• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 18:39
CEST 00:39
KST 07:39
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall15HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Esports World Cup 2025 - Brackets Revealed14Weekly Cups (July 7-13): Classic continues to roll8Team TLMC #5 - Submission extension3Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7
StarCraft 2
General
RSL Revival patreon money discussion thread Who will win EWC 2025? Weekly Cups (July 7-13): Classic continues to roll The GOAT ranking of GOAT rankings Esports World Cup 2025 - Final Player Roster
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event Sea Duckling Open (Global, Bronze-Diamond) RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces (and Retracts) Hiatus From ASL [ASL19] Finals Recap: Standing Tall BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion Help: rep cant save
Tourneys
[Megathread] Daily Proleagues Cosmonarchy Pro Showmatches CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 727 users

Nexus has time warp ability, Obelisk out of game - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 All
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 14 2010 08:42 GMT
#181
so what is the logic of this ability? To force players to tech DT super fast in order to stop terrans from using energy on mules and use it on scans? That's kinda dumb imo.
..and then I would, ya know, check em'. (Aka SpoR)
JohannesH
Profile Joined September 2009
Finland1364 Posts
February 14 2010 09:02 GMT
#182
On February 14 2010 17:42 CharlieMurphy wrote:
so what is the logic of this ability? To force players to tech DT super fast in order to stop terrans from using energy on mules and use it on scans? That's kinda dumb imo.

No... Logic is to force players do any fucking thing they want. But faster
If you have to ask, you don't know.
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 14 2010 10:40 GMT
#183
On February 14 2010 17:42 CharlieMurphy wrote:
so what is the logic of this ability? To force players to tech DT super fast in order to stop terrans from using energy on mules and use it on scans? That's kinda dumb imo.

Tell me how this ability in any way makes teching to DT faster. It doesn't. This ability does not allow you to create tech buildings more quickly, only to research/upgrade or produce. And don't give me +1 attack because we don't know the current health and damage stats for these units and you can not assume that DT require +1 to be effective.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Klockan3
Profile Blog Joined July 2007
Sweden2866 Posts
Last Edited: 2010-02-14 12:09:22
February 14 2010 12:08 GMT
#184
The macro mechanics are made to make a larger distinction between macro play and micro play. How do you best do that? By including some form of choice were one choice benefits your macro side and the other your micro side of course. One version of this is to include attention needing macro mechanics, both of these are. However TW also has the ability to benefit the micro side rather than macro making the split greater between the playingstyles.

Using it for probes would be macro and using it for units/upgrades would be micro. Dark pylon was way more boring, if you go macro style you build it early otherwise you build it a bit later.

Also even if it is included in your "bo" it offers a lot more flexibility, build orders aren't static, you need to adapt to what your enemy does. Choosing another TW target is adaption and that is not possible with the PC.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
February 14 2010 22:43 GMT
#185
so how the fuck is this an alternative to a macro mechanic then>
..and then I would, ya know, check em'. (Aka SpoR)
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 14 2010 23:30 GMT
#186
Increasing unit production is a macro orientated ability. Upgrades/research is part of the macro system. How is this not macro orientated?
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
TheYango
Profile Joined September 2008
United States47024 Posts
February 14 2010 23:32 GMT
#187
On February 15 2010 07:43 CharlieMurphy wrote:
so how the fuck is this an alternative to a macro mechanic then>

It is a macro mechanic, as you can use it on your Nexus to boost probe production. It just happens to have alternative uses with regard to production of other units and tech.
Moderator
kidcrash
Profile Joined September 2009
United States620 Posts
February 15 2010 00:38 GMT
#188
So let's just assume for a moment that TW will work in a similar fashion to that of a comsat. You cut worker production for a moment to build the add on/research the TW ability. Again let's also assume that in a similar fashion to comsat, it will take energy to use the ability. We'll give it a random energy cost of 25 to use and a energy start off point of 25 as well.

Okay, now apply this ability to a regular SC:BW scenario. Let's say you go for a 2 gate build into DT rush. Just for the sake of argument we'll make it that the TW nexus "add-on" (upgrade whatever you want to call it) only requires a gateway before you can upgrade the ability or build the add on (build time will be comparable to comsat once again).. You use the TW on probes until around the time you begin your Templar Archives and then at that point you begin to save your energy. As soon as archives is done, bam, spend your energy on both gateways, accelerating the 2 dts build speed to 3x as fast.

