• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:18
CEST 10:18
KST 17:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202529Tournament Spotlight: FEL Cracow 20259Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder5EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced38BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Serral wins EWC 2025 EWC 2025 - Replay Pack #1: Maru - Greatest Players of All Time Greatest Players of All Time: 2025 Update
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event Esports World Cup 2025
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [BSL 2025] H2 - Team Wars, Weeklies & SB Ladder BW General Discussion Google Play ASL (Season 20) Announced Shield Battery Server New Patch
Tourneys
[Megathread] Daily Proleagues [BSL] Non-Korean Championship - Final weekend [BSL20] Non-Korean Championship 4x BSL + 4x China CSL Xiamen International Invitational
Strategy
Does 1 second matter in StarCraft? Simple Questions, Simple Answers Muta micro map competition [G] Mineral Boosting
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Nintendo Switch Thread Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
Ping To Win? Pings And Their…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Eight Anniversary as a TL…
Mizenhauer
Flash @ Namkraft Laddernet …
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 587 users

Nazgul interview

Forum Index > SC2 General
Post a Reply
1 2 3 Next All
chobopeon
Profile Blog Joined May 2003
United States7342 Posts
Last Edited: 2010-03-04 11:34:08
March 04 2010 11:32 GMT
#1
In the spirit of not slacking off, I interviewed Nazgul and took it as an opportunity to walk down memory lane and (lovingly) make fun of Testie's hair.

+ Show Spoiler +
[image loading]


-Nazgul: The Modern Age. Nazgul talks about SC2, and specifically about the future of e-sports and StarCraft's place in it. There is no doubt in his mind about whether or not the game will be a success, only whether it will reach the heights franchise fans have long sought.

One question: Who would you like to see interviewed/profiled next? I've already asked a few people and would love to hear some new names suggested. And if you suggest someone who isn't a TL poster, feel free to drop me a hint as to how to contact them so I don't have to go on any search. But if that's not available, I will search.
:O
lew
Profile Joined April 2009
Belgium205 Posts
March 04 2010 11:42 GMT
#2
Nice read, I really hope that Blizzard will fix the game...
SkelA
Profile Blog Joined January 2007
Macedonia13032 Posts
March 04 2010 11:50 GMT
#3
Yep Nazgul is right on the money totaly agree with him
Stork and KHAN fan till 2012 ...
Hacksaw11
Profile Joined July 2008
Australia359 Posts
March 04 2010 12:06 GMT
#4
cool interview.

Make Sc2 Harder!!
- -
7mk
Profile Blog Joined January 2009
Germany10157 Posts
March 04 2010 12:06 GMT
#5
I'm not sure he's right about the equalising skill part (then again he should know better than me)
but except for maybe that part I wholeheartedly agree with everything he says.

@OP since you had a little flashback introduction I feel like you should have mentioned Nazgul's own pro gamer carreer as well, not just elkys and grrrs.

Other people I'd like to see interviewed would be Hotbid and Nony.

Thx for your efforts!
beep boop
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 04 2010 12:09 GMT
#6
Nice interview. Interesting insights from Nazgul. I share many of his views.

We've played a couple of interesting games, but it's always been about build orders, unit composition, backstabbing and timings making the most difference rather than micro.
DoX.)
Profile Joined December 2008
Singapore6164 Posts
March 04 2010 12:14 GMT
#7
Lovely interview
Bane_
Profile Joined October 2005
United Kingdom494 Posts
Last Edited: 2010-03-04 12:24:30
March 04 2010 12:20 GMT
#8
On March 04 2010 21:09 LaLuSh wrote:
Nice interview. Interesting insights from Nazgul. I share many of his views.

We've played a couple of interesting games, but it's always been about build orders, unit composition, backstabbing and timings making the most difference rather than micro.


This comes up time and again but I don't understand why the logical conclusion is that the game will have a low skill ceiling as opposed to: people are still developing their understanding of the game and aren't playing very well yet. Or to put it another way, why do people expect micro to play a huge part when they are still getting to grips with the other elements of the game?

EDIT - Apologies for jumping in like that by the way since it's not the topic of the thread and it was indeed a well-written and interesting interview.
Audiohelper123
Profile Joined November 2009
80 Posts
March 04 2010 12:52 GMT
#9
because you're doing a lot less than before and that by definition lowers the ceiling
Bane_
Profile Joined October 2005
United Kingdom494 Posts
March 04 2010 13:45 GMT
#10
On March 04 2010 21:52 Audiohelper123 wrote:
because you're doing a lot less than before and that by definition lowers the ceiling


That's the crux of it though, are they doing less because there really is less to do or because they are still learning the game and have yet to begin pushing the boundaries of what is possible?
Nev3rDie
Profile Joined November 2009
United States75 Posts
Last Edited: 2010-03-04 13:50:05
March 04 2010 13:46 GMT
#11
Here's a spelling mistake you might want to fix.


