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[Tip] Return Cargo

Forum Index > Brood War Strategy
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1 2 Next All
Blind
Profile Blog Joined December 2002
United States2529 Posts
Last Edited: 2009-09-17 19:53:27
September 17 2009 19:53 GMT
#1
This is just a small tip about 'return cargo'. I've been watching the user streams and I noticed most of those players don't use it. I'm going to explain what it does and a situation where it is useful.

Return cargo is an order that's available for a worker whenever it's holding minerals (and probably gas as well). Hotkey: C

What it does: Just like it sounds, it orders a worker to resume its trip back to the nearest nexus/cc/hatch.

Return cargo is most useful against harassment. Suppose you're getting harassed by a reaver drop in your main. You order the scvs to move to your natural. Once you're done dealing with the reaver, you order the scvs back to your main. After ordering the scvs to mine minerals, click return cargo (or more quickly, press 'C' ). This causes the scvs that already have minerals to return them to the cc before mining again. The scvs that don't have minerals will be unaffected by this order, so they'll go straight to the minerals.

Feel free to add your own recommendations on when to use return cargo.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
September 17 2009 19:57 GMT
#2
I find it most useful in keeping scouts alive.
KwarK
Profile Blog Joined July 2006
United States44374 Posts
September 17 2009 20:07 GMT
#3
I'm either watching my scout probe or watching my base in which case I can just tell it to go to a mineral there just as easily. But I should start using this more to keep scout probes alive.
ModeratorThe angels have the phone box
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
September 17 2009 20:21 GMT
#4
protip: if your probe/scv/drone has minerals/gas right click on the nexus/cc/hatchery and it will automatically drop off the minerals/gas and start mining again!
"We have unfinished business, I and he."
Blind
Profile Blog Joined December 2002
United States2529 Posts
September 17 2009 20:28 GMT
#5
On September 18 2009 05:21 Amber[LighT] wrote:
protip: if your probe/scv/drone has minerals/gas right click on the nexus/cc/hatchery and it will automatically drop off the minerals/gas and start mining again!

If you've got a group of scvs, some that have minerals and some that don't, you can't do that unless you want to disrupt the scvs that don't have minerals from mining.

Also, pressing 'c' is much faster than moving your screen to a cc/nexus/hatch and right clicking it (in the case of Nevuk's tip).
Ry-Masta-T
Profile Blog Joined April 2008
United States478 Posts
September 17 2009 20:28 GMT
#6
When you transfer probes/scvs to my newly made natural, I often jump the gun and make them go a bit to early, so they try to return cargo to my main cc/nexus. Just grab all the workers at your nat and press "c" and they will return to the natural cc/nex and continue mining.
Speak the word...
sixghost
Profile Blog Joined November 2007
United States2096 Posts
Last Edited: 2009-09-17 20:30:15
September 17 2009 20:29 GMT
#7
On September 18 2009 05:21 Amber[LighT] wrote:
protip: if your probe/scv/drone has minerals/gas right click on the nexus/cc/hatchery and it will automatically drop off the minerals/gas and start mining again!

He's talking about when you have a mixture of workers with minerals and some without minerals. In which case, using return cargo is the better choice because it won't send the workers without minerals to the Nexus/CC/Hatchery. Try not to be such a smart ass.
mG.sixghost @ iCCup || One ling, two ling, three ling, four... Camp four gas, then ultra-whore . -Saracen
SecksIs(LiFe)
Profile Joined August 2009
32 Posts
September 17 2009 20:44 GMT
#8
Scouting is when i use return cargo
Pholon
Profile Blog Joined March 2008
Netherlands6142 Posts
September 17 2009 21:06 GMT
#9
No, if you hit C while transfering Peons they will go to the closest Townhall. i.e. you have to do this after they're halfway to the Townhall you want them at and, although, yes, it is morre mine-effective, you'd better spend your clicks on something else since you have a reaver in your base.
Moderator@TLPholon // "I need a third hand to facepalm right now"
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
Last Edited: 2009-09-17 21:29:48
September 17 2009 21:25 GMT
#10
On September 18 2009 04:57 Nevuk wrote:
I find it most useful in keeping scouts alive.

This

And it's perfect for splitting peons arriving at a fresh expo in the most efficient manner possible.