Now just compare these results to acquiring 20% more income and see which nets the quicker dt rush. I 100% guarantee that the TW scenario would get you faster dts than 20% income would. The only thing you'd probably have is an extra pylon and an extra couple zealots/cannons. This proves TW adds a vastly greater number of options.

The key point I'm trying to make here is if this ability is energy based, being able to save energy for mid/late game tech of some sort is a pretty big deal. It's the same concept as cutting workers, taking workers off of gas to get something faster but much more efficient/cost effective.
phyvo
Profile Blog Joined April 2009
United States5635 Posts
February 15 2010 01:02 GMT
#189
On February 14 2010 21:08 Klockan3 wrote:

Using it for probes would be macro and using it for units/upgrades would be micro. Dark pylon was way more boring, if you go macro style you build it early otherwise you build it a bit later.


Er, building units and upgrading is still macro by the common definition. Micro is commanding your units in the field, macro is building and commanding your buildings, which includes unit production and tech research.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
wrags
Profile Blog Joined April 2008
United States379 Posts
February 15 2010 01:08 GMT
#190
On February 15 2010 09:38 kidcrash wrote:
So let's just assume for a moment that TW will work in a similar fashion to that of a comsat. You cut worker production for a moment to build the add on/research the TW ability. Again let's also assume that in a similar fashion to comsat, it will take energy to use the ability. We'll give it a random energy cost of 25 to use and a energy start off point of 25 as well.

Okay, now apply this ability to a regular SC:BW scenario. Let's say you go for a 2 gate build into DT rush. Just for the sake of argument we'll make it that the TW nexus "add-on" (upgrade whatever you want to call it) only requires a gateway before you can upgrade the ability or build the add on (build time will be comparable to comsat once again).. You use the TW on probes until around the time you begin your Templar Archives and then at that point you begin to save your energy. As soon as archives is done, bam, spend your energy on both gateways, accelerating the 2 dts build speed to 3x as fast.

Now just compare these results to acquiring 20% more income and see which nets the quicker dt rush. I 100% guarantee that the TW scenario would get you faster dts than 20% income would. The only thing you'd probably have is an extra pylon and an extra couple zealots/cannons. This proves TW adds a vastly greater number of options.

The key point I'm trying to make here is if this ability is energy based, being able to save energy for mid/late game tech of some sort is a pretty big deal. It's the same concept as cutting workers, taking workers off of gas to get something faster but much more efficient/cost effective.


since you're using arbitrary values one could also say that you could find a way to rush to dts fastest by cutting probes at a certain point. 20% more income would allow you to do the probe-cut build minus the probe cutting. essentially the same thing
kidcrash
Profile Joined September 2009
United States620 Posts
February 15 2010 03:56 GMT
#191
Now matter how much money you have to still have to wait for things to build. How many times have you put down a citadel AS SOON as your core finished. How many times have you put down your archives AS SOON as your citadel finishes. You better believe I'm ready to start those 2 dts once that archives finishes so there is absolutely no time wasted. All the money in the world cannot speed up time. I do understand there is an extent where more money will provide you these things faster. In this scenario I believe it to be a negligible difference when compared to getting your dts getting out quicker due to a faster build time (without assuming any numbers i can confidently say this).

Not to mention the fact that spending TW on producing probes faster until dt time makes this even quicker. This will help narrow the gap between the economic advantage of a 20% income gain, in the race to see which ability gets you to X tech faster. Also, how many times have you had to make a quick tech switch because you scouted something that changed your plans. Let's face it, you can not scout everything your opponent does 100% of the time no matter how pro you are.
This puts a huge cushion on that problem. Anytime I get put in that emergency situation where I need unit x asap or my opponent's unit y will kill me, money is not the issue, time is. Can we all agree that with any race we get put in that situation from time to time?

Once again the dt example is only the tip of the iceberg but I believe it makes a good example in that we can compare this to something we already understand (SC:BW).
wrags
Profile Blog Joined April 2008
United States379 Posts
Last Edited: 2010-02-15 04:12:07
February 15 2010 04:10 GMT
#192
On February 15 2010 12:56 kidcrash wrote:

Not to mention the fact that spending TW on producing probes faster until dt time makes this even quicker. This will help narrow the gap between the economic advantage of a 20% income gain, in the race to see which ability gets you to X tech faster. Also, how many times have you had to make a quick tech switch because you scouted something that changed your plans. Let's face it, you can not scout everything your opponent does 100% of the time no matter how pro you are.
This puts a huge cushion on that problem. Anytime I get put in that emergency situation where I need unit x asap or my opponent's unit y will kill me, money is not the issue, time is. Can we all agree that with any race we get put in that situation from time to time?


and that's exactly why a player should be punished for not scouting. are you really saying when that "oh shit" moment from lack of scouting happens you should be able to pull through just from a racial ability?

edit- clarify - the entire point of "macro mechanics" is to prevent optimal play(as opposed to optimized). when you have something like that it seems way too close to the borderline of how to make a best way to play
kidcrash
Profile Joined September 2009
United States620 Posts
February 15 2010 04:28 GMT
#193
It is still a punishment because you don't get to use TW on what you WANTED to use it on, instead you are forced to use it on something that you absolutely have to. Are you saying you've never been surprised by another players build order before? I think this even happens from time to time in the pro scene let alone at lesser levels.

