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Active: 1600 users

Attack move units: Reparing Scvs #1 Priority.

Forum Index > SC2 General
Post a Reply
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TLOBrian
Profile Blog Joined March 2010
United States453 Posts
Last Edited: 2010-08-19 17:32:04
August 19 2010 04:12 GMT
#1
[image loading]

Auto repairing SCVs are now number one priority when attack moving.


I was wondering why this wasn't implemented. In attacks where, I don't know, a thor is being attack moved into a base and there are 6-8 scvs repairing it, it is very difficult to micro your units to kill the scvs as zerg because of how much damage thors do early game to all your units.

This is compounded by the fact that the scvs get a surround on the thor, disallowing lings to hit it. This one little tiny change would make it much easier to face one thor pushes and mech play where repair is involved. It would also make it harder for terran to repair their walls with autorepair as the A-moving units will attack the repairing scvs first.

It just seems like this is one of the many tiny things that blizzard could fix to make it just a little bit easier to play versus terran.

What do you guy's think about this? You think it'll break the game?

Some really great insight:

On August 19 2010 14:52 KiaL.Kiwi wrote:
Show nested quote +
On August 19 2010 14:06 Andtwo wrote:
That would be nice but at the same time, I'd start incorporating banelings into your army since they blow up all the SCVs really really fast. That way it also becomes a risk to bring 12 SCVs along for a repair party if half of them get blown up instantly by two blings. Generally the early "thor repair push" comes with marines anyway...

Been there, done that. It works decently good, but I am not quite sure if im comfortable with having to suicide lots of my Blings into the Thors: the collision size of the Thor protects Scvs behind it from the Bling explosion, therefore you have to attack them from several sides to really get those pesky things (this sounds like a minor nuissance, but is often a problem cause the Thor is placed in the mid of the Terran ball).

Having to put gas into a tech (granted its useful in many games, but definitly not all of them) and build units to counter just the basic workers of one race seems rather silly to me. Also there are forms of Thor pushes (Hellion/Marauder/Thor) were Blings are completly inefficient against the army itself and thereby a risky investment.

I don't really get the "micro is good for the game" arguments either, because they are defending one of (if not the one) least micro intense abilities of the game. Autorepair is the OPPOSITE of actual micro.
I don't think there should be an priority for repairing SCVs (this could be abused in rather silly ways to lure Units away from their real targets). It would also lead to the opposite result, instead of having your melee units run senseless circles around the Thor they'd be running senseless rounds around the Scvs.

The best solution in this case seems to me to not give any priorities at all - let those units attack the ones they are able to reach and everythings finee. You still have the possibility to use micro to take them out faster and more efficient, but if you have the superior army they will go down anyway at some point in time.


On August 20 2010 02:27 Kurumi wrote:
Show nested quote +
On August 20 2010 02:24 Galleon.frigate wrote:
I find it funny how TL was full of "WHERE IS MY MICRO" thread for the beta

and since release its all "GET RIDE OF THIS X SO I DON'T HAVE TO MICRO IT'S TOO HARD"



I say it adds to the skill cap of the game... even if a bw pro wouldn't have to think twice about being able to hand the apm needed, every thing more we automate brings down the fun


If You could micro effectively versus those scvs,cool,let it stay.
And it is not fun playing micro intensive vs 1A LOL I WON
Steven Bonnell II is the friggin man.
Antares777
Profile Joined June 2010
United States1971 Posts
August 19 2010 04:19 GMT
#2
I think that they shouldn't be given #1 priority, but should be given a priority if, in ur example, lings cant get a surround on the thor cause of the SCVs repairing it. if they lings cant attack the thor, they should attack the SCVs.
Jawaka
Profile Joined August 2010
United States7 Posts
August 19 2010 04:20 GMT
#3
Or, you know, you could attack the SCVs manually.
"Every judgment teeters on the brink of error. To claim absolute knowledge is to become monstrous. Knowledge is an unending adventure at the edge of uncertainty."
cyprin
Profile Joined July 2010
United States1105 Posts
August 19 2010 04:23 GMT
#4
This probably should be implemented.
Mass repair is so frustrating to deal with :/
ejac
Profile Blog Joined January 2009
United States1195 Posts
August 19 2010 04:25 GMT
#5
On August 19 2010 13:20 Jawaka wrote:
Or, you know, you could attack the SCVs manually.

