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[H] Arbiters vs Zerg. PvZ and Breaking in.

Forum Index > Brood War Strategy
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1 2 3 Next All
BlissX1
Profile Blog Joined October 2009
United States328 Posts
January 29 2010 16:33 GMT
#1
just wondering if you guys think that using Arbiters can be a very viable strategy by being aggrssive and getting into their base ecspcially if they are like Kolll ^0^ and build a ton of Sunkens.

[image loading]

Poll: Is Arbiter use in PvZ Somewhat OK?
(Vote): Yes
(Vote): No
XtremeOneZ 4 Life Bliss[x.1]
leejas
Profile Blog Joined August 2007
United States440 Posts
January 29 2010 16:35 GMT
#2
If you can guard it w/sair sure.
iamho
Profile Joined June 2009
United States3347 Posts
January 29 2010 16:40 GMT
#3
u can just elevator in
Kyadytim
Profile Joined March 2009
United States886 Posts
January 29 2010 16:43 GMT
#4
It's really nice in those late-game situations when you've split the map. Stasis and Recall are both good for stopping drops, and a well placed Stasis can take a bunch of Ultralisks out of the battle and really narrow the line of battle, which generally benefits Protoss.
BlissX1
Profile Blog Joined October 2009
United States328 Posts
January 29 2010 16:52 GMT
#5
is this build viable thoug? should it possibly become a top priority in this matchup? or should we just focus on a death march raidig the zerg expos?
XtremeOneZ 4 Life Bliss[x.1]
selboN
Profile Blog Joined January 2008
United States2523 Posts
January 29 2010 17:01 GMT
#6
On January 30 2010 01:52 Bl1ss wrote:
is this build viable thoug? should it possibly become a top priority in this matchup? or should we just focus on a death march raidig the zerg expos?

This isn't a "build", it's a late game tactic. If you have excess gas late game and don't mind cutting a few archons to get an arbiter, do it.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
BlissX1
Profile Blog Joined October 2009
United States328 Posts
January 29 2010 17:05 GMT
#7
On January 30 2010 02:01 selboN wrote:
Show nested quote +
On January 30 2010 01:52 Bl1ss wrote:
is this build viable thoug? should it possibly become a top priority in this matchup? or should we just focus on a death march raidig the zerg expos?

This isn't a "build", it's a late game tactic. If you have excess gas late game and don't mind cutting a few archons to get an arbiter, do it.

aww eggs sorry about the wording...i'm just really tired. u are rite. it's not a build., but a tact.
XtremeOneZ 4 Life Bliss[x.1]
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
Last Edited: 2010-01-29 17:06:39
January 29 2010 17:05 GMT
#8
On January 30 2010 01:52 Bl1ss wrote:
is this build viable thoug? should it possibly become a top priority in this matchup? or should we just focus on a death march raidig the zerg expos?


While I think that it could possibly become a viable alternative along the lines of a mid-late game strategy I would think that the arbiter would be very vulnerable unless you commit heavily to sairs. Arbiters cost 100m/350g while for 2 scourge its ~25m/75g. So for 75m/225g the zerg can get enough scourge to probably even penetrate the sair defense and pick off the arbiter. Also seems to really take away the gas you have for templars. In otherwords I feel its very situational and you probably shouldn't commit to more then 1 or 2 arbs.

edit-wowfail i suck at remembering unit names.
http://www.teamliquid.net/video/streams/Trowabarton756
APurpleCow
Profile Blog Joined August 2008
United States1372 Posts
January 29 2010 17:08 GMT
#9
It's probably only viable when the Protoss has 4 or 5+ gas and the Zerg is using sunks+spores+lurkers to defend.
bluegoo
Profile Blog Joined October 2009
United States141 Posts
January 29 2010 17:10 GMT
#10
if ur handle is flying and/or ur ballin out of control like g-chizzle.

otherwise, just get better at standard.
war3 player learning sc
Tuke
Profile Joined January 2009
Finland1666 Posts
Last Edited: 2010-01-29 21:05:09
January 29 2010 17:21 GMT
#11
If map is good to lategame pvt with arbiters like hbr and desti, arbiters can be rather good in pvz too. Especially at lower ranks.
TeamLiquid CJ Entusman #42
Splendour
Profile Blog Joined June 2008
Bulgaria129 Posts
January 29 2010 17:26 GMT
#12
I guess it's ok if zerg panics when he sees the arbiter - otherwise he'll just scourge it; it will be cool to hallucinate arbiters in pvz and hope zerg wastes scourges on them tho ^^
jimminy_kriket
Profile Blog Joined February 2007
Canada5502 Posts
January 29 2010 17:36 GMT
#13
I don't know who would say no to this...
life of lively to live to life of full life thx to shield battery
Chill
Profile Blog Joined January 2005
Calgary25980 Posts
January 29 2010 17:39 GMT
#14
I've lost surely won games because of nice Arbiter play. It's situational but definitely viable.
Moderator
Salv
Profile Blog Joined December 2007
Canada3083 Posts
January 29 2010 17:55 GMT
#15
If you start off with sairs and can keep them alive, in mid game you can begin to tech arbiters. They can be really powerful as long as you have corsairs as well.
pyrogenetix
Profile Blog Joined March 2006
China5094 Posts
January 29 2010 18:07 GMT
#16
pretty situation specific and map specific i would guess. late game where zerg camps with sunken spore lurkers and pouring all your gas into archons isnt effective then yea arbiters really help protoss fight zerg in the mobility department.
Yea that looks just like Kang Min... amazing game sense... and uses mind games well, but has the micro of a washed up progamer.
DoctorHelvetica
Profile Blog Joined July 2008
United States15034 Posts
January 29 2010 18:12 GMT
#17
Arbiters are pretty situational. I wouldn't say it's best to construct a build specifically around getting arbiters, but if the PvZ happens to go to the lategame + you have the resource power for it, getting arbiters is not a bad choice at all.

It isn't something you should really focus on as a staple of your PvZ.
RIP Aaliyah
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
January 29 2010 18:32 GMT
#18
I can only see arbiter's being used in late game PvZ's. Arbiters are pretty gas heavy imo, and that gas could be used to supplement your ground army with more ht's or reavers. However, on maps with island expansions and whatnot (Andromeda) i guess recalls could be useful.
cw)minsean(ru
piratebay
Profile Blog Joined April 2009
United States399 Posts
January 29 2010 18:34 GMT
#19
i just won a 45 minute game in d-rank cuz of arbiters.
he was on ult ling, ahead of bases, vs my 3 base toss

i threw in an arbiter without him knowing for big army clash supported by reavers + ground
it turned the tide of the game.

quite epic.
works at lower ranks.
Neo7
Profile Blog Joined November 2007
United States922 Posts
January 29 2010 18:49 GMT
#20
Late game PvZ has so much potential for fun. It can work wonders but it's incredibly situational.
It takes an idiot to do cool things.
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