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How stalker micro can allow pressure all game.

Forum Index > StarCraft 2 Strategy
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PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
Last Edited: 2010-05-19 20:01:16
May 19 2010 07:02 GMT
#1
Overview
There are, according to this guide, four types of stalker micro available to you. These types are: Blink micro, Basic Kiting, Shield Preservation, and Dodging. Each have their own use, though some require an upgrade, others are only enhanced by the upgrade. Le'ts start with the basics.

Basic Kiting:

Basic Kiting is where you attack a unit, usually of lower range or melee, and then run away from the target, and then turn to fire as your attack cooldown is up, and repeating. This method is most effective on slower targets or units with a melee range that cannot greatly outrun you. The benefit of this micro technique is that your unit stays alive with few or no damage taken, while killing the other unit, or merely causing him to give up and go away. The downside to this technique is that you are giving up ground to the opposing unit/army which can be bad if you have your stalker at a point to guard a choke, or to protect a watch tower, or to defend valuable terrain. This technique is simple to use although takes alot of practice to master, as you can time your attacks perfectly to never miss a single attack as compared to standing still, although you are still moving backwards.

How to Kite:
First pick a target and attack it.
+ Show Spoiler +
[image loading]

Then stop attacking and run away from the target.
+ Show Spoiler +
[image loading]

After a sufficient distance is covered, turn and attack again.
+ Show Spoiler +
[image loading]

Finally, repeat these steps until the target is dead.
+ Show Spoiler +
[image loading]


Shield Preservation:

Shield Preservation is when you have multiple stalkers and you replace the front stalker with a fresh one while the old front stalker returns behind the new one. This keeps the enemy from breaking the shields of your stalkers, allowing them a longer life. This method does not require much movement and is typically used over kiting when there is much importance to the ground being held by the stalkers. However this will also work on defensive positions in which the enemy is unlikely to be kited out of position, for instance if he is at the top of a cliff. Also certain units cannot be kited effectively, either due to their speed, a slowing ability, or the fact that they have the same range as your stalker. This method can still not be used on a unit with a larger range than the stalker without considerably more effort. The downside to this technique is that your unit is taking damage, and if done incorrectly you can easily lose all of your stalkers, unlike kiting in which you can just continue running. Also, this can only be done vs low amounts of units, and is useless in large scale battles.

How to Preserve Shields:

Engage a target with your stalkers, which one stalker in front of the others.
+ Show Spoiler +
[image loading]

Then move the front stalker behind the unhurt stalker.
+ Show Spoiler +
[image loading]

Proceed to attack the target again.
+ Show Spoiler +
[image loading]

Note: If three or more stalkers are attacking, you can just keep cycling through unharmed stalkers to reduce damage taken even more.

The Blink Upgrade

Blink is an upgrade researched at the Twilight Council, which is available after you construct the Cybernetics Core. Blink enables worlds of new micro as well as enhancing older techniques. Blink also has it's various uses and quirks accessable by use of the shift key. Blink allows a stalker to teleport from one are to another, and as such it's uses can be obvious. However there are certain abilities granted by the correct timing and use of blink that are advantageous to our stalker army. To explain these abilities we will start with a more obvious one: blink micro.

Blink Micro:

As it's name implies, this technique is the use of blink to the stalkers advantage. The most common use is very similiar to shield preservation. As a unit is weakened it is blinked to the back of a group in order to maintain firepower, but avoid damage. This is useful throughout the game, though shares a weakness with all blink related abilities, blink has a cooldown. In large battles this could take up alot of your concentration and time, so it is best to only do this on the large scale if you can constantly remember to produce more units and keep macro up on your bases.

How to use Blink Micro:

To you blink micro you must first Engage an enemy.
+ Show Spoiler +
[image loading]

As the targetted stalker becomes weak, blink it to the back of your forces.
+ Show Spoiler +
[image loading]

continue attacking the targets.
+ Show Spoiler +
[image loading]

repeat as necessary to save as many stalkers as possible.
+ Show Spoiler +
[image loading]


Dodging:

Dodging is the act of blinking as a projectile is mid air moving at the stalker. This negates the damage from the attack and can be used to lengthen a stalkers life, avoid a nasty slow, win a close battle, and avoiding EMPs. Dodging is difficult to use as it requires perfect timing often only fractions of a second in which you have to see danger, think to blink, and then react. Dodging can be one of the most powerful techniques to use with a stalker as with dodging a group of stalkers can take on groups of marauders, hydralisks, mutalisks, banshees or a ghost without any serious damage done.
The problems with dodging occur when some attacks do not a have visible projectile from which to dodge. Siege tanks, marines, auto turrets, queens, all have an invisible projectile. Also dodging is impractical in large battles as more than only unit is likely being targetted, though you COULD dodge with sections of an army it is unlikely to be more useful than maybe getting a single shot dodged.