"It’s likely the A-team Koreans are continuing to play StarCraft 1 as that’s what they are goot at and receive high salaries for. "

All in all, I definitely agree with what Liquid'Nazgul says about starcraft 2 with they way things are looking like right now. I really doubt Blizzard will fix this. Or maybe some mods to make the game harder can like become the standard, than the original game itself. That's the only solution I see to the current problem, is to take the solution into our own hands and mod sc2 to make it harder.
One should always be first to attack
Jenia6109
Profile Blog Joined December 2008
Russian Federation1612 Posts
March 04 2010 13:51 GMT
#12
On March 04 2010 21:20 Bane_ wrote:
why do people expect micro to play a huge part when they are still getting to grips with the other elements of the game?

Because people see for probable future. When people will understand the game (~half year), the game will be empty without micro and positional tactics.
INnoVation TY Maru | Classic Stats Dear sOs Zest herO | Rogue Dark soO
DeMusliM
Profile Joined February 2010
United Kingdom401 Posts
Last Edited: 2010-03-04 14:33:22
March 04 2010 14:31 GMT
#13
Agreed alot with him - although i didn't play sc1 alot, if at all i always watched alot of VOD's over youtube and such. The element of "wow that move was SICK" has pretty much evapourated - so many things have disappeared such as "hit and run micro" - it's almost better not to press anything as everything fires/hits too fast anyway that it's less beneficial, "auto surrounds" - this is probaly the most ridiculous thing i've seen in terms of lack of effort for such a reward.
I just dislike the little things that seem to remove effort from the game, but rather enforce you to do nothing - such as the 2 "moves" listed above, and there is so much more that i won't even go into detail right now. Units do too much damage, or just fire too fast that the little moments that leave you in awe are replaced with, "oh i can do that too", i dislike it.

Damage just happens too fast, and positioning doesn't mean as much as it should.
Pupsilein
Profile Joined March 2010
Germany17 Posts
March 04 2010 15:10 GMT
#14
From a casual players standpoint I don't agree with some points. I played starcraft 1 from the very first day until wc3 came out. I have never watched korean tv and was no progamer, but I was happy to see that the AI was improved for wc3. Learning how to properly move the starting workers to the crystals needed some training, but after that almost everyone learned how to do it. So the only thing left was the feeling of annoyance. There were many things you needed to do to avoid the flaws of the AI in sc1. The pathfinding was gruesome for example.

Anyways I'm sure there will be enough flaws in SC2, that the progamers will find and (ab)use in the future. It's just to early to judge it imo. It took years until sc1 became the game it is now and I only played those first years. It took years for people to come up with those 'moves'.

I never liked wc3 as much as sc1, but I felt that with the reign of Korea over Starcraft it left no room for the casual player. Although the source of that problem was the not yet introduced matchfinding system in battle.net.

Now with the lack of AI errors in SC2 I'm sure that the progamer that are creative and still willing to learn will prove to the rest what makes them better. The ones that rely too much on their past efforts and won't fully commit to the new game will play in B-Teams or stay with sc1.

Side note to the interview: The gamers who are equally good will win in 50%. That's a coinflip, but isn't this the same thing in sc1?
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
March 04 2010 15:32 GMT
#15
On March 04 2010 21:20 Bane_ wrote:
Show nested quote +
On March 04 2010 21:09 LaLuSh wrote:
Nice interview. Interesting insights from Nazgul. I share many of his views.

We've played a couple of interesting games, but it's always been about build orders, unit composition, backstabbing and timings making the most difference rather than micro.


This comes up time and again but I don't understand why the logical conclusion is that the game will have a low skill ceiling as opposed to: people are still developing their understanding of the game and aren't playing very well yet. Or to put it another way, why do people expect micro to play a huge part when they are still getting to grips with the other elements of the game?

EDIT - Apologies for jumping in like that by the way since it's not the topic of the thread and it was indeed a well-written and interesting interview.


Every step up the tech tree is such a hard counter to the lower tiers. I dunno but it feels as if there aren't any soft counters. If someone starts producing a certain unit countering your lower tier unit it just rolls your units so fast it's not even a challenge.

It's like they gave every unit ridiculous amounts of a specific attribute so it could be called a "counter". They gave roach 200000 armor, hydra +20000 damage against certain armor types, Marauder a slowing attack and +10000 against certain armor types etc etc.

The result of it all is that it makes certain units obsolete after a point in the game. Lings deal like 1 damage to roaches, what's the point in using them? 5 roaches literally take out 30 lings with 3-4 if not all of them surviving.

In Starcraft you need to micro to make it work. No unit deals +over9000 damage to a certain unit type. And if they do (let's take vulture vs zeal as an example), they require alot of attention and micro, and they're very fragile units if mismicroed.

