put an end to a PF expansion.

Its best done if you harass the main with a DT or 2 and at he PF. Reason being he can't use all his scans in 1 area.

The advantage of the DT is that if he also tries to put up a turret you can just kill the SCV that was puting it up and go back to attacking....which keeps his probes from mining. Its a win win.

Enjoi.
If I'm going to bet on anyone, I'm going to bet on myself
ssregitoss
Profile Joined September 2004
Turkey241 Posts
October 12 2010 17:43 GMT
#7
you dont need to crush pf.it cost more for terran repearing with all the svc.
sl0w
Profile Joined July 2010
United States447 Posts
October 12 2010 18:01 GMT
#8
Assuming you're both on at least 3 bases when he has a PF you should have HTs out so just storm.
Celadan
Profile Joined September 2010
Norway471 Posts
October 12 2010 18:12 GMT
#9
Well since i started to use crriers in PvT, planetary fortresses arent that much of an isuue.
Carrier rush can be quite cool even if it drags out to lategame since if you just micro the carriers and doesent skip probes you can get a critical mass on carriers even if you rushed for it.
And note: carriers in large numbers killl vikings in big numbers so those fortessses can just start going down
However i go multiple builds all the time so definately, fortresses rapes gateway armies.
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