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For those of you who've been listening into my stream, I've mentioned working on an IGF (Independent Games Festival) games several times. Finally, you can play it!!!
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There are some minor bugs with the physics, but overall it seems pretty good! Most importantly, note that this is a prototype version with tons of stuff that needs work, as the entire game was done in 7 weeks. For instance, there's currently very little interaction between the foreground/background, the art needs to be revamped, the animation is a bit wonky, some silly coding bugs still crop up, no sound music at all etc.
But, overall, my partner and I are SUPER pleased. I, especially, am blown away at how the art looks. My partner did 100% of everything from scratch (all modeling, animation etc). So, super mad props to Daniel.
Feel free to leave comments if you want (but be gentle haha. We already have a huge list of stuff we need to work on ;]). Stuff we would like feedback on: 1) Choice of colors for foreground / background - is it too hard to distinguish between foreground and background? Do the bullets show up properly in all areas? Can you see the avatar clearly in all areas? 2) Feel of the movement controls - jumping, movement speed, explosion velocity, control after you've been exploded, aerial vs on ground, movement of physical objects etc. Does it feel ok? 3) Overall difficulty of the game - were parts too easy or hard? 4) Clarity of goals - were you ever completely confused on what you were supposed to be doing?
ENJOY NETIZENS!!!
-Sean
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haha I knew what this would be just by the thread name. Good to hear, I will have to test it out Can you give us more detail on what the game is like?
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downloading!
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What's it about :O
OH :D A platformer. Pretty cool, I like the physics. Could really use some music though
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dling
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On December 07 2009 08:51 Chef wrote: What's it about :O
We decided to focus only on the gameplay and worry about that whole "story thing" later. The game is a 2D physics based platformer revolving around speed and mobility.
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I'm excited to see how it is after hearing so much about it... good luck with everything, I'll comment when I play it
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That's a funny story about the name. It looked awesome when you broadcasted it over livestream, I'll definitely be trying it out after finals are over.
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haha i'm just playing through the first level, and it's really awesome
basically it's a side-scroller physics type of game. you're a skinny little guy who is trying to navigate through what looks like a giant science lab. you have to jump across platforms that fall away, time your jumps on spinning platforms, etc. it's really fun, and i have to say the controls are amazingly precise. a lot of games like this you can easily get frustrated by your character jumping too far, or walking too far and going off of a ledge, but the gameplay is very fluid. the biggest complaint is what he said in the OP about the foreground/background blending together at parts, it's a little bit difficult to see your character when it's on darker backgrounds, but overall really fun game. i'm gonna go back to playing.
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I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.
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downloading too, maybe we can commented later on this night
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On December 07 2009 08:59 Chef wrote: I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right.
LOL oh i forgot to mention, you'll be using the mouse later on.
You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game
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My computer can't run it. (512 RAM pentium 4).
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On December 07 2009 09:01 Day[9] wrote:Show nested quote +On December 07 2009 08:59 Chef wrote: I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right. LOL oh i forgot to mention, you'll be using the mouse later on. You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game
i think it does when you first pick up the gun
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On December 07 2009 09:01 Day[9] wrote:Show nested quote +On December 07 2009 08:59 Chef wrote: I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right. LOL oh i forgot to mention, you'll be using the mouse later on. You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game Yeah, I just got to that part haha. I guess there will just be a learning curve to the game's controls
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On December 07 2009 09:03 Creek wrote:My computer can't run it. (512 RAM pentium 4). Then mine can't either
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On December 07 2009 09:04 anderoo wrote:Show nested quote +On December 07 2009 09:01 Day[9] wrote:On December 07 2009 08:59 Chef wrote: I think it would be improved if you allowed the user the option to remap the keys... ie so I could remap the left right to arrow keys, and keep the jump as space bar. That way I could use separate hands for each function, which in my opinion makes it easier to control (probably because I'm used to that style of platforming on consoles to begin with). I guess I could use my right hand for the space bar, but it doesn't feel as right. LOL oh i forgot to mention, you'll be using the mouse later on. You need the left hand on the keyboard and the right hand on the mouse. Man, that's definitely something we need to say IN the game i think it does when you first pick up the gun
yeah, but ideally it would say it at the start so people don't learn to platform w/ 2 hands, then have to UNlearn it later.
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Whew, beat the game in just under 20 minutes. Fun stuff =D
Doing a speed run of this game would probably look pretty cool.
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well, i just finished the game (well, the first level - there isn't more right now i think ) and i have to say it was pretty fun. Well, it was pretty easy as soon as you get used to the keys and gun, since there was no need to double shoot or something like that.
I really like the combination of movement / shooting to help your movement and the speed.
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On December 07 2009 09:11 Jyvblamo wrote: Whew, beat the game in just under 20 minutes. Fun stuff =D
Doing a speed run of this game would probably look pretty cool.
DUDE!! i'm SO glad you brought this up!! The design of the game was inspired by speedruns, so the entire level is intended to be played through as quickly as possible. We are going to have a time attack mode for the game when it's finished .
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