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Just had a pvz revelation

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nitdkim
Profile Blog Joined March 2010
1264 Posts
March 31 2010 11:05 GMT
#1
In midgame PVZ, mind control lurkers and steal them. Get the lurkers and put them in ur 3rd/4th bases. In lategame, those bases will be zerg proof since defiler's swarm will be useless. Plus, killing overlords is easy for protoss.
PM me if you want random korean images translated.
0mgVitaminE
Profile Joined February 2009
United States1278 Posts
March 31 2010 11:07 GMT
#2
Get this man a noble prize asap
Hi there. I'm in a cave, how bout you?
IdrA
Profile Blog Joined July 2004
United States11541 Posts
March 31 2010 11:07 GMT
#3
STOP THE PRESSES
http://www.splitreason.com/product/1152 release the gracken tshirt now available
-ty[r]ant
Profile Joined January 2010
United States140 Posts
March 31 2010 11:11 GMT
#4
brilliant dude youre on your way to bonjwa now
"Yo guys I got this new technique where I enter a preschool and knee a bunch of kids in the face. Nobody there has managed to stop me yet." - Bibbit
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2010-03-31 11:12:19
March 31 2010 11:11 GMT
#5
quick, buy me a ticket to korea. Era of P>Z here we come!!!
PM me if you want random korean images translated.
EvilTeletubby
Profile Blog Joined January 2004
Baltimore, USA22254 Posts
March 31 2010 11:18 GMT
#6
On March 31 2010 20:11 nitdkim wrote:
quick, buy me a ticket to korea. Era of P>Z here we come!!!


Wait, did you just flame yourself?
Moderatorhttp://carbonleaf.yuku.com/topic/408/t/So-I-proposed-at-a-Carbon-Leaf-concert.html ***** RIP Geoff
KwarK
Profile Blog Joined July 2006
United States42816 Posts
March 31 2010 11:23 GMT
#7
Yeah, if only Protoss had a unit that couldn't be seen without detection that could do a load of damage under swarm. That'd tip the balance. It'd be worth sacrificing 2 dts to make a darchon in order to get that kind of unit.
ModeratorThe angels have the phone box
minus_human
Profile Blog Joined November 2006
4784 Posts
Last Edited: 2010-03-31 11:29:14
March 31 2010 11:28 GMT
#8
On March 31 2010 20:23 KwarK wrote:
Yeah, if only Protoss had a unit that couldn't be seen without detection that could do a load of damage under swarm. That'd tip the balance. It'd be worth sacrificing 2 dts to make a darchon in order to get that kind of unit.



I really love this type of humour! Is the irony due to the fact that you're British?
Antimage
Profile Blog Joined March 2010
Canada1293 Posts
March 31 2010 11:28 GMT
#9
omg nitdkim the new bisu!!!
KwarK
Profile Blog Joined July 2006
United States42816 Posts
March 31 2010 11:31 GMT
#10
On March 31 2010 20:28 minus_human wrote:
Show nested quote +
On March 31 2010 20:23 KwarK wrote:
Yeah, if only Protoss had a unit that couldn't be seen without detection that could do a load of damage under swarm. That'd tip the balance. It'd be worth sacrificing 2 dts to make a darchon in order to get that kind of unit.



I really love this type of humour! Is the irony due to the fact that you're British?

Not entirely. It's about 70/30 between British and the anger burning within.
ModeratorThe angels have the phone box
Manifesto7
Profile Blog Joined November 2002
Osaka27149 Posts
March 31 2010 11:33 GMT
#11
It is because you are still reading general. I thought I told you to cut that shit out. It is for your health yo.
ModeratorGodfather
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 31 2010 11:34 GMT
#12
On March 31 2010 20:23 KwarK wrote:
Yeah, if only Protoss had a unit that couldn't be seen without detection that could do a load of damage under swarm. That'd tip the balance. It'd be worth sacrificing 2 dts to make a darchon in order to get that kind of unit.


well darchon rarely get focus fired so they'll probably live a bit long time and zerg wont go muta to kill off high templars in fear of maelstorm. plus the method i was thinkin of to get those lurkers in the first place would be that you would mind control 2-3 lurkers right after a fight starts and you would fight it out. if the mind controlled lurkers survive, then you would move them to your newly warping nexus. plus in lategame, you can feedback defilers too. Let's try to bring more opposition and flaws of this strategy. personally, i think it can be done.
PM me if you want random korean images translated.
KwarK
Profile Blog Joined July 2006
United States42816 Posts
Last Edited: 2010-03-31 11:37:49
March 31 2010 11:37 GMT
#13
While it can be done, so can pure corsair scout. The question is what gets you to the end result more easily.

