and how does Fortress remind you of R-point???
[Proleague] Round 5 Maps - Page 2
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Mortality
United States4790 Posts
and how does Fortress remind you of R-point??? | ||
nayumi
Australia6499 Posts
Looking forward to new exciting build on this map | ||
Two_DoWn
United States13684 Posts
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thunk
United States6233 Posts
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thunk
United States6233 Posts
On May 27 2010 15:25 Two_DoWn wrote: I cant wait to see flash try to slice fortress in half with a tank line. I look at maps all the time and just imagine Flash splitting the map with 3-3 tanks. | ||
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ArvickHero
10387 Posts
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nitdkim
1264 Posts
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Stuslegend
Canada168 Posts
3rd gas is wayyyyyyyy exposed to the middle | ||
Scaramanga
Australia8090 Posts
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ZenDeX
Philippines2916 Posts
On May 27 2010 14:12 Xxio wrote: Fortress looks really...simple. But good for protoss. On May 27 2010 14:31 Garnet wrote: Fortress doesn't look very good for TvP. The return of Bisu... fuck it! WE WANT BACKHO! | ||
nonduc
Russian Federation405 Posts
____________ BTW, thanks Milkis for all of your recent translations! ![]() | ||
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alffla
Hong Kong20321 Posts
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SuperJongMan
Jamaica11586 Posts
And uh... it looks bad for T considering the only places prone to ground vultures are easily choke off-able and the corner expos are worker only. I don't get all the yay mech and terran comments ~_~. Even the area you leave your natural from is super open and widens up so fast. Might become a PvP fest map. Looks like Longinus and Python... and remove everything that made the maps good for T lol. Still waiting forward to seeing bigger maps instead of cutting off mobility on 128x128. | ||
tYsopz
Norway215 Posts
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disciple
9070 Posts
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Caos2
United States1728 Posts
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Whiplash
United States2928 Posts
On May 27 2010 20:14 tYsopz wrote: Didn't they play Fortress in WCG 2009 or some other arrangement in 2009? Pretty sure I've seen it quite some time ago, but might have been the PL map testing I guess. They announced a beta version of it but nothing came of it until now | ||
Graham
Canada1259 Posts
Grand Line 1.0 + Show Spoiler + ![]() Grand Line 2.0 + Show Spoiler + ![]() Seems they swapped the positions of the middle ramps, and rotated the expos minerals. | ||
okum
France5778 Posts
On May 27 2010 16:11 Scaramanga wrote: I love fortress purely because of how gay some of my mech builds in tvz are :D :D | ||
Severedevil
United States4839 Posts
I'm curious about PvT. Close positions and cramped spaces, plus an expansion path from one base to the other, conventionally favor Terran. But flat maps enhance early dragoon play (particularly with the close positions!) and islands generally favor Protoss... but at the same time some of the advantages of islands - the easy of defense with cannons or carriers - are limited on Fortress, because the cannons can be shelled, while carriers will be hard to tech on such a small map... Overall, I like the look of Fortress, because it appears to provide options. Close rush positions --> can attack. Island expansions --> can expand without a dominant ground army. Central expansions --> can expand against harass if you have a dominant ground army. And so forth. I'm reminded of Outsider. | ||
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