How to Dodge:

Fire attack an enemy unit
+ Show Spoiler +
[image loading]

As the enemy projectile is flying at your stalker, blink out of the way.
+ Show Spoiler +
[image loading]

Continue attacking.
+ Show Spoiler +
[image loading]

Repeat as the cooldown allows.

How this helps to be agressive:

Now that the four techniques have been described to you, The real question can be answered. You can maintain pressure on another player, regardless of race (with a few exceptions), using these tactics.

Early Game

A couple stalkers can attack and kill marauders without taking any damage, needing only to stop to regenerate shields. Allowing the protoss player to remain at the front door of the Terran while protoss is free to expand, or tech. Against another protoss, Kiting a zealot is easy and almost necessitates a stalker or sentry in return, which can be defeated by adding a second stalker of your own and practicing good micro. Against zerg, the toughest of all, stalkers can kite zerglings and queens off of creep and even get shots off a tech buildings and hatcheries, and with a proper probe block early, can even shut down that fast expansion to allow protoss time to catch up. Though the Speed upgrade for Zerglings quickly ends this tactic if it is researched.

Mid Game

In addition to the above tactics, one can finally research blink, and defeat small groups of enemies by dodging and by blink micro. by minimizing casualties you are able to remain on the offensive and pin the opponent in. This threat is doubled if you get an observer and blink in along a cliff to harrass, move through the base, and then blink out unharmed. The combination of fighting and harrassment is key to using stalkers to maintain high pressure on the enemy.

Late Game

Masses of upgraded stalkers is nothing to joke about late game. With proper blink micro, and a few blink tricks to avoid walls and cliffs, one can destroy whole armies with stalkers alone. Blink micro becomes intense, where you can fight battles losing only a handful of stalkers compared to the large amoun fo casualties inflcited upon your enemy. With proper priority targetting kiting can even be re-enabled late game against some of the slower units available.

I hope this Guide and information finds it's way into the hands of a good micro Toss and they can use it well. And if you are new, then this guide is good to familiarize yourself with the tricks that a stalker is capable of.
okrane
Profile Joined April 2010
France265 Posts
May 19 2010 07:06 GMT
#2
nice info.

Some replays with Stalker micro winning the game would be a nice addition to the post. I remember seing some protoss beating Idra with a blink stalker rush.
Really disappointed with Starcraft II Zerg! :(
Imbu
Profile Blog Joined May 2009
United States903 Posts
May 19 2010 10:03 GMT
#3
Really nice article.

I've been looking for a way to add stalkers to my army. Lately, against pretty much everything, it's been zealots/sentries/void rays. But this army just doesn't seem to have enough variety in it, and it makes me feel like I'm missing something. Time for me to practice this micro (and possibly beat Idra!)

A possible suggestion, maybe add some games where stalker micro comes into major play, like Orb vs. Idra.

@DreamingBird
Piste
Profile Blog Joined July 2006
6180 Posts
May 19 2010 11:08 GMT
#4
Nice post, but isn't this a bit too long read for basic micro everyone propably uses already?
ac9
Profile Joined April 2010
Canada19 Posts
May 19 2010 14:34 GMT
#5
I think TLO's use of stalkers vs WhiteRa is a good example of how blinking stalkers can give you map control
JaspluR
Profile Joined April 2010
Australia174 Posts
May 19 2010 14:37 GMT
#6
stalkers are definitely one of the reasons why i play toss, because of blink, their long range and fast movement.
this makes them perfect harassers but imo theyre very weak early game in low numbers and get dominated by roaches/zeals/immortals UNTIL you get a decent number of them
their low damage makes zealot sentry stronger than just stalkers early game as it takes so many hits and effort to micro to kill mass zealots and costing more minerals+gas
but in huge numbers mass stalkers dominate almost everything including mass MMM+tanks or air ive massed stalkers with blink in 2v2 and took on 1v2 but early game i fail miserably even if i do a decent job of microing them
all in all theyre decent units i would be over the moon if they had a bit more damage though haha
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 19 2010 16:14 GMT
#7
I'll get a pack of replays showing these today, i want to watch them first to be able to categorize them.
Zero[UK]
Profile Joined April 2010
United Kingdom34 Posts
May 19 2010 16:43 GMT
#8
Nice post, good read. I didn't know that you could use blink to dodge the shots like that.
Krayze
Profile Joined May 2009
United States213 Posts
May 19 2010 16:50 GMT
#9
I'm pretty sure Day[9] is going to play a bunch of games with just macroing Stalkers, showing us that pure macro can win you games. I'm sure he will have some excellent micro as well
uzyszkodnik
Profile Joined April 2010
Poland64 Posts
Last Edited: 2010-05-19 17:02:10
May 19 2010 16:59 GMT
#10
hmm just a word about kiting. Maybe i'm not a pro, as i'm a silver level player ( tho top2 atm ),
But i tend to kite just switching between a-move and normal move command. It works well for me and it requires less apm than switching clicks between front and the back of unit, as there's no distance you need to move the mouse - you need only to press and pop a.

