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Pick Your Power Mafia!

Forum Index > TL Mafia
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Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 21 2010 23:25 GMT
#16
Why couldn't you have run this in a week? I totally would have played then
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 27 2010 23:36 GMT
#48
I will be done with my finals Thursday night. So that works for me.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 28 2010 04:32 GMT
#53
I was under the impression that the inventor couldn't give his inventions to himself. Is this wrong?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 29 2010 00:26 GMT
#60
Is the bulletproof player's power broken permanently after 1 roleblock? Or just for the night?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-04-29 00:42:21
April 29 2010 00:40 GMT
#63
Do the inventions continue to work after the inventor dies? Or do they leave the game with him?
And could you define "paranoid"? Sane = normal insane = flip flopped alignment? paranoid = ???
Does the jack get roles or just alignments with the rolecheck?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
Last Edited: 2010-04-29 00:47:44
April 29 2010 00:46 GMT
#65
On April 29 2010 09:42 Ace wrote:
They'll continue to work. Pretty much at Night it goes like this:

Inventor invents something and gives it to Player A.

I'll check the invention and the rules to make sure it isn't gamebreaking. If it is I'll ask for it to be modified or a new invention, if not it's a go.

The invention is now in Player A's hands. If it's an invention that doesn't like require any outside help then it stays. I'm kinda debating on if I should announce what is invented at night because this role is so damn ridiculous(but fun).

Paranoid Cops = Always a guilty result.
Paranoid Docs = Sheriffs (prot+roleblock)

Jacks get Alignment Checks this game.

Oh it's easily the strongest role in the game. Do we know the draft order? Because #1 is almost definitely dead night 1 if not mafia to stop inventions.

Didn't see doc has variants. What are naive and weak?
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 29 2010 05:47 GMT
#72
On April 29 2010 14:37 L wrote:
Show nested quote +
On April 28 2010 13:32 Qatol wrote:
I was under the impression that the inventor couldn't give his inventions to himself. Is this wrong?

Who says I'm giving it to myself? O_o.

I'ma give it to you. Then Ima invent a lightning rod that kills the person I give it to. :3

Nice to see I'm still loved in these games.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
April 30 2010 03:38 GMT
#88
On April 30 2010 12:35 Bill Murray wrote:
Couldn't one make the WIFOM argument as a reason to vote [1] [1]? "Everyone else won't have the balls"

Indeed one could. You just have to hope that nobody else has the balls. But then what if they vote [2][1]? [3][1]? Yay for mind games.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 05:09 GMT
#118
Okay, fun time. I've been doing some thinking about the game setup and have some thoughts for the town going forward:


The first major item of note is this:
+ Show Spoiler [Vanilla Scum] +


You are Vanilla Scum!

The ability to kill 1 player per night belongs to you. One of you must PM me a kill for the night even though all 4 of you participate in the kill.

Remember you can coordinate your # picks during the draft phase. The Mafia team this round consists of: Jack, Jill, this bottle and my ecstasy pills!

You win when you outnumber the town, or there is no way for them to stop you from outnumbering them.

This tells us 2 things:
1. The mafia only have 1 KP in a game with 19 players. They also only have 4 members. Why is this important? With all the rolecheck abilities out there, the mafia are unlikely to stand much of a chance unless they get some very powerful roles.

2. The mafia team knew who each other were during the draft phase and were allowed to communicate with each other during said phase. Assuming they talked to each other at all, they did not overlap with each other.

These 2 points lead us to a pretty simple conclusion:
The mafia made sure they have very low numbers and their numbers were probably consecutive in order to guarantee that they would wind up with powerful role choices. I wouldn't be surprised if they did something like:
[3] [1]
[4] [1]
[5] [1]
[6] [1]
in order to avoid overlapping with the town as much as possible while still keeping near the top. I think it is unlikely that they bid a [1] [1] or even a [2] [1] just because they were worried the town would also bid those numbers. Bill Murray already claimed he bid [1] [1]. I wouldn't be surprised if this was actually the case. I think L probably bid [2] [1] hoping that people would stack on 1. The people I'm looking at right now are these people in particular:
3. Foolishness
4. Korynne
5. Falcynn
I strongly believe that 1 or 2 of them are mafia. They are also likely to go for the roles the mafia will rely upon for the game. Remember that aside from the Copy Cat (which would be a risky role for the mafia to take), if the mafia want a role that gives them additional KP, they are likely to take it with these picks. I'm specifically thinking that the mafia here will be targeting Jack of All Trades, Day Vigilante, and Vengeful Player. Keep these 3 players in mind for later.


