To test the muta's ability to get the fuck out of a shitstorm, I spawned scourges on all sides of the mutas so they would be surrounded. The anti scourage micro still needs a bit of work though.
12 Mutas vs 5 archons
Mutas still will get hit because they're only 32 range shorter than an archon, and so when archon and a muta walk towards each other at max speed, that 32 range will get exceeded when muta turn around to run away because the muta will lose some speed when turning.
Teamliquid AI Team owns.
EDIT: NVM it is actually 7 archons.
This one seems a bit more boring I guess because you can't see that much action in one screen. But I wanted to see how the wraiths fared on flat ground where hydras can chase them around.
Impressive. Now create an AI what would use muta to form a circle around a sair so it can attack only one muta at a time and you have +40% winrate against FE
Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/
o.O Very impressive. I remember long long ago playing special AI and they had terrible micro. Can these things do that in an actual game, or are they only for specifically made situations like that?
Yeah I don't think the team will bust my balls for this because I took off all the debugging markers before filming, so this just reveals very very cool micro rather than anything important.
On November 27 2009 14:36 Count9 wrote: Not much macro with 35k apm tbh. Not very impressive against auto attacking archons, should try against a human... or make a archon micro and see who wins :/
Do you know what it takes to construct AI like that?