Mismicro in SC2? No problem. It's a hard counter anyway the opponent's units deal 0 damage.
bendez
Profile Joined February 2010
Canada283 Posts
March 04 2010 15:36 GMT
#16
At BlizzCon 08, blizzard showed a clip of SC2 where the zerglings actually swarmed instead of moving in a single line. Everyone cheered, but this one kid at the back yelled "THIS IS BS. ZERLINGS ARE NOT SUPPOSED TO SWARM. YOU RUINED SC2". He got escorted out. True story.
Puosu
Profile Blog Joined April 2007
6985 Posts
March 04 2010 15:37 GMT
#17
With good hit-n-run micro can a marauder beat pre-charge zealots/slow zerglings assuming it can slowdown all of them?

I'd test it myself but got no beta key! From the streams it just looks like it could allow some vulture-esque micro.
Ghardo
Profile Blog Joined September 2004
Germany1685 Posts
March 04 2010 15:38 GMT
#18
On March 05 2010 00:10 Pupsilein wrote:
Side note to the interview: The gamers who are equally good will win in 50%. That's a coinflip, but isn't this the same thing in sc1?


example a: equally good players battle it out, the player whose micro/macro slips first will probably lose. one game deciding aspect very prominent in X. bo advantages/disadvantages are another aspect/dimension which decides games based on strategy/luck/calculation.

example b: equally good players battle it out, the player who got the superior bo / counter to bo of the other will probably win as micro and macro mistakes are not as heavily punished as in other instances (thx to AAI = auto AI). the aspect of the right choice of bos and respective counters is the prominent game deciding factor in Y.

you may assign sc:bw and sc2 to X and Y
gedassan
Profile Joined March 2010
Lithuania83 Posts
March 04 2010 15:41 GMT
#19
Nice read.

I do not agree with him stating that build order is a "coin-flip" thing. Especially after saying "if everyone plays perfectly...". Come on - if you play perfectly, how can build order be a "coin-flip" thing? You would always get the perfect build order for the situation...

So either it is not possible to play perfectly (which means the players skill is never high enough in order to not matter) - which I believe is the case, or build order is actually a skill, and it is not static. You have to scout, see what the opponent is building and adapt, and defy his important tech by harassment. How is that not skill?

One thing I am worried about is that the units in SC2 cross distances so fast, it almost makes it possible to roll a huge "ball" across the map and get everywhere in time. That surely decreases depth and need for multitasking.
The way is made clear when viewed from above.
skinnyrl
Profile Joined March 2010
Netherlands125 Posts
Last Edited: 2010-03-04 15:48:39
March 04 2010 15:48 GMT
#20
On March 05 2010 00:36 bendez wrote:
At BlizzCon 08, blizzard showed a clip of SC2 where the zerglings actually swarmed instead of moving in a single line. Everyone cheered, but this one kid at the back yelled "THIS IS BS. ZERLINGS ARE NOT SUPPOSED TO SWARM. YOU RUINED SC2". He got escorted out. True story.



:o we'll see what blizzard does. It's the same with world of warcraft where at some point they just wanted to make more money and thereby making the game more casual.
I hope for the hardcore players they actually fix tons of little things in this game and make it much much better.
''Every advantage has it's disadvantage'' Johan Cruyf
1 2 3 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 43m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 240
ProTech60
StarCraft: Brood War
Britney 12460
ggaemo 2295
hero 536
Killer 487
actioN 309
ToSsGirL 124
Leta 89
Jaedong 57
TY 56
Sacsri 55
[ Show more ]
sSak 53
Backho 43
Dewaltoss 43
soO 38
Sharp 31
Bale 23
Hm[arnc] 19
Free 13
yabsab 9
sorry 6
IntoTheRainbow 4
GuemChi 0
Dota 2
BananaSlamJamma182
XcaliburYe177
Fuzer 169
ODPixel83
League of Legends
JimRising 607
Counter-Strike
Stewie2K1205
shoxiejesuss774
olofmeister679
allub98
Super Smash Bros
Westballz44
Other Games
summit1g8710
ceh9472
crisheroes189
rGuardiaN18
Organizations
Other Games
gamesdonequick1156
StarCraft: Brood War
UltimateBattle 73
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• davetesta298
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt764
Upcoming Events
The PondCast
1h 43m
Online Event
7h 43m
Korean StarCraft League
1d 18h
CranKy Ducklings
2 days
BSL20 Non-Korean Champi…
2 days
Mihu vs QiaoGege
Zhanhun vs Dewalt
Fengzi vs TBD
Online Event
2 days
Sparkling Tuna Cup
3 days
BSL20 Non-Korean Champi…
3 days
Bonyth vs TBD
OSC
4 days
uThermal 2v2 Circuit
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025

Upcoming

BSL 21 Qualifiers
ASL Season 20: Qualifier #1
ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
HCC Europe
Roobet Cup 2025
Yuqilin POB S2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.