Aim: Cloaked defence for holding expansions vs swarm

Solution 1: 2 dt -> darchon -> mind control -> lurker -> win battle -> send lurker to expansion
Solution 2: 2 dt -> send 2 dt to expansion
ModeratorThe angels have the phone box
KwarK
Profile Blog Joined July 2006
United States42816 Posts
March 31 2010 11:39 GMT
#14
Also actually using mind control reduces darchons to 25 hp so good luck having any alive at the end of a battle, especially one involving lurker splash.
ModeratorThe angels have the phone box
nitdkim
Profile Blog Joined March 2010
1264 Posts
March 31 2010 11:47 GMT
#15
well the basis for thinking about getting lurker was that zerg's late game zerlings are so powerful that protoss gets overpowered a lot of the time by adrenal upgrade lings and i thought mind controlling lurkers would nullify much of the lings in the battle (since you will be mindcontrolling the first lurkers closest to your army's proximity) so you can psi storm the hydralisks instead of the lings.
PM me if you want random korean images translated.
Severedevil
Profile Blog Joined April 2009
United States4839 Posts
Last Edited: 2010-03-31 11:50:33
March 31 2010 11:48 GMT
#16
Mind Control is awful unless you steal either a caster with rocking abilities, or a big hulking unit that costs similar to the dark archon. Lurker is neither; defiler/ultralisk are the reasonable unit steals. (And stealing a drone/SCV to build is less efficient than buying your own units, until you're 200/200.)

I do wonder if mind control has a place against a Terran, since Protoss tends to ride the food cap against Terran, but it's probably still not worthwhile. Maybe on the turtliest of maps.
My strategy is to fork people.
KwarK
Profile Blog Joined July 2006
United States42816 Posts
Last Edited: 2010-03-31 11:55:18
March 31 2010 11:53 GMT
#17
Mind controlled lurker, damage recieved from cracklings, 7, damage dealt to cracklings, 17. Hp 125. By my estimation about 4 cracklings could take him down. Cracklings have absurd attack speed and because he'd lose any ranged upgrades it'd be 3 hits to kill a single zergling. Explain to me how it survives long enough to do 3 hits.
Of course, if he was behind your army he'd function much like a reaver, throwing out splash damage in support of the zealots. But given he's surrounded by zerg he'll be lucky if he even fires once. All you're doing in battle is trading 200 energy for a lurker kill. You're better off casting two maelstroms as those can really mess up the pathing of units trying to enter the battle behind them and clump units into storm bait.

There is absolutely nothing good about this idea.
ModeratorThe angels have the phone box
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
March 31 2010 11:58 GMT
#18
On March 31 2010 20:53 KwarK wrote:
Mind controlled lurker, damage recieved from cracklings, 7, damage dealt to cracklings, 17. Hp 125. By my estimation about 4 cracklings could take him down. Cracklings have absurd attack speed and because he'd lose any ranged upgrades it'd be 3 hits to kill a single zergling. Explain to me how it survives long enough to do 3 hits.
Of course, if he was behind your army he'd function much like a reaver, throwing out splash damage in support of the zealots. But given he's surrounded by zerg he'll be lucky if he even fires once. All you're doing in battle is trading 200 energy for a lurker kill. You're better off casting two maelstroms as those can really mess up the pathing of units trying to enter the battle behind them and clump units into storm bait.

There is absolutely nothing good about this idea.

Much respect to KwarK, he could have made several posts poking fun at the OP and this thread like some others but no he injects some logic into it. Respect.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
nitdkim
Profile Blog Joined March 2010
1264 Posts
Last Edited: 2010-03-31 12:05:43
March 31 2010 12:00 GMT
#19
since zergs lay lurkers down in such a way to prevent storm killing more than 1, i think it would be possible to get those lurkers alive throughout the battle (this would be during the time when zerg defends with only lurker/crackling for transition to ultralisks, which is the main focus for this strategy).

Kwark, I see many of your points but I'm not in anyway trying to say that I'm right or that you are wrong. Of course this is a very (very, very) flawed strategy since no one uses it but I think it would be on the similar level as Terran nuke rush. Totally useless but epic.
PM me if you want random korean images translated.
justiceknight
Profile Blog Joined May 2008
Singapore5741 Posts
March 31 2010 12:05 GMT
#20
how about MC the ovy so that they cant get ur observer
how about MC a ling and bring it to expo and deny drone
how about MC 10 hydras and attempt a hydra break in his 3rd

MCing a lurk is useless imo since zerg always bring ovy with his army ,then ur MCed lurk will die in an instant
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