You wanna try manually attacking 30 scvs repairing a planetary fortress or the scvs mass repairing a thor you can't see due to the thor covering them?
esq>n
geno
Profile Blog Joined October 2007
United States1404 Posts
August 19 2010 04:28 GMT
#6
Insane AI does this, if you try to pull an auto repair thor stunt on them, you will get shut down in no time. I don't see why this isn't the standard for multiplayer, especially given the current balance situation.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
August 19 2010 04:32 GMT
#7
Sometimes the scv's actually get blocked by the thor, making them really hard to see :/
Hi there. I'm in a cave, how bout you?
Deathstar
Profile Blog Joined May 2010
9150 Posts
August 19 2010 04:34 GMT
#8
It's difficult to click on those tiny shits during a battle when you're getting pounded by the Thors or Planetary Fortress with whatever army the Terran has. Making repairing scvs a high attack priority should be a given.
rip passion
universalwill
Profile Blog Joined August 2010
United States654 Posts
August 19 2010 04:34 GMT
#9
On August 19 2010 13:20 Jawaka wrote:
Or, you know, you could attack the SCVs manually.


exactly! even more micro for zerg, when terran needs none!

it's ridiculous. scvs need priority. when a terran is doing a brainless allin a-move push with scvs repairing everything, zerg has to pull off insane upper dia level micro to compete with it.
JPSke
Profile Joined August 2010
United States54 Posts
August 19 2010 04:35 GMT
#10
An easier idea would probably be just to limit the amount of scvs who can repair a specific unit at any one time. Maybe three for a thor, six for a PF, etc. That gets rid of both the surround issue and the "thor + repairz = GodMode" occurrences.
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
August 19 2010 04:35 GMT
#11
As a non-terran, i would love to see it, assuming it didnt make my zerglings act retardedly if i were to attack move a wall with an scv repairing it
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
gods_basement
Profile Blog Joined August 2010
United States305 Posts
August 19 2010 04:39 GMT
#12
On August 19 2010 13:35 Cyber_Cheese wrote:
As a non-terran, i would love to see it, assuming it didnt make my zerglings act retardedly if i were to attack move a wall with an scv repairing it


i wouldnt mind if you had to manually target supply depots. its not too much to ask for, and it solves this silly balance thing.
(TT~TT)
Antares777
Profile Joined June 2010
United States1971 Posts
August 19 2010 04:43 GMT
#13
On August 19 2010 13:28 geno wrote:
Insane AI does this, if you try to pull an auto repair thor stunt on them, you will get shut down in no time. I don't see why this isn't the standard for multiplayer, especially given the current balance situation.


Standard can change in the blink of an eye, and in this case, I don't want ppl thor rushing me like that i would lose.
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 19 2010 04:44 GMT
#14
On August 19 2010 13:20 Jawaka wrote:
Or, you know, you could attack the SCVs manually.


What an idiotic answer, read the OP. The thor would kill a ton of your troops while you were microing, and even then the thor obscures the scvs!

On August 19 2010 13:35 JPSke wrote:
An easier idea would probably be just to limit the amount of scvs who can repair a specific unit at any one time. Maybe three for a thor, six for a PF, etc. That gets rid of both the surround issue and the "thor + repairz = GodMode" occurrences.


I don't want repair to be nerfed, I just want it to be slightly easier to kill scvs repairing a thor.

On August 19 2010 13:35 Cyber_Cheese wrote:
As a non-terran, i would love to see it, assuming it didnt make my zerglings act retardedly if i were to attack move a wall with an scv repairing it


I don't think it would be that hard to have this.
Steven Bonnell II is the friggin man.
Rah
Profile Joined February 2010
United States973 Posts
August 19 2010 04:45 GMT
#15
Yea guys. Down with terran?! I think Blizzard was trying this out internally so we'll see if it makes it in. My personal opinion is that it would make mech strategies weaker. Since there's a lot of clutch defense situations with repairing scvs barely holding out when terran goes mech. If those situations would cost the terran a lot more scvs, relying on that fast tech to hold out wouldn't be as viable. So if you want to see more bio balls, go for it.
Streaming on twitch. http://www.twitch.tv/rahsun86
Deathstar
Profile Blog Joined May 2010
9150 Posts
Last Edited: 2010-08-19 04:48:21
August 19 2010 04:47 GMT
#16
On August 19 2010 13:35 JPSke wrote:
An easier idea would probably be just to limit the amount of scvs who can repair a specific unit at any one time. Maybe three for a thor, six for a PF, etc. That gets rid of both the surround issue and the "thor + repairz = GodMode" occurrences.


