Nexus has time warp ability, Obelisk out of game - Page 3
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Broodie
Canada832 Posts
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Toads
Canada1795 Posts
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WoodenSpider
United States85 Posts
I forget which thread it was, but some guy pointed out that protoss get ridiculously overpowered late game with proton charge (he had graphs and stuff), this gives more interesting strategy and makes the game balanced. Great Idea Blizz! | ||
Archerofaiur
United States4101 Posts
On February 12 2010 06:53 WoodenSpider wrote: The best part about this is it changes Protoss macro mechanics from exponential to linear, like Zerg and Terran. I forget which thread it was, but some guy pointed out that protoss get ridiculously overpowered late game with proton charge (he had graphs and stuff), this gives more interesting strategy and makes the game balanced. Great Idea Blizz! That was Demosquid and a bunch of people proved he was wrong (even though he had pretty graphs and stuff). | ||
Two_DoWn
United States13684 Posts
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Shiladie
Canada1631 Posts
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IceCube
Croatia1403 Posts
PvP ftw :p | ||
Mazar
United States135 Posts
On February 12 2010 05:12 Archerofaiur wrote: You guys do realize that Protoss already have faster unit production (Warpgates). They changed that at the last Blizzcon so units would take longer to spawn from warping in opposed to building them. | ||
Archerofaiur
United States4101 Posts
On February 12 2010 07:44 Mazar wrote: They changed that at the last Blizzcon so units would take longer to spawn from warping in opposed to building them. So Warp-In now takes longer than regular production? Source? | ||
Tsagacity
United States2124 Posts
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Toads
Canada1795 Posts
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Mohdoo
United States15394 Posts
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jaybrundage
United States3921 Posts
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Knee_of_Justice
United States388 Posts
On February 12 2010 07:59 Mohdoo wrote: What I am wondering is exactly HOW much faster it makes stuff research. A super quick +1 zealot push against Zerg would be downright murder. 1998: Zerg rush 2???: Protoss rush??? | ||
DeCoup
Australia1933 Posts
Loosing an expansion (especially in early game) would be a lot more devastating for a Protoss macro wise, (tho no more than Terran) however this mechanic is a lot less susceptible to harass than the Obelisk would have been or the Queen is. I would argue that Protoss do not need a mineral or gas income mechanic at all. Why would that give them a disadvantage compared to Zerg and Terran? All you need to do is change unit/building costs for Protoss so that not having this ability is non issue. I would also argue that no energy tension is required for this mechanic and that there is no problem with this being the ONLY ability the Nexus has. Who says every race needs energy tension for their macro mechanic? The tension for the Protoss mechanic comes in the form of ability targeting. Your choice to target a production facility for increased production, or a tech building for faster tech is a huge tactical decision to make and is very situational to the play at hand. To further emphasise this once you have decided Tech for example which Tech building you choose is a further important tactical choice. This ability may also have some good meta-game implications. Assuming there is a visual effect over effected buildings you could for example Cast it on your Twilight council to misdirect your opponent into thinking you are Teching Charge or Blink and then create a Robo Bay and produce Colossus at a proxy location to throw off your opponents counter build. Trading a military or tech advantage for build misinformation. I will be interested to see if this can be used to further increase the warp-in speed of a warp-gate or if it only effects Gateways, Stargate and Robo Facility. I am also interested to see how early this ability can be accessed. I assume it will be a Cyber core unlock. 1 more thing... try not to assume imba... If there were was no way to tweak the ability for balance it would not be in the game. Just makes you look silly. | ||
Archerofaiur
United States4101 Posts
![]() R.I.P. Obelisk We hardly knew ye. | ||
KeSPA_Wannabe
United States36 Posts
On February 12 2010 04:50 Lobbo wrote: source? thanks for that. "Protoss can out-research the other two, or quickly build units if they have the large amount of resources needed... " taken from a dude on the forums. This sounds awesome. For those who missmacro. And even better for those you macro well ![]() | ||
NotJack
United States737 Posts
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deth
Australia1757 Posts
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Spawkuring
United States755 Posts
On February 12 2010 10:29 Archerofaiur wrote: I would like to have a moment of silence for our fallen friend. ![]() R.I.P. Obelisk We hardly knew ye. Now now, we'll probably still see in the editor and Protoss campaign. Although something tells me that it'll be used for Tower Defense maps. | ||
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