I also propose that people announce something: whether or not you moved down and what you bid. Why would you do that and why would it matter? Because it gives us an idea of what range people bid in. Remember, we want to piece together who bid what because the mafia did not stack numbers on top of each other. I realize that the mafia can lie about this, but it really doesn't matter. If they lie about their bidding numbers, then the town has an opportunity to catch them in a lie based on who else bid that number. If someone moved down, they are placed in a group with the people around them. When you find a mafia in that group, it increases the level of trust with the people around you.

With this in mind, I would like to announce that I moved down. I bid [6] [1] thinking that the mafia might try for consecutive numbers starting between 2 and 4. That would mean that they would end between 6 and 8. I'm almost positive I overlapped with one of the mafia. This means that we should also be looking very hard at:
10. sidesprang
12. JeeJee

I confirmed with Ace that this situation:
A - [3] [1]
B - [3] [1]
C - [5] [1]
D - [5] [2]
will result in:
A and B are ordered randomly, C, D. The second tie does not move you down a second time.
This means that anyone who moved down yet is still above me bid at least a 6. Everyone below me moved down AND bid at most a 6. If you bid between 3 and 5 and moved down, it is especially important that you speak up.


Why am I coming forward with this information right now and not after roles are selected? Because I want the town to deny the mafia the most powerful roles or at the very least control their use. We can't stop the mafia from taking roles to increase their KP, but we can still control who gets what role and try to keep the mafia away from the 3 most important ones: Inventor, Compulsive Vigilante, and Role Blocker. Why are these roles especially important? The first 2 provide the mafia with kill power EVERY NIGHT. The third one allows the mafia flexibility to get around this plan. Therefore, I want Bill Murray to take Inventor and L's replacement to take Compulsive Vigilante. Foolishness will take Roleblocker.

Bill Murray, you will be making meth bombs (if Ace allows it) or at least bulletproof vests for people every night. The day post will confirm that you followed these directions. This way you cannot give the mafia additional kill power.

L's replacement, the town will be directing your shots. We will vote during the day on your hit.

Foolishness, you will not be roleblocking anyone. If anyone claims to be roleblocked, we will immediately lynch you. Roleblocks are much stronger for the mafia than they are for the town. I would just as soon nobody get them.


tl;dr:
Look hard at these 5:
3. Foolishness
4. Korynne
5. Falcynn
10. sidesprang
12. JeeJee

Claim your numbers. Revealing this information does not hurt the town but does hurt the mafia.

Bill Murray, L's replacement, Foolishness: you have additional instructions. Read them.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 06:19 GMT
#121
Okay I have continued to think and I have found something else to talk about: Role selection.

For those near the bottom of the list (which I'm going to mark somewhere around johnnyspazz or DarthThienAn):
There are several roles which are very important for someone to pick up this game. These roles are (in no particular order):
The information roles - Tracker, Alignment Cop, Role Cop
The hit-related roles - Medic, Meth Dealer, Veteran, Bulletproof
Other - Copy Cat
It is very important that we have at least the threat of these roles out there. With this in mind, I'm arguing that if you are near the bottom of the list, you should think very hard about selecting one of these roles. While you might wind up not getting anything, it is more important that we have these roles in the game than it is that you get a role. DO NOT pick something like Pardoner or Floridian just so you can get a role. DO NOT pick something like Jack in the hopes that it somehow slipped all the way down to you. The mafia will not allow a role like that to fall this far.

For those above that on the list: Try to pick something that will be useful. You can choose to pick one of the roles mentioned above. You can also choose to pick a KP role in an attempt to deny the mafia that role. Just be mindful of your place in the selection and your limitations as a player. If you don't think you will be able to use a KP role responsibly, either don't take it, or take it and don't use it (or use it at the direction of the town). Just be careful.

Remember, the longer this game goes on, the more information the town has, and the more likely it is that the town will win. Don't let the mafia whittle us down too much early and we will be stronger later.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 07:04 GMT
#122
On May 01 2010 14:15 [NyC]HoBbes wrote:
I bid [4] [1]

Okay this makes things interesting. This also changes my assumptions a little bit. This is the information that we have at this time:
+ Show Spoiler [Drafting order] +

1. Bill Murray - I think he was [1] [1] - he needs to confirm
2. L (or replacement when he/she gets access) - I think he was [2] [1] - he needs to confirm
3. Foolishness
4. Korynne
5. Falcynn
6. [NyC]HoBbes - [4] [1]
7. ~Opz~
8. d3_crescentia
9. Caller
10. sidesprang
11. Qatol - [6] [1]
12. JeeJee
13. DarthThienAn
14. johnnyspazz
15. Amnesia
16. Zona
17. citi.zen - [12] [3]
18. Radfield - has to be the same as Scamp
19. Scamp - has to be the same as Radfield

If Hobbes had not moved down, he would be at the very most #4. Because he is #6 in the list, we know that he moved down. What does that tell us? Almost everyone duplicated their numbers. This makes our job both easier and harder. We still need to be looking hardest at the people at the top of the list:
3. Foolishness
4. Korynne
5. Falcynn
because it is possible that they did not duplicate. Remember, because the mafia know what each other will be bidding, they are less likely to duplicate a number than any of us. These 3 are the most likely mafia at this point.