On September 18 2009 06:06 Pholon wrote:
No, if you hit C while transfering Peons they will go to the closest Townhall. i.e. you have to do this after they're halfway to the Townhall you want them at and, although, yes, it is morre mine-effective, you'd better spend your clicks on something else since you have a reaver in your base.

Yeah you gotta wait till they're nearer to the CC corresponding to the destination minerals before you use it.

Another use for it is to scout your opponent after your original scout dies, while you have vision of his minerals with your first scout simply select a worker in your main that is carrying minerals and quickly tell it to mine one of the patches in his main, then hit 'Stop' and wait, when you want your free scout of his base simply hit 'C' and said peon will return the minerals it's carrying to your CC and will maynard it's way to your opponent's base running right through whatever he may have blocking his ramp.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
Saracen
Profile Blog Joined December 2007
United States5139 Posts
September 17 2009 21:26 GMT
#11
I think there's been a thread about this for scouting.
Nal_rAwr
Profile Blog Joined July 2009
United States2611 Posts
September 17 2009 21:57 GMT
#12
On September 18 2009 05:28 Ry-Masta-T wrote:
When you transfer probes/scvs to my newly made natural, I often jump the gun and make them go a bit to early, so they try to return cargo to my main cc/nexus. Just grab all the workers at your nat and press "c" and they will return to the natural cc/nex and continue mining.


actually they won't go to the natural cc/nex/hatch

basically if they reach a mineral patch with resources already in their hands, the "return cargo" command is issued and they go to the nearest nexus. but if they are on the way back to the first nexus, and the natural one warps in, you're just reissuing the command and they are looking for the closest nexus

its not really they always go back to the natural one.... but i'm pretty sure this is what you meant
Nony is Bonjwa
meathook
Profile Joined December 2007
1289 Posts
September 17 2009 22:38 GMT
#13
On September 18 2009 06:25 jello_biafra wrote:
Show nested quote +
On September 18 2009 04:57 Nevuk wrote:
I find it most useful in keeping scouts alive.

This

And it's perfect for splitting peons arriving at a fresh expo in the most efficient manner possible.

Show nested quote +
On September 18 2009 06:06 Pholon wrote:
No, if you hit C while transfering Peons they will go to the closest Townhall. i.e. you have to do this after they're halfway to the Townhall you want them at and, although, yes, it is morre mine-effective, you'd better spend your clicks on something else since you have a reaver in your base.

Yeah you gotta wait till they're nearer to the CC corresponding to the destination minerals before you use it.

Another use for it is to scout your opponent after your original scout dies, while you have vision of his minerals with your first scout simply select a worker in your main that is carrying minerals and quickly tell it to mine one of the patches in his main, then hit 'Stop' and wait, when you want your free scout of his base simply hit 'C' and said peon will return the minerals it's carrying to your CC and will maynard it's way to your opponent's base running right through whatever he may have blocking his ramp.

This is very interesting. I usually do this by sending scvs to his mineral, and closing my wall, then opening it when I need to send them. I will have to try it your way. Thanks for the tip.
An ugly planet. A bug planet.
Marksman
Profile Blog Joined May 2009
Malaysia523 Posts
September 17 2009 22:59 GMT
#14

And it's perfect for splitting peons arriving at a fresh expo in the most efficient manner possible.


Ooo, how does it help? Mind explaining it to me? Thanks.
I live by the LoL
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
September 17 2009 23:05 GMT
#15
On September 18 2009 07:59 Marksman wrote:
Show nested quote +

And it's perfect for splitting peons arriving at a fresh expo in the most efficient manner possible.


Ooo, how does it help? Mind explaining it to me? Thanks.

Basically after you've split the SCVs to their respective mineral patches, and the CC for the expo you're transferring to is the closest one to the SCVs, just hit C and the SCVs that are carrying minerals will return them to that CC and then go to the mineral patch you told them to, as opposed to going needlessly to the mineral patch, being unable to mine and having to return the minerals before coming back to actually mine.

