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[Proleague] Round 5 Maps

Forum Index > BW General
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Milkis
Profile Blog Joined January 2010
5003 Posts
Last Edited: 2010-05-27 05:32:16
May 27 2010 05:00 GMT
#1
The Fortress

[image loading]


Type: Tactical Brawl Map
Players: 4 Players (3,6,9,12 o clock)
Size: 128 x 128
Tileset: Jungle World
Concept: A four player brawl map created only by grass and castle walls. It contains special island expansions where only workers can go through.
Traits:
- The main and the natural and everything else is simply grass surrounded by castle walls, so it gives the feeling of the map's title, "Fortress"
- At the map's diagonal extremes are four island expansions with a special door where only workers can go through by clicking on a mineral.
- The Island Expo will be very safe to take early so you'll relatively able to obtain advanced tech units more quickly and have faster games.
- The rush distance is relatively close, and since the Natural is a basin, you cannot slow the tension from the beginning. We expect fast games.
- The Island expansions have 1000 minerals, 1500 gas.

Rush Distance, from Main Bases: Vertical, Horizontal, 27 seconds, Diagonal 35 seconds.
Main: 9 Mineral, 1 Gas
Natural: 7 Mineral, 1 Gas
Middle Gas Expansion, 7 Mineral, 1 Gas
Island Expansion, 7 Mineral, 1 Gas.

Grand Line SE 2.0

[image loading]


Source: http://www.fomos.kr/board/board.php?mode=read&keyno=107145&db=issue&cate=&page=1&field=&kwrd=
tree.hugger
Profile Blog Joined May 2009
Philadelphia, PA10406 Posts
May 27 2010 05:02 GMT
#2
What will they replace?

And I'm not sold on Fortress. But we'll see.
ModeratorEffOrt, Snow, GuMiho, and Team Liquid
razorsuKe
Profile Blog Joined July 2008
Canada2000 Posts
May 27 2010 05:03 GMT
#3
The Fortress
Design inspired by Google Chrome: with wings.

(or possibly a super pokeball)
EntusGalleries.com - CJ Uniform Sale
Waxangel
Profile Blog Joined September 2002
United States33392 Posts
Last Edited: 2010-05-27 05:06:02
May 27 2010 05:04 GMT
#4
fortress is like triatha-tau-longinu-guillotine
AdministratorHey HP can you redo everything youve ever done because i have a small complaint?
goldenkrnboi
Profile Blog Joined August 2007
United States3104 Posts
May 27 2010 05:07 GMT
#5
holly crap those are gigantic mains. and huge space behind nat minerals. expecting a lot of in base/in natural proxies.

and can someone lay out the differences between grandline 1.0 and 2.0?
benjammin
Profile Blog Joined August 2008
United States2728 Posts
May 27 2010 05:07 GMT
#6
tauathalonginuillotine?
wash uffitizi, drive me to firenze
Deleted User 31060
Profile Blog Joined September 2007
3788 Posts
Last Edited: 2010-05-27 05:11:20
May 27 2010 05:10 GMT
#7
so... how are you supposed to win at TvP on Fortress?

TvZ looks like it would be easier than Python, lol
Peaked at C- on ICCUP and proud of it! @Sunyveil
genericname92
Profile Joined October 2009
United States148 Posts
May 27 2010 05:10 GMT
#8
i think fortress will favor 2 gates from toss quite a bit? it looks kinda like longinus only with a gigantic pokeball thing in the middle
Megaman703
Profile Blog Joined September 2009
Canada688 Posts
Last Edited: 2010-05-27 05:13:04
May 27 2010 05:12 GMT
#9
Say, what's that in the middle?

http://pxlbuzzard.com/blog/wp-content/uploads/2008/06/tf2_logo.png

what's the maps name, you say? Fortress?
Xxio
Profile Blog Joined July 2009
Canada5565 Posts
May 27 2010 05:12 GMT
#10
Fortress looks really...simple. But good for protoss.
KTY
darktreb
Profile Joined May 2007
United States3016 Posts
May 27 2010 05:14 GMT
#11
Fortress has no ramps, 4 island bases that don't even require a Shuttle to get to (island bases are much much better for P in PvT), a wide open center, and a wide open natural choke. All the ingredients for a PvT haven - this should be interesting.
kOre
Profile Blog Joined April 2009
Canada3642 Posts
May 27 2010 05:20 GMT
#12
Fortress looks like a Shuriken lol
http://www.starcraftmecca.net - Founder
Katkishka
Profile Blog Joined December 2009
United States649 Posts
May 27 2010 05:26 GMT
#13
I remember when maps were visually appealing.
Ideas
Profile Blog Joined April 2008
United States8104 Posts
Last Edited: 2010-05-27 05:30:26
May 27 2010 05:29 GMT
#14
fortress looks so fucking weird to try to play on lol. main's/nats are really close air distance so 2-hatch muta might be really really good on it, but i dont know if a terran will ever be sent out on it lol