However, it also means that outside of those 3, the mafia are likely distributed decently randomly throughout the rest of the list.

Just because this has changed does not mean that any of my other points have gone away. Be mindful of everything else. If you don't like something that I have said, talk about it. Productive conversation helps the town and hurts the mafia.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 07:57 GMT
#125
On May 01 2010 16:39 Ace wrote:
Wait I think I just noticed a sublte mistake in draft order. Updated

It should be:
Radfield
Scamp
Zona
citizen

before I had it as
zona
citizen
radfield
scamp

Okay that tells us that Zona bid [12] [3 or less]. We know nothing about Scamp's or Radfield's bids other than that they duplicated with someone and it was <= 12
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 09:51 GMT
#129
On May 01 2010 18:02 Korynne wrote:
Okay, so from my number I can deduce:

Scenario #1:
BM picked [1][1]
L is not [2][1], he probably picked [1][1] (I remember him saying that in the beginning when he was like omg I want inventor). That means him and BM are both [1]s, which means Foolishness picked [1] as well and EVERYONE ON THE LIST HAS A DUPLICATE.
That seems rather unlikely if you ask me...but so far no numbers have been out of order.

Scenario #2:
At most 3 people have unique numbers.
Since I picked [1], and I'm not first, then clearly I am not unique. Therefore everyone before me are the only people that can be unique. So there are at most 3 people who are unique. Whatever that means...

That's pretty cool, because if you are mafia it is probably a bad idea to lie about your numbers because it might end up being no one else has that number, or you end up in a spot where you can't possibly be with that number, etc etc. If there is a dispute between 2 people (one of them must be lying due to list ordering) then a simple cop check will fix up the mafia the next day.

Correct. If you picked [1] [anything] only the people above you could have unique numbers. Now all we need to do is have Bill Murray confirm his numbers. If he really did pick [1] [1], then everyone has a duplicate number. This means that we can group people by their number choices. If you find a mafia in your number choice group, we can treat the other members of that group as innocent or SK. That should give us a nice base to work with.

Moral of the story is: people, keep claiming your numbers. If you don't you're on the short list to be lynched.

As for your role, I would recommend something that takes KP out of the hands of the mafia. Personally, I would go with Jack, Vengeful Player, or Day Vigilante. However, you had need to be transparent with the use of your role. Those are very powerful roles, and the town is better off not having them at all than having them misused.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 19:25 GMT
#153
Lots of stuff to comment about:
On May 01 2010 19:21 Bill Murray wrote:
worry about what i pick, not what number i picked

Bill, why are you withholding your number? As I've already explained, your number cannot hurt the town or the SK. It can only hurt the mafia.
On May 01 2010 19:37 Bill Murray wrote:
im as green as the grass on a lawn

On May 01 2010 19:37 Bill Murray wrote:
i don't know if i will take inventor, as I can't trust anyone (they have to give their gifts to someone)

If you're really green, you would rather that you have the role Inventor than anyone else have it. If you don't want your targets to have anything good, give them something like a gun without bullets. If you actually want to help the side you just claimed for, you will give out veteran vests or alignment check kits because they don't help the mafia but they help the town. Then it doesn't matter who you gave your inventions to. Nothing else helps the town as much as taking that role. Don't try to out think this, Bill. Just think through the logic of the stuff I have already presented.
On May 01 2010 19:26 Korynne wrote:
I don't get why this is such a big deal. =(

I'm worried about this plan Qatol. If Bill/L/Foolishness are mafia and just skip their designated thing or worse, pick someone else's then we're kinda screwed no?

Like, if Bill picks compulsive vigilante, and then his mafia buddy later along the road picks up the inventor. We don't know who it is, and L can't get compulsive vigilante so we lose the double lynch...

Bill acting funny has got me thinking and worried about this whole plan in general.

Easily compensated for. First of all, it hands us a mafia with one of these 3 roles. That is a big hit for the mafia. Second of all, just consider taking one of them yourself (preference for the earlier ones in the list of 3). Just leave the threat out there that the "best" roles may not fall down to the mafia where they want to take them.
On May 01 2010 19:15 Korynne wrote:
Should I tell you guys my choice?