And np meathook
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
RaiZ
Profile Blog Joined April 2003
2813 Posts
September 17 2009 23:42 GMT
#16
Also useful when in zvz you need to quick select drones for defense and don't have time to manually select those carrying drones to their hatch while you keep drones that has no minerals to defend with glings. This way you may have additionnal mineral for another zergling egg.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
aeroH
Profile Blog Joined February 2009
United States1034 Posts
September 18 2009 00:14 GMT
#17
useful stuff, didn't know that.
thanks for the protips
Blind
Profile Blog Joined December 2002
United States2529 Posts
September 18 2009 00:21 GMT
#18
On September 18 2009 06:06 Pholon wrote:
No, if you hit C while transfering Peons they will go to the closest Townhall. i.e. you have to do this after they're halfway to the Townhall you want them at and, although, yes, it is morre mine-effective, you'd better spend your clicks on something else since you have a reaver in your base.

You're right. I oversimplified the example.

Perhaps a better example:
You're playing zvz and your opponent has lings in your base. You have to use drones/lings to defend. Once you've fended off the attack, order your drones to mine minerals and then return cargo.
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
September 18 2009 01:53 GMT
#19
On September 18 2009 07:38 meathook wrote:
Show nested quote +
On September 18 2009 06:25 jello_biafra wrote:
On September 18 2009 04:57 Nevuk wrote:
I find it most useful in keeping scouts alive.

This

And it's perfect for splitting peons arriving at a fresh expo in the most efficient manner possible.

On September 18 2009 06:06 Pholon wrote:
No, if you hit C while transfering Peons they will go to the closest Townhall. i.e. you have to do this after they're halfway to the Townhall you want them at and, although, yes, it is morre mine-effective, you'd better spend your clicks on something else since you have a reaver in your base.

Yeah you gotta wait till they're nearer to the CC corresponding to the destination minerals before you use it.

Another use for it is to scout your opponent after your original scout dies, while you have vision of his minerals with your first scout simply select a worker in your main that is carrying minerals and quickly tell it to mine one of the patches in his main, then hit 'Stop' and wait, when you want your free scout of his base simply hit 'C' and said peon will return the minerals it's carrying to your CC and will maynard it's way to your opponent's base running right through whatever he may have blocking his ramp.

This is very interesting. I usually do this by sending scvs to his mineral, and closing my wall, then opening it when I need to send them. I will have to try it your way. Thanks for the tip.

I completely forgot that would work as well :S

I have a feeling someone on iCCup might mistake it for the gas trick though, and report you. Of course you could try to explain, but it's kind of a hassle, and there's no guarantee the iCCup staff would believe you.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
jello_biafra
Profile Blog Joined September 2004
United Kingdom6642 Posts
September 18 2009 10:58 GMT
#20
On September 18 2009 10:53 Grobyc wrote:
Show nested quote +
On September 18 2009 07:38 meathook wrote:
On September 18 2009 06:25 jello_biafra wrote:
On September 18 2009 04:57 Nevuk wrote:
I find it most useful in keeping scouts alive.

This

And it's perfect for splitting peons arriving at a fresh expo in the most efficient manner possible.

On September 18 2009 06:06 Pholon wrote:
No, if you hit C while transfering Peons they will go to the closest Townhall. i.e. you have to do this after they're halfway to the Townhall you want them at and, although, yes, it is morre mine-effective, you'd better spend your clicks on something else since you have a reaver in your base.

Yeah you gotta wait till they're nearer to the CC corresponding to the destination minerals before you use it.

Another use for it is to scout your opponent after your original scout dies, while you have vision of his minerals with your first scout simply select a worker in your main that is carrying minerals and quickly tell it to mine one of the patches in his main, then hit 'Stop' and wait, when you want your free scout of his base simply hit 'C' and said peon will return the minerals it's carrying to your CC and will maynard it's way to your opponent's base running right through whatever he may have blocking his ramp.

This is very interesting. I usually do this by sending scvs to his mineral, and closing my wall, then opening it when I need to send them. I will have to try it your way. Thanks for the tip.

I completely forgot that would work as well :S

I have a feeling someone on iCCup might mistake it for the gas trick though, and report you. Of course you could try to explain, but it's kind of a hassle, and there's no guarantee the iCCup staff would believe you.

As long as your peon doesn't go anywhere near a vespene geyser then they have no reason to suspect that.
The road to hell is paved with good intentions | aka Probert[PaiN] @ iccup / godlikeparagon @ twitch | my BW stream: http://www.teamliquid.net/video/streams/jello_biafra
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