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i think when i was playing on tornado i used some different more tight wall ins also the one for 10 oclock is so so stupid, you can put here a cybernetic then it have a sense, but at the point you have citadel usually you dont need more the wall in
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i just tested 10 oclock with a cybercore instead of the citadel and a goon fits fine, so it's definitely an option.
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wow. thank you very much for this ive gone 1gate-tech for a while xD now i dont need to xD gonna try out the walls. keep up the good work!
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Eh don't have to check atm but wasn't this posted earlier last week? And a better wall in for some positions given?
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On February 09 2010 09:29 EtherealDeath wrote: Eh don't have to check atm but wasn't this posted earlier last week? And a better wall in for some positions given?
No, that was for Fighting Spirit.
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10 o clock is unacceptably bad, wow. Lazz you need to redo that one. You can't rely on tech buildings to block that top area. It would make a 10+ ling runthrough so damn easy. You'll never have the core out so fast that it blocks it from a 9 pool speed into runby.
Not only that, you are openly broadcasting your tech.
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Is it just me or do both 10 and 1 look insanely vulnerable to hydra breaks?
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Any reason at 10 o'clock the photon cannons aren't next to the gateway/forge to prevent hydras from picking it off easily?
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Alternate walls for 7 and 10.
This wall for 7 is a trade-off from the other wall. It is tight except as indicated by the probes. NOTE: the forge/gas becomes zergling passable after you create an assimilator. However, I assume you will be more or less safe from a ling all in by now....
This wall pulls the buildings further in towards the nexus, and uses the pylon to help close the huge hole present in other wall-ins. It still leaves ample room for a cannon line in case of a hydra break.
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the problem with 10 oclock is similar to one of the positions on fighting spirit.. it's difficult to make a ling tight wall-in without making it vulnerable to hydra breaks or too claustrophic in terms of placement. the placement i used is directly copied from progamers, and i believe ive seen that particular wall at 10 oclock used in more than one game. if your deeply suspect a speedling runby, you can always pylong where the citadel is.
fontong: I fail to see how your 7 o clock is an improvement. could you explain? also the cannon on the left seems awkwardly placed, shouldnt it be directly to the left of pylon?
for your 10 oclock i really dont like the pylon placement, it makes it too exposed during hydra breaks. maybe switch the position of the bottom cannon and the pylon?
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if you pylon and block with 3 probes 10 oclock is ling tight:
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On February 09 2010 10:20 NovaTheFeared wrote: Is it just me or do both 10 and 1 look insanely vulnerable to hydra breaks?
10 oclock is pretty good against hydra breaks, it's very roomy
+ Show Spoiler +
same with 1
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10 o clock is getting a lot of heat, i welcome more people to try to come up with their own 
edit:found a ling tight wall-in for 10 oclock that only requires 2 probes, but it's ugly and claustrophic :/
+ Show Spoiler +
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