Do not tell us until after the roles are given out. In fact, consider rethinking your choice if you don't trust Bill, L's replacement, or Foolishness.
On May 02 2010 00:26 DarthThienAn wrote:
Radfield's numbers make NO sense to me ([10][1]). Not pointing the figure I'm just really confused about how the draft order worked. If everyone got duped, then how is [10] after [12]? We really need our top players to announce their numbers - it's possible that BM dodged a dupe and that's why he's on top. But that still doesn't explain why Radfield is behind citi.zen. Scamp's number would help as well.

On May 01 2010 16:39 Ace wrote:
Wait I think I just noticed a sublte mistake in draft order. Updated

It should be:
Radfield
Scamp
Zona
citizen

before I had it as
zona
citizen
radfield
scamp

That should account for your discrepancy. I'll post an updated list at the end of this post.
On May 02 2010 00:31 sidesprang wrote:
As to guessing what numbers the mafia picked, and apply some logic behind it, i think it would problably be as hard as to get a succesfull day 1 lynch. Atleast untill we catch one of the mafias

Agreed. The numbers probably won't help us in the short run (unless the mafia lie and we catch them), but in the long run, it is a way to find mafia and innocents logically (meaning anyone can do it and the mafia can't argue their way out of it).
On May 02 2010 03:04 Foolishness wrote:
Did anyone else interpret this post as "waaa I'm upset that I was outsmarted by all these people and ended up low on the draft list waaa"?

Thanks for the vote of confidence. You had better pick roleblocker.
On May 02 2010 03:50 DarthThienAn wrote:
On another note, are we following Qatol's plan for the first 3?

Is there a good argument why we shouldn't? I haven't seen one so far.
On May 01 2010 19:27 Radfield wrote:
Seems to me that the Jack of all Trades needs to be monitored. It's just as powerful as Compulsive Vigiliante, if not more so. Since Korynne is on board, she could take that role.

Not really. Compulsive Vigilante gets to hit every night. Jack gets 1 chance to use the Vigilante role. For the mafia, Investigate (gives alignment) is only useful for finding the SK, talk just isn't that strong except in the hands of very specific people, and Protect doesn't help the mafia much. Shoot is good. Remember, the Jack only gets 1 shot with each role. I'm honestly more worried about Day Vigilante (which can't be blocked).
+ Show Spoiler [Updated number list:] +

1. Bill Murray - high number (unique?) - hasn't completely claimed
2. L (or replacement when he/she gets access) - unique number or [1] [1] - hasn't claimed
3. Foolishness - [1] [1]
4. Korynne - [1] [5]
5. Falcynn [1] [5-20] or [4] [1] - hasn't claimed
6. [NyC]HoBbes - [4] [1]
7. ~Opz~ - [4] [1-14] - hasn't claimed
8. d3_crescentia - [4] [14]
9. Caller - [4] [14-20] or [6] [1] - hasn't claimed
10. sidesprang - [6] [1]
11. Qatol - [6] [1]
12. JeeJee - [6] [1-20] or [8] [1] - hasn't claimed
13. DarthThienAn - [8] [1]
14. johnnyspazz - [8] [4]
15. Amnesia [8] [4-20] or [10] [1] - hasn't claimed
16. Radfield - [10] [1]
17. Scamp - [10] [1-20] - hasn't claimed
18. Zona - [12] [1-3] - hasn't claimed
19. citi.zen - [12] [3]

If you haven't claimed, you are a suspect. I expect the mafia to try and hold out as long as possible to give them flexibility about lying (just in case their number was tripled up). Claim your numbers!
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 20:34 GMT
#162
On May 02 2010 04:40 Korynne wrote:
I don't know. But if any of the first two are mafia we're pretty screwed with this plan. If I was mafia I'd rather let BM or L die, and then have double kill power for the rest of the nights. BM can only hide for 1 night if he isn't the inventor. L can hide for 2 since vigi can't kill first night. Then next night we go oh shi--- mafia killed two people at night. And we can't even prove anything for sure, like if L takes Jack of all Trades, he can hide for 3 nights, or if town votes for the vigi hit to be on a townie during the night there's no reason not to just go ahead and do it.

And then if we get paranoid of his role, he might've picked meth man instead and we all go omg we gotta check him and boom, all our investigators are dead (so let's please at least coordinate the rolechecking guys).

So I'd say BM's role is pretty safe, in terms of he's outed the second day if he's not inventor.
L's is the one I'm worried about, if he is mafia then he can pick meth man or jack of all trades and then when he finally gets outed like 3rd or 4th day then they have already easily secured the double lynch.
Foolishness' role is pretty safe for town too, in terms of well if he tries to roleblock he gets killed.

Why did you choose to place the compulsive vigilante role as second, Qatol?