and wow 9 and 3 o clock look 5x easier to defend vs muta harass than 12 and 6
Free Palestine
Garnet
Profile Blog Joined February 2006
Vietnam9021 Posts
May 27 2010 05:31 GMT
#15
Fortress doesn't look very good for TvP.
darktreb
Profile Joined May 2007
United States3016 Posts
May 27 2010 05:33 GMT
#16
On May 27 2010 14:29 Ideas wrote:
and wow 9 and 3 o clock look 5x easier to defend vs muta harass than 12 and 6


Why the minerals don't always either all face the wall or all not the face wall for every starting position on every map is beyond me.

Like, shouldn't it be a basic prerequisite for a new map? The difference in ZvT is ENORMOUS.
skronch
Profile Blog Joined December 2008
United States2717 Posts
May 27 2010 05:54 GMT
#17
fortress looks pretty cool. those island expansions are a cool idea
prototype.
Profile Blog Joined July 2009
Canada4202 Posts
May 27 2010 06:02 GMT
#18
Why is there so much empty space behind the naturals at 3 and 9 oclock positions?
( ・´ー・`)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
May 27 2010 06:03 GMT
#19
Fortress reminds me of R-Point idk why
Artillery spawned from the forges of Hell
HeadhunteR
Profile Blog Joined October 2009
Argentina1258 Posts
Last Edited: 2010-05-27 06:09:54
May 27 2010 06:08 GMT
#20
good to have alot of Ps in your fpl team then.. a the Terran advantage of the last maps is being put down in these new ones.
in The Kong line forever
Mortality
Profile Blog Joined December 2005
United States4790 Posts
May 27 2010 06:10 GMT
#21
Fortress doesn't seem good for TvZ either. Consider: Zerg can get 3-4 gas bases up easily and by using mutas can prevent Terran from abusing that same option. I think Terran should be able to strike with a devastating midgame push, but if the Zerg can use mutas well, they should be able to stall until Hive tech kicks in, then beat the Terran back.

and how does Fortress remind you of R-point???
Even though this Proleague bullshit has been completely bogus, I really, really, really do not see how Khan can lose this. I swear I will kill myself if they do. - nesix before KHAN lost to eNature
nayumi
Profile Blog Joined May 2009
Australia6499 Posts
May 27 2010 06:22 GMT
#22
The Fortress looks interestingly weird lol ...

Looking forward to new exciting build on this map
Sugoi monogatari onii-chan!
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 27 2010 06:25 GMT
#23
I cant wait to see flash try to slice fortress in half with a tank line.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 27 2010 06:33 GMT
#24
Proleague is definitely expecting to go on much longer than I personally expected it too. I guess they're just definitely waiting for the release of SC2.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
thunk
Profile Blog Joined March 2008
United States6233 Posts
May 27 2010 06:36 GMT
#25
On May 27 2010 15:25 Two_DoWn wrote:
I cant wait to see flash try to slice fortress in half with a tank line.


I look at maps all the time and just imagine Flash splitting the map with 3-3 tanks.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 27 2010 06:52 GMT
#26
Why did they change the ramps for Grand Line?
Writerptrk
nitdkim
Profile Blog Joined March 2010
1264 Posts
May 27 2010 06:53 GMT
#27
Fortress was designed specifically so that KT can win proleague (flash turtle map)
PM me if you want random korean images translated.
Stuslegend
Profile Blog Joined August 2007
Canada168 Posts
May 27 2010 07:04 GMT
#28
fortress looks like its going to be a problem, no 3rd mineral only base thats in your flow of expansion
3rd gas is wayyyyyyyy exposed to the middle

stork can have my kids in his mouth any time... no homo O_O'
Scaramanga
Profile Blog Joined March 2008
Australia8090 Posts
May 27 2010 07:11 GMT
#29
I love fortress purely because of how gay some of my mech builds in tvz are :D
Loda talked about the fun counter, it's AdmiralBulldog on his natures prophet
ZenDeX
Profile Blog Joined May 2008
Philippines2916 Posts
May 27 2010 07:28 GMT
#30
On May 27 2010 14:12 Xxio wrote:
Fortress looks really...simple. But good for protoss.

