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Godfather Mafia

Forum Index > TL Mafia
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rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 29 2010 23:56 GMT
#86
My first time ever playing Mafia, thanks Darth for giving me the chance. I have read the rules and some previous games, so hopefully I don't screw my side up too much
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 03:46 GMT
#99
I couldn't tell from the rules, are we allowed to discuss now, or do we need to wait until day since it is night 0 ?
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 03:54 GMT
#103
Ok, here is what I have so far:
Since the recruit hasn't happened yet the confirmed role tally should be

Godfather 1
Mafia 0
Free Masons 2
Lovers 2
Pro-Town ~19 (possible traitors)
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 14:27 GMT
#125
You are mostly right Hesmyrr, but it is currently night 0, and the godfather is picking his scum. Our first vote will be day1 (the phase coming up) which at that point the godfather's choice is already in effect and there is 1 mafia member out there bringing anti-town up to 3. I don't think this invalidates your proposal of voting off in-actives but I think it does mean we can use interaction based analysis a day sooner.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 14:51 GMT
#129
The Godfather will recruit a new mafia member before the game begins (after role PMs). No other night actions will be carried out on “Night 0,” and the mafia member will be notified of his status before the game begins. For this reason, role PMs will be sent out 24 hours before the game begins. If the Godfather fails to PM me during Night 0, no one will be recruited.


So unfortunately none of the other PR will go, but it should mean there is no kill either.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 14:52 GMT
#130
oops ninja'd by bumatlarge.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 14:54 GMT
#131
We can get information once in the game for everyone who has died up to that point, provided the coroner is in the game, not dead, and not recruited.

but other than that you are right only role-claim and death proclaims otherwise (though neither are necessarily accurate.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
June 30 2010 18:08 GMT
#146
On June 30 2010 11:32 DarthThienAn wrote:
Got 20 people! Game will start in ~23.5 hours. Role PMs should all be sent out within half an hour.


I think that makes it like 8-9 hours from now, though I might be off.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 03:38 GMT
#188
One thing to keep in mind, the roles were random so it is possible the godfather is a newer player and doesn't quite realize which posters are most valuable. Even then he can probably read previous games and realize who to target.

Anyway I have a semblance of a plan.

In this game the worst thing that can happen is to out a blue as not only can they be killed but they could also be recruited. Not all the blues are equal so here seems the be the priority

Roleblocker
Detective
Jailkeeper
Coroner
Dream Catcher
Veteran
Mad Hatter

I have the Roleblocker listed first because if he blocks even one mafia then they get no night kill. This gives a couple different options. First if we have a confirmed mafia then we can have him blocked which will shut down the mafia. Now the same person can't be blocked twice in a row but if we could find 2 mafia they could be locked down permanently while the rest are sought out.
The best plan for the roleblocker is to start randomly blocking people and if we get a night where there is no kill then you can try again the in 2 nights and cut down mafia kills in half or reveal the culprit. Now this isn't 100% because a veteran and the godfather could be hit and cause this due to 2 lives.

The jailkeeper can keep someone from being recruited, the powerful part of this is that it can be used on the same person multiple times. Assuming that person wasn't recruited this turn (18/20 chance) then if they are continually jailed you actually have someone that you know isn't recruited. One of the good players above would probably be best, though risky since they have a higher chance of a night 0 recruit.

Last thought Bill Murray put up an excellent list, while I don't think he is scum, since they can't directly communicate with the godfather it would be an excellent way to try and suggest some targets for him. Just something to keep in mind




Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 03:40 GMT
#190
Wow, I started my post and when done there was already a whole page of posts, going back through.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 04:23 GMT
#210
Korynne, your right about GF and I think role blocker as an additional lynch would be worth it. The role counts were not random and I think role blocker and and DT nearly have to exist to make it balanced.

There is some people calling out for L as a leader so I have an idea and wanted to see if any one saw some glaring holes. We could request the DT and the Role Blocker both target him.

If he is mafia or recruited then there would be no night kill so we could lynch him the next day.
If he is gf then the hit goes through but now the DT knows who he is and it would be worth role-claiming to eliminate the GF
If he is townie then the enemies hit goes through but we have a confirmed townie to lead us, then the jailer keeps him on lock down so he isn't recruited

The flaw I see with this is that the Mafia could just kill him as their hit, though that might be too obvious