Also what are your thoughts on having somebody closer to the back of the draft claim copy cat? This way we know if mafia decides to steal it, and if they do we offer them up some "useless" role. I would suggest someone taking the Floridian at the end, just so we can lynch that person if copy cat is taken. Floridian being useless
This way if copy cat is not mafia, then mafia will have to kill someone less significant the first night. If copy cat was mafia, it would still be pretty hard for them to do anything since town is watching them. So if compulsive vigilante dies first night, then we just treat copy cat as him instead. So really I see no drawbacks to this idea.

Now to pick a copy cat, and to pick the Floridian. I suggest the following format:
We want them to be closer to the back of the line, since we're wasting ability to get good KP/investigative roles if we put them in the front. So I suggest picking from 16 onwards.

So I select:
18. Zona to be the Floridian.
17. Scamp to be the copy cat.


Since both these roles are heavily controlled by town (and the Floridian is pretty much "useless") it wouldn't make sense for me to give these roles to my partners if I was scum, since Floridian pretty much kills one of 4 mafia roles, and the copy cat is controlled by town like the first couple roles.

Any issues with this?

Fine. If you're that worried about one of the first two being mafia, take compulsive vigi or inventor as insurance. Just don't tell us which one it is until after the drafting phase is over. That should make the mafia a lot less willing to gamble. The only reason I chose compulsive vigi to be second was because I saw it as potentially a less threatening role than inventor. (Guns with 2 bullets or armor piercing bullets anyone?)

I had already been thinking about the copy cat. I was just thinking we would make sure not to lynch someone early on the list in the day 1 lynch. It is unlikely that whoever we manage to lynch has something particularly amazing. However, I am strongly against anyone picking Floridian. I think that pick should be made to ensure that we have detectives/medics/veterans. Floridian doesn't help us do that.

I was actually planning on taking Copy Cat myself and roleclaiming based upon what the role is. However, I'm okay with someone near the end taking it and us just making sure that person gets a useless role. I just thought it would be easier for the town if we were a bit more flexible, just in case the role is strong. If the role is strong and I get it, I'll volunteer to get lynched/shot/whatever if you aren't already convinced that I'm working for the town.

On May 02 2010 04:55 Foolishness wrote:
Show nested quote +
On May 02 2010 04:25 Qatol wrote:
Lots of stuff to comment about:
On May 02 2010 03:04 Foolishness wrote:
Did anyone else interpret this post as "waaa I'm upset that I was outsmarted by all these people and ended up low on the draft list waaa"?

Thanks for the vote of confidence. You had better pick roleblocker.
On May 02 2010 03:50 DarthThienAn wrote:
On another note, are we following Qatol's plan for the first 3?

Is there a good argument why we shouldn't? I haven't seen one so far.

Let me just say, that I highly doubt you would have posted all this stuff if you had wound up 1-5 on the list. Why do you fail to incriminate yourself in your analysis of what the town should do?

Show nested quote +
On May 01 2010 14:09 Qatol wrote:

tl;dr:
Look hard at these 5:
3. Foolishness
4. Korynne
5. Falcynn
10. sidesprang
12. JeeJee

And it's funny that you're number 11 on the list. According to your analysis, you are just as suspicious as anyone on that list, yet you fail to say so.

And can you remind me why you picked 10-12 to "look hard at"? It seems arbitrary and a way to deflect attention off yourself (I may have missed it in your post if you already said so). And why do you neglect BM and L in this list? As far as we know, they both picked 1,1 with me. My guess is you're trying to butter them up so they listen to your plan. We all know how sensitive BM and L are; if you incriminated them they probably wouldn't listen to you at all (and it's kinda funny how BM doesn't want to listen to you anyways).

Wooo and the criticism starts! I claimed that I picked the number 6 in an attempt to clash with the mafia. Believe me or don't believe me. It's your choice. However, think about the situation logically.
FACT: The mafia know each others' draft numbers.
FACT: The town do not know the draft numbers of anyone else.
LIKELY VALID ASSUMPTION: The mafia will not deliberately pick the same number as another mafia because they want to augment their KP.
CONCLUSION: The mafia were less likely to conflict than anyone else.
Now, when I wrote that, I didn't realize that we would have the ridiculous number of conflicts that we have. We are down to a list where only L or Bill Murray could have had a conflict. I originally ignored BM and L because I thought they picked the numbers they claimed earlier. I also assumed that the town wouldn't mass pick 1 after they claimed to have picked it. I was apparently wrong.
As far as why I pointed out JeeJee and sidesprang, remember, I claimed earlier that I picked my number intending to clash with the mafia going 3-6. I assumed that one of them is mafia because of that. That suspect list has been invalidated a bit by the information we have gotten from the number claims.
As for why I left myself out of that list, I was hoping that people would have figured out by now that I am not mafia. Can you see anyone else here other than Korynne who is actually trying to help the town? But keep accusing me if you want. I have nothing to hide.

