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Nexus has time warp ability, Obelisk out of game - Page 3

Forum Index > SC2 General
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Broodie
Profile Blog Joined May 2008
Canada832 Posts
February 11 2010 21:30 GMT
#41
lol seriously though, mess off with protoss and start with zerg, lol blizzard is so excited to add mystical features to protoss theyre forgetting that it's about all 3 races
SilentLiquid.Broodie - Author of Tango Terminal, Ophilia RE, Cajun Quandary, & The Beneath
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 11 2010 21:43 GMT
#42
Pretty nice but did thia affect all building ? or only 1 you choose ?
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
WoodenSpider
Profile Joined April 2008
United States85 Posts
February 11 2010 21:53 GMT
#43
The best part about this is it changes Protoss macro mechanics from exponential to linear, like Zerg and Terran.

I forget which thread it was, but some guy pointed out that protoss get ridiculously overpowered late game with proton charge (he had graphs and stuff), this gives more interesting strategy and makes the game balanced.
Great Idea Blizz!
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2010-02-11 22:14:14
February 11 2010 22:13 GMT
#44
On February 12 2010 06:53 WoodenSpider wrote:
The best part about this is it changes Protoss macro mechanics from exponential to linear, like Zerg and Terran.

I forget which thread it was, but some guy pointed out that protoss get ridiculously overpowered late game with proton charge (he had graphs and stuff), this gives more interesting strategy and makes the game balanced.
Great Idea Blizz!

That was Demosquid and a bunch of people proved he was wrong (even though he had pretty graphs and stuff).
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
February 11 2010 22:21 GMT
#45
This is a great idea, but as others have said, there cant be a range limit on the ability, otherwise some of the interesting possibilities get taken out, like fast proxy's. The ability also needs to be able to work on the nexus itself, so that probe production can be increased. But this does seem to be a step in the right direction.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
Shiladie
Profile Blog Joined January 2009
Canada1631 Posts
February 11 2010 22:37 GMT
#46
Definitely interesting, and will open up some very interesting and complex builds, I definitely like it.
IceCube
Profile Blog Joined June 2009
Croatia1403 Posts
February 11 2010 22:42 GMT
#47
Interesting stuff. Guess when beta starts all of lucky ones who gets to play it will be toss.
PvP ftw :p
Forever Vulture.. :(
Mazar
Profile Blog Joined May 2008
United States135 Posts
February 11 2010 22:44 GMT
#48
On February 12 2010 05:12 Archerofaiur wrote:
You guys do realize that Protoss already have faster unit production (Warpgates).


They changed that at the last Blizzcon so units would take longer to spawn from warping in opposed to building them.
Peanut Butter
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 11 2010 22:48 GMT
#49
On February 12 2010 07:44 Mazar wrote:
Show nested quote +
On February 12 2010 05:12 Archerofaiur wrote:
You guys do realize that Protoss already have faster unit production (Warpgates).


They changed that at the last Blizzcon so units would take longer to spawn from warping in opposed to building them.


So Warp-In now takes longer than regular production?


Source?
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
February 11 2010 22:56 GMT
#50
If that change is true, the Starcraft Wiki definitely never caught it.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
Toads
Profile Blog Joined February 2009
Canada1795 Posts
February 11 2010 22:58 GMT
#51
Imo, it will be hard to zerg to deal with that because with his Psyonic Storm, zerg will lose a lot of unit and will take some time to regain it, but for toss if zerg made to kill his army it will not take some time to get a big ball of unit and crush zerg.
(。◕ ω ◕。) Beer Time !!!! (。◕ ω ◕。)
Mohdoo
Profile Joined August 2007
United States15725 Posts
February 11 2010 22:59 GMT
#52
What I am wondering is exactly HOW much faster it makes stuff research. A super quick +1 zealot push against Zerg would be downright murder.
jaybrundage
Profile Joined December 2009
United States3921 Posts
February 11 2010 23:03 GMT
#53
This sounds really cool im looking foward to it. Can you say PROBE RUSH XD
The more you sweat in training, the less you bleed in battle.
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
February 11 2010 23:17 GMT
#54
On February 12 2010 07:59 Mohdoo wrote:
What I am wondering is exactly HOW much faster it makes stuff research. A super quick +1 zealot push against Zerg would be downright murder.


1998: Zerg rush

2???: Protoss rush???
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
DeCoup
Profile Joined September 2006
Australia1933 Posts
February 12 2010 00:06 GMT
#55
This is a very good and interesting macro mechanic.
Loosing an expansion (especially in early game) would be a lot more devastating for a Protoss macro wise, (tho no more than Terran) however this mechanic is a lot less susceptible to harass than the Obelisk would have been or the Queen is.

I would argue that Protoss do not need a mineral or gas income mechanic at all. Why would that give them a disadvantage compared to Zerg and Terran? All you need to do is change unit/building costs for Protoss so that not having this ability is non issue.

I would also argue that no energy tension is required for this mechanic and that there is no problem with this being the ONLY ability the Nexus has. Who says every race needs energy tension for their macro mechanic? The tension for the Protoss mechanic comes in the form of ability targeting. Your choice to target a production facility for increased production, or a tech building for faster tech is a huge tactical decision to make and is very situational to the play at hand. To further emphasise this once you have decided Tech for example which Tech building you choose is a further important tactical choice.

This ability may also have some good meta-game implications. Assuming there is a visual effect over effected buildings you could for example Cast it on your Twilight council to misdirect your opponent into thinking you are Teching Charge or Blink and then create a Robo Bay and produce Colossus at a proxy location to throw off your opponents counter build. Trading a military or tech advantage for build misinformation.

I will be interested to see if this can be used to further increase the warp-in speed of a warp-gate or if it only effects Gateways, Stargate and Robo Facility. I am also interested to see how early this ability can be accessed. I assume it will be a Cyber core unlock.

1 more thing... try not to assume imba... If there were was no way to tweak the ability for balance it would not be in the game. Just makes you look silly.
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Archerofaiur
Profile Joined August 2008
United States4101 Posts
February 12 2010 01:29 GMT
#56
I would like to have a moment of silence for our fallen friend.

[image loading]



R.I.P. Obelisk

We hardly knew ye.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
KeSPA_Wannabe
Profile Blog Joined October 2009
United States36 Posts
February 12 2010 01:41 GMT
#57
On February 12 2010 04:50 Lobbo wrote:
source? thanks for that.

"Protoss can out-research the other two, or quickly build units if they have the large amount of resources needed... " taken from a dude on the forums. This sounds awesome. For those who missmacro.


And even better for those you macro well
Too bad I'm one of the few Koreans who didn't manage to inherit StarCraft genes from my parents...
NotJack
Profile Joined December 2009
United States737 Posts
February 12 2010 01:47 GMT
#58
Protoss getting all Zergy in SC2
deth
Profile Blog Joined August 2009
Australia1757 Posts
February 12 2010 02:43 GMT
#59
Totally just gonna be using this for mass probe production, if the nexus can target itself :D
Spawkuring
Profile Joined July 2008
United States755 Posts
February 12 2010 02:51 GMT
#60
On February 12 2010 10:29 Archerofaiur wrote:
I would like to have a moment of silence for our fallen friend.

[image loading]



R.I.P. Obelisk

We hardly knew ye.


Now now, we'll probably still see in the editor and Protoss campaign. Although something tells me that it'll be used for Tower Defense maps.
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