The second option would be to jail rather than DT him (in conjunction with roleblock since it still goes through)
The difference is that in this case the vulnerability is that if he is GF instead we won't know but since he role blocked he wouldn't get a recruit that night. though at that point we would need to decide if we wont to keep him jailed or try a DT sometime to confirm he is not mafia
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 04:34 GMT
#223
I would say the the certainty of there being a role-blocker is very nearly 100%, The only thing I worry about is that we have no way of knowing if he is recruited or not so we don't know when this plan becomes ineffective. I am all for starting with it since the chances are good, and even if there is a mistake we have to reevaluate people anyway. We just have to have a plan on when the risk stops being worth it since they could be recruited.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 04:40 GMT
#229
On July 01 2010 13:35 DCLXVI wrote:
Show nested quote +
On July 01 2010 13:25 Korynne wrote:
+ Show Spoiler +
On July 01 2010 13:16 DCLXVI wrote:
Show nested quote +
On July 01 2010 12:49 Korynne wrote:

So I don't think that idea works very well... but if we go ahead and pretend there's at least one roleblocker, we can roleblock instead of lynching someone. If mafia doesn't kill that night, we lynch the guy, if mafia does kill that night then we don't lynch the guy. So if mafia wants to get the guy killed they have to sacrifice their night kill to get the guy killed, so basically it would be like us not lynching and mafia nightkilling that guy. I think that's a valid plan. But that requires a roleblocker... so... I don't know how confident we are on that matter. =\

So if we go ahead with this, it means we should pseudovote in this thread, and only vote to kill someone in the other thread when a night kill doesn't happen.

I don't think this plan would work very well. Even if we did have a roleblocker on our side and we declared a target for him/her, we could not guarantee someone as town for more than a day. The godfather could always recruit the roleblocked person the next night. Also, can the mafia choose not to kill at night? If so then the mafia could choose not to kill when the roleblocked player is townie so that the town lynches the townie the next day and throws off our numbers for a bit.
I don't understand why you say that the mafia have to sacrifice a night kill to kill the roleblocked guy, he is only safe for a day unless you plan on having him roleblocked for the whole game. That would hurt if he/she was a blue role and the chances that we have a roleblocker drop each day.
This method uses our lynches to find the mafia, but unless we find the godfather we are just fighting a losing battle. Keeping the mafia numbers down is good though, so there is merit to this strategy. I suppose the longer the town can keep ahead of the mafia the more the godfather will have to say and the easier he/she will be found.


Man, do I have to explain everything 5 times before people get it? xD
It's not to declare that person as town, it's to not waste lynches on townies. At that point, they are not mafia, so at that point, killing them is lowering town power. We want to keep as many people around as possible.
If mafia chooses not to kill that night, then they wasted a night kill! So instead of killing someone they choose, they have to not kill someone, so that the person we chose dies. That sounds like a pretty friggin awesome deal to me.
We vote to roleblock one person every night, and we vote to lynch that person if no night kill went on at night. So at most 1 person dies per day/night cycle, which prolongs the game which should be good for townies.
We're not really using lynches to find mafia as much as like, forcing mafia+town down to 1KP. And we never let a mafia go unlynched unless it's GF.

This is a perfectly awesome idea unless we have no roleblocker or roleblocker is mafia'd.

Umm... all of this is fine except the GF recruits another mafia each night so the KP is essentially 2. I don't understand how you think that the mafia not killing someone is a good thing in this scenario -
we roleblock someone
GF recruits (please not a blue role)
no deaths show
we lynch a townie
overall we lose two townies with no chance of hitting a mafia. The only possible benefit is a lucky blue role like DT finding mafia
Yes prolonging the game is a good thing, but not at the expense of having more mafia recruited while killing 0 of them. How are we not wasting lynches on townies in this situation? We are only killing townies.


But we are not "only" killing townies, the person is someone that normally would have been lynched instead so it is someone that is at least suspected mafia. It should have a success rate of finding mafia = to lynching with less townie deaths
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 04:47 GMT
#241
On July 01 2010 13:41 YellowInk wrote:
@ proper use of roleblockers discussion

Right now, if I were a roleblocker, I would be targeting Korynne, L, BM, or someone I deemed a strong player. As I stated earlier, if I were godfather, I would have gone ahead and recruited a strong player on night 0. If you block one of us and find that the night hit was blocked, you may have just found yourself some scum. Until the godfather is dead, you can use that person as a block target every other night to reduce the hits. Once the godfather is dead you may want to claim and finger depending on the circumstances - though of course blocking someone and no night kill could mean a medic or another roleblocker or a vet, so this isn't 100% of course.

My declaring this strategy will probably also make it less likely he wants to recruit the top players almost as effectively as town declaring to lynch top players. Once the role blocker passes through the top players they will have cleared some number of us (at least for the time being). It's just a WIFOM game as to whether the godfather will try to target any more of us. But if he does, at least you'll be on to us and be able to point us out when the godfather goes down.


Great post, I think this is a good idea. Since we are forced to lynch every day we can combine the 2 methods, Lynch the inactives while RBing the top players.