Zona, I know your post is there, I'm addressing it now. I just want to get this out here to keep people from picking Floridian.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 20:50 GMT
#164
On May 02 2010 05:08 Zona wrote:
I'm glad someone's stepping up with the first proposals for the town. Yet once again, in yet another game, I have to take issues with the blind spots in the plan, as well as the "I declare it, thus it must be so" tone and mindset.

I'm sorry you took it that way. I'm actually usually pretty open to valid criticism of my proposals. The more holes we find now and plug, the less holes there are left for the mafia to find later.

Show nested quote +
On May 01 2010 14:09 Qatol wrote:
I want the town to deny the mafia the most powerful roles or at the very least control their use. We can't stop the mafia from taking roles to increase their KP, but we can still control who gets what role and try to keep the mafia away from the 3 most important ones: Inventor, Compulsive Vigilante, and Role Blocker. Why are these roles especially important? The first 2 provide the mafia with kill power EVERY NIGHT. The third one allows the mafia flexibility to get around this plan.

I think it's clear to everyone that Inventor and Compulsive Vigilante are by far the most powerful and influential roles in the game, so it's no surprise when you mention them, but I find it curious you lump the roleblocker with them. The roleblocker is a very weak role for town, and while it can be useful for mafia, there are far better picks for them. The only critical situation where I see mafia really wanting the roleblocker is to counter a vocal pro-town bulletproof player, as they will have no other way to get rid of them. It's true that the roleblocker can shut down a town power role, even perhaps the compulsive vig or inventor, but don't overestimate the importance of having such roles active for the town. A compulsive town vig will likely hit a lot of town anyways, and depending on which plan the town inventor follows (night-protect vests, investigate kits, etc), it's similar to a medic, or a cop. To be honest a town inventor might get more mileage out of more wild ideas than the ones presented so far. Still, this is just a relatively minor issue I have with your plan.

I agree that it might actually be stronger if the town uses it well. However, at least early, I don't trust anyone. I'd rather just buy us time and interfere with the mafia's ability to kill us for now. We can re-evaluate this later in the game

Show nested quote +
On May 01 2010 15:19 Qatol wrote:
There are several roles which are very important for someone to pick up this game. These roles are (in no particular order):
The information roles - Tracker, Alignment Cop, Role Cop
The hit-related roles - Medic, Meth Dealer, Veteran, Bulletproof
Other - Copy Cat
It is very important that we have at least the threat of these roles out there. With this in mind, I'm arguing that if you are near the bottom of the list, you should think very hard about selecting one of these roles.

More importantly is the lack of focus on town grabbing powers that are important to town success. Particularly, investigative roles (tracker, alignment cop) that are very important for town. Now you mention that these are "very important" in your post but then ask that those near the bottom try to get them? Shouldn't players in the middle or even higher up aim to snag these?

Your proposal seems focused on denying powers to mafia, which is a good thing. But that's only HALF the story, and missing the important other half: grabbing essential powers for the town. Without investigative roles on the town's side, the town's chances of winning are very low. When I was digging through statistics of played games when trying to ensure that the balance in Micro-MAFIA was as best as it could be - I found something very striking. In the absense of cops, even a 5:1 ratio of town to mafia was shown to be mafia favored. And it's striking how many games are lost for town when the cop dies early on. This showed me that investigative powers are core to a town's success. In fact, given the unknown sanity on the alignment cop - the tracker is likely the most powerful investigative role in the game. This is really why I don't like how you list roleblocker as the third thing for town to grab - when tracker and alignment cop are far more important for town members high up in the draft order to choose.

It's all good to deny the mafia strong powers - I agree this is important. But if town gets denied the investigative powers, it will be very difficult to identify the right targets to lynch, unless you are banking on scum making mistakes. But I'll reiterate - in the absense of cops, even a 5:1 ratio of town to mafia was found to be mafia favored. Town needs the investigative powers. Getting investigative powers is as important, if not moreso, than denying mafia killing powers. So focusing on the latter misses at least half of the picture.

I fully agree. That was why I specifically told the players in the middle to look at those roles as well as the KP roles.
On May 01 2010 15:19 Qatol wrote:
For those above that on the list: Try to pick something that will be useful. You can choose to pick one of the roles mentioned above. You can also choose to pick a KP role in an attempt to deny the mafia that role. Just be mindful of your place in the selection and your limitations as a player. If you don't think you will be able to use a KP role responsibly, either don't take it, or take it and don't use it (or use it at the direction of the town). Just be careful.