Hmm and i'm not sure about dodging the shots with blink. Loading/unloading units to warp prism doesn't prevent them from taking damage and i think it's same way with blink. Even on a video which was posted few posts above you can see a roach attack flying loong way to a blinked stalker.
clik
Profile Joined May 2010
United States319 Posts
May 19 2010 17:07 GMT
#11
You know everytime I try to open with blink stalkers for harass I lose. It's like if I don't get a robo for obs/immo it's freaking game over. I think I've won one game with a blink stalker harass opening and I believe the dude was half afk. My low level Platinum play is the bane of me =(
Mirhi
Profile Joined February 2010
United States389 Posts
May 19 2010 17:19 GMT
#12
Have to be careful of trying these tactics against Marauders.
Esportsing really hard | www.twitter.com/ffmirhi
-orb-
Profile Blog Joined September 2007
United States5770 Posts
May 19 2010 17:25 GMT
#13
Dodging doesn't work...

I remember watching the replay between me and IdrA on blistering sands and at one point I blink while the roach attack is mid-air and the roach attack continues all the way about 9 range to my stalker and kills it. I can post screenshots if you want.
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
hofodomo
Profile Joined March 2010
United States257 Posts
May 19 2010 17:28 GMT
#14
Hmm, interesting, I didn't know you could actually dodge marauder shells. Gotta get on and practice this, haha.
Smoke weed ev'ry day.
Marou
Profile Blog Joined April 2010
Germany1371 Posts
May 19 2010 17:47 GMT
#15
I think that the fact that dodging doesnt work vs Roaches is just so bad. And the weird thing is that according to the OP it works against marauders...shouldn't it work the same for all ranged projectiles ?

There have been many threads whining about the lack of micro in SC2, which i strongly disagree, as a wc3 player i don't think micro is all about pulling out some extreme APM consuming move but just about doing the right move at the right moment, just like macro is like taking the right decision at the right moment. Blink Dodging is one of the best micro move imo, it's enougth hard to do and can be a real game changer if used properly, in fact a major part of DotA's gameplay relies on it and that's why i loved this game so much (yes now i don't love it anymore i felt in love with SC2 :D )
twitter@RickyMarou
lololol
Profile Joined February 2006
5198 Posts
May 19 2010 17:48 GMT
#16
There are no "invisible" projectiles. These units simply have no projectiles, just like typical melee units and deal the damage instantly, when they fire. This also leads to these units not wasting shots to "overkill".
I'll call Nada.
Slunk
Profile Blog Joined February 2010
Germany768 Posts
May 19 2010 17:48 GMT
#17
On May 20 2010 02:25 -orb- wrote:
Dodging doesn't work...

I remember watching the replay between me and IdrA on blistering sands and at one point I blink while the roach attack is mid-air and the roach attack continues all the way about 9 range to my stalker and kills it. I can post screenshots if you want.

Roaches do not have projectile attacks. Their attacks are instant, like the marine's and the tank's attack. You only can dodge attacks that can be zapped by the point defense drone.
Skyro
Profile Joined May 2010
United States1823 Posts
May 19 2010 18:24 GMT
#18
On May 20 2010 02:48 Slunk wrote:
Show nested quote +
On May 20 2010 02:25 -orb- wrote:
Dodging doesn't work...

I remember watching the replay between me and IdrA on blistering sands and at one point I blink while the roach attack is mid-air and the roach attack continues all the way about 9 range to my stalker and kills it. I can post screenshots if you want.

Roaches do not have projectile attacks. Their attacks are instant, like the marine's and the tank's attack. You only can dodge attacks that can be zapped by the point defense drone.


This pretty much sums it up.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 19 2010 20:00 GMT
#19
I was unaware it didn't work vs roaches, but i'll fix the OP to point that out. sorry for that little fib, i tested this vs terran mostly and hydras. I said invisible because there is not a projectile and i didn't want to just say instant because there actually is a fraction of delay from the start of the animation to the damage point.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
May 19 2010 20:12 GMT
#20
Also, Are there any other units people would like me to write micro guides for? I am a micro player and i play random so i've used pretty much all of them and i have micro tricks for some of them:

Units i micro specifically:
Zealot
Phoenix
High Templar (+Archon)

Zergling
Baneling
Infestor
Brood Lords

Ghost
Thor
Hellion
Banshee
Raven
Viking


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