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The Obelisk is no longer in the game. Instead, the time warp ability which allows a building to produce or research faster for a set duration is now on the Nexus. This opens up several new strategies and the development team is really looking forward to what players will be able to come up with utilizing this ability during beta. -Karune
http://forums.battle.net/thread.html?topicId=23140464571&sid=3000
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source? thanks for that.
"Protoss can out-research the other two, or quickly build units if they have the large amount of resources needed... " taken from a dude on the forums. This sounds awesome. For those who missmacro.
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Holy shit this is a much cooler ability with a lot of tactical implications I'd assume. Especially if you don't have energy to cast it constantly. But that's probably not gonna be the case. Regardless, excellent change!
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I'm not sure how I feel about this ability, but it'll be nice to try and abuse it during beta
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United States7166 Posts
heh I just proposed a similar solution as an alternative to the spam-as-often-as-you-can 'macro mechanics'
assuming this is an ability that you can't cast often.. then this should be a much more interesting macro mechanic than "choose how to spend your energy! spread creep, regen +200 hp to 1 unit, or spawn 4 extra larvae, hmm...
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Wow, I have yet to play SC2, but imagine something like researching 0/0/1 or goon range with turbo-speed in SC1?
Sounds good.
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This is a good improvement (and also quite interesting). Now, protoss can't just make 5 Obelisks and abuse their mining bonus all day long, they have to make a choice: 1 nexus, or 2 nexus! I imagine that if only a nexus can use this ability, then if you REALLY want those extra minerals you would have to sacrifice a lot of minerals by investing in another nexus, which generally balances this disputable macro mechanic, Good Job Blizzard, we arze happy
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Luckily, it doesn't seem like a click every x seconds. Saving up energy and casting multiple spells at once is more of a possibility than other macro abilities, such as the queen's larva inject. I hope we see some dual robo facilities -> immortal/colossus rushes.
Also I hope the range is decent so players don't have to clump all their buildings around the nexus.
Thanks for the info.
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I wonder what kind of range restrictions it has. Goodbye hidden tech
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So basically this ability allows you to channel faster time into units or research.
Proton Charge allows you to channel minerals into units or research or buildings or supply or....
The big thing here is that their is something about the communities pyschi that thinks they are getting new and more options. They had trouble understanding that more minerals means more choices but now that its relabled "time" their excited.
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On February 12 2010 05:04 Archerofaiur wrote: So basically this ability allows you to channel faster time into units or research.
Proton Charge allows you to channel minerals into units or research or buildings or supply or....
The big thing here is that their is something about the communities pyschi that thinks they are getting new and more options. They had trouble understanding that more minerals means more choices but now that its relabled "time" their excited. With an option for faster tech/research you're opening up new build order varieties with lots of hopefully interesting timings. With more money you're going to follow a similar build order and just do it faster.
Hopefully both of those options are available, creating a large mix of greedy econ builds and fast aggressive builds.
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United States2822 Posts
On February 12 2010 05:04 Archerofaiur wrote: So basically this ability allows you to channel faster time into units or research.
Proton Charge allows you to channel minerals into units or research or buildings or supply or....
The big thing here is that their is something about the communities pyschi that thinks they are getting new and more options. They had trouble understanding that more minerals means more choices but now that its relabled "time" their excited. I disagree with you. Time is a resource that's much more volatile than minerals or gas in the game and this ability could have serious strategic implications for high-level Protoss play.
Now they just need to revamp the Surveillance Station.
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You guys do realize that Protoss already have faster unit production (Warpgates).
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On February 12 2010 05:12 Archerofaiur wrote: You guys do realize that Protoss already have faster unit production (Warpgates). You don't choose to speed up production with warp gates. You just do it. There's no reason for a good player to not use warp gates.
Ideally there is another ability (PC?) conflicting with faster tech (tech is my main interest in this), and I don't see the nexus' ability being used for faster production unless it's an insane boost or you're on the verge of dying.
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Is this ability something that the player would have to research for or would it be made available at the start? I can see ahead to a bunch of quick zeal rushes.
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energy tension is no longer an issue. Good work blizzard! I think some one mentioned something almost exactly like this on one of the threads a few weeks back. This either means that Blizzard reads these forums much more thoroughly then I thought they did and learns from them or there was a leak/freak coincidence. EDIT: www.teamliquid.net/forum/viewmessage.php?topic_id=108753
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