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5003 Posts
The Fortress ![[image loading]](http://www.fomos.kr/board/issue/1274935586_1.jpg)
Type: Tactical Brawl Map Players: 4 Players (3,6,9,12 o clock) Size: 128 x 128 Tileset: Jungle World Concept: A four player brawl map created only by grass and castle walls. It contains special island expansions where only workers can go through. Traits: - The main and the natural and everything else is simply grass surrounded by castle walls, so it gives the feeling of the map's title, "Fortress" - At the map's diagonal extremes are four island expansions with a special door where only workers can go through by clicking on a mineral. - The Island Expo will be very safe to take early so you'll relatively able to obtain advanced tech units more quickly and have faster games. - The rush distance is relatively close, and since the Natural is a basin, you cannot slow the tension from the beginning. We expect fast games. - The Island expansions have 1000 minerals, 1500 gas.
Rush Distance, from Main Bases: Vertical, Horizontal, 27 seconds, Diagonal 35 seconds. Main: 9 Mineral, 1 Gas Natural: 7 Mineral, 1 Gas Middle Gas Expansion, 7 Mineral, 1 Gas Island Expansion, 7 Mineral, 1 Gas.
Grand Line SE 2.0 ![[image loading]](http://www.fomos.kr/board/issue/1274935586_2.jpg)
Source: http://www.fomos.kr/board/board.php?mode=read&keyno=107145&db=issue&cate=&page=1&field=&kwrd=
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Philadelphia, PA10406 Posts
What will they replace?
And I'm not sold on Fortress. But we'll see.
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The Fortress Design inspired by Google Chrome: with wings.
(or possibly a super pokeball)
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United States33390 Posts
fortress is like triatha-tau-longinu-guillotine
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holly crap those are gigantic mains. and huge space behind nat minerals. expecting a lot of in base/in natural proxies.
and can someone lay out the differences between grandline 1.0 and 2.0?
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so... how are you supposed to win at TvP on Fortress?
TvZ looks like it would be easier than Python, lol
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i think fortress will favor 2 gates from toss quite a bit? it looks kinda like longinus only with a gigantic pokeball thing in the middle
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Canada5565 Posts
Fortress looks really...simple. But good for protoss.
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Fortress has no ramps, 4 island bases that don't even require a Shuttle to get to (island bases are much much better for P in PvT), a wide open center, and a wide open natural choke. All the ingredients for a PvT haven - this should be interesting.
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Fortress looks like a Shuriken lol
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I remember when maps were visually appealing.
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fortress looks so fucking weird to try to play on lol. main's/nats are really close air distance so 2-hatch muta might be really really good on it, but i dont know if a terran will ever be sent out on it lol
and wow 9 and 3 o clock look 5x easier to defend vs muta harass than 12 and 6
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Fortress doesn't look very good for TvP.
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On May 27 2010 14:29 Ideas wrote: and wow 9 and 3 o clock look 5x easier to defend vs muta harass than 12 and 6
Why the minerals don't always either all face the wall or all not the face wall for every starting position on every map is beyond me.
Like, shouldn't it be a basic prerequisite for a new map? The difference in ZvT is ENORMOUS.
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fortress looks pretty cool. those island expansions are a cool idea
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Why is there so much empty space behind the naturals at 3 and 9 oclock positions?
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Noobville17921 Posts
Fortress reminds me of R-Point idk why
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good to have alot of Ps in your fpl team then.. a the Terran advantage of the last maps is being put down in these new ones.
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