• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 06:04
CET 12:04
KST 20:04
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT11Behind the Blue - Team Liquid History Book16Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0224LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2Nexon's StarCraft game could be FPS, led by UMS maker15
StarCraft 2
General
ByuL: The Forgotten Master of ZvT How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Weekly Cups (Feb 9-15): herO doubles up SpeCial on The Tasteless Podcast Nexon's StarCraft game could be FPS, led by UMS maker
Tourneys
LiuLi Cup: 2025 Grand Finals (Feb 10-16) Master Swan Open (Global Bronze-Master 2) WardiTV Team League Season 10 PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) $5,000 WardiTV Winter Championship 2026
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 513 Attrition Warfare The PondCast: SC2 News & Results Mutation # 512 Overclocked Mutation # 511 Temple of Rebirth
Brood War
General
TvZ is the most complete match up Gypsy to Korea Ladder maps - how we can make blizz update them? Brood War inspired Terran vs Zerg cinematic – feed Which units you wish saw more use in the game?
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 KCM Race Survival 2026 Season 1
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Zealot bombing is no longer popular? Current Meta
Other Games
General Games
ZeroSpace Megathread Diablo 2 thread Nintendo Switch Thread Path of Exile Battle Aces/David Kim RTS Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Ask and answer stupid questions here! Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
The Search For Meaning in Vi…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2144 users

Nexus has time warp ability, Obelisk out of game - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 Next All
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 13 2010 22:26 GMT
#161
Serious question to everyone. Do you really believe that TW wont eventually become incorporated into BO and "pre-chosen" before the game?

How is this different or the same from any other limited BO resource like say gas?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Deviation
Profile Joined November 2009
United States134 Posts
February 13 2010 22:35 GMT
#162
On February 14 2010 07:23 ProoM wrote:
so beta release is just around the corner and they are still making such a huge edits?


Yes and they will continue making 'huge edits' throughout the beta.
wrags
Profile Blog Joined April 2008
United States379 Posts
Last Edited: 2010-02-13 22:41:31
February 13 2010 22:38 GMT
#163
On February 14 2010 07:26 Archerofaiur wrote:
Serious question to everyone. Do you really believe that TW wont eventually become incorporated into BO and "pre-chosen" before the game?

How is this different or the same from any other limited BO resource like say gas?

yes it will once it's figured out how to optimize the usage. further than that, there will only really be "decision making" with it until that happens, after that it will be do this or you're behind. (which will be another "monotonous" task if i might add)

edit - i meant in relation to which build you're choosing, but that will be the real "decision making", it's not really dictated by macro mechanics unless something is particularly abusive
Deviation
Profile Joined November 2009
United States134 Posts
February 13 2010 22:42 GMT
#164
On February 14 2010 07:26 Archerofaiur wrote:
Serious question to everyone. Do you really believe that TW wont eventually become incorporated into BO and "pre-chosen" before the game?

How is this different or the same from any other limited BO resource like say gas?


Of course it will be incorporated. However, as I've said before I think it is superior to PC because it can potentially do what PC did (increased minerals through increased probe production) but it can also be utilized on attack units or upgrades which allows the player to manipulate timings which they could not do with PC.

That said, TW (depending upon specific stats) can do exactly what PC did while simultaneously broadening the macro-game. That is, TW will provide a greater number of 'optimized build orders' while simultaneously adding flexibility to the game as a whole by offering more 'on-the-spot' non-pre-chosen options to players for when they are for example tricked and need to deviate from their pre-chosen-BO.
haitike
Profile Joined June 2009
Spain2723 Posts
February 13 2010 22:53 GMT
#165
On February 14 2010 07:23 ProoM wrote:
so beta release is just around the corner and they are still making such a huge edits?


In the SC Beta Queen had the actual Mutalisk attack, and Mutalisk attacked with an acid. Carriers had 10 interceptors, etc. In the pre-beta defilers where air units.

SC2 beta is more defined and balanced that SC1 beta.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-02-13 23:05:09
February 13 2010 22:58 GMT
#166
Proposal for New Protoss Macro Mechanic

Protoss building that every couple of seconds lets you increase unit production, upgrades or even building production. Should lead to crazy build orders where players can funnel this power into one area for timing advantages. Also promotes macro gameplay because the player will have to issue specific commands about where this benefit should be directed. Should be limited to only one per base.


+ Show Spoiler +
[image loading]
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 13 2010 23:31 GMT
#167
I'm starting to feel like you are just trolling ;o
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-02-13 23:43:50
February 13 2010 23:35 GMT
#168
On February 14 2010 08:31 FrozenArbiter wrote:
I'm starting to feel like you are just trolling ;o


No Im analyzing, drawing connections, etc. Im being kind of tongue and cheek about it but allot of that reflects my belief that the designers who created the original RTS games really did have an incredible understanding of game mechanics. Thats been kind of a running theme in my observation of this whole macro movement. From it I have developed an immense respect for the guys behind Dune II.

