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[Proleague] Round 5 Maps - Page 2

Forum Index > BW General
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Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 27 2010 06:10 GMT
#21
Fortress doesn't seem good for TvZ either. Consider: Zerg can get 3-4 gas bases up easily and by using mutas can prevent Terran from abusing that same option. I think Terran should be able to strike with a devastating midgame push, but if the Zerg can use mutas well, they should be able to stall until Hive tech kicks in, then beat the Terran back.

and how does Fortress remind you of R-point???
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
May 27 2010 06:22 GMT
#22
The Fortress looks interestingly weird lol ...

Looking forward to new exciting build on this map
Sugoi monogatari onii-chan!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 27 2010 06:25 GMT
#23
I cant wait to see flash try to slice fortress in half with a tank line.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 27 2010 06:33 GMT
#24
Proleague is definitely expecting to go on much longer than I personally expected it too. I guess they're just definitely waiting for the release of SC2.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 27 2010 06:36 GMT
#25
On May 27 2010 15:25 Two_DoWn wrote:
I cant wait to see flash try to slice fortress in half with a tank line.


I look at maps all the time and just imagine Flash splitting the map with 3-3 tanks.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 27 2010 06:52 GMT
#26
Why did they change the ramps for Grand Line?
Writerptrk
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 27 2010 06:53 GMT
#27
Fortress was designed specifically so that KT can win proleague (flash turtle map)
PM me if you want random korean images translated.
Stuslegend
Profile Blog Joined August 2007
Canada168 Posts
May 27 2010 07:04 GMT
#28
fortress looks like its going to be a problem, no 3rd mineral only base thats in your flow of expansion
3rd gas is wayyyyyyyy exposed to the middle

stork can have my kids in his mouth any time... no homo O_O'
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
May 27 2010 07:11 GMT
#29
I love fortress purely because of how gay some of my mech builds in tvz are :D
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 27 2010 07:28 GMT
#30
On May 27 2010 14:12 Xxio wrote:
Fortress looks really...simple. But good for protoss.

On May 27 2010 14:31 Garnet wrote:
Fortress doesn't look very good for TvP.


The return of Bisu...

fuck it! WE WANT BACKHO!
nonduc
Profile Joined May 2009
Russian Federation405 Posts
May 27 2010 07:41 GMT
#31
What map will replace the Fortress?
____________

BTW, thanks Milkis for all of your recent translations!
티라노사저그 렉스 화이팅~!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
May 27 2010 08:01 GMT
#32
fortress is like pioneer / cultivation period - _-a super short rush distances
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2010-05-27 08:50:26
May 27 2010 08:42 GMT
#33
I'd just like to point out the new nats mean weaker mutas but more room for drops!

And uh... it looks bad for T considering the only places prone to ground vultures are easily choke off-able and the corner expos are worker only. I don't get all the yay mech and terran comments ~_~. Even the area you leave your natural from is super open and widens up so fast.
Might become a PvP fest map.

Looks like Longinus and Python... and remove everything that made the maps good for T lol.

Still waiting forward to seeing bigger maps instead of cutting off mobility on 128x128.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
tYsopz
Profile Joined July 2009
Norway215 Posts
May 27 2010 11:14 GMT
#34
Didn't they play Fortress in WCG 2009 or some other arrangement in 2009? Pretty sure I've seen it quite some time ago, but might have been the PL map testing I guess.
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
disciple
Profile Blog Joined January 2008
9070 Posts
May 27 2010 11:17 GMT
#35
finally, a flat map again
Administrator"I'm a big deal." - ixmike88
Caos2
Profile Joined November 2008
United States1728 Posts
May 27 2010 11:28 GMT
#36
Protoss favored maps: good for Khan, STX and KT.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 27 2010 11:28 GMT
#37
On May 27 2010 20:14 tYsopz wrote:
Didn't they play Fortress in WCG 2009 or some other arrangement in 2009? Pretty sure I've seen it quite some time ago, but might have been the PL map testing I guess.


They announced a beta version of it but nothing came of it until now
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Graham
Profile Blog Joined January 2010
Canada1259 Posts
May 27 2010 11:29 GMT
#38
For anyone wondering the changes between Grand Line 1.0 and 2.0

Grand Line 1.0
+ Show Spoiler +
[image loading]


Grand Line 2.0
+ Show Spoiler +
[image loading]


Seems they swapped the positions of the middle ramps, and rotated the expos minerals.
okum
Profile Blog Joined February 2009
France5778 Posts
May 27 2010 11:35 GMT
#39
On May 27 2010 16:11 Scaramanga wrote:
I love fortress purely because of how gay some of my mech builds in tvz are :D

:D
Flash fan before it was cool | Coiner of "jangbang"
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-05-27 12:35:07
May 27 2010 12:29 GMT
#40
PvZ on Fortress? Oh, baby.

I'm curious about PvT. Close positions and cramped spaces, plus an expansion path from one base to the other, conventionally favor Terran. But flat maps enhance early dragoon play (particularly with the close positions!) and islands generally favor Protoss... but at the same time some of the advantages of islands - the easy of defense with cannons or carriers - are limited on Fortress, because the cannons can be shelled, while carriers will be hard to tech on such a small map...

Overall, I like the look of Fortress, because it appears to provide options. Close rush positions --> can attack. Island expansions --> can expand without a dominant ground army. Central expansions --> can expand against harass if you have a dominant ground army. And so forth.

I'm reminded of Outsider.
My strategy is to fork people.
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