Yes, you should be able to pull through it from your racial ability. Your terran opponent is getting more minerals and your zerg opponents are getting more units produced. I think this fairly balances those aspects out in perspective. Basically it is making the race of protoss as a whole more adaptable. So what if it doesn't fit into the exact definition of a macro mechanic. As long as it is balanced between the 3 races and its not mindless then who cares what definition it fits under. That is the "entire point" in my opinion.
JohannesH
Profile Joined September 2009
Finland1364 Posts
February 15 2010 04:44 GMT
#194
It fits perfectly to the definition of a macro mechanic though in any case
If you have to ask, you don't know.
Falling
Profile Blog Joined June 2009
Canada11349 Posts
Last Edited: 2010-02-15 05:29:28
February 15 2010 05:23 GMT
#195
I feel like I've read this argument before- possibly on SWPIGWANG's thread?

Honestly, the 'PC promotes a greater macro-play style' argument feels like it's an argument to justify it's own existence. Macro doesn't disappear without PC as it is integral to playing the game. Building more bases, workers, production facilities, units, etc will still be rewarded. TW will continue that theme presumably of being able to build workers faster. In addition, because SCII units are fragile (high attack, low health), macro will continue to be rewarded (vs our dear friend WCIII).

So if macro (which I see as 'building more crap faster' ) is intrinsic to the game and my choice is
1) build more crap faster through repetition (PC)
or
2) choice to tech faster or build more crap faster (TW)

Then I will happily choose #2 and say screw macro-style gameplay- it'll happen anyways.
Blizzard is providing strategic gameplay options and I say bring on the beta!
Moderator"In Trump We Trust," says the Golden Goat of Mars Lago. Have faith and believe! Trump moves in mysterious ways. Like the wind he blows where he pleases...
Prev 1 8 9 10 All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 22m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
ZombieGrub270
Nathanias 170
UpATreeSC 134
JuggernautJason83
Nina 76
Ketroc 18
ForJumy 16
StarCraft: Brood War
Sea 2953
Mini 315
[sc1f]eonzerg 29
Stormgate
NightEnD10
Dota 2
monkeys_forever199
Counter-Strike
flusha346
Super Smash Bros
Liquid`Ken34
Heroes of the Storm
Liquid`Hasu552
Other Games
summit1g9071
tarik_tv7424
shahzam1197
ViBE175
C9.Mang0163
Skadoodle113
Livibee56
PPMD47
Trikslyr46
Organizations
Other Games
gamesdonequick2665
BasetradeTV27
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Berry_CruncH201
• RyuSc2 62
• Hupsaiya 40
• davetesta32
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• intothetv
• Migwel
• Kozan
• IndyKCrew
StarCraft: Brood War
• Eskiya23 22
• Azhi_Dahaki22
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22702
League of Legends
• TFBlade845
Other Games
• imaqtpie1963
• Scarra1629
Upcoming Events
Replay Cast
1h 22m
OSC
1h 22m
Epic.LAN
13h 22m
Big Brain Bouts
17h 22m
sebesdes vs SpeCial
Harstem vs YoungYakov
GgMaChine vs uThermal
CranKy Ducklings
1d 11h
Epic.LAN
1d 13h
CSO Contender
1d 18h
BSL20 Non-Korean Champi…
1d 19h
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
2 days
Online Event
2 days
[ Show More ]
BSL20 Non-Korean Champi…
2 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Esports World Cup
4 days
ByuN vs Astrea
Lambo vs HeRoMaRinE
Clem vs TBD
Solar vs Zoun
SHIN vs Reynor
Maru vs TriGGeR
herO vs Lancer
Cure vs ShoWTimE
Esports World Cup
5 days
Esports World Cup
6 days
Liquipedia Results

Completed

JPL Season 2
RSL Revival: Season 1
Murky Cup #2

Ongoing

BSL 2v2 Season 3
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.