The players at the end should only be looking at those roles for redundancy purposes. I'm making sure that we don't lose any of those potentially important roles. I hope I didn't imply that the people in the middle of the list shouldn't take those roles.

As for why I added roleblocker to the list: I'll tackle this when talking about why I'm giving the mafia information about special roles.

Finally, I really dislike how you make a declaration as if your proposal is the only one to be followed, and make statements as extreme as "we will immediately lynch you" if someone steps out of line - especially when your plan is flawed. As well, if the top draft order people actually do listen to you, then they've basically claimed their role day 1, making it a lot easier for the mafia to take steps to mitigate their power. A major part of the mafia's game plan is to identify which players have the power roles which are a threat to them - your plan does that for them. I'd rather players make their picks in secret, and only claim when necessary. This keeps the mafia guessing as to who has what power, and who is really a threat to them.

Okay the reason I lumped roleblocker into the list of the "really important roles" is because of how we are using the first 2 roles. Basically, I don't want an anonymous roleblocker preventing town vigi shots or the distribution of meth bombs/night protections. Because of that, I decided it was important to add roleblocker into the list of "important roles."
As for making the roles public, notice that I only called for the roles we want to deny the mafia to be made in public. I have specifically avoided telling Korynne and anyone else below her which role to take for this exact reason.

Summary and a proposed alternative:
Qatol's plan focuses mainly on denying mafia powers (the good part) and misses the boat on grabbing essential town powers, such as investigative roles (the bad part). While he does mention the "importance" of various roles to the town, the way he asks players to pick does not put any real emphasis on getting such roles. Also, he wants certain players to pick certain roles - so if his plan is followed, it's clear to the mafia who owns what powers.

Alternative, better proposal: Follow Qatol's emphasis on the compulsive vig and inventor roles, but not the roleblocker. Include the tracker and alignment cop in the "group of important roles". Do not follow Qatol's plan of person x in the draft order picks role y. Instead, if you are a town player high in the draft order, go for one of these, but don't make it obvious which one you have, so it's harder for mafia to arrange their plans on how to deal with these powers. While it's a risk that certain players in the draft order won't get their pick if not all the picks are laid out beforehand, that risk applies to mafia too. If town members DID in fact follow the plan and picked the role that they were told to, mafia can also pick roles without fear of being bumped into vanilla.

I'm hoping I have clarified everything for this and this part is moot now?

Let me know if I missed anything.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 21:42 GMT
#173
On May 02 2010 06:21 Zona wrote:
Show nested quote +
On May 02 2010 05:58 Korynne wrote:
Darth:
I don't like the idea of the copycat/Floridian trade... we're sacrificing a player to give a mafia a crappy role, and that's only if they go for copycat. It doesn't tell us who the mafia is =[. Doing this means we 1st day lynch whoever gets the Floridian power, so we'd already be down a player... which is bad, yes?


We're sacrificing 1 person out of 15 to make 1 person out of 4 useless for mafia. Sounds pretty good to me I don't know about you... We only lynch the Floridian if whoever was supposed to get copy cat didn't manage to get it due to mafia. (Town should not be retarded and take the role of copy cat if you're not designated to take it. If mafia steals it then they're automatically turned into a Floridian, which is very easily under the town's eyes because all we have to do is remember it requires n-1 to lynch)
I already said, if copy cat isn't claimed by mafia, then we proceed as usual. We're probably not going to lynch someone the first day, so THIS DETERS THE MAFIA FROM SHOOTING IMPORTANT ROLES FIRST NIGHT because the copy cat will just get the same role and listen to town and continue the work. The copy cat is essentially having two "lives" for a role, to prevent mafia from offing the compulsive vigilant and inventor on the first nights, because then we're just going to have another one.

Someone at the end of the list isn't likely to get a good role anyway, so picking Floridian is more useful than being townie, because it's the first power role kill that applies to the copy cat. Mafia would be retarded to pick Floridian so we don't have to be worried about mafia trying to do this.

There's only 4 mafia, with vigilant and cops and whatever missing a townie isn't all that important if that means making one of the mafia useless in terms of roles.

So can we please consolidate our plans? Right now we're ambiguous on how many people in the front should consolidate roles.

Also people I've mentioned haven't confirmed whether they will take Floridian and Copy Cat. If they don't post in this thread to by like 1 hour before roles are due, will you take Copy Cat Qatol?

Everyone: Can you post your input on both of these points in a post? This way we can finalize the plans for the front and the copy cat/floridian. I think this one is very important.

Whoa whoa whoa...I don't think there's a single part of this plan I like. Now I don't mind being a sacrifice for the town if the plan was sound - but there's a lot going against it. Let's suppose that the plan is "activated" because the person who was supposed to take copy cat wasn't able to, and thus the "lynch floridian day 1" part comes into play.