One thing to note, there is no medic in this game. We could have a jailer, who does much the same but also blocks recruiting and other abilities.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 04:54 GMT
#253
On July 01 2010 13:50 youngminii wrote:
Show nested quote +
On July 01 2010 13:46 Korynne wrote:
On July 01 2010 13:41 youngminii wrote:
Wait what's stopping scum from still performing NKs?
You're not understanding my scenario. The mafia keeps killing and GF recruits everyone that was previously roleblocked. Once the roleblocker finally reaches scum, there will already be quite a few mafia. Also, if the roleblocker is NK'd then yeah we'd be sitting on our asses letting someone that's dead do something.

Also, there must ALWAYS be a lynch. You can't no lynch.


I don't get it. If scum keeps performing NKs that means that the guy we roleblocked is not mafia. So we shouldn't have killed him that night anyway.

Sure GF can recruit everyone that was previously roleblocked, but that's no better or worse than recruiting someone else.

The whole idea is that they're not confirmed townies.

The plan doesn't make us not lynch townies, it makes us ALWAYS LYNCH MAFIA.

It's not that we have an 'extra townie'.
You're simply delaying the game. You're getting a rubber band, stretching it out and claiming that it's a better rubber band than the original because it's longer.


Since we have to lynch, it won't slow down the game but it will allow us to check 2 people a night
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 04:56 GMT
#259
On July 01 2010 13:55 BrownBear wrote:
Korynne, what do you think about the slight modification to my plan (we can roleblock twice in a row, so if a roleblock happens and nobody dies, keep that person alive and roleblock them again, THEN lynch them the next day)?

This is all still assuming there's a roleblocker in the game, obviously. I've decided your idea is worth trying at least on night 1. If it fails, then it fails, and we don't do it again.


We can't role block twice in a row
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 05:02 GMT
#266
On July 01 2010 13:58 BrownBear wrote:
Show nested quote +
On July 01 2010 13:56 rastaban wrote:
On July 01 2010 13:55 BrownBear wrote:
Korynne, what do you think about the slight modification to my plan (we can roleblock twice in a row, so if a roleblock happens and nobody dies, keep that person alive and roleblock them again, THEN lynch them the next day)?

This is all still assuming there's a roleblocker in the game, obviously. I've decided your idea is worth trying at least on night 1. If it fails, then it fails, and we don't do it again.


We can't role block twice in a row


Show nested quote +
On June 27 2010 03:34 DarthThienAn wrote:
Roleblocker
You have the ability to prevent a player from performing a night action. You must inform me of your roleblock target before the night begins, and your target will be blocked for that night. Your target will be informed that they have been role blocked only if they can perform a night action. You may not roleblock the same player more than twice in a row. You do not lose your ability upon recruitment.


Au contraire


Thanks, thats what I meant but didn't say. oops.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 05:07 GMT
#271
On July 01 2010 13:52 Korynne wrote:
I see, someone will always be lynched. In that case we pseudovote in this thread for mafia, and vote in the other thread for godfather. So whenever no NK happens, we kill the mafia the next day. If NK happens, then we just lynch whoever we think is likely to be GF the next day.

Also roleblocking top players is lame YellowInk. FoS on you. That means all the best players can't use their roles... so the potentially good jailkeeper/detective/etc. can't do their thing... good job. Besides mafia can then get our top players killed by not killing at night (since they probably want to kill the top players anyway if they can't recruit them). So like, not good. And we'd have to be continuously roleblocking the top players, not just once and it's done with.


Not sure I agree with the roleblock part being a bad idea. The only negative combo is blocking the DT for 1 night. The jailkeeper being RBed 1 night would be annoying but isn't critical since he would be guessing at first on who to protect. The veteran, lovers, masons, coroner etc.. wouldn't really matter losing 1 night of powers or am I missing something?
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 05:12 GMT
#277
On June 30 2010 12:33 DarthThienAn wrote:
Side note cuz I know it will come up: Roles were given out randomly.

Specifically, I took a deck of cards and designated X cards to be X roles, put in enough cards to equal 20, shuffled, etc. Then I took the signup list and put it into a randomizer (tournament style). Took that list top from bottom as my new 1-20. Started flipping cards and assigning roles chronologically with that new list. Shuffled 19 cards (no Godfather) with 2 sets of 2 designated cards for the Free Masons / Lovers. Repeated the flipping + assigning process.

TL;DR - it were r4Nd0|\/|.



It is pretty much confirmed that there is 1 lover and 1 mason pair, at least in my mind.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
July 01 2010 05:27 GMT
#284
Headed to bed will be back early tomorrow to catch up on what has happened.

Right now I think the best chance for the town is to follow the following 3 plans that were proposed

1. The 1 Mason reveal and jailkeeper protects,
2. Role block the better players in synch (Maybe DT them as well to grab the godfather since if he is a good player we could be in bad shape.) My vote is for starting with L
3. Lynch the inactive/quites ElyAs has yet to post, get talking!

Night all!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
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