They really were geniuses to understand and integrate game infrastructure in the way they did. It reminds me of studying biology and being amazed how well everything is put together. For instance im studying kidneys and you can ask anyone whose studied them, they are god damn amazing. In not so many words....elegant. Thats the same kind of feeling I get when I look at how the core of RTS macro infrastructure was designed almost 20 years ago.



Whether Starcraft 2's macro will reach that same level remains to be seen.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Liquid`Jinro
Profile Blog Joined September 2002
Sweden33719 Posts
February 13 2010 23:47 GMT
#169
Serious question to everyone. Do you really believe that TW wont eventually become incorporated into BO and "pre-chosen" before the game?

How is this different or the same from any other limited BO resource like say gas?

Yes it will be, but unlike PC (which is "click here, every 30 seconds, every game, every build) there is at least room for variations here.
Moderatortell the guy that interplanatar interaction is pivotal to terrans variety of optionitudals in the pre-midgame preperatories as well as the protosstinal deterriggation of elite zergling strikes - Stimey n | Formerly FrozenArbiter
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 14 2010 00:01 GMT
#170
I think the big difference between PC and TW is that PC only gives you more minerals and their fore gives game play adaptability in a very limited form (how you spend the minerals). But TW provides you with increased game flexibility in that you can use it to more quickly perform a tech switch in order to better adapt to your opponents play at the temporary expense of slower unit production. Combine TW with the fact that Protoss are already more adaptable (caused by the upside down pyramid structure of their tech tree) and they will have a lot more survivability in late game.

In late game PC only served to deplete your minerals more quickly and make starvation less favourable for you. By balancing the race around the fact that they don't have a resource mechanic they allow the Protoss to have income for a longer period of time than Terran or Zerg in a starvation situation.

These two factors added together give Protoss a lot of mid-late game viability in comparison.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
February 14 2010 00:31 GMT
#171
Oh shit he went DTs TIMEWARP AN OBS ASAP
Noev
Profile Blog Joined January 2010
United States1105 Posts
February 14 2010 02:07 GMT
#172
I'm glad that they dropped the obelisk, i like the ability a lot i think its a cool addition to the game and that it will be interesting to see how it affects game play. but i think having a completely new building just to add this one ability was a bit silly im glad that they are giving the nexus a larger role in the game.
Tyraz
Profile Blog Joined September 2008
New Zealand310 Posts
February 14 2010 03:04 GMT
#173
Archerofaiur; you are most probably the biggest attention seeker on here. You put out theories and thesis's' all the time. It seems as though all your ideas are the best ones, and there are holes in everybody elses. And whenever Blizzard does anything remotely like what you suggested, you fanatically point to the said 'post' and launch into your theory-crafting again.

Seriously; extrapolating on the smallest, iddy biddy thing and trying to dissect the consequences of wild speculation is getting very old, very quickly.

When the beta comes out, I expect videos demonstrating why certain mechanics are bad before you make any drawn out extrapolations.
100% Pure.
SWPIGWANG
Profile Joined June 2008
Canada482 Posts
February 14 2010 03:08 GMT
#174
Arch: A good game is not about taking something that is good and make the player do a lot of that. For example, we all know M&M micro is fun, so does that mean SC2 should remove the factor so they don't do lame timing pushes?

If you want to make a game where everyone macros a lot more, it is simple and does not require an "macro mechanic". Just play altered starcraft UMS where everything costs half as much and build twice as fast, or something of that sorts. The whole APM and macro requirement thing is just smoke and mirrors anyways. Yes you can solve it by something as trivial as tweaking the costs and build times. The problem is how to make something interesting in itself as opposed to brute forcing a solution like that.
---
You say it is not better than an extra resource, like gas. Yes, that is true, and adding an mandatory resource well add quite a bit of complexity to the macro of starcraft, but probably too much for a sequel. This is not age of empires games or HOI and macro ultimately is only so important.
wrags
Profile Blog Joined April 2008
United States379 Posts
February 14 2010 03:53 GMT
#175
On February 14 2010 12:08 SWPIGWANG wrote:
Arch: A good game is not about taking something that is good and make the player do a lot of that. For example, we all know M&M micro is fun, so does that mean SC2 should remove the factor so they don't do lame timing pushes?

If you want to make a game where everyone macros a lot more, it is simple and does not require an "macro mechanic". Just play altered starcraft UMS where everything costs half as much and build twice as fast, or something of that sorts. The whole APM and macro requirement thing is just smoke and mirrors anyways. Yes you can solve it by something as trivial as tweaking the costs and build times. The problem is how to make something interesting in itself as opposed to brute forcing a solution like that.
---
You say it is not better than an extra resource, like gas. Yes, that is true, and adding an mandatory resource well add quite a bit of complexity to the macro of starcraft, but probably too much for a sequel. This is not age of empires games or HOI and macro ultimately is only so important.


i don't understand, what does marine micro have anything to do with timing windows?
SoleSteeler
Profile Joined April 2003
Canada5458 Posts
February 14 2010 04:24 GMT
#176
I always like to try and reduce arguments down to their simplest form. That said, can't we think of TW as being a form of PC by allowing to create extra probes faster, allowing you to gain more minerals faster, having to make more decisions as to what to do with those minerals; however, the numbers won't add up exactly, so it won't be exactly a 20% increase, but it's still an increase and performs a similar action as the Dark Obelisk. Would then an argument be that PC is better because the 20% increase creates a better macro playstyle than faster probe generation?