On May 27 2010 14:31 Garnet wrote:
Fortress doesn't look very good for TvP.


The return of Bisu...

fuck it! WE WANT BACKHO!
nonduc
Profile Joined May 2009
Russian Federation405 Posts
May 27 2010 07:41 GMT
#31
What map will replace the Fortress?
____________

BTW, thanks Milkis for all of your recent translations!
티라노사저그 렉스 화이팅~!
alffla
Profile Blog Joined November 2005
Hong Kong20321 Posts
May 27 2010 08:01 GMT
#32
fortress is like pioneer / cultivation period - _-a super short rush distances
Graphicssavior[gm] : What is a “yawn” rape ;; Masumune - It was the year of the pig for those fucking defilers. Chill - A clinic you say? okum: SC without Korean yelling is like porn without sex. konamix: HAPPY BIRTHDAY MOMMY!
SuperJongMan
Profile Blog Joined March 2003
Jamaica11586 Posts
Last Edited: 2010-05-27 08:50:26
May 27 2010 08:42 GMT
#33
I'd just like to point out the new nats mean weaker mutas but more room for drops!

And uh... it looks bad for T considering the only places prone to ground vultures are easily choke off-able and the corner expos are worker only. I don't get all the yay mech and terran comments ~_~. Even the area you leave your natural from is super open and widens up so fast.
Might become a PvP fest map.

Looks like Longinus and Python... and remove everything that made the maps good for T lol.

Still waiting forward to seeing bigger maps instead of cutting off mobility on 128x128.
POWER OVERWHELMING ! ! ! KRUU~ KRUU~
tYsopz
Profile Joined July 2009
Norway215 Posts
May 27 2010 11:14 GMT
#34
Didn't they play Fortress in WCG 2009 or some other arrangement in 2009? Pretty sure I've seen it quite some time ago, but might have been the PL map testing I guess.
"I'm going to send them to a far far distant place called Disneyland. Safe and sound at their own convenience, at the fastest and cheapest rate." - Lee Sung Eun
disciple
Profile Blog Joined January 2008
9070 Posts
May 27 2010 11:17 GMT
#35
finally, a flat map again
Administrator"I'm a big deal." - ixmike88
Caos2
Profile Joined November 2008
United States1728 Posts
May 27 2010 11:28 GMT
#36
Protoss favored maps: good for Khan, STX and KT.
Whiplash
Profile Blog Joined October 2008
United States2928 Posts
May 27 2010 11:28 GMT
#37
On May 27 2010 20:14 tYsopz wrote:
Didn't they play Fortress in WCG 2009 or some other arrangement in 2009? Pretty sure I've seen it quite some time ago, but might have been the PL map testing I guess.


They announced a beta version of it but nothing came of it until now
Cinematographer / Steadicam Operator. Former Starcraft commentator/player
Graham
Profile Blog Joined January 2010
Canada1259 Posts
May 27 2010 11:29 GMT
#38
For anyone wondering the changes between Grand Line 1.0 and 2.0

Grand Line 1.0
+ Show Spoiler +
[image loading]


Grand Line 2.0
+ Show Spoiler +
[image loading]


Seems they swapped the positions of the middle ramps, and rotated the expos minerals.
okum
Profile Blog Joined February 2009
France5778 Posts
May 27 2010 11:35 GMT
#39
On May 27 2010 16:11 Scaramanga wrote:
I love fortress purely because of how gay some of my mech builds in tvz are :D

:D
Flash fan before it was cool | Coiner of "jangbang"
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-05-27 12:35:07
May 27 2010 12:29 GMT
#40
PvZ on Fortress? Oh, baby.

I'm curious about PvT. Close positions and cramped spaces, plus an expansion path from one base to the other, conventionally favor Terran. But flat maps enhance early dragoon play (particularly with the close positions!) and islands generally favor Protoss... but at the same time some of the advantages of islands - the easy of defense with cannons or carriers - are limited on Fortress, because the cannons can be shelled, while carriers will be hard to tech on such a small map...

Overall, I like the look of Fortress, because it appears to provide options. Close rush positions --> can attack. Island expansions --> can expand without a dominant ground army. Central expansions --> can expand against harass if you have a dominant ground army. And so forth.

I'm reminded of Outsider.
My strategy is to fork people.
DrainX
Profile Blog Joined December 2006
Sweden3187 Posts
May 27 2010 12:45 GMT
#41
On May 27 2010 14:12 Megaman703 wrote:
Say, what's that in the middle?

http://pxlbuzzard.com/blog/wp-content/uploads/2008/06/tf2_logo.png

what's the maps name, you say? Fortress?

