• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:53
CEST 01:53
KST 08:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters9[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism6Official StarCraft website teases new content ahead of BlizzCon?120Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism SC4ALL II: StarCraft 2 Player Announcement 7/8 Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16)
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Official StarCraft website teases new content ahead of BlizzCon? [ASL22] Ro16 Preview: Rough Waters ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro16 Group B [Megathread] Daily Proleagues [ASL22] Ro16 Group A BWCL Season 65 Announcement
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread EVE Corporation Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6557 users

Play my game!

Forum Index > General Forum
Post a Reply
1 2 3 4 5 11 12 13 Next All
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
Last Edited: 2010-01-27 05:54:50
December 06 2009 23:48 GMT
#1
For those of you who've been listening into my stream, I've mentioned working on an IGF (Independent Games Festival) games several times. Finally, you can play it!!!

download expired

There are some minor bugs with the physics, but overall it seems pretty good! Most importantly, note that this is a prototype version with tons of stuff that needs work, as the entire game was done in 7 weeks. For instance, there's currently very little interaction between the foreground/background, the art needs to be revamped, the animation is a bit wonky, some silly coding bugs still crop up, no sound music at all etc.

But, overall, my partner and I are SUPER pleased. I, especially, am blown away at how the art looks. My partner did 100% of everything from scratch (all modeling, animation etc). So, super mad props to Daniel.

Feel free to leave comments if you want (but be gentle haha. We already have a huge list of stuff we need to work on ;]). Stuff we would like feedback on:
1) Choice of colors for foreground / background - is it too hard to distinguish between foreground and background? Do the bullets show up properly in all areas? Can you see the avatar clearly in all areas?
2) Feel of the movement controls - jumping, movement speed, explosion velocity, control after you've been exploded, aerial vs on ground, movement of physical objects etc. Does it feel ok?
3) Overall difficulty of the game - were parts too easy or hard?
4) Clarity of goals - were you ever completely confused on what you were supposed to be doing?

ENJOY NETIZENS!!!

-Sean
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
RebirthOfLeGenD
Profile Blog Joined November 2008
USA5860 Posts
December 06 2009 23:50 GMT
#2
haha I knew what this would be just by the thread name. Good to hear, I will have to test it out
Can you give us more detail on what the game is like?
Be a man, Become a Legend. TL Mafia Forum Ask for access!!
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 06 2009 23:50 GMT
#3
downloading!
Chef
Profile Blog Joined August 2005
10810 Posts
Last Edited: 2009-12-06 23:55:26
December 06 2009 23:51 GMT
#4
What's it about :O

OH :D A platformer. Pretty cool, I like the physics. Could really use some music though
LEGEND!! LEGEND!!
da_head
Profile Blog Joined November 2008
Canada3350 Posts
December 06 2009 23:53 GMT
#5
dling
When they see MC Probe, all the ladies disrobe.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 06 2009 23:53 GMT
#6
On December 07 2009 08:51 Chef wrote:
What's it about :O


We decided to focus only on the gameplay and worry about that whole "story thing" later. The game is a 2D physics based platformer revolving around speed and mobility.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
meeple
Profile Blog Joined April 2009
Canada10211 Posts
December 06 2009 23:54 GMT
#7
I'm excited to see how it is after hearing so much about it... good luck with everything, I'll comment when I play it
thunk
Profile Blog Joined March 2008
United States6233 Posts
December 06 2009 23:56 GMT
#8
That's a funny story about the name. It looked awesome when you broadcasted it over livestream, I'll definitely be trying it out after finals are over.
Every time Jung Myung Hoon builds a vulture, two probes die. || My post count was a palindrome and I was never posting again.
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 06 2009 23:58 GMT
#9
haha i'm just playing through the first level, and it's really awesome

basically it's a side-scroller physics type of game. you're a skinny little guy who is trying to navigate through what looks like a giant science lab. you have to jump across platforms that fall away, time your jumps on spinning platforms, etc. it's really fun, and i have to say the controls are amazingly precise. a lot of games like this you can easily get frustrated by your character jumping too far, or walking too far and going off of a ledge, but the gameplay is very fluid. the biggest complaint is what he said in the OP about the foreground/background blending together at parts, it's a little bit difficult to see your character when it's on darker backgrounds, but overall really fun game. i'm gonna go back to playing.
Chef
Profile Blog Joined August 2005
10810 Posts
December 06 2009 23:59 GMT
#10
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.
LEGEND!! LEGEND!!
PangO
Profile Blog Joined July 2009
Chile1870 Posts
December 07 2009 00:00 GMT
#11
downloading too, maybe we can commented later on this night
In Economics, the majority is always wrong. aka: MattRz
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:01 GMT
#12
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Creek
Profile Blog Joined November 2009
United States177 Posts
December 07 2009 00:03 GMT
#13
My computer can't run it. (512 RAM pentium 4).
anderoo
Profile Blog Joined March 2008
Canada1876 Posts
December 07 2009 00:04 GMT
#14
On December 07 2009 09:01 Day[9] wrote:
Show nested quote +
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game