But, on top of that, we can choose not to do produce probes and instead accelerate certain tech choices, making for unusual timings for tech and unit counts, able to be used in both an offensive and defensive role?

The choices are certainly there to play different styles, including a more macro based playstyle. Whether or not extra probes is meaningful for a macro style though, we can't really say for sure yet.

phyvo
Profile Blog Joined April 2009
United States5635 Posts
February 14 2010 05:04 GMT
#177
On February 14 2010 07:26 Archerofaiur wrote:
Serious question to everyone. Do you really believe that TW wont eventually become incorporated into BO and "pre-chosen" before the game?

How is this different or the same from any other limited BO resource like say gas?


No, I don't. By definition, a BO involves a plan and so any macro mechanic that ever exists will be incorporated into a BO somehow. This does not make them all the same.

While I guess you might just be the skeptic responding to the overwhelming positive feedback concerning Time Warp, if you can't really see why it's actually better than proton charge then you probably can't see why kids like cinnamon toast crunch either.
"BE A MANGO TO SLEEP LIKE A SNORING TIGER" - Monte
Bosu
Profile Blog Joined June 2008
United States3247 Posts
February 14 2010 05:10 GMT
#178
I wonder if TW has an animation so you can scout it.
#1 Kwanro Fan
Zanno
Profile Blog Joined February 2007
United States1484 Posts
February 14 2010 06:30 GMT
#179
Sounds like an interesting idea, what I really would like to know is if this ability forces you to cut workers while it builds, similar to how you have to temporarily stop building workers to build a comsat. That could make it a really interesting dynamic.
aaaaa
JohannesH
Profile Joined September 2009
Finland1364 Posts
February 14 2010 08:18 GMT
#180
On February 14 2010 07:26 Archerofaiur wrote:
Serious question to everyone. Do you really believe that TW wont eventually become incorporated into BO and "pre-chosen" before the game?

How is this different or the same from any other limited BO resource like say gas?

Eventually there will be 1 build to rule them all, you just pick the right build and win, theres not that much to this game, Dune II was better yeah
If you have to ask, you don't know.
Prev 1 7 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 56m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 191
Lowko66
ProTech61
StarCraft: Brood War
Sea 11040
Horang2 3018
GuemChi 2420
PianO 2144
Bisu 1223
firebathero 337
BeSt 319
Mini 265
Larva 260
Stork 215
[ Show more ]
Last 179
Pusan 154
Zeus 136
Rush 105
Snow 102
EffOrt 87
Backho 78
ggaemo 76
Sacsri 58
Mong 54
JulyZerg 50
ajuk12(nOOB) 41
Sea.KH 38
scan(afreeca) 33
Light 30
Shinee 29
910 27
NaDa 24
Free 23
Movie 22
ZergMaN 21
Purpose 19
GoRush 14
Noble 13
Bale 13
Terrorterran 12
Barracks 12
sorry 11
SilentControl 8
Dota 2
Gorgc1288
XaKoH 680
Counter-Strike
olofmeister1286
zeus974
edward88
kRYSTAL_57
Other Games
Liquid`RaSZi1050
singsing617
Fuzer 154
crisheroes117
Mew2King96
B2W.Neo65
Trikslyr24
Organizations
Counter-Strike
PGL17289
Other Games
gamesdonequick675
StarCraft: Brood War
UltimateBattle 128
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 37
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• escodisco136
• iopq 12
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt902
Upcoming Events
WardiTV Winter Champion…
56m
Replay Cast
12h 56m
PiG Sty Festival
21h 56m
Maru vs Bunny
Classic vs SHIN
The PondCast
22h 56m
KCM Race Survival
22h 56m
WardiTV Winter Champion…
1d
OSC
1d
Replay Cast
1d 12h
PiG Sty Festival
1d 21h
Clem vs Percival
Zoun vs Solar
Epic.LAN
2 days
[ Show More ]
Replay Cast
2 days
PiG Sty Festival
2 days
herO vs NightMare
Reynor vs Cure
CranKy Ducklings
2 days
Epic.LAN
3 days
Replay Cast
3 days
PiG Sty Festival
3 days
Serral vs YoungYakov
ByuN vs ShoWTimE
Sparkling Tuna Cup
3 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
Replay Cast
5 days
WardiTV Winter Champion…
6 days
Liquipedia Results

Completed

C-League Week 31
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

Escore Tournament S1: King of Kings
[S:21] ASL SEASON OPEN 1st Round
[S:21] ASL SEASON OPEN 1st Round Qualifier
Jeongseon Sooper Cup
Spring Cup 2026: China & Korea Invitational
[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PiG Sty Festival 7.0
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.