First of all, the only defense we have against mafia is our numbers - each living townie represents a bit more time we have remaining until the mafia dominates the town and wins - we shouldn't sacrifice townies so casually - ESPECIALLY BY POSSIBLY TURNING THE DAY ONE LYNCH, which is incredibly useful for information, INTO SOMETHING THAT GRANTS NO INFO AT ALL since mafia can just join with the town to lynch the Floridian.

Second of all, there's no need to fix in place multiple rolepicks as well as a definite day one lynch just to defend against the threat of mafia taking copy cat. Rather than possibly fixating on a particular person for the lynch, simply say that the day one lynch will be chosen from the latter half of the draft order - there probably won't be any strong roles among them. And if you're worried about the possibility that vanilla will be lynched day 1, our protective powers should be focused on the upper echelons of the draft order, so mafia will have to risk missing out on their kill if they really want to score one of the powerful roles for the copy cat.

Thirdly, the Floridian is the wrong choice to hand to the mafia even if this plan was a good idea. While it's not a great role in town hands since its power then depends on how good that player's judgement is, it's pretty useful for mafia. Being able to place a hammer vote anonymously is actually pretty useful, especially as the game progresses and the number of players involved diminishes.

Summary:
Even if copy cat ends up in mafia hands, the chances of the copy cat gaining a great power is low, and can be even made lower by taking appropriate precautions, without resorting to a plan that involves possibly giving up the information gained from the day one lynch, fixing in place a few rolepicks that might have picked something useful, AND sacrificing the eventual "Floridian". Plus even if the plan was a good idea (I don't think it is), the Floridian is the wrong role to sacrifice.

I can confirm that I have already selected copy cat. If someone lower than me on the list wants to take it, I can change this and go after one of the roles I asked the middle of the list to be targeting.

We do not need to use Floridian to nullify copy cat. Like Zona says, just lynch someone near the middle/bottom of the list. It is more important to get information out of this lynch than it is to stop a role that the mafia might not even have. Nobody pick Floridian
If we lynch vanilla, we just have our protections/the first vest go to people early on the list. Also, the person who grabbed Jack can use Doc or Veteran.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 23:32 GMT
#192
On May 02 2010 07:59 Korynne wrote:
What about roleblocker? I think Qatol's argument for adding that to the list makes sense.

I'll be checking back on this thread if you guys want to add a 4th role for me to take.

I guess Qatol will take Copy Cat then. Claim a vet/bulletproof later or no?

If L's replacement doesn't check into the thread, I want you to take compulsive vigi (so we don't have to worry that Foolishness is also active). In that case, the failsafes become Falcynn and Hobbes.
+ Show Spoiler [Draft Numbers:] +

1. Bill Murray - [17] [4]
2. L's replacement - 18+ or [1] [1] - hasn't claimed
3. Foolishness - [1] [1]
4. Korynne - [1] [5]
5. Falcynn [1] [5-20] or [4] [1] - hasn't claimed
6. [NyC]HoBbes - [4] [1]
7. ~Opz~ - [4] [1-14] - hasn't claimed
8. d3_crescentia - [4] [14]
9. Caller - [6] [1]
10. sidesprang - [6] [1]
11. Qatol - [6] [1]
12. JeeJee - [6] [1]
13. DarthThienAn - [8] [1]
14. johnnyspazz - [8] [4]
15. Amnesia [8] [4-20] or [10] [1] - hasn't claimed
16. Radfield - [10] [1]
17. Scamp - [10] [1-20] - hasn't claimed
18. Zona - [12] [1]
19. citi.zen - [12] [3]


The non-claimants are:
L's replacement
Falcynn
~Opz~
Amnesia
Scamp
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 01 2010 23:44 GMT
#193
On May 02 2010 08:20 Korynne wrote:
No, I mean should we have someone in the back claim a vet/bulletproof role so we can lynch them if necessary if mafia steals copycat.

Actually I've been thinking about this. I think we almost WANT the mafia to take copycat from me. If they do, they have to use someone in the top 10. There are still KP roles to be found in that range. The mafia really want to grab copy cat with the last person they have on the list. So I guess it tells us exactly how valuable the role is to the mafia.
Uff Da
Qatol
Profile Blog Joined November 2006
United States3165 Posts
May 02 2010 00:40 GMT
#198
On May 02 2010 09:34 Korynne wrote:
Oh, as in lynch all the important people in the beginning of the list who picked 1? Hobbes is mafia!! =P

On a side note, despite picking evens, noone picked 2, which would've made them first pick. =P

Actually, I originally picked [2] [3] but decided to move down and try to clash with the mafia. Either way, enough side tracking. I hope everyone knows what they should be doing?
Uff Da
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