i think it does when you first pick up the gun
Chef
Profile Blog Joined August 2005
10810 Posts
December 07 2009 00:05 GMT
#15
On December 07 2009 09:01 Day[9] wrote:
Show nested quote +
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game

Yeah, I just got to that part haha. I guess there will just be a learning curve to the game's controls
LEGEND!! LEGEND!!
wswordsmen
Profile Joined October 2007
United States987 Posts
December 07 2009 00:07 GMT
#16
On December 07 2009 09:03 Creek wrote:
My computer can't run it. (512 RAM pentium 4).

Then mine can't either
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:08 GMT
#17
On December 07 2009 09:04 anderoo wrote:
Show nested quote +
On December 07 2009 09:01 Day[9] wrote:
On December 07 2009 08:59 Chef wrote:
I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.


LOL oh i forgot to mention, you'll be using the mouse later on.

You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game


i think it does when you first pick up the gun


yeah, but ideally it would say it at the start so people don't learn to platform w/ 2 hands, then have to UNlearn it later.
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
Last Edited: 2009-12-07 00:11:36
December 07 2009 00:11 GMT
#18
Whew, beat the game in just under 20 minutes.
Fun stuff =D

Doing a speed run of this game would probably look pretty cool.
Keniji
Profile Blog Joined April 2008
Netherlands2569 Posts
Last Edited: 2009-12-07 00:13:24
December 07 2009 00:12 GMT
#19
well, i just finished the game (well, the first level - there isn't more right now i think ) and i have to say it was pretty fun. Well, it was pretty easy as soon as you get used to the keys and gun, since there was no need to double shoot or something like that.

I really like the combination of movement / shooting to help your movement and the speed.
Day[9]
Profile Blog Joined April 2003
United States7366 Posts
December 07 2009 00:12 GMT
#20
On December 07 2009 09:11 Jyvblamo wrote:
Whew, beat the game in just under 20 minutes.
Fun stuff =D

Doing a speed run of this game would probably look pretty cool.


DUDE!! i'm SO glad you brought this up!! The design of the game was inspired by speedruns, so the entire level is intended to be played through as quickly as possible. We are going to have a time attack mode for the game when it's finished .
Whenever I encounter some little hitch, or some of my orbs get out of orbit, nothing pleases me so much as to make the crooked straight and crush down uneven places. www.day9.tv
1 2 3 4 5 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Vindicta 40
CosmosSc2 34
RuFF_SC2 2
StarCraft: Brood War
GuemChi 964
Rain 938
Yoon 13
Dota 2
monkeys_forever418
NeuroSwarm129
League of Legends
Doublelift4423
JimRising 247
Counter-Strike
fl0m1767
minikerr61
Super Smash Bros
hungrybox759
AZ_Axe75
Other Games
summit1g3116
shahzam451
C9.Mang0259
ViBE115
Trikslyr40
Liquid`Ken6
Fnx 3
[ Show 12 non-featured ]
StarCraft 2
• davetesta31
• RyuSc2 27
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22761
Other Games
• imaqtpie1312
Upcoming Events
Replay Cast
7m
The PondCast
10h 7m
KCM Race Survival
10h 7m
OSC
22h 37m
Escore
1d 10h
IntoTheTV X SOOP
1d 11h
CranKy Ducklings
2 days
Sparkling Tuna Cup
3 days
Shopify Rebellion Sundays
3 days
Spirit vs Mixu
Clem vs TBD
RSL Revival
3 days
Serral vs Rogue
[ Show More ]
BlizzCon
3 days
Replay Cast
4 days
Afreeca Starleague
4 days
WardiTV Weekly
4 days
Afreeca Starleague
5 days
GSL
5 days
PiGosaur Cup
6 days
The PondCast
6 days
Kung Fu Cup
6 days
Liquipedia Results

Completed

Proleague 2026-09-08
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Blizzard Classic Cup 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.