This is a great idea, and it would eliminate the alamo PF. I'm watching Trump's stream and it's painful to see a single planetary fortress withstand a large roach and broodlord army.

edit: Now that I think more about it, this would also never happen. The amount of scvs repairing a structure or unit won't be limited. I'm still for making repairing scvs a high priority to attack.
rip passion
TLOBrian
Profile Blog Joined March 2010
United States453 Posts
August 19 2010 04:50 GMT
#17
On August 19 2010 13:45 Rah wrote:
Yea guys. Down with terran?! I think Blizzard was trying this out internally so we'll see if it makes it in. My personal opinion is that it would make mech strategies weaker. Since there's a lot of clutch defense situations with repairing scvs barely holding out when terran goes mech. If those situations would cost the terran a lot more scvs, relying on that fast tech to hold out wouldn't be as viable. So if you want to see more bio balls, go for it.


It really wouldn't make too big of a difference. Most of the time you're wanting to repair damaged units outside of battle, and you should be willing to take the risk to sacrifice those scvs if you want to repair things. I don't think this will have anything to do with Marine Viking Tank or Marauder Tank viking or Tank marine banshee. The three things it'll have an impact on are:

1) Repairing buildings while under attack.

2) Repairing thors while one thor pushing.

Terran is just too strong in tiny little ways, this would be a way to have a subtle fix to some of their more...

Fucking retarded strategies, if I were to put my own words to it lol.
Steven Bonnell II is the friggin man.
Disarray
Profile Blog Joined December 2007
United States1164 Posts
August 19 2010 04:52 GMT
#18
I am alone in wishing units had no priority over what they would attack ? They should just attack the thing closest to them ? I cannot stand when i swarm 30 lings into a mineral line, Attack Move them, just to have them all leave to surround one dumb unit
Input limit reached. Please wait to perform more actions.
Rah
Profile Joined February 2010
United States973 Posts
Last Edited: 2010-08-19 04:57:39
August 19 2010 04:55 GMT
#19
On August 19 2010 13:50 TLOBrian wrote:
Show nested quote +
On August 19 2010 13:45 Rah wrote:
Yea guys. Down with terran?! I think Blizzard was trying this out internally so we'll see if it makes it in. My personal opinion is that it would make mech strategies weaker. Since there's a lot of clutch defense situations with repairing scvs barely holding out when terran goes mech. If those situations would cost the terran a lot more scvs, relying on that fast tech to hold out wouldn't be as viable. So if you want to see more bio balls, go for it.


It really wouldn't make too big of a difference. Most of the time you're wanting to repair damaged units outside of battle, and you should be willing to take the risk to sacrifice those scvs if you want to repair things. I don't think this will have anything to do with Marine Viking Tank or Marauder Tank viking or Tank marine banshee. The three things it'll have an impact on are:

1) Repairing buildings while under attack.

2) Repairing thors while one thor pushing.

Terran is just too strong in tiny little ways, this would be a way to have a subtle fix to some of their more...

Fucking retarded strategies, if I were to put my own words to it lol.


I was thinking more like a thor comes out just in time to handle a muta harass or in a rare case banshee harass. Normally the thor would be enough to drive the mutas off with minimal scv kills, with the change the terran would lose a lot of scvs Ding up against that first harass. Meaning thor would be a lot less useful and marines and turrets would be the only option. Offensively is another story but remember those are SCVs that aren't mining and will probably die in the push if the zerg defends properly. So it's still a trade off. A clutch tank being repaired is another example that would be weakened.
Streaming on twitch. http://www.twitch.tv/rahsun86
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
August 19 2010 04:55 GMT
#20
I wonder why they made the scvs so tiny in sc2. they were much more distinct and easier to click in sc:bw
Long live BroodWar!
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