It's a poke ball obviously.
GTR
Profile Blog Joined September 2004
51457 Posts
May 29 2010 00:26 GMT
#42
On May 27 2010 14:02 tree.hugger wrote:
What will they replace?

And I'm not sold on Fortress. But we'll see.


Roadrunner has been the map replaced by Fortress.
Commentator
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
May 29 2010 00:44 GMT
#43
Fortress looks like it will make for some very wierd games. The corner expands will allow for zerg to take early 3rd+4th bases without any risk. with sunkens at their nat.
The main+nat are very unfriendly to muta harass though being so open, so we'll see what race is used on it the most.
Grand line is going to rape zerg though, with no easy 3rd gas. Unless zergs find a way to claim another main/nat as their early 3rd, but it just seems like they're too far apart to be able to hold it.
Kyuukyuu
Profile Blog Joined January 2009
Canada6263 Posts
May 29 2010 00:51 GMT
#44
Needs moar Checkmate imo.
jpak
Profile Blog Joined October 2009
United States5045 Posts
May 29 2010 00:58 GMT
#45
On May 29 2010 09:51 Kyuukyuu wrote:
Needs moar Checkmate imo.


agreed. Checkmate "looked" awesome.
CJ Entusman #50! #1 클템 fan TL!
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-05-29 01:04:14
May 29 2010 01:02 GMT
#46
Something worth noting: workers seem to be able to path into the corner bases of the Fortress, but there doesn't seem to be minerals on the other side to get them OUT.

I suspect that if you drop two tanks in there, the base will be pretty hard to save.

EDIT: I also wonder if it's possible to glitch a vulture in there with some mine-laying shenanigans...
Moderator
Lebesgue
Profile Joined October 2008
4542 Posts
May 29 2010 01:11 GMT
#47
Seems like TvP will be tough on Fortress. Island expansions, lack of ramp, huge open sapce for easy flanks...

TvZ should be ok if Terran survives 2 hatch muta which potentially can be deadly due to short distance.

Also, how come I haven't seen any posts saying that "Tanks will be imba" on Fortress?!
genericname92
Profile Joined October 2009
United States148 Posts
May 29 2010 01:13 GMT
#48
On May 29 2010 10:02 TheYango wrote:
Something worth noting: workers seem to be able to path into the corner bases of the Fortress, but there doesn't seem to be minerals on the other side to get them OUT.

I suspect that if you drop two tanks in there, the base will be pretty hard to save.

EDIT: I also wonder if it's possible to glitch a vulture in there with some mine-laying shenanigans...


You can just right click on your main minerals to get them out
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
Last Edited: 2010-05-29 01:47:08
May 29 2010 01:46 GMT
#49
YAY \o/

I HOPE MATCH POINT GETS REPLACED

On May 29 2010 09:26 GTR wrote:
Show nested quote +
On May 27 2010 14:02 tree.hugger wrote:
What will they replace?

And I'm not sold on Fortress. But we'll see.


Roadrunner has been the map replaced by Fortress.


NOOOO FFFFFFFFFUUUUUUUUUUUUUUU-
POGGERS
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
Last Edited: 2010-05-29 01:53:25
May 29 2010 01:51 GMT
#50
On May 29 2010 09:26 GTR wrote:
Show nested quote +
On May 27 2010 14:02 tree.hugger wrote:
What will they replace?

And I'm not sold on Fortress. But we'll see.


Roadrunner has been the map replaced by Fortress.


Excellent. Roadrunner was my least favorite map of the last two years. Yes, that includes Battle Royale.

The map looks pretty cool, though for some reason Fortress reminds me of a flat Andromeda.

EDIT: And where do you put down a 3rd on Fortress? That's going to cause problems for some Zs.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
May 29 2010 01:55 GMT
#51
On May 29 2010 10:51 Musoeun wrote:
EDIT: And where do you put down a 3rd on Fortress? That's going to cause problems for some Zs.

corners
POGGERS
bITt.mAN
Profile Blog Joined March 2009
Switzerland3693 Posts
May 29 2010 02:16 GMT
#52
Will we, the foreign groundling-fans ever be able to play on these maps (where can I get'em)
BW4LYF . . . . . . PM me, I LOVE PMs. . . . . . Long live "NaDa's Body" . . . . . . Fantasy | Bisu/Best | Jaedong . . . . .
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
May 29 2010 02:24 GMT
#53
On May 29 2010 11:16 bITt.mAN wrote:
Will we, the foreign groundling-fans ever be able to play on these maps (where can I get'em)

wait til Round 5 starts
POGGERS
Harem
Profile Joined November 2007
United States11390 Posts
May 29 2010 02:26 GMT
#54
On May 29 2010 10:46 konadora wrote:
YAY \o/

I HOPE MATCH POINT GETS REPLACED

Show nested quote +
On May 29 2010 09:26 GTR wrote:
On May 27 2010 14:02 tree.hugger wrote:
What will they replace?

And I'm not sold on Fortress. But we'll see.


Roadrunner has been the map replaced by Fortress.


NOOOO FFFFFFFFFUUUUUUUUUUUUUUU-

Yeh, I feel the same way, Kona.

ZvP was so sexy there.

Also, why hasn't Match Point died yet. Fuck.
Moderator。◕‿◕。
thenexusp
Profile Joined May 2009
United States3721 Posts
May 29 2010 02:34 GMT
#55
On May 29 2010 10:02 TheYango wrote:
EDIT: I also wonder if it's possible to glitch a vulture in there with some mine-laying shenanigans...


Maybe, but it will be hard since there are two "gates" to get through rather than just one
Musoeun
Profile Blog Joined March 2009
United States4324 Posts
May 29 2010 03:07 GMT
#56
On May 29 2010 10:55 konadora wrote:
Show nested quote +
On May 29 2010 10:51 Musoeun wrote:
EDIT: And where do you put down a 3rd on Fortress? That's going to cause problems for some Zs.

corners


Wait, I'm suddenly considering.

Are there builds where a Zerg could manage to fake a 2-hatch build while actually going 3-hatch? Or similar fakes... I don't know the game well enough to really tell.
Don't Shoot the Penguins. | Dance, 성은, dance! | Killer FanKlub | Action sucks. | Storm Terran hwaiting.
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
Last Edited: 2010-05-29 03:29:51
May 29 2010 03:21 GMT
#57
FORTRESS???????? LOLOLOL..
wait it looks better than that trash from before. lol
if checkmate made it, im auto terran.
Nada's body is South Korea's greatest weapon.
writer22816
Profile Blog Joined September 2008
United States5775 Posts
May 29 2010 03:25 GMT
#58
The Fortress looks hilarious.
8/4/12 never forget, never forgive.
a176
Profile Blog Joined August 2009
Canada6688 Posts
May 29 2010 03:26 GMT
#59
what happened to 2/3 player maps?

starleague forever
Vasoline73
Profile Blog Joined February 2008
United States7801 Posts
May 29 2010 03:35 GMT
#60
Matchpoint sucks so hard. . Wish they got rid of it.

TBH though I didn't like Roadrunner much either.
BloodDrunK
Profile Blog Joined August 2009
Bangladesh2767 Posts
May 29 2010 04:53 GMT
#61
is that the chrome logo in the middle of the Fortress map?
You have the power to create your own destiny.
konadora *
Profile Blog Joined February 2009
Singapore66163 Posts
May 29 2010 06:44 GMT
#62
On May 29 2010 13:53 BloodDrunK wrote:
is that the chrome logo in the middle of the Fortress map?

Google 10-11 Proleague
POGGERS
ArvickHero
Profile Blog Joined October 2007
10387 Posts
May 29 2010 07:18 GMT
#63
Aww I liked Roadrunner, there were some EPIC TvZs on that map.. Match Point on the other hand I really tire of :\
Writerptrk
StylishVODs
Profile Joined December 2005
Sweden5331 Posts
May 29 2010 07:18 GMT
#64
I'd love to see some 9minpush on fortress, witht that close distance zergs will have a hard time getting ready for it :O
According to Reach, he is the fastest learner he has ever seen. He start bw only like 2/3 years ago. Infact, his bw history knowledge is so limited, he didn't even know what the map Guillotine was.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
May 29 2010 07:32 GMT
#65
Replace judgement day, its a boring macro map.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
JL_GG
Profile Joined March 2010
Canada249 Posts
May 31 2010 22:35 GMT
#66
download link anyone?
illu
Profile Blog Joined December 2008
Canada2531 Posts
May 31 2010 22:48 GMT
#67
On May 27 2010 14:12 Megaman703 wrote:
Say, what's that in the middle?

http://pxlbuzzard.com/blog/wp-content/uploads/2008/06/tf2_logo.png

what's the maps name, you say? Fortress?


When I first looked at it I